mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-14 10:09:13 +01:00
f51d8fffa0
It's currently only really usable on Windows. Linux/OS X will need keyboard support added in, but SDL should work for joysticks on non-Windows without too many modifications. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5254 8ced0084-cf51-0410-be5f-012b33b47a6e
354 lines
9.8 KiB
C++
354 lines
9.8 KiB
C++
#include "../ControllerInterface.h"
|
|
|
|
#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK
|
|
|
|
#include "DirectInputJoystick.h"
|
|
|
|
namespace ciface
|
|
{
|
|
namespace DirectInput
|
|
{
|
|
|
|
std::string TStringToString( const std::basic_string<TCHAR>& in )
|
|
{
|
|
const int size = WideCharToMultiByte( CP_UTF8, 0, in.data(), int(in.length()), NULL, 0, NULL, NULL );
|
|
|
|
if ( 0 == size )
|
|
return "";
|
|
|
|
char* const data = new char[size];
|
|
WideCharToMultiByte( CP_UTF8, 0, in.data(), int(in.length()), data, size, NULL, NULL );
|
|
const std::string out( data, size );
|
|
delete[] data;
|
|
return out;
|
|
}
|
|
|
|
//BOOL CALLBACK DIEnumEffectsCallback( LPCDIEFFECTINFO pdei, LPVOID pvRef )
|
|
//{
|
|
// ((std::vector<DIEFFECTINFO>*)pvRef)->push_back( *pdei );
|
|
// return DIENUM_CONTINUE;
|
|
//}
|
|
|
|
BOOL CALLBACK DIEnumDeviceObjectsCallback( LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef )
|
|
{
|
|
((std::vector<DIDEVICEOBJECTINSTANCE>*)pvRef)->push_back( *lpddoi );
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
|
|
BOOL CALLBACK DIEnumDevicesCallback( LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef )
|
|
{
|
|
((std::vector<DIDEVICEINSTANCE>*)pvRef)->push_back( *lpddi );
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
|
|
void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ )
|
|
{
|
|
std::vector<DIDEVICEINSTANCE> joysticks;
|
|
idi8->EnumDevices( DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY );
|
|
|
|
// just a struct with an int that is set to ZERO by default
|
|
struct ZeroedInt{ZeroedInt():value(0){}unsigned int value;};
|
|
// this is used to number the joysticks
|
|
// multiple joysticks with the same name shall get unique ids starting at 0
|
|
std::map< std::basic_string<TCHAR>, ZeroedInt > name_counts;
|
|
|
|
std::vector<DIDEVICEINSTANCE>::iterator i = joysticks.begin(),
|
|
e = joysticks.end();
|
|
for ( ; i!=e; ++i )
|
|
{
|
|
// TODO: this has potential to mess up on createdev or setdatafmt failure
|
|
LPDIRECTINPUTDEVICE8 js_device;
|
|
if ( DI_OK == idi8->CreateDevice( i->guidInstance, &js_device, NULL ) )
|
|
if ( DI_OK == js_device->SetDataFormat( &c_dfDIJoystick ) )
|
|
// using foregroundwindow seems like a hack
|
|
if ( DI_OK != js_device->SetCooperativeLevel( GetForegroundWindow(), DISCL_BACKGROUND | DISCL_EXCLUSIVE ) )
|
|
{
|
|
// fall back to non-exclusive mode, with no rumble
|
|
if ( DI_OK != js_device->SetCooperativeLevel( NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE ) )
|
|
{
|
|
js_device->Release();
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if ( DI_OK == js_device->Acquire() )
|
|
{
|
|
Joystick* js = new Joystick( /*&*i, */js_device, name_counts[i->tszInstanceName].value++ );
|
|
// only add if it has some inputs/outpus
|
|
if ( js->Inputs().size() || js->Outputs().size() )
|
|
devices.push_back( js );
|
|
else
|
|
delete js;
|
|
}
|
|
else
|
|
js_device->Release();
|
|
|
|
}
|
|
}
|
|
|
|
Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index )
|
|
: m_device(device)
|
|
, m_index(index)
|
|
//, m_name(TStringToString(lpddi->tszInstanceName))
|
|
{
|
|
// get joystick caps
|
|
DIDEVCAPS js_caps;
|
|
ZeroMemory( &js_caps, sizeof(js_caps) );
|
|
js_caps.dwSize = sizeof(js_caps);
