dolphin/Source/Core/DolphinQt/Settings/GameCubePane.cpp
Martin Michelsen 02deaa6748 Implement GC modem adapter
This implements the GameCube modem adapter. This implementation is stable but not perfect; it drops frames if the receive FIFO length is exceeded. This is probably due to the unimplemented interrupt mentioned in the comments. If the tapserver end of the connection is aware of this limitation, it's easily circumvented by lowering the MTU of the link, but ideally this wouldn't be necessary.

This has been tested with a couple of different versions of Phantasy Star Online, including Episodes 1 & 2 Trial Edition. The Trial Edition is the only version of the game that supports the Modem Adapter and not the Broadband Adapter, which is what made this commit necessary in the first place.
2024-03-17 18:37:55 -07:00

837 lines
31 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/Settings/GameCubePane.h"
#include <QCheckBox>
#include <QComboBox>
#include <QFileDialog>
#include <QFileInfo>
#include <QFormLayout>
#include <QGridLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QInputDialog>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QVBoxLayout>
#include <array>
#include <utility>
#include "Common/Assert.h"
#include "Common/CommonPaths.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/MsgHandler.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/EXI/EXI.h"
#include "Core/HW/GCMemcard/GCMemcard.h"
#include "Core/NetPlayServer.h"
#include "Core/System.h"
#include "DolphinQt/Config/Mapping/MappingWindow.h"
#include "DolphinQt/GCMemcardManager.h"
#include "DolphinQt/QtUtils/DolphinFileDialog.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/QtUtils/NonDefaultQPushButton.h"
#include "DolphinQt/QtUtils/SetWindowDecorations.h"
#include "DolphinQt/QtUtils/SignalBlocking.h"
#include "DolphinQt/Settings.h"
#include "DolphinQt/Settings/BroadbandAdapterSettingsDialog.h"
enum
{
SLOT_A_INDEX,
SLOT_B_INDEX,
SLOT_SP1_INDEX,
SLOT_COUNT
};
GameCubePane::GameCubePane()
{
CreateWidgets();
LoadSettings();
ConnectWidgets();
}
void GameCubePane::CreateWidgets()
{
using ExpansionInterface::EXIDeviceType;
QVBoxLayout* layout = new QVBoxLayout(this);
// IPL Settings
QGroupBox* ipl_box = new QGroupBox(tr("IPL Settings"), this);
QVBoxLayout* ipl_box_layout = new QVBoxLayout(ipl_box);
ipl_box->setLayout(ipl_box_layout);
m_skip_main_menu = new QCheckBox(tr("Skip Main Menu"), ipl_box);
ipl_box_layout->addWidget(m_skip_main_menu);
QFormLayout* ipl_language_layout = new QFormLayout;
ipl_language_layout->setFormAlignment(Qt::AlignLeft | Qt::AlignTop);
ipl_language_layout->setFieldGrowthPolicy(QFormLayout::AllNonFixedFieldsGrow);
ipl_box_layout->addLayout(ipl_language_layout);
m_language_combo = new QComboBox(ipl_box);
m_language_combo->setCurrentIndex(-1);
ipl_language_layout->addRow(tr("System Language:"), m_language_combo);
// Add languages
for (const auto& entry : {std::make_pair(tr("English"), 0), std::make_pair(tr("German"), 1),
std::make_pair(tr("French"), 2), std::make_pair(tr("Spanish"), 3),
std::make_pair(tr("Italian"), 4), std::make_pair(tr("Dutch"), 5)})
{
m_language_combo->addItem(entry.first, entry.second);
}
// Device Settings
QGroupBox* device_box = new QGroupBox(tr("Device Settings"), this);
QGridLayout* device_layout = new QGridLayout(device_box);
device_box->setLayout(device_layout);
for (ExpansionInterface::Slot slot : ExpansionInterface::SLOTS)
{
m_slot_combos[slot] = new QComboBox(device_box);
