dolphin/Source/Core/Core/Config/SYSCONFSettings.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

42 lines
1.0 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <variant>
#include "Common/Config/Config.h"
#include "Core/SysConf.h"
namespace Config
{
// Note: some settings are actually u8s, but stored as u32 in the layer because of limitations.
// SYSCONF.IPL
extern const Info<bool> SYSCONF_SCREENSAVER;
extern const Info<u32> SYSCONF_LANGUAGE;
extern const Info<u32> SYSCONF_COUNTRY;
extern const Info<bool> SYSCONF_WIDESCREEN;
extern const Info<bool> SYSCONF_PROGRESSIVE_SCAN;
extern const Info<bool> SYSCONF_PAL60;
extern const Info<u32> SYSCONF_SOUND_MODE;
// SYSCONF.BT
extern const Info<u32> SYSCONF_SENSOR_BAR_POSITION;
extern const Info<u32> SYSCONF_SENSOR_BAR_SENSITIVITY;
extern const Info<u32> SYSCONF_SPEAKER_VOLUME;
extern const Info<bool> SYSCONF_WIIMOTE_MOTOR;
struct SYSCONFSetting
{
std::variant<const Info<u32>*, const Info<bool>*> config_info;
SysConf::Entry::Type type;
};
extern const std::array<SYSCONFSetting, 11> SYSCONF_SETTINGS;
} // namespace Config