dolphin/Source/Core/DiscIO/Src/FileSystemGCWii.cpp
skidau 7e5d877858 Merge branch 'ES_LAUNCH'
Games that are now playable:

Back to the Future: The Game
CSI - Hard Evidence
CSI - Deadly Intent
CSI - Fatal Conspiracy
Red Steel
Metroid Prime: Trilogy
Wii Sports + Wii Sports Resort pack
Sam & Max: Season One
Sam & Max: Beyond Time and Space
Kirby's Dream Collection: Classic Collection
Indiana Jones and the Staff of Kings: Fate of Atlantis


* ES_LAUNCH:
  Fixed SSBB from starting at the mini-games screen.
  Build fix
  Corrected a state bug where newly loaded dols did not have their patches applied.
  Changed the HLE system to allow it to hook the beginning, the end or replace the entire function without changing the GC memory.  Fixes Kirby's Return to Dreamland. Added a way to categorise the type of HLE function.  Currently, there are debug, floating point, memory and generic functions. Added a HLE function for OSGetResetCode (Warm reset).  Fixes the CSI games. Added a switch to disable all of the HLE functions if the idle skipping option is disabled.
  Added some IOS version checks and code to clear memory before loading the dol.
  Added support for Reset (from menu).  Fixes Sam & Max.
  Added an IOS check as games which use IOS older than IOS30 do not need to be HLE'd.  Added some stubs for Reset to Menu and SSBB's load from disc partition.  Fixed loading Fate of Atlantis from the Indiana Jones and the Staff of Kings game.
  Added argument detection and passing to the loaded dol.  This fixes the Wii Sports+Wii Sports Resort bundle pack.
  Added preliminary support for ES_LAUNCH (Wii Multi-boot games) by using HLE to hijack the OSBootDol function.

Conflicts:
	Source/Core/DiscIO/Src/FileSystemGCWii.cpp
2013-01-16 20:22:29 +11:00

345 lines
8.2 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "FileUtil.h"
#include <string>
#include <vector>
#include "FileSystemGCWii.h"
#include "StringUtil.h"
namespace DiscIO
{
CFileSystemGCWii::CFileSystemGCWii(const IVolume *_rVolume)
: IFileSystem(_rVolume),
m_Initialized(false),
m_Valid(false),
m_OffsetShift(0)
{
m_Valid = DetectFileSystem();
}
CFileSystemGCWii::~CFileSystemGCWii()
{
m_FileInfoVector.clear();
}
u64 CFileSystemGCWii::GetFileSize(const char* _rFullPath)
{
if (!m_Initialized)
InitFileSystem();
const SFileInfo* pFileInfo = FindFileInfo(_rFullPath);
if (pFileInfo != NULL && !pFileInfo->IsDirectory())
return pFileInfo->m_FileSize;
return 0;
}
const char* CFileSystemGCWii::GetFileName(u64 _Address)
{
if (!m_Initialized)
InitFileSystem();
for (size_t i = 0; i < m_FileInfoVector.size(); i++)
{
if ((m_FileInfoVector[i].m_Offset <= _Address) &&
((m_FileInfoVector[i].m_Offset + m_FileInfoVector[i].m_FileSize) > _Address))
{
return m_FileInfoVector[i].m_FullPath;
}
}
return 0;
}
u64 CFileSystemGCWii::ReadFile(const char* _rFullPath, u8* _pBuffer, size_t _MaxBufferSize)
{
if (!m_Initialized)
InitFileSystem();
const SFileInfo* pFileInfo = FindFileInfo(_rFullPath);
if (pFileInfo == NULL)
return 0;
