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![Soren Jorvang](/assets/img/avatar_default.png)
I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
42 lines
1.1 KiB
Groff
42 lines
1.1 KiB
Groff
.TH "SDL_Init" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_Init \- Initializes SDL
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBint \fBSDL_Init\fP\fR(\fBUint32 flags\fR);
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.SH "DESCRIPTION"
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.PP
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Initializes SDL\&. This should be called before all other SDL functions\&. The \fBflags\fR parameter specifies what part(s) of SDL to initialize\&.
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.TP 20
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\fBSDL_INIT_TIMER\fP
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Initializes the \fItimer\fR subsystem\&.
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.TP 20
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\fBSDL_INIT_AUDIO\fP
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Initializes the \fIaudio\fR subsystem\&.
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.TP 20
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\fBSDL_INIT_VIDEO\fP
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Initializes the \fIvideo\fR subsystem\&.
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.TP 20
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\fBSDL_INIT_CDROM\fP
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Initializes the \fIcdrom\fR subsystem\&.
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.TP 20
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\fBSDL_INIT_JOYSTICK\fP
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Initializes the \fIjoystick\fR subsystem\&.
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.TP 20
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\fBSDL_INIT_EVERYTHING\fP
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Initialize all of the above\&.
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.TP 20
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\fBSDL_INIT_NOPARACHUTE\fP
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Prevents SDL from catching fatal signals\&.
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.TP 20
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\fBSDL_INIT_EVENTTHREAD\fP
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.SH "RETURN VALUE"
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.PP
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Returns \fB-1\fR on an error or \fB0\fR on success\&.
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_Quit\fP\fR, \fI\fBSDL_InitSubSystem\fP\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00
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