m_slot_combos[slot]->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed);
m_slot_buttons[slot] = new NonDefaultQPushButton(tr("..."), device_box);
m_slot_buttons[slot]->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
}
for (ExpansionInterface::Slot slot : ExpansionInterface::MEMCARD_SLOTS)
{
m_memcard_path_layouts[slot] = new QHBoxLayout();
m_memcard_path_labels[slot] = new QLabel(tr("Memory Card Path:"));
m_memcard_paths[slot] = new QLineEdit();
m_memcard_path_layouts[slot]->addWidget(m_memcard_path_labels[slot]);
m_memcard_path_layouts[slot]->addWidget(m_memcard_paths[slot]);
m_agp_path_layouts[slot] = new QHBoxLayout();
m_agp_path_labels[slot] = new QLabel(tr("GBA Cartridge Path:"));
m_agp_paths[slot] = new QLineEdit();
m_agp_path_layouts[slot]->addWidget(m_agp_path_labels[slot]);
m_agp_path_layouts[slot]->addWidget(m_agp_paths[slot]);
m_gci_path_layouts[slot] = new QVBoxLayout();
m_gci_path_labels[slot] = new QLabel(tr("GCI Folder Path:"));
m_gci_override_labels[slot] =
new QLabel(tr("Warning: A GCI folder override path is currently configured for this slot. "
"Adjusting the GCI path here will have no effect."));
m_gci_override_labels[slot]->setHidden(true);
m_gci_override_labels[slot]->setWordWrap(true);
m_gci_paths[slot] = new QLineEdit();
auto* hlayout = new QHBoxLayout();
hlayout->addWidget(m_gci_path_labels[slot]);
hlayout->addWidget(m_gci_paths[slot]);
m_gci_path_layouts[slot]->addWidget(m_gci_override_labels[slot]);
m_gci_path_layouts[slot]->addLayout(hlayout);
}
// Add slot devices
for (const auto device : {EXIDeviceType::None, EXIDeviceType::Dummy, EXIDeviceType::MemoryCard,
EXIDeviceType::MemoryCardFolder, EXIDeviceType::Gecko,
EXIDeviceType::AGP, EXIDeviceType::Microphone})
{
const QString name = tr(fmt::format("{:n}", device).c_str());
const int value = static_cast<int>(device);
m_slot_combos[ExpansionInterface::Slot::A]->addItem(name, value);
m_slot_combos[ExpansionInterface::Slot::B]->addItem(name, value);
}
// Add SP1 devices
for (const auto device : {
EXIDeviceType::None,
EXIDeviceType::Dummy,
EXIDeviceType::Ethernet,
EXIDeviceType::EthernetXLink,
EXIDeviceType::EthernetTapServer,
EXIDeviceType::EthernetBuiltIn,
EXIDeviceType::ModemTapServer,
})
{
m_slot_combos[ExpansionInterface::Slot::SP1]->addItem(tr(fmt::format("{:n}", device).c_str()),
static_cast<int>(device));
}
{
int row = 0;
device_layout->addWidget(new QLabel(tr("Slot A:")), row, 0);
device_layout->addWidget(m_slot_combos[ExpansionInterface::Slot::A], row, 1);
device_layout->addWidget(m_slot_buttons[ExpansionInterface::Slot::A], row, 2);
++row;
device_layout->addLayout(m_memcard_path_layouts[ExpansionInterface::Slot::A], row, 0, 1, 3);
++row;
device_layout->addLayout(m_agp_path_layouts[ExpansionInterface::Slot::A], row, 0, 1, 3);
++row;
device_layout->addLayout(m_gci_path_layouts[ExpansionInterface::Slot::A], row, 0, 1, 3);
++row;
device_layout->addWidget(new QLabel(tr("Slot B:")), row, 0);
device_layout->addWidget(m_slot_combos[ExpansionInterface::Slot::B], row, 1);
device_layout->addWidget(m_slot_buttons[ExpansionInterface::Slot::B], row, 2);
++row;
device_layout->addLayout(m_memcard_path_layouts[ExpansionInterface::Slot::B], row, 0, 1, 3);
++row;
device_layout->addLayout(m_agp_path_layouts[ExpansionInterface::Slot::B], row, 0, 1, 3);
++row;
device_layout->addLayout(m_gci_path_layouts[ExpansionInterface::Slot::B], row, 0, 1, 3);
++row;
device_layout->addWidget(new QLabel(tr("SP1:")), row, 0);
device_layout->addWidget(m_slot_combos[ExpansionInterface::Slot::SP1], row, 1);
