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https://github.com/dolphin-emu/dolphin.git
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24d8839793
. Fixed Sample Rate for DSP (Now if your CPU is capable to run game at 100%, you will get pure sound without buzz or static noise) . Fixed Sample Rate for AI (Now if your CPU is capable to run game at 100%, you will get sync'ed video and audio) . Fixed Backend list for DSPLLE . Improved Aduio DMA a bit (There might be a completely redesign in following phases) WARNING: The whole rework will take time to complete. This commit is compilable, but could be unstable. So you can try it and test it but don't take it as a release rev! git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4717 8ced0084-cf51-0410-be5f-012b33b47a6e
51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _GLOBALS_H
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#define _GLOBALS_H
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#include "Common.h"
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#include "pluginspecs_dsp.h"
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#include "StringUtil.h"
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#include "../../../Core/Core/Src/ConfigManager.h" // FIXME
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extern DSPInitialize g_dspInitialize;
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#if defined(HAVE_WX) && HAVE_WX
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#include "Debugger/Debugger.h"
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class DSPDebuggerHLE;
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extern DSPDebuggerHLE* m_DebuggerFrame;
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#endif
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extern bool gSSBM;
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extern bool gSSBMremedy1;
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extern bool gSSBMremedy2;
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extern bool gSequenced;
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extern bool gVolume;
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extern bool gReset;
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extern float ratioFactor; // a global to get the ratio factor from MixAdd
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u8 Memory_Read_U8(u32 _uAddress);
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u16 Memory_Read_U16(u32 _uAddress);
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u32 Memory_Read_U32(u32 _uAddress);
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float Memory_Read_Float(u32 _uAddress);
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void* Memory_Get_Pointer(u32 _uAddress);
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extern PLUGIN_GLOBALS* globals;
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#endif
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