mirror of
https://github.com/dolphin-emu/dolphin.git
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3a66f2c008
ControllerEmu is a massive class with a lot of nested public classes. The only reason these are nested is because the outer class acts as a namespace. There's no reason to keep these classes nested just for that. Keeping these classes nested makes it impossible to forward declare them, which leads to quite a few includes in other headers, making compilation take longer. This moves the source files to their own directory so classes can be separated as necessary to their own source files, and be namespaced under the ControllerEmu namespace.
329 lines
11 KiB
C++
329 lines
11 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include <memory>
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#include "Common/Common.h"
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#include "VideoCommon/OnScreenDisplay.h"
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// This should be called before calling GetState() or State() on a control reference
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// to prevent a race condition.
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// This is a recursive mutex because UpdateReferences is recursive.
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static std::recursive_mutex s_get_state_mutex;
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std::unique_lock<std::recursive_mutex> ControllerEmu::GetStateLock()
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{
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std::unique_lock<std::recursive_mutex> lock(s_get_state_mutex);
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return lock;
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}
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void ControllerEmu::UpdateReferences(ControllerInterface& devi)
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{
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auto lock = ControllerEmu::GetStateLock();
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for (auto& ctrlGroup : groups)
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{
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for (auto& control : ctrlGroup->controls)
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devi.UpdateReference(control->control_ref.get(), default_device);
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// extension
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if (ctrlGroup->type == GROUP_TYPE_EXTENSION)
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{
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for (auto& attachment : ((Extension*)ctrlGroup.get())->attachments)
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attachment->UpdateReferences(devi);
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}
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}
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}
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void ControllerEmu::UpdateDefaultDevice()
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{
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for (auto& ctrlGroup : groups)
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{
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// extension
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if (ctrlGroup->type == GROUP_TYPE_EXTENSION)
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{
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for (auto& ai : ((Extension*)ctrlGroup.get())->attachments)
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{
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ai->default_device = default_device;
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ai->UpdateDefaultDevice();
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}
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}
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}
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}
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void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section* sec, const std::string& defdev,
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const std::string& base)
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{
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std::string group(base + name + "/");
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// settings
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for (auto& s : numeric_settings)
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{
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if (s->m_type == SettingType::VIRTUAL)
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continue;
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sec->Get(group + s->m_name, &s->m_value, s->m_default_value * 100);
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s->m_value /= 100;
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}
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for (auto& s : boolean_settings)
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{
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if (s->m_type == SettingType::VIRTUAL)
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continue;
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sec->Get(group + s->m_name, &s->m_value, s->m_default_value);
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}
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for (auto& c : controls)
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{
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// control expression
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sec->Get(group + c->name, &c->control_ref->expression, "");
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// range
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sec->Get(group + c->name + "/Range", &c->control_ref->range, 100.0);
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c->control_ref->range /= 100;
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}
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// extensions
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if (type == GROUP_TYPE_EXTENSION)
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{
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Extension* const ext = (Extension*)this;
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ext->switch_extension = 0;
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unsigned int n = 0;
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std::string extname;
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sec->Get(base + name, &extname, "");
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for (auto& ai : ext->attachments)
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{
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ai->default_device.FromString(defdev);
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ai->LoadConfig(sec, base + ai->GetName() + "/");
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if (ai->GetName() == extname)
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ext->switch_extension = n;
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n++;
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}
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}
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}
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ControllerEmu::ControlGroup::BooleanSetting::~BooleanSetting() = default;
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void ControllerEmu::LoadConfig(IniFile::Section* sec, const std::string& base)
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{
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std::string defdev = default_device.ToString();
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if (base.empty())
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{
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sec->Get(base + "Device", &defdev, "");
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default_device.FromString(defdev);
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}
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for (auto& cg : groups)
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cg->LoadConfig(sec, defdev, base);
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}
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void ControllerEmu::ControlGroup::SaveConfig(IniFile::Section* sec, const std::string& defdev,
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const std::string& base)
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{
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std::string group(base + name + "/");
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for (auto& s : numeric_settings)
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{
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if (s->m_type == SettingType::VIRTUAL)
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continue;
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sec->Set(group + s->m_name, s->m_value * 100.0, s->m_default_value * 100.0);
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}
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for (auto& s : boolean_settings)
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{
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if (s->m_type == SettingType::VIRTUAL)
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continue;
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sec->Set(group + s->m_name, s->m_value, s->m_default_value);
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}
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for (auto& c : controls)
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{
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// control expression
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sec->Set(group + c->name, c->control_ref->expression, "");
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// range
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sec->Set(group + c->name + "/Range", c->control_ref->range * 100.0, 100.0);
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}
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// extensions
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if (type == GROUP_TYPE_EXTENSION)
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{
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Extension* const ext = (Extension*)this;
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sec->Set(base + name, ext->attachments[ext->switch_extension]->GetName(), "None");
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for (auto& ai : ext->attachments)
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ai->SaveConfig(sec, base + ai->GetName() + "/");
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}
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}
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void ControllerEmu::SaveConfig(IniFile::Section* sec, const std::string& base)
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{
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const std::string defdev = default_device.ToString();
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if (base.empty())
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sec->Set(/*std::string(" ") +*/ base + "Device", defdev, "");
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for (auto& ctrlGroup : groups)
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ctrlGroup->SaveConfig(sec, defdev, base);
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}