device_layout->addWidget(m_slot_buttons[ExpansionInterface::Slot::SP1], row, 2);
}
#ifdef HAS_LIBMGBA
// GBA Settings
auto* gba_box = new QGroupBox(tr("GBA Settings"), this);
auto* gba_layout = new QGridLayout(gba_box);
gba_box->setLayout(gba_layout);
int gba_row = 0;
m_gba_threads = new QCheckBox(tr("Run GBA Cores in Dedicated Threads"));
gba_layout->addWidget(m_gba_threads, gba_row, 0, 1, -1);
gba_row++;
m_gba_bios_edit = new QLineEdit();
m_gba_browse_bios = new NonDefaultQPushButton(QStringLiteral("..."));
gba_layout->addWidget(new QLabel(tr("BIOS:")), gba_row, 0);
gba_layout->addWidget(m_gba_bios_edit, gba_row, 1);
gba_layout->addWidget(m_gba_browse_bios, gba_row, 2);
gba_row++;
for (size_t i = 0; i < m_gba_rom_edits.size(); ++i)
{
m_gba_rom_edits[i] = new QLineEdit();
m_gba_browse_roms[i] = new NonDefaultQPushButton(QStringLiteral("..."));
gba_layout->addWidget(new QLabel(tr("Port %1 ROM:").arg(i + 1)), gba_row, 0);
gba_layout->addWidget(m_gba_rom_edits[i], gba_row, 1);
gba_layout->addWidget(m_gba_browse_roms[i], gba_row, 2);
gba_row++;
}
m_gba_save_rom_path = new QCheckBox(tr("Save in Same Directory as the ROM"));
gba_layout->addWidget(m_gba_save_rom_path, gba_row, 0, 1, -1);
gba_row++;
m_gba_saves_edit = new QLineEdit();
m_gba_browse_saves = new NonDefaultQPushButton(QStringLiteral("..."));
gba_layout->addWidget(new QLabel(tr("Saves:")), gba_row, 0);
gba_layout->addWidget(m_gba_saves_edit, gba_row, 1);
gba_layout->addWidget(m_gba_browse_saves, gba_row, 2);
gba_row++;
#endif
layout->addWidget(ipl_box);
layout->addWidget(device_box);
#ifdef HAS_LIBMGBA
layout->addWidget(gba_box);
#endif
layout->addStretch();
setLayout(layout);
}
void GameCubePane::ConnectWidgets()
{
// IPL Settings
connect(m_skip_main_menu, &QCheckBox::stateChanged, this, &GameCubePane::SaveSettings);
connect(m_language_combo, &QComboBox::currentIndexChanged, this, &GameCubePane::SaveSettings);
// Device Settings
for (ExpansionInterface::Slot slot : ExpansionInterface::SLOTS)
{
connect(m_slot_combos[slot], &QComboBox::currentIndexChanged, this,
[this, slot] { UpdateButton(slot); });
connect(m_slot_combos[slot], &QComboBox::currentIndexChanged, this,
&GameCubePane::SaveSettings);
connect(m_slot_buttons[slot], &QPushButton::clicked, [this, slot] { OnConfigPressed(slot); });
}
for (ExpansionInterface::Slot slot : ExpansionInterface::MEMCARD_SLOTS)
{
connect(m_memcard_paths[slot], &QLineEdit::editingFinished, [this, slot] {
// revert path change on failure
if (!SetMemcard(slot, m_memcard_paths[slot]->text()))
LoadSettings();
});
connect(m_agp_paths[slot], &QLineEdit::editingFinished,
[this, slot] { SetAGPRom(slot, m_agp_paths[slot]->text()); });
connect(m_gci_paths[slot], &QLineEdit::editingFinished, [this, slot] {
// revert path change on failure
if (!SetGCIFolder(slot, m_gci_paths[slot]->text()))
LoadSettings();
});
}
#ifdef HAS_LIBMGBA
// GBA Settings
connect(m_gba_threads, &QCheckBox::stateChanged, this, &GameCubePane::SaveSettings);
connect(m_gba_bios_edit, &QLineEdit::editingFinished, this, &GameCubePane::SaveSettings);
connect(m_gba_browse_bios, &QPushButton::clicked, this, &GameCubePane::BrowseGBABios);
connect(m_gba_save_rom_path, &QCheckBox::stateChanged, this, &GameCubePane::SaveRomPathChanged);
connect(m_gba_saves_edit, &QLineEdit::editingFinished, this, &GameCubePane::SaveSettings);
connect(m_gba_browse_saves, &QPushButton::clicked, this, &GameCubePane::BrowseGBASaves);
for (size_t i = 0; i < m_gba_browse_roms.size(); ++i)
{
