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Code Issues Packages Projects Releases Wiki Activity
dolphin/Source/Core/VideoBackends
History
Jules Blok ef82aebb97 VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.
2016-12-27 14:31:17 +01:00
..
D3D
VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.
2016-12-27 14:31:17 +01:00
D3D12
VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.
2016-12-27 14:31:17 +01:00
Null
TextureCache: Drop unused parameter in backend API.
2016-12-26 22:10:32 +01:00
OGL
VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.
2016-12-27 14:31:17 +01:00
Software
TextureCache: Drop unused parameter in backend API.
2016-12-26 22:10:32 +01:00
Vulkan
VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.
2016-12-27 14:31:17 +01:00
CMakeLists.txt
Don't build Vulkan video backend on macOS
2016-10-06 16:53:55 -07:00
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