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void ControllerEmu::ControlGroup::SetControlExpression(int index, const std::string& expression)
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{
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controls.at(index)->control_ref->expression = expression;
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}
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ControllerEmu::AnalogStick::AnalogStick(const char* const _name, ControlState default_radius)
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: AnalogStick(_name, _name, GROUP_TYPE_STICK)
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{
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}
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ControllerEmu::AnalogStick::AnalogStick(const char* const _name, const char* const _ui_name,
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ControlState default_radius)
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: ControlGroup(_name, _ui_name, GROUP_TYPE_STICK)
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{
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for (auto& named_direction : named_directions)
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controls.emplace_back(std::make_unique<Input>(named_direction));
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controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
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numeric_settings.emplace_back(
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std::make_unique<NumericSetting>(_trans("Radius"), default_radius, 0, 100));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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}
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ControllerEmu::Buttons::Buttons(const std::string& _name)
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: ControlGroup(_name, _name, GROUP_TYPE_BUTTONS)
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{
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.5));
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}
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ControllerEmu::Buttons::Buttons(const std::string& ini_name, const std::string& group_name)
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: ControlGroup(ini_name, group_name, GROUP_TYPE_BUTTONS)
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{
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.5));
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}
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ControllerEmu::ModifySettingsButton::ModifySettingsButton(std::string button_name)
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: Buttons(std::move(button_name))
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{
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.5));
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}
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void ControllerEmu::ModifySettingsButton::AddInput(std::string button_name, bool toggle)
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{
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controls.emplace_back(new ControlGroup::Input(std::move(button_name)));
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threshold_exceeded.emplace_back(false);
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associated_settings.emplace_back(false);
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associated_settings_toggle.emplace_back(toggle);
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}
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void ControllerEmu::ModifySettingsButton::GetState()
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{
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for (size_t i = 0; i < controls.size(); ++i)
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{
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ControlState state = controls[i]->control_ref->State();
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if (!associated_settings_toggle[i])
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{
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// not toggled
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associated_settings[i] = state > numeric_settings[0]->GetValue();
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}
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else
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{
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// toggle (loading savestates does not en-/disable toggle)
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// after we passed the threshold, we en-/disable. but after that, we don't change it
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// anymore
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if (!threshold_exceeded[i] && state > numeric_settings[0]->GetValue())
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{
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associated_settings[i] = !associated_settings[i];
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if (associated_settings[i])
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OSD::AddMessage(controls[i]->name + ": " + _trans("on"));
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else
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OSD::AddMessage(controls[i]->name + ": " + _trans("off"));
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threshold_exceeded[i] = true;
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}
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if (state < numeric_settings[0]->GetValue())
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threshold_exceeded[i] = false;
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}
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}
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}
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ControllerEmu::MixedTriggers::MixedTriggers(const std::string& _name)
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: ControlGroup(_name, GROUP_TYPE_MIXED_TRIGGERS)
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{
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.9));
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}
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ControllerEmu::Triggers::Triggers(const std::string& _name)
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: ControlGroup(_name, GROUP_TYPE_TRIGGERS)
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{
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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}
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ControllerEmu::Slider::Slider(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_SLIDER)
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{
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controls.emplace_back(std::make_unique<Input>("Left"));
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controls.emplace_back(std::make_unique<Input>("Right"));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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}
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ControllerEmu::Force::Force(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_FORCE)
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{
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memset(m_swing, 0, sizeof(m_swing));
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controls.emplace_back(std::make_unique<Input>(_trans("Up")));
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controls.emplace_back(std::make_unique<Input>(_trans("Down")));
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controls.emplace_back(std::make_unique<Input>(_trans("Left")));
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controls.emplace_back(std::make_unique<Input>(_trans("Right")));
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controls.emplace_back(std::make_unique<Input>(_trans("Forward")));
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controls.emplace_back(std::make_unique<Input>(_trans("Backward")));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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}
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ControllerEmu::Tilt::Tilt(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_TILT)
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{
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memset(m_tilt, 0, sizeof(m_tilt));
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controls.emplace_back(std::make_unique<Input>("Forward"));
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controls.emplace_back(std::make_unique<Input>("Backward"));
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controls.emplace_back(std::make_unique<Input>("Left"));
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controls.emplace_back(std::make_unique<Input>("Right"));
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controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Circle Stick"), 0));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.9, 0, 180));
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}
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ControllerEmu::Cursor::Cursor(const std::string& _name)
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: ControlGroup(_name, GROUP_TYPE_CURSOR), m_z(0)
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{
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for (auto& named_direction : named_directions)
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controls.emplace_back(std::make_unique<Input>(named_direction));
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controls.emplace_back(std::make_unique<Input>("Forward"));
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controls.emplace_back(std::make_unique<Input>("Backward"));
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controls.emplace_back(std::make_unique<Input>(_trans("Hide")));
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controls.emplace_back(std::make_unique<Input>("Recenter"));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Center"), 0.5));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Width"), 0.5));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Height"), 0.5));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 20));
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boolean_settings.emplace_back(std::make_unique<BooleanSetting>(_trans("Relative Input"), false));
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}
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void ControllerEmu::LoadDefaults(const ControllerInterface& ciface)
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{
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// load an empty inifile section, clears everything
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IniFile::Section sec;
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LoadConfig(&sec);
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const std::string& default_device_string = ciface.GetDefaultDeviceString();
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if (!default_device_string.empty())
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{
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default_device.FromString(default_device_string);
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UpdateDefaultDevice();
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}
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}
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