connect(m_gba_rom_edits[i], &QLineEdit::editingFinished, this, &GameCubePane::SaveSettings);
connect(m_gba_browse_roms[i], &QPushButton::clicked, this, [this, i] { BrowseGBARom(i); });
}
#endif
// Emulation State
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
&GameCubePane::OnEmulationStateChanged);
OnEmulationStateChanged();
}
void GameCubePane::OnEmulationStateChanged()
{
#ifdef HAS_LIBMGBA
bool gba_enabled = !NetPlay::IsNetPlayRunning();
m_gba_threads->setEnabled(gba_enabled);
m_gba_bios_edit->setEnabled(gba_enabled);
m_gba_browse_bios->setEnabled(gba_enabled);
m_gba_save_rom_path->setEnabled(gba_enabled);
m_gba_saves_edit->setEnabled(gba_enabled);
m_gba_browse_saves->setEnabled(gba_enabled);
for (size_t i = 0; i < m_gba_browse_roms.size(); ++i)
{
m_gba_rom_edits[i]->setEnabled(gba_enabled);
m_gba_browse_roms[i]->setEnabled(gba_enabled);
}
#endif
}
void GameCubePane::UpdateButton(ExpansionInterface::Slot slot)
{
const auto device =
static_cast<ExpansionInterface::EXIDeviceType>(m_slot_combos[slot]->currentData().toInt());
bool has_config = false;
switch (slot)
{
case ExpansionInterface::Slot::A:
case ExpansionInterface::Slot::B:
{
has_config = (device == ExpansionInterface::EXIDeviceType::MemoryCard ||
device == ExpansionInterface::EXIDeviceType::MemoryCardFolder ||
device == ExpansionInterface::EXIDeviceType::AGP ||
device == ExpansionInterface::EXIDeviceType::Microphone);
const bool hide_memory_card = device != ExpansionInterface::EXIDeviceType::MemoryCard ||
Config::IsDefaultMemcardPathConfigured(slot);
const bool hide_gci_path = device != ExpansionInterface::EXIDeviceType::MemoryCardFolder ||
Config::IsDefaultGCIFolderPathConfigured(slot);
m_memcard_path_labels[slot]->setHidden(hide_memory_card);
m_memcard_paths[slot]->setHidden(hide_memory_card);
m_agp_path_labels[slot]->setHidden(device != ExpansionInterface::EXIDeviceType::AGP);
m_agp_paths[slot]->setHidden(device != ExpansionInterface::EXIDeviceType::AGP);
m_gci_path_labels[slot]->setHidden(hide_gci_path);
m_gci_paths[slot]->setHidden(hide_gci_path);
// In the years before we introduced the GCI folder configuration paths it has become somewhat
// popular to use the GCI override path instead. Check if this is the case and display a warning
// if it is set, so users aren't confused why configuring the normal GCI path doesn't do
// anything.
m_gci_override_labels[slot]->setHidden(
device != ExpansionInterface::EXIDeviceType::MemoryCardFolder ||
Config::Get(Config::GetInfoForGCIPathOverride(slot)).empty());
break;
}
case ExpansionInterface::Slot::SP1:
has_config = (device == ExpansionInterface::EXIDeviceType::Ethernet ||
device == ExpansionInterface::EXIDeviceType::EthernetXLink ||
device == ExpansionInterface::EXIDeviceType::EthernetTapServer ||
device == ExpansionInterface::EXIDeviceType::EthernetBuiltIn ||
device == ExpansionInterface::EXIDeviceType::ModemTapServer);
break;
}
m_slot_buttons[slot]->setEnabled(has_config);
}
void GameCubePane::OnConfigPressed(ExpansionInterface::Slot slot)
{
const ExpansionInterface::EXIDeviceType device =
static_cast<ExpansionInterface::EXIDeviceType>(m_slot_combos[slot]->currentData().toInt());
switch (device)
{
case ExpansionInterface::EXIDeviceType::MemoryCard:
BrowseMemcard(slot);
return;
case ExpansionInterface::EXIDeviceType::MemoryCardFolder:
BrowseGCIFolder(slot);
return;
case ExpansionInterface::EXIDeviceType::AGP:
BrowseAGPRom(slot);
return;
case ExpansionInterface::EXIDeviceType::Microphone:
{
// TODO: convert MappingWindow to use Slot?
