mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-02 02:52:39 +01:00
5abc028ace
This will allow us to simplify the checks for background input and push them further down into the architecture, into the ControllerEmu layer. The new setting isn't actually used yet, though.
145 lines
3.4 KiB
C++
145 lines
3.4 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <vector>
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#include "Common/SysConf.h"
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#include "Core/Boot/Boot.h"
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#include "Core/HW/EXI_Device.h"
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#include "Core/HW/SI_Device.h"
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// DSP Backend Types
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#define BACKEND_NULLSOUND _trans("No audio output")
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#define BACKEND_ALSA "ALSA"
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#define BACKEND_AOSOUND "AOSound"
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#define BACKEND_COREAUDIO "CoreAudio"
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#define BACKEND_DIRECTSOUND "DSound"
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#define BACKEND_OPENAL "OpenAL"
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#define BACKEND_PULSEAUDIO "Pulse"
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#define BACKEND_XAUDIO2 "XAudio2"
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#define BACKEND_OPENSLES "OpenSLES"
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struct SConfig : NonCopyable
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{
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// Wii Devices
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bool m_WiiSDCard;
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bool m_WiiKeyboard;
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bool m_WiimoteContinuousScanning;
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bool m_WiimoteEnableSpeaker;
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// name of the last used filename
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std::string m_LastFilename;
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// gcm folder
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std::vector<std::string> m_ISOFolder;
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bool m_RecursiveISOFolder;
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SCoreStartupParameter m_LocalCoreStartupParameter;
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std::string m_NANDPath;
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std::string m_strMemoryCardA;
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std::string m_strMemoryCardB;
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TEXIDevices m_EXIDevice[3];
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SIDevices m_SIDevice[4];
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std::string m_bba_mac;
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// interface language
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int m_InterfaceLanguage;
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// framelimit choose
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unsigned int m_Framelimit;
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// other interface settings
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bool m_InterfaceToolbar;
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bool m_InterfaceStatusbar;
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bool m_InterfaceLogWindow;
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bool m_InterfaceLogConfigWindow;
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bool m_InterfaceExtendedFPSInfo;
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bool m_ListDrives;
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bool m_ListWad;
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bool m_ListWii;
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bool m_ListGC;
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bool m_ListPal;
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bool m_ListUsa;
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bool m_ListJap;
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bool m_ListFrance;
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bool m_ListItaly;
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bool m_ListKorea;
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bool m_ListTaiwan;
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bool m_ListUnknown;
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int m_ListSort;
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int m_ListSort2;
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// Game list column toggles
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bool m_showSystemColumn;
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bool m_showBannerColumn;
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bool m_showNotesColumn;
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bool m_showIDColumn;
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bool m_showRegionColumn;
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bool m_showSizeColumn;
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bool m_showStateColumn;
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// Toggles whether compressed titles show up in blue in the game list
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bool m_ColorCompressed;
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std::string m_WirelessMac;
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bool m_PauseMovie;
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bool m_ShowLag;
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std::string m_strMovieAuthor;
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unsigned int m_FrameSkip;
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// DSP settings
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bool m_DSPEnableJIT;
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bool m_DSPCaptureLog;
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bool m_DumpAudio;
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int m_Volume;
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std::string sBackend;
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// Input settings
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bool m_BackgroundInput;
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SysConf* m_SYSCONF;
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// save settings
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void SaveSettings();
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// load settings
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void LoadSettings();
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// Return the permanent and somewhat globally used instance of this struct
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static SConfig& GetInstance() {return(*m_Instance);}
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static void Init();
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static void Shutdown();
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private:
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SConfig();
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~SConfig();
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void SaveGeneralSettings(IniFile& ini);
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void SaveInterfaceSettings(IniFile& ini);
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void SaveDisplaySettings(IniFile& ini);
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void SaveHotkeySettings(IniFile& ini);
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void SaveGameListSettings(IniFile& ini);
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void SaveCoreSettings(IniFile& ini);
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void SaveDSPSettings(IniFile& ini);
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void SaveInputSettings(IniFile& ini);
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void SaveMovieSettings(IniFile& ini);
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void SaveFifoPlayerSettings(IniFile& ini);
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void LoadGeneralSettings(IniFile& ini);
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void LoadInterfaceSettings(IniFile& ini);
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void LoadDisplaySettings(IniFile& ini);
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void LoadHotkeySettings(IniFile& ini);
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void LoadGameListSettings(IniFile& ini);
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void LoadCoreSettings(IniFile& ini);
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void LoadDSPSettings(IniFile& ini);
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void LoadInputSettings(IniFile& ini);
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void LoadMovieSettings(IniFile& ini);
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void LoadFifoPlayerSettings(IniFile& ini);
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static SConfig* m_Instance;
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};
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