Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

142 lines
4.9 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/wince/choicece.h
// Purpose: wxChoice implementation for smart phones driven by WinCE
// Author: Wlodzimierz ABX Skiba
// Modified by:
// Created: 29.07.2004
// RCS-ID: $Id: choicece.h 64940 2010-07-13 13:29:13Z VZ $
// Copyright: (c) Wlodzimierz Skiba
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CHOICECE_H_BASE_
#define _WX_CHOICECE_H_BASE_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/defs.h"
#if wxUSE_CHOICE
#include "wx/dynarray.h"
class WXDLLIMPEXP_FWD_CORE wxChoice;
WX_DEFINE_EXPORTED_ARRAY_PTR(wxChoice *, wxArrayChoiceSpins);
// ----------------------------------------------------------------------------
// Choice item
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxChoice : public wxChoiceBase
{
public:
// ctors
wxChoice() { }
virtual ~wxChoice();
wxChoice(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr)
{
Create(parent, id, pos, size, n, choices, style, validator, name);
}
wxChoice(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const wxArrayString& choices,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr)
{
Create(parent, id, pos, size, choices, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr);
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const wxArrayString& choices,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr);
// implement base class pure virtuals
virtual void DoDeleteOneItem(unsigned int n);
virtual void DoClear();
virtual unsigned int GetCount() const;
virtual int GetSelection() const;
virtual void SetSelection(int n);
virtual int FindString(const wxString& s, bool bCase = false) const;
virtual wxString GetString(unsigned int n) const;
virtual void SetString(unsigned int n, const wxString& s);
// get the subclassed window proc of the buddy list of choices
WXFARPROC GetBuddyWndProc() const { return m_wndProcBuddy; }
// return the choice object whose buddy is the given window or NULL
static wxChoice *GetChoiceForListBox(WXHWND hwndBuddy);
virtual bool MSWCommand(WXUINT param, WXWORD id);
protected:
virtual int DoInsertItems(const wxArrayStringsAdapter& items,
unsigned int pos,
void **clientData, wxClientDataType type);
virtual void DoSetItemClientData(unsigned int n, void* clientData);
virtual void* DoGetItemClientData(unsigned int n) const;
virtual WXHWND MSWGetItemsHWND() const { return m_hwndBuddy; }
// MSW implementation
virtual void DoGetPosition(int *x, int *y) const;
virtual void DoMoveWindow(int x, int y, int width, int height);
virtual wxSize DoGetBestSize() const;
virtual void DoGetSize(int *width, int *height) const;
virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
// create and initialize the control
bool CreateAndInit(wxWindow *parent, wxWindowID id,
const wxPoint& pos,
const wxSize& size,
int n, const wxString choices[],
long style,
const wxValidator& validator,
const wxString& name);
// the data for the "buddy" list
WXHWND m_hwndBuddy;
WXFARPROC m_wndProcBuddy;
// all existing wxChoice - this allows to find the one corresponding to
// the given buddy window in GetSpinChoiceCtrl()
static wxArrayChoiceSpins ms_allChoiceSpins;
private:
DECLARE_DYNAMIC_CLASS_NO_COPY(wxChoice)
};
#endif // wxUSE_CHOICE
#endif // _WX_CHOICECE_H_BASE_