|
|
m_device->GetCapabilities(&js_caps);
|
|
|
|
// max of 32 buttons and 4 hats / the limit of the data format i am using
|
|
js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons);
|
|
js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs);
|
|
|
|
m_must_poll = ( ( js_caps.dwFlags & DIDC_POLLEDDATAFORMAT ) > 0 );
|
|
|
|
// buttons
|
|
for ( unsigned int i = 0; i < js_caps.dwButtons; ++i )
|
|
inputs.push_back( new Button( i ) );
|
|
// hats
|
|
for ( unsigned int i = 0; i < js_caps.dwPOVs; ++i )
|
|
{
|
|
// each hat gets 4 input instances associated with it, (up down left right)
|
|
for ( unsigned int d = 0; d<4; ++d )
|
|
inputs.push_back( new Hat( i, d ) );
|
|
}
|
|
// axes / only the first 6 currently
|
|
std::vector<DIDEVICEOBJECTINSTANCE> axes;
|
|
m_device->EnumObjects( DIEnumDeviceObjectsCallback, (LPVOID)&axes, DIDFT_AXIS );
|
|
for( unsigned int i = 0; i<axes.size() && i<6; ++i )
|
|
{
|
|
DIPROPRANGE range;
|
|
ZeroMemory( &range, sizeof(range ) );
|
|
range.diph.dwSize = sizeof(range);
|
|
range.diph.dwHeaderSize = sizeof(range.diph);
|
|
range.diph.dwHow = DIPH_BYID;
|
|
range.diph.dwObj = axes[i].dwType;
|
|
// try to set some nice power of 2 values (8192)
|
|
range.lMin = -(1<<13);
|
|
range.lMax = (1<<13);
|
|
// but i guess not all devices support setting range
|
|
m_device->SetProperty( DIPROP_RANGE, &range.diph );
|
|
// so i getproperty right afterward incase it didn't set :P
|
|
if ( DI_OK == m_device->GetProperty( DIPROP_RANGE, &range.diph ) )
|
|
{
|
|
const LONG base = (range.lMin + range.lMax) / 2;
|
|
// each axis gets a negative and a positive input instance associated with it
|
|
inputs.push_back( new Axis( i, base, range.lMin-base ) );
|
|
inputs.push_back( new Axis( i, base, range.lMax-base ) );
|
|
}
|
|
}
|
|
// do people need sliders? maybe later
|
|
|
|
// get supported ff effects
|
|
std::vector<DIDEVICEOBJECTINSTANCE> objects;
|
|
m_device->EnumObjects( DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS );
|
|
// got some ff axes or something
|
|
if ( objects.size() )
|
|
{
|
|
// temporary
|
|
DWORD rgdwAxes[] = { DIJOFS_X, DIJOFS_Y };
|
|
LONG rglDirection[] = { 0, 0 };
|
|
DICONSTANTFORCE cf = { 0 };
|
|
DIEFFECT eff;
|
|
ZeroMemory( &eff, sizeof( DIEFFECT ) );
|
|
eff.dwSize = sizeof( DIEFFECT );
|
|
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
|
eff.dwDuration = INFINITE;
|
|
eff.dwGain = DI_FFNOMINALMAX;
|
|
eff.dwTriggerButton = DIEB_NOTRIGGER;
|
|
eff.cAxes = std::min( (DWORD)2, (DWORD)objects.size() );
|
|
eff.rgdwAxes = rgdwAxes;
|
|
eff.rglDirection = rglDirection;
|
|
eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
|
|
eff.lpvTypeSpecificParams = &cf;
|
|
|
|
LPDIRECTINPUTEFFECT pEffect;
|
|
if ( DI_OK == m_device->CreateEffect( GUID_ConstantForce, &eff, &pEffect, NULL ) )
|
|
{
|
|
// temp
|
|
outputs.push_back( new Force( 0 ) );
|
|
m_state_out.push_back( EffectState( pEffect ) );
|
|
}
|
|
}
|
|
|
|
// disable autocentering
|
|
if ( outputs.size() )
|
|
{
|
|
DIPROPDWORD dipdw;
|
|
dipdw.diph.dwSize = sizeof( DIPROPDWORD );
|
|
dipdw.diph.dwHeaderSize = sizeof( DIPROPHEADER );
|
|
dipdw.diph.dwObj = 0;
|
|
dipdw.diph.dwHow = DIPH_DEVICE;
|
|
dipdw.dwData = FALSE;
|
|
m_device->SetProperty( DIPROP_AUTOCENTER, &dipdw.diph );
|
|
}
|
|
|
|
ClearInputState();
|
|
}
|
|
|
|
Joystick::~Joystick()
|
|
{
|
|
// release the ff effect iface's
|
|
std::vector<EffectState>::iterator i = m_state_out.begin(),
|
|
e = m_state_out.end();
|
|
for ( ; i!=e; ++i )
|
|
{
|
|
i->iface->Stop();
|
|
i->iface->Unload();
|
|
i->iface->Release();
|
|
}
|
|
|
|
m_device->Unacquire();
|
|
m_device->Release();
|
|
}
|
|
|
|
void Joystick::ClearInputState()
|