if (pFileInfo->m_FileSize > _MaxBufferSize)
return 0;
DEBUG_LOG(DISCIO, "Filename: %s. Offset: %llx. Size: %llx",_rFullPath,
pFileInfo->m_Offset, pFileInfo->m_FileSize);
m_rVolume->Read(pFileInfo->m_Offset, pFileInfo->m_FileSize, _pBuffer);
return pFileInfo->m_FileSize;
}
bool CFileSystemGCWii::ExportFile(const char* _rFullPath, const char* _rExportFilename)
{
if (!m_Initialized)
InitFileSystem();
const SFileInfo* pFileInfo = FindFileInfo(_rFullPath);
if (!pFileInfo)
return false;
u64 remainingSize = pFileInfo->m_FileSize;
u64 fileOffset = pFileInfo->m_Offset;
File::IOFile f(_rExportFilename, "wb");
if (!f)
return false;
bool result = true;
while (remainingSize)
{
// Limit read size to 128 MB
size_t readSize = (size_t)min(remainingSize, (u64)0x08000000);
std::vector<u8> buffer(readSize);
result = m_rVolume->Read(fileOffset, readSize, &buffer[0]);
if (!result)
break;
f.WriteBytes(&buffer[0], readSize);
remainingSize -= readSize;
fileOffset += readSize;
}
return result;
}
bool CFileSystemGCWii::ExportApploader(const char* _rExportFolder) const
{
u32 AppSize = Read32(0x2440 + 0x14);// apploader size
AppSize += Read32(0x2440 + 0x18); // + trailer size
AppSize += 0x20; // + header size
DEBUG_LOG(DISCIO,"AppSize -> %x", AppSize);
std::vector<u8> buffer(AppSize);
if (m_rVolume->Read(0x2440, AppSize, &buffer[0]))
{
std::string exportName(_rExportFolder);
exportName += "/apploader.img";
File::IOFile AppFile(exportName, "wb");
if (AppFile)
{
AppFile.WriteBytes(&buffer[0], AppSize);
return true;
}
}
return false;
}
u32 CFileSystemGCWii::GetBootDOLSize() const
{
u32 DolOffset = Read32(0x420) << m_OffsetShift;
u32 DolSize = 0, offset = 0, size = 0;
// Iterate through the 7 code segments
for (u8 i = 0; i < 7; i++)
{
offset = Read32(DolOffset + 0x00 + i * 4);
size = Read32(DolOffset + 0x90 + i * 4);
if (offset + size > DolSize)
DolSize = offset + size;
}
// Iterate through the 11 data segments
for (u8 i = 0; i < 11; i++)
{
offset = Read32(DolOffset + 0x1c + i * 4);
size = Read32(DolOffset + 0xac + i * 4);
if (offset + size > DolSize)
DolSize = offset + size;
}
return DolSize;
}
bool CFileSystemGCWii::GetBootDOL(u8* &buffer, u32 DolSize) const
{
u32 DolOffset = Read32(0x420) << m_OffsetShift;
return m_rVolume->Read(DolOffset, DolSize, buffer);
}
bool CFileSystemGCWii::ExportDOL(const char* _rExportFolder) const
{
u32 DolOffset = Read32(0x420) << m_OffsetShift;
u32 DolSize = GetBootDOLSize();
std::vector<u8> buffer(DolSize);
if (m_rVolume->Read(DolOffset, DolSize, &buffer[0]))
{
std::string exportName(_rExportFolder);
exportName += "/boot.dol";
File::IOFile DolFile(exportName, "wb");
if (DolFile)
{
DolFile.WriteBytes(&buffer[0], DolSize);
return true;
}
}
return false;
}
u32 CFileSystemGCWii::Read32(u64 _Offset) const
{
u32 Temp = 0;
m_rVolume->Read(_Offset, 4, (u8*)&Temp);
return Common::swap32(Temp);
}
void CFileSystemGCWii::GetStringFromOffset(u64 _Offset, char* Filename) const
{
m_rVolume->Read(_Offset, 255, (u8*)Filename);
}
size_t CFileSystemGCWii::GetFileList(std::vector<const SFileInfo *> &_rFilenames)
