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https://github.com/dolphin-emu/dolphin.git
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6a75ea5653
ControllerEmu, the class, is essentially acting like a namespace for ControlGroup. This makes it impossible to forward declare any of the internals. It also globs a bunch of classes together which is kind of a pain to manage. This splits ControlGroup and the classes it contains into their own source files and situates them all within a namespace, which gets them out of global scope. Since this allows forward declarations for the once-internal classes, it now requires significantly less files to be rebuilt if anything is changed in the ControllerEmu portion of code. It does not split out the settings classes yet, however, as it would be preferable to make a settings base class that all settings derive from, but this would be a functional change -- this commit only intends to move around existing code. Extracting the settings class will be done in another commit.
103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include <memory>
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#include <mutex>
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#include <string>
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#include "Common/IniFile.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerEmu/ControlGroup/Extension.h"
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namespace ControllerEmu
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{
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static std::recursive_mutex s_get_state_mutex;
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EmulatedController::~EmulatedController() = default;
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// This should be called before calling GetState() or State() on a control reference
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// to prevent a race condition.
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// This is a recursive mutex because UpdateReferences is recursive.
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std::unique_lock<std::recursive_mutex> EmulatedController::GetStateLock()
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{
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std::unique_lock<std::recursive_mutex> lock(s_get_state_mutex);
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return lock;
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}
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void EmulatedController::UpdateReferences(ControllerInterface& devi)
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{
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const auto lock = GetStateLock();
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for (auto& ctrlGroup : groups)
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{
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for (auto& control : ctrlGroup->controls)
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control->control_ref.get()->UpdateReference(devi, default_device);
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// extension
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if (ctrlGroup->type == GROUP_TYPE_EXTENSION)
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{
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for (auto& attachment : ((Extension*)ctrlGroup.get())->attachments)
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attachment->UpdateReferences(devi);
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}
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}
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}
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void EmulatedController::UpdateDefaultDevice()
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{
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for (auto& ctrlGroup : groups)
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{
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// extension
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if (ctrlGroup->type == GROUP_TYPE_EXTENSION)
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{
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for (auto& ai : ((Extension*)ctrlGroup.get())->attachments)
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{
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ai->default_device = default_device;
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ai->UpdateDefaultDevice();
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}
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}
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}
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}
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void EmulatedController::LoadConfig(IniFile::Section* sec, const std::string& base)
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{
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std::string defdev = default_device.ToString();
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if (base.empty())
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{
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sec->Get(base + "Device", &defdev, "");
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default_device.FromString(defdev);
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}
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for (auto& cg : groups)
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cg->LoadConfig(sec, defdev, base);
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}
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void EmulatedController::SaveConfig(IniFile::Section* sec, const std::string& base)
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{
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const std::string defdev = default_device.ToString();
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if (base.empty())
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sec->Set(/*std::string(" ") +*/ base + "Device", defdev, "");
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for (auto& ctrlGroup : groups)
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ctrlGroup->SaveConfig(sec, defdev, base);
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}
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void EmulatedController::LoadDefaults(const ControllerInterface& ciface)
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{
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// load an empty inifile section, clears everything
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IniFile::Section sec;
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LoadConfig(&sec);
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const std::string& default_device_string = ciface.GetDefaultDeviceString();
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if (!default_device_string.empty())
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{
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default_device.FromString(default_device_string);
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UpdateDefaultDevice();
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}
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}
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} // namespace ControllerEmu
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