mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-11 06:59:07 +01:00
![Soren Jorvang](/assets/img/avatar_default.png)
I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
33 lines
1.2 KiB
Groff
33 lines
1.2 KiB
Groff
.TH "SDL_JoystickGetAxis" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
|
|
.SH "NAME"
|
|
SDL_JoystickGetAxis \- Get the current state of an axis
|
|
.SH "SYNOPSIS"
|
|
.PP
|
|
\fB#include "SDL\&.h"
|
|
.sp
|
|
\fBSint16 \fBSDL_JoystickGetAxis\fP\fR(\fBSDL_Joystick *joystick, int axis\fR);
|
|
.SH "DESCRIPTION"
|
|
.PP
|
|
\fBSDL_JoystickGetAxis\fP returns the current state of the given \fBaxis\fR on the given \fBjoystick\fR\&.
|
|
.PP
|
|
On most modern joysticks the X axis is usually represented by \fBaxis\fR 0 and the Y axis by \fBaxis\fR 1\&. The value returned by \fBSDL_JoystickGetAxis\fP is a signed integer (-32768 to 32768) representing the current position of the \fBaxis\fR, it maybe necessary to impose certain tolerances on these values to account for jitter\&. It is worth noting that some joysticks use axes 2 and 3 for extra buttons\&.
|
|
.SH "RETURN VALUE"
|
|
.PP
|
|
Returns a 16-bit signed integer representing the current position of the \fBaxis\fR\&.
|
|
.SH "EXAMPLES"
|
|
.PP
|
|
.PP
|
|
.nf
|
|
\f(CWSint16 x_move, y_move;
|
|
SDL_Joystick *joy1;
|
|
\&.
|
|
\&.
|
|
x_move=SDL_JoystickGetAxis(joy1, 0);
|
|
y_move=SDL_JoystickGetAxis(joy1, 1);\fR
|
|
.fi
|
|
.PP
|
|
.SH "SEE ALSO"
|
|
.PP
|
|
\fI\fBSDL_JoystickNumAxes\fP\fR
|
|
.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00
|