{
if (!m_Initialized)
InitFileSystem();
if (_rFilenames.size())
PanicAlert("GetFileList : input list has contents?");
_rFilenames.clear();
_rFilenames.reserve(m_FileInfoVector.size());
for (size_t i = 0; i < m_FileInfoVector.size(); i++)
_rFilenames.push_back(&m_FileInfoVector[i]);
return m_FileInfoVector.size();
}
const SFileInfo* CFileSystemGCWii::FindFileInfo(const char* _rFullPath)
{
if (!m_Initialized)
InitFileSystem();
for (size_t i = 0; i < m_FileInfoVector.size(); i++)
{
if (!strcasecmp(m_FileInfoVector[i].m_FullPath, _rFullPath))
return &m_FileInfoVector[i];
}
return NULL;
}
bool CFileSystemGCWii::DetectFileSystem()
{
if (Read32(0x18) == 0x5D1C9EA3)
{
m_OffsetShift = 2; // Wii file system
return true;
}
else if (Read32(0x1c) == 0xC2339F3D)
{
m_OffsetShift = 0; // GC file system
return true;
}
return false;
}
void CFileSystemGCWii::InitFileSystem()
{
m_Initialized = true;
// read the whole FST
u64 FSTOffset = (u64)Read32(0x424) << m_OffsetShift;
// u32 FSTSize = Read32(0x428);
// u32 FSTMaxSize = Read32(0x42C);
// read all fileinfos
SFileInfo Root;
Root.m_NameOffset = Read32(FSTOffset + 0x0);
Root.m_Offset = (u64)Read32(FSTOffset + 0x4) << m_OffsetShift;
Root.m_FileSize = Read32(FSTOffset + 0x8);
if (Root.IsDirectory())
{
if (m_FileInfoVector.size())
PanicAlert("Wtf?");
u64 NameTableOffset = FSTOffset;
m_FileInfoVector.reserve((unsigned int)Root.m_FileSize);
for (u32 i = 0; i < Root.m_FileSize; i++)
{
SFileInfo sfi;
u64 Offset = FSTOffset + (i * 0xC);
sfi.m_NameOffset = Read32(Offset + 0x0);
sfi.m_Offset = (u64)Read32(Offset + 0x4) << m_OffsetShift;
sfi.m_FileSize = Read32(Offset + 0x8);
m_FileInfoVector.push_back(sfi);
NameTableOffset += 0xC;
}
BuildFilenames(1, m_FileInfoVector.size(), NULL, NameTableOffset);
}
}
// Changed this stuff from C++ string to C strings for speed in debug mode. Doesn't matter in release, but
// std::string is SLOW in debug mode.
size_t CFileSystemGCWii::BuildFilenames(const size_t _FirstIndex, const size_t _LastIndex, const char* _szDirectory, u64 _NameTableOffset)
{
size_t CurrentIndex = _FirstIndex;
while (CurrentIndex < _LastIndex)
{
SFileInfo *rFileInfo = &m_FileInfoVector[CurrentIndex];
u64 uOffset = _NameTableOffset + (rFileInfo->m_NameOffset & 0xFFFFFF);
char filename[512];
memset(filename, 0, sizeof(filename));
GetStringFromOffset(uOffset, filename);
// check next index
if (rFileInfo->IsDirectory())
{
// this is a directory, build up the new szDirectory
if (_szDirectory != NULL)
CharArrayFromFormat(rFileInfo->m_FullPath, "%s%s/", _szDirectory, filename);
else
CharArrayFromFormat(rFileInfo->m_FullPath, "%s/", filename);
CurrentIndex = BuildFilenames(CurrentIndex + 1, (size_t) rFileInfo->m_FileSize, rFileInfo->m_FullPath, _NameTableOffset);
}
else
{
// this is a filename
if (_szDirectory != NULL)
CharArrayFromFormat(rFileInfo->m_FullPath, "%s%s", _szDirectory, filename);
else
CharArrayFromFormat(rFileInfo->m_FullPath, "%s", filename);
CurrentIndex++;
}
}
return CurrentIndex;
}
} // namespace