fires.gc 5e300155da added native wiimote support. The new native wiimote support isn't stable and works for windows only.
Follow this tutorial (http://www.wiibrew.org/wiki/Wiimote/Windows_Tutorial) to connect your wiimote and verify that your connections is established (you can do this is one of the wiiuse sample demos). After that start dolphin. At the beginning LED4 of your wiimote should be enabled and after the wii program has established its own connection only LED1 must be enabled. DONT ASK FOR MULTI-WIIMOTE SUPPORT :) Have fun

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1073 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-05 17:15:00 +00:00

206 lines
4.7 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#if !defined(OSX64)
#include <wx/aboutdlg.h>
#endif
#include "Common.h"
#include "StringUtil.h"
#include "pluginspecs_wiimote.h"
#include "wiimote_emu.h"
#include "wiimote_real.h"
SWiimoteInitialize g_WiimoteInitialize;
#define VERSION_STRING "0.1"
bool g_UseRealWiiMote = false;
HINSTANCE g_hInstance;
class wxDLLApp : public wxApp
{
bool OnInit()
{
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#ifdef _WIN32
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
DWORD dwReason, // reason called
LPVOID lpvReserved) // reserved
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{ //use wxInitialize() if you don't want GUI instead of the following 12 lines
wxSetInstance((HINSTANCE)hinstDLL);
int argc = 0;
char **argv = NULL;
wxEntryStart(argc, argv);
if ( !wxTheApp || !wxTheApp->CallOnInit() )
return FALSE;
}
break;
case DLL_PROCESS_DETACH:
wxEntryCleanup(); //use wxUninitialize() if you don't want GUI
break;
default:
break;
}
g_hInstance = hinstDLL;
return TRUE;
}
#endif
//******************************************************************************
// Exports
//******************************************************************************
extern "C" void GetDllInfo (PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_WIIMOTE;
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Wiimote Test (DebugFast) " VERSION_STRING);
#else
#ifndef _DEBUG
sprintf(_PluginInfo->Name, "Wiimote Test " VERSION_STRING);
#else
sprintf(_PluginInfo->Name, "Wiimote Test (Debug) " VERSION_STRING);
#endif
#endif
}
extern "C" void DllAbout(HWND _hParent)
{
#if !defined(OSX64)
wxAboutDialogInfo info;
info.SetName(_T("Wiimote test plugin"));
info.AddDeveloper(_T("masken (masken3@gmail.com)"));
info.SetDescription(_T("Wiimote test plugin"));
wxAboutBox(info);
#endif
}
extern "C" void DllConfig(HWND _hParent)
{
}
extern "C" void Wiimote_Initialize(SWiimoteInitialize _WiimoteInitialize)
{
g_WiimoteInitialize = _WiimoteInitialize;
g_UseRealWiiMote = WiiMoteReal::Initialize() > 0;
WiiMoteEmu::Initialize();
}
extern "C" void Wiimote_DoState(void* ptr, int mode)
{
WiiMoteReal::DoState(ptr, mode);
WiiMoteEmu::DoState(ptr, mode);
}
extern "C" void Wiimote_Shutdown(void)
{
WiiMoteReal::Shutdown();
WiiMoteEmu::Shutdown();
}
extern "C" void Wiimote_InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
{
const u8* data = (const u8*)_pData;
// dump raw data
{
LOG(WII_IPC_WIIMOTE, "Wiimote_Input");
std::string Temp;
for (u32 j=0; j<_Size; j++)
{
char Buffer[128];
sprintf(Buffer, "%02x ", data[j]);
Temp.append(Buffer);
}
LOG(WII_IPC_WIIMOTE, " Data: %s", Temp.c_str());
}
if (g_UseRealWiiMote)
WiiMoteReal::InterruptChannel(_channelID, _pData, _Size);
else
WiiMoteEmu::InterruptChannel(_channelID, _pData, _Size);
}
extern "C" void Wiimote_ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
{
const u8* data = (const u8*)_pData;
// dump raw data
{
LOG(WII_IPC_WIIMOTE, "Wiimote_ControlChannel");
std::string Temp;
for (u32 j=0; j<_Size; j++)
{
char Buffer[128];
sprintf(Buffer, "%02x ", data[j]);
Temp.append(Buffer);
}
LOG(WII_IPC_WIIMOTE, " Data: %s", Temp.c_str());
}
if (g_UseRealWiiMote)
WiiMoteReal::ControlChannel(_channelID, _pData, _Size);
else
WiiMoteEmu::ControlChannel(_channelID, _pData, _Size);
}
extern "C" void Wiimote_Update()
{
if (g_UseRealWiiMote)
WiiMoteReal::Update();
else
WiiMoteEmu::Update();
}
extern "C" unsigned int Wiimote_GetAttachedControllers()
{
return 1;
}
void __Log(int log, const char *_fmt, ...)
{
char Msg[512];
va_list ap;
va_start( ap, _fmt );
vsprintf( Msg, _fmt, ap );
va_end( ap );
g_WiimoteInitialize.pLog(Msg);
}