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https://github.com/dolphin-emu/dolphin.git
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3ce5caf887
This actually eliminates any setting pertaining to SD cards from the NetPlay dialog, as it would effectively just be a duplicate of the setting in the Wii pane, potentially causing confusion. This also enables save data writing by default, as this is probably what most players want, and should avoid them losing hours of progress because they forgot to tick a checkbox.
56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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namespace Config
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{
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// Configuration Information
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// Main.NetPlay
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extern const Info<std::string> NETPLAY_TRAVERSAL_SERVER;
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extern const Info<u16> NETPLAY_TRAVERSAL_PORT;
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extern const Info<std::string> NETPLAY_TRAVERSAL_CHOICE;
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extern const Info<std::string> NETPLAY_HOST_CODE;
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extern const Info<std::string> NETPLAY_INDEX_URL;
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extern const Info<u16> NETPLAY_HOST_PORT;
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extern const Info<std::string> NETPLAY_ADDRESS;
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extern const Info<u16> NETPLAY_CONNECT_PORT;
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extern const Info<u16> NETPLAY_LISTEN_PORT;
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extern const Info<std::string> NETPLAY_NICKNAME;
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extern const Info<bool> NETPLAY_USE_UPNP;
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extern const Info<bool> NETPLAY_ENABLE_QOS;
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extern const Info<bool> NETPLAY_USE_INDEX;
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extern const Info<std::string> NETPLAY_INDEX_REGION;
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extern const Info<std::string> NETPLAY_INDEX_NAME;
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extern const Info<std::string> NETPLAY_INDEX_PASSWORD;
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extern const Info<bool> NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT;
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extern const Info<u32> NETPLAY_CHUNKED_UPLOAD_LIMIT;
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extern const Info<u32> NETPLAY_BUFFER_SIZE;
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extern const Info<u32> NETPLAY_CLIENT_BUFFER_SIZE;
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extern const Info<bool> NETPLAY_WRITE_SAVE_DATA;
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extern const Info<bool> NETPLAY_LOAD_WII_SAVE;
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extern const Info<bool> NETPLAY_SYNC_SAVES;
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extern const Info<bool> NETPLAY_SYNC_CODES;
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extern const Info<bool> NETPLAY_RECORD_INPUTS;
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extern const Info<bool> NETPLAY_STRICT_SETTINGS_SYNC;
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extern const Info<std::string> NETPLAY_NETWORK_MODE;
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extern const Info<bool> NETPLAY_SYNC_ALL_WII_SAVES;
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extern const Info<bool> NETPLAY_GOLF_MODE_OVERLAY;
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extern const Info<bool> NETPLAY_HIDE_REMOTE_GBAS;
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} // namespace Config
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