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dolphin/Source/Core/InputCommon/Src/ControllerInterface
History
smelenchuk 050dcad9f8 Build fixes when using SDL 1.3 related to force feedback support, as suggested in issue #1338.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7199 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 07:06:26 +00:00
..
DInput
Made it easer to use mouse/keyboard and a gamepad together on the same emulated wiimote. Renamed mouse buttons from "Button N" to "Click N" so they do not conflict with gamepad buttons.(hopefully not too ugly, mouse buttons will need to be reconfigured) (Fixes issue 3363)
2010-10-19 23:11:22 +00:00
OSX
Fix the CMake build.
2011-02-03 21:11:06 +00:00
SDL
Build fixes when using SDL 1.3 related to force feedback support, as suggested in issue #1338.
2011-02-19 07:06:26 +00:00
XInput
Gecko codes: Added parenthesis where they were needed.(thanks to glennrics and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff.
2010-07-26 05:30:50 +00:00
Xlib
Implement free look on linux. Patch due to artart78.
2010-12-21 23:58:25 +00:00
ControllerInterface.cpp
Guard against controller instances without any inputs.
2011-01-30 08:12:34 +00:00
ControllerInterface.h
Accept arbitrary HID devices as gamepads instead of using SDL,
2011-01-14 05:06:08 +00:00
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