|
{
|
|
ZeroMemory(&m_state_in, sizeof(m_state_in));
|
|
// set hats to center
|
|
memset( m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV) );
|
|
}
|
|
|
|
std::string Joystick::GetName() const
|
|
{
|
|
DIPROPSTRING str;
|
|
ZeroMemory( &str, sizeof(str) );
|
|
str.diph.dwSize = sizeof(str);
|
|
str.diph.dwHeaderSize = sizeof(str.diph);
|
|
str.diph.dwHow = DIPH_DEVICE;
|
|
m_device->GetProperty( DIPROP_PRODUCTNAME, &str.diph );
|
|
return TStringToString( str.wsz );
|
|
//return m_name;
|
|
}
|
|
|
|
int Joystick::GetId() const
|
|
{
|
|
return m_index;
|
|
}
|
|
|
|
std::string Joystick::GetSource() const
|
|
{
|
|
return "DirectInput";
|
|
}
|
|
|
|
// update IO
|
|
|
|
bool Joystick::UpdateInput()
|
|
{
|
|
if ( m_must_poll )
|
|
if ( DI_OK != m_device->Poll() )
|
|
return false;
|
|
|
|
return ( DI_OK == m_device->GetDeviceState( sizeof(m_state_in), &m_state_in ) );
|
|
}
|
|
|
|
bool Joystick::UpdateOutput()
|
|
{
|
|
// temporary
|
|
size_t ok_count = 0;
|
|
std::vector<EffectState>::iterator i = m_state_out.begin(),
|
|
e = m_state_out.end();
|
|
for ( ; i!=e; ++i )
|
|
{
|
|
if ( i->changed )
|
|
{
|
|
i->changed = false;
|
|
DICONSTANTFORCE cf;
|
|
cf.lMagnitude = 10000 * i->magnitude;
|
|
|
|
if ( cf.lMagnitude )
|
|
{
|
|
DIEFFECT eff;
|
|
ZeroMemory( &eff, sizeof( eff ) );
|
|
eff.dwSize = sizeof( DIEFFECT );
|
|
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
|
eff.cbTypeSpecificParams = sizeof( cf );
|
|
eff.lpvTypeSpecificParams = &cf;
|
|
// set params and start effect
|
|
ok_count += ( DI_OK == i->iface->SetParameters( &eff, DIEP_TYPESPECIFICPARAMS | DIEP_START ) );
|
|
}
|
|
else
|
|
ok_count += ( DI_OK == i->iface->Stop() );
|
|
}
|
|
else
|
|
++ok_count;
|
|
}
|
|
|
|
return ( m_state_out.size() == ok_count );
|
|
}
|
|
|
|
// get name
|
|
|
|
std::string Joystick::Button::GetName() const
|
|
{
|
|
std::ostringstream ss;
|
|
ss << "Button " << m_index;
|
|
return ss.str();
|
|
}
|
|
|
|
std::string Joystick::Axis::GetName() const
|
|
{
|
|
std::ostringstream ss;
|
|
ss << "Axis " << m_index << ( m_range>0 ? '+' : '-' );
|
|
return ss.str();
|
|
}
|
|
|
|
std::string Joystick::Hat::GetName() const
|
|
{
|
|
std::ostringstream ss;
|
|
ss << "Hat " << m_index << ' ' << "NESW"[m_direction];
|
|
return ss.str();
|
|
}
|
|
|
|
std::string Joystick::Force::GetName() const
|
|
{
|
|
// temporary
|
|
return "Constant";
|
|
}
|
|
|
|
// get / set state
|
|
|
|
ControlState Joystick::GetInputState( const ControllerInterface::Device::Input* const input )
|
|
{
|
|
return ((Input*)input)->GetState( &m_state_in );
|
|
}
|
|
|
|
void Joystick::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
|
|
{
|
|
((Output*)output)->SetState( state, &m_state_out[0] );
|
|
}
|
|
|
|
// get / set state
|
|
|
|
ControlState Joystick::Axis::GetState( const DIJOYSTATE* const joystate )
|
|
{
|
|
return std::max( 0.0f, ControlState((&joystate->lX)[m_index]-m_base) / m_range );
|
|
}
|
|
|
|
ControlState Joystick::Button::GetState( const DIJOYSTATE* const joystate )
|
|
{
|
|
return ControlState( joystate->rgbButtons[m_index] > 0 );
|
|
}
|
|
|
|
ControlState Joystick::Hat::GetState( const DIJOYSTATE* const joystate )
|
|
{
|
|
// can this func be simplified ?
|
|
const DWORD val = joystate->rgdwPOV[m_index];
|
|
// hat centered code from msdn
|
|
if ( 0xFFFF == LOWORD(val) )
|
|
return 0;
|
|
return ( abs( (int)(val/4500-m_direction*2+8)%8 - 4) > 2 );
|
|
}
|
|
|
|
void Joystick::Force::SetState( const ControlState state, Joystick::EffectState* const joystate )
|
|
{
|
|
joystate[m_index].magnitude = state;
|
|
joystate[m_index].changed = true;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
#endif
|