MappingWindow dialog(this, MappingWindow::Type::MAPPING_GC_MICROPHONE, static_cast<int>(slot));
SetQWidgetWindowDecorations(&dialog);
dialog.exec();
return;
}
case ExpansionInterface::EXIDeviceType::Ethernet:
{
BroadbandAdapterSettingsDialog dialog(this, BroadbandAdapterSettingsDialog::Type::Ethernet);
SetQWidgetWindowDecorations(&dialog);
dialog.exec();
return;
}
case ExpansionInterface::EXIDeviceType::EthernetXLink:
{
BroadbandAdapterSettingsDialog dialog(this, BroadbandAdapterSettingsDialog::Type::XLinkKai);
SetQWidgetWindowDecorations(&dialog);
dialog.exec();
return;
}
case ExpansionInterface::EXIDeviceType::EthernetTapServer:
{
BroadbandAdapterSettingsDialog dialog(this, BroadbandAdapterSettingsDialog::Type::TapServer);
SetQWidgetWindowDecorations(&dialog);
dialog.exec();
return;
}
case ExpansionInterface::EXIDeviceType::ModemTapServer:
{
BroadbandAdapterSettingsDialog dialog(this,
BroadbandAdapterSettingsDialog::Type::ModemTapServer);
SetQWidgetWindowDecorations(&dialog);
dialog.exec();
return;
}
case ExpansionInterface::EXIDeviceType::EthernetBuiltIn:
{
BroadbandAdapterSettingsDialog dialog(this, BroadbandAdapterSettingsDialog::Type::BuiltIn);
SetQWidgetWindowDecorations(&dialog);
dialog.exec();
return;
}
default:
PanicAlertFmt("Unknown settings pressed for {}", device);
return;
}
}
void GameCubePane::BrowseMemcard(ExpansionInterface::Slot slot)
{
ASSERT(ExpansionInterface::IsMemcardSlot(slot));
const QString filename = DolphinFileDialog::getSaveFileName(
this, tr("Choose a file to open or create"),
QString::fromStdString(File::GetUserPath(D_GCUSER_IDX)),
tr("GameCube Memory Cards (*.raw *.gcp)"), nullptr, QFileDialog::DontConfirmOverwrite);
if (!filename.isEmpty())
SetMemcard(slot, filename);
}
bool GameCubePane::SetMemcard(ExpansionInterface::Slot slot, const QString& filename)
{
if (filename.isEmpty())
{
ModalMessageBox::critical(this, tr("Error"), tr("Cannot set memory card to an empty path."));
return false;
}
const std::string raw_path =
WithUnifiedPathSeparators(QFileInfo(filename).absoluteFilePath().toStdString());
// Figure out if the user selected a card that has a valid region specifier in the filename.
const std::string jp_path = Config::GetMemcardPath(raw_path, slot, DiscIO::Region::NTSC_J);
const std::string us_path = Config::GetMemcardPath(raw_path, slot, DiscIO::Region::NTSC_U);
const std::string eu_path = Config::GetMemcardPath(raw_path, slot, DiscIO::Region::PAL);
const bool raw_path_valid = raw_path == jp_path || raw_path == us_path || raw_path == eu_path;
if (!raw_path_valid)
{
// TODO: We could try to autodetect the card region here and offer automatic renaming.
ModalMessageBox::critical(this, tr("Error"),
tr("The filename %1 does not conform to Dolphin's region code format "
"for memory cards. Please rename this file to either %2, %3, or "
"%4, matching the region of the save files that are on it.")
.arg(QString::fromStdString(PathToFileName(raw_path)))
.arg(QString::fromStdString(PathToFileName(us_path)))
.arg(QString::fromStdString(PathToFileName(eu_path)))
.arg(QString::fromStdString(PathToFileName(jp_path))));
return false;
}
// Memcard validity checks
for (const std::string& path : {jp_path, us_path, eu_path})
{
if (File::Exists(path))
{
auto [error_code, mc] = Memcard::GCMemcard::Open(path);
if (error_code.HasCriticalErrors() || !mc || !mc->IsValid())
{
ModalMessageBox::critical(
this, tr("Error"),
tr("The file\n%1\nis either corrupted or not a GameCube memory card file.\n%2")
.arg(QString::fromStdString(path))
.arg(GCMemcardManager::GetErrorMessagesForErrorCode(error_code)));
return false;
}
}
}
// Check if the other slot has the same memory card configured and refuse to use this card if so.
// The EU path is compared here, but it doesn't actually matter which one we compare since they
// follow a known pattern, so if the EU path matches the other match too and vice-versa.
for (ExpansionInterface::Slot other_slot : ExpansionInterface::MEMCARD_SLOTS)
{
if (other_slot == slot)
continue;
const std::string other_eu_path = Config::GetMemcardPath(other_slot, DiscIO::Region::PAL);
if (eu_path == other_eu_path)
{
ModalMessageBox::critical(
this, tr("Error"),
tr("The same file can't be used in multiple slots; it is already used by %1.")
