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dolphin/Source/Core/VideoCommon
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NeoBrainX f33cd7cbbd DX11 code maintenance, part 5:
Move shader and input layout management from EmuGfxState to Vertex/PixelShaderCache and D3DVertexFormat.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6906 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 11:57:17 +00:00
..
Src
DX11 code maintenance, part 5:
2011-01-24 11:57:17 +00:00
CMakeLists.txt
Win32-only:
2010-12-19 19:43:18 +00:00
OpenCL.rules
Meta:
2010-06-02 18:00:22 +00:00
VideoCommon.vcproj
TextureDecoder.cpp: new SSE2 optimized GX_TF_I8 decoder. Probably not ultimately optimal SSE2 code, but provably better (on my machine) than the memset version. Tested with __rdtsc counts in an independent project. I get about 6-7 FPS more on average during the intro movie playback in Mario Kart Wii. Hope this compiles for GCC okay.
2010-12-30 19:17:08 +00:00
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