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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
34 lines
531 B
C++
34 lines
531 B
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// Adapted from in_cube by hcs & destop
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#pragma once
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#include "Common/CommonTypes.h"
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class PointerWrap;
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namespace StreamADPCM
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{
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enum
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{
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ONE_BLOCK_SIZE = 32,
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SAMPLES_PER_BLOCK = 28
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};
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class ADPCMDecoder
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{
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public:
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void ResetFilter();
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void DoState(PointerWrap& p);
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void DecodeBlock(s16* pcm, const u8* adpcm);
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private:
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s32 m_histl1 = 0;
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s32 m_histl2 = 0;
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s32 m_histr1 = 0;
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s32 m_histr2 = 0;
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};
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} // namespace StreamADPCM
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