.arg(QString::fromStdString(fmt::to_string(other_slot))));
return false;
}
}
const std::string old_eu_path = Config::GetMemcardPath(slot, DiscIO::Region::PAL);
Config::SetBase(Config::GetInfoForMemcardPath(slot), raw_path);
if (Core::IsRunning())
{
// If emulation is running and the new card is different from the old one, notify the system to
// eject the old and insert the new card.
// TODO: This should probably done by a config change callback instead.
if (eu_path != old_eu_path)
{
// ChangeDevice unplugs the device for 1 second, which means that games should notice that
// the path has changed and thus the memory card contents have changed
Core::System::GetInstance().GetExpansionInterface().ChangeDevice(
slot, ExpansionInterface::EXIDeviceType::MemoryCard);
}
}
LoadSettings();
return true;
}
void GameCubePane::BrowseGCIFolder(ExpansionInterface::Slot slot)
{
ASSERT(ExpansionInterface::IsMemcardSlot(slot));
const QString path = DolphinFileDialog::getExistingDirectory(
this, tr("Choose the GCI base folder"),
QString::fromStdString(File::GetUserPath(D_GCUSER_IDX)));
if (!path.isEmpty())
SetGCIFolder(slot, path);
}
bool GameCubePane::SetGCIFolder(ExpansionInterface::Slot slot, const QString& path)
{
if (path.isEmpty())
{
ModalMessageBox::critical(this, tr("Error"), tr("Cannot set GCI folder to an empty path."));
return false;
}
std::string raw_path =
WithUnifiedPathSeparators(QFileInfo(path).absoluteFilePath().toStdString());
while (raw_path.ends_with('/'))
raw_path.pop_back();
// The user might be attempting to reset this path to its default, check for this.
const std::string default_jp_path = Config::GetGCIFolderPath("", slot, DiscIO::Region::NTSC_J);
const std::string default_us_path = Config::GetGCIFolderPath("", slot, DiscIO::Region::NTSC_U);
const std::string default_eu_path = Config::GetGCIFolderPath("", slot, DiscIO::Region::PAL);
const bool is_default_path =
raw_path == default_jp_path || raw_path == default_us_path || raw_path == default_eu_path;
bool path_changed;
if (is_default_path)
{
// Reset to default.
// Note that this does not need to check if the same card is in the other slot, because that's
// impossible given our constraints for folder names.
raw_path = "";
path_changed = !Config::IsDefaultGCIFolderPathConfigured(slot);
}
else
{
// Figure out if the user selected a folder that ends in a valid region specifier.
const std::string jp_path = Config::GetGCIFolderPath(raw_path, slot, DiscIO::Region::NTSC_J);
const std::string us_path = Config::GetGCIFolderPath(raw_path, slot, DiscIO::Region::NTSC_U);
const std::string eu_path = Config::GetGCIFolderPath(raw_path, slot, DiscIO::Region::PAL);
const bool raw_path_valid = raw_path == jp_path || raw_path == us_path || raw_path == eu_path;
if (!raw_path_valid)
{
// TODO: We could try to autodetect the card region here and offer automatic renaming.
ModalMessageBox::critical(
this, tr("Error"),
tr("The folder %1 does not conform to Dolphin's region code format "
"for GCI folders. Please rename this folder to either %2, %3, or "
"%4, matching the region of the save files that are in it.")
.arg(QString::fromStdString(PathToFileName(raw_path)))
.arg(QString::fromStdString(PathToFileName(us_path)))
.arg(QString::fromStdString(PathToFileName(eu_path)))
.arg(QString::fromStdString(PathToFileName(jp_path))));
return false;
}
// Check if the other slot has the same folder configured and refuse to use this folder if so.
// The EU path is compared here, but it doesn't actually matter which one we compare since they
// follow a known pattern, so if the EU path matches the other match too and vice-versa.
for (ExpansionInterface::Slot other_slot : ExpansionInterface::MEMCARD_SLOTS)
{
if (other_slot == slot)
continue;
const std::string other_eu_path = Config::GetGCIFolderPath(other_slot, DiscIO::Region::PAL);
if (eu_path == other_eu_path)
{
ModalMessageBox::critical(
this, tr("Error"),
tr("The same folder can't be used in multiple slots; it is already used by %1.")
