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https://github.com/dolphin-emu/dolphin.git
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fa27a97fbb
1) I fixed the emulated Nunchuck in Zelda - TP, however I chose the minimum workable delay time that worked in my PC, in fact it's so short that the Nunchuck still fails sometimes. If you have a very fast PC or something like that so that the Nunchuck still don't work please let me know. 2) I also made the Wiimote work after Stop and Start 3) I changed /Dev/USB to initialize the emulated Wiimote directly after ScanEnable, not wait for any countdown git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1814 8ced0084-cf51-0410-be5f-012b33b47a6e
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef WIIMOTE_EMU_H
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#define WIIMOTE_EMU_H
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#include "wiimote_hid.h"
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#include <string>
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namespace WiiMoteEmu
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{
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u32 convert24bit(const u8* src);
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u16 convert16bit(const u8* src);
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void GetMousePos(float& x, float& y);
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void Initialize();
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void DoState(void* ptr, int mode);
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void Shutdown(void);
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void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size);
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void ControlChannel(u16 _channelID, const void* _pData, u32 _Size) ;
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void Update();
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};
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#endif
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