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dolphin/Source/Core/VideoBackends
History
David Korth f5fe692842 Use pre-increment for iterators instead of post-increment.
Pre-increment is more efficient, since it doesn't have to return the
old iterator.
2019-12-29 23:45:02 -05:00
..
D3D
Add an ARM64 target to Visual Studio projects
2019-12-28 19:20:41 +10:00
D3D12
Use pre-increment for iterators instead of post-increment.
2019-12-29 23:45:02 -05:00
D3DCommon
Add an ARM64 target to Visual Studio projects
2019-12-28 19:20:41 +10:00
Null
Add an ARM64 target to Visual Studio projects
2019-12-28 19:20:41 +10:00
OGL
OGL/Render.cpp, InitDriverInfo(): Use std::string_view to eliminate string copies.
2019-12-29 23:45:02 -05:00
Software
Add an ARM64 target to Visual Studio projects
2019-12-28 19:20:41 +10:00
Vulkan
Use pre-increment for iterators instead of post-increment.
2019-12-29 23:45:02 -05:00
CMakeLists.txt
Implement D3D12 backend
2019-04-01 11:24:55 +10:00
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