.arg(QString::fromStdString(fmt::to_string(other_slot))));
return false;
}
}
path_changed = eu_path != Config::GetGCIFolderPath(slot, DiscIO::Region::PAL);
}
Config::SetBase(Config::GetInfoForGCIPath(slot), raw_path);
if (Core::IsRunning())
{
// If emulation is running and the new card is different from the old one, notify the system to
// eject the old and insert the new card.
// TODO: This should probably be done by a config change callback instead.
if (path_changed)
{
// ChangeDevice unplugs the device for 1 second, which means that games should notice that
// the path has changed and thus the memory card contents have changed
Core::System::GetInstance().GetExpansionInterface().ChangeDevice(
slot, ExpansionInterface::EXIDeviceType::MemoryCardFolder);
}
}
LoadSettings();
return true;
}
void GameCubePane::BrowseAGPRom(ExpansionInterface::Slot slot)
{
ASSERT(ExpansionInterface::IsMemcardSlot(slot));
QString filename = DolphinFileDialog::getSaveFileName(
this, tr("Choose a file to open"), QString::fromStdString(File::GetUserPath(D_GCUSER_IDX)),
tr("Game Boy Advance Carts (*.gba)"), nullptr, QFileDialog::DontConfirmOverwrite);
if (!filename.isEmpty())
SetAGPRom(slot, filename);
}
void GameCubePane::SetAGPRom(ExpansionInterface::Slot slot, const QString& filename)
{
QString path_abs = filename.isEmpty() ? QString() : QFileInfo(filename).absoluteFilePath();
QString path_old =
QFileInfo(QString::fromStdString(Config::Get(Config::GetInfoForAGPCartPath(slot))))
.absoluteFilePath();
Config::SetBase(Config::GetInfoForAGPCartPath(slot), path_abs.toStdString());
if (Core::IsRunning() && path_abs != path_old)
{
// ChangeDevice unplugs the device for 1 second. For an actual AGP, you can remove the
// cartridge without unplugging it, and it's not clear if the AGP software actually notices
// that it's been unplugged or the cartridge has changed, but this was done for memcards so
// we might as well do it for the AGP too.
Core::System::GetInstance().GetExpansionInterface().ChangeDevice(
slot, ExpansionInterface::EXIDeviceType::AGP);
}
LoadSettings();
}
void GameCubePane::BrowseGBABios()
{
QString file = QDir::toNativeSeparators(DolphinFileDialog::getOpenFileName(
this, tr("Select GBA BIOS"), QString::fromStdString(File::GetUserPath(F_GBABIOS_IDX)),
tr("All Files (*)")));
if (!file.isEmpty())
{
m_gba_bios_edit->setText(file);
SaveSettings();
}
}
void GameCubePane::BrowseGBARom(size_t index)
{
QString file = QString::fromStdString(GetOpenGBARom({}));
if (!file.isEmpty())
{
m_gba_rom_edits[index]->setText(file);
SaveSettings();
}
}
void GameCubePane::SaveRomPathChanged()
{
m_gba_saves_edit->setEnabled(!m_gba_save_rom_path->isChecked());
m_gba_browse_saves->setEnabled(!m_gba_save_rom_path->isChecked());
SaveSettings();
}
void GameCubePane::BrowseGBASaves()
{
QString dir = QDir::toNativeSeparators(DolphinFileDialog::getExistingDirectory(
this, tr("Select GBA Saves Path"),
QString::fromStdString(File::GetUserPath(D_GBASAVES_IDX))));
if (!dir.isEmpty())
{
m_gba_saves_edit->setText(dir);
SaveSettings();
}
}
void GameCubePane::LoadSettings()
{
// IPL Settings
SignalBlocking(m_skip_main_menu)->setChecked(Config::Get(Config::MAIN_SKIP_IPL));
SignalBlocking(m_language_combo)
->setCurrentIndex(m_language_combo->findData(Config::Get(Config::MAIN_GC_LANGUAGE)));
bool have_menu = false;
for (const std::string dir : {USA_DIR, JAP_DIR, EUR_DIR})
{
const auto path = DIR_SEP + dir + DIR_SEP GC_IPL;
if (File::Exists(File::GetUserPath(D_GCUSER_IDX) + path) ||
File::Exists(File::GetSysDirectory() + GC_SYS_DIR + path))
{
have_menu = true;
break;
}
}
m_skip_main_menu->setEnabled(have_menu);
m_skip_main_menu->setToolTip(have_menu ? QString{} : tr("Put IPL ROMs in User/GC/<region>."));
// Device Settings
for (ExpansionInterface::Slot slot : ExpansionInterface::SLOTS)
{
const ExpansionInterface::EXIDeviceType exi_device =
Config::Get(Config::GetInfoForEXIDevice(slot));
SignalBlocking(m_slot_combos[slot])
->setCurrentIndex(m_slot_combos[slot]->findData(static_cast<int>(exi_device)));
UpdateButton(slot);
}
for (ExpansionInterface::Slot slot : ExpansionInterface::MEMCARD_SLOTS)
{
SignalBlocking(m_memcard_paths[slot])
->setText(QString::fromStdString(Config::GetMemcardPath(slot, std::nullopt)));
SignalBlocking(m_agp_paths[slot])
->setText(QString::fromStdString(Config::Get(Config::GetInfoForAGPCartPath(slot))));
SignalBlocking(m_gci_paths[slot])
->setText(QString::fromStdString(Config::GetGCIFolderPath(slot, std::nullopt)));
}
#ifdef HAS_LIBMGBA
// GBA Settings
SignalBlocking(m_gba_threads)->setChecked(Config::Get(Config::MAIN_GBA_THREADS));
SignalBlocking(m_gba_bios_edit)
->setText(QString::fromStdString(File::GetUserPath(F_GBABIOS_IDX)));
SignalBlocking(m_gba_save_rom_path)->setChecked(Config::Get(Config::MAIN_GBA_SAVES_IN_ROM_PATH));
SignalBlocking(m_gba_saves_edit)
->setText(QString::fromStdString(File::GetUserPath(D_GBASAVES_IDX)));
for (size_t i = 0; i < m_gba_rom_edits.size(); ++i)
{
SignalBlocking(m_gba_rom_edits[i])
->setText(QString::fromStdString(Config::Get(Config::MAIN_GBA_ROM_PATHS[i])));
}
#endif
}
void GameCubePane::SaveSettings()
{
Config::ConfigChangeCallbackGuard config_guard;
// IPL Settings
Config::SetBaseOrCurrent(Config::MAIN_SKIP_IPL, m_skip_main_menu->isChecked());
Config::SetBaseOrCurrent(Config::MAIN_GC_LANGUAGE, m_language_combo->currentData().toInt());
// Device Settings
for (ExpansionInterface::Slot slot : ExpansionInterface::SLOTS)
{
const auto dev =
static_cast<ExpansionInterface::EXIDeviceType>(m_slot_combos[slot]->currentData().toInt());
const ExpansionInterface::EXIDeviceType current_exi_device =
Config::Get(Config::GetInfoForEXIDevice(slot));
if (Core::IsRunning() && current_exi_device != dev)
{
Core::System::GetInstance().GetExpansionInterface().ChangeDevice(slot, dev);
}
Config::SetBaseOrCurrent(Config::GetInfoForEXIDevice(slot), dev);
}
#ifdef HAS_LIBMGBA
// GBA Settings
if (!NetPlay::IsNetPlayRunning())
{
Config::SetBaseOrCurrent(Config::MAIN_GBA_THREADS, m_gba_threads->isChecked());
Config::SetBaseOrCurrent(Config::MAIN_GBA_BIOS_PATH, m_gba_bios_edit->text().toStdString());
Config::SetBaseOrCurrent(Config::MAIN_GBA_SAVES_IN_ROM_PATH, m_gba_save_rom_path->isChecked());
Config::SetBaseOrCurrent(Config::MAIN_GBA_SAVES_PATH, m_gba_saves_edit->text().toStdString());
File::SetUserPath(F_GBABIOS_IDX, Config::Get(Config::MAIN_GBA_BIOS_PATH));
File::SetUserPath(D_GBASAVES_IDX, Config::Get(Config::MAIN_GBA_SAVES_PATH));
for (size_t i = 0; i < m_gba_rom_edits.size(); ++i)
{
Config::SetBaseOrCurrent(Config::MAIN_GBA_ROM_PATHS[i],
m_gba_rom_edits[i]->text().toStdString());
}
auto server = Settings::Instance().GetNetPlayServer();
if (server)
server->SetGBAConfig(server->GetGBAConfig(), true);
}
#endif
LoadSettings();
}
std::string GameCubePane::GetOpenGBARom(std::string_view title)
{
QString caption = tr("Select GBA ROM");
if (!title.empty())
caption += QStringLiteral(": %1").arg(QString::fromStdString(std::string(title)));
return QDir::toNativeSeparators(
DolphinFileDialog::getOpenFileName(
nullptr, caption, QString(),
tr("Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;"
"All Files (*)")))
.toStdString();
}