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822326eea9
From wxWidgets master 81570ae070b35c9d52de47b1f14897f3ff1a66c7. include/wx/defs.h -- __w64 warning disable patch by comex brought forward. include/wx/msw/window.h -- added GetContentScaleFactor() which was not implemented on Windows but is necessary for wxBitmap scaling on Mac OS X so it needs to work to avoid #ifdef-ing the code. src/gtk/window.cpp -- Modified DoSetClientSize() to direct call wxWindowGTK::DoSetSize() instead of using public wxWindowBase::SetSize() which now prevents derived classes (like wxAuiToolbar) intercepting the call and breaking it. This matches Windows which does NOT need to call DoSetSize internally. End result is this fixes Dolphin's debug tools toolbars on Linux. src/osx/window_osx.cpp -- Same fix as for GTK since it has the same issue. src/msw/radiobox.cpp -- Hacked to fix display in HiDPI (was clipping off end of text). Updated CMakeLists for Linux and Mac OS X. Small code changes to Dolphin to fix debug error boxes, deprecation warnings, and retain previous UI behavior on Windows.
281 lines
10 KiB
C++
281 lines
10 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/generic/listctrl.h
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// Purpose: Generic list control
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// Author: Robert Roebling
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// Created: 01/02/97
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// Copyright: (c) 1998 Robert Roebling and Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GENERIC_LISTCTRL_H_
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#define _WX_GENERIC_LISTCTRL_H_
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#include "wx/containr.h"
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#include "wx/scrolwin.h"
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#include "wx/textctrl.h"
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#if wxUSE_DRAG_AND_DROP
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class WXDLLIMPEXP_FWD_CORE wxDropTarget;
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#endif
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//-----------------------------------------------------------------------------
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// internal classes
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//-----------------------------------------------------------------------------
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class WXDLLIMPEXP_FWD_CORE wxListHeaderWindow;
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class WXDLLIMPEXP_FWD_CORE wxListMainWindow;
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//-----------------------------------------------------------------------------
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// wxListCtrl
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//-----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxGenericListCtrl: public wxNavigationEnabled<wxListCtrlBase>,
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public wxScrollHelper
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{
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public:
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wxGenericListCtrl() : wxScrollHelper(this)
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{
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Init();
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}
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wxGenericListCtrl( wxWindow *parent,
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wxWindowID winid = wxID_ANY,
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const wxPoint &pos = wxDefaultPosition,
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const wxSize &size = wxDefaultSize,
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long style = wxLC_ICON,
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const wxValidator& validator = wxDefaultValidator,
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const wxString &name = wxListCtrlNameStr)
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: wxScrollHelper(this)
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{
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Create(parent, winid, pos, size, style, validator, name);
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}
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virtual ~wxGenericListCtrl();
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void Init();
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bool Create( wxWindow *parent,
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wxWindowID winid = wxID_ANY,
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const wxPoint &pos = wxDefaultPosition,
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const wxSize &size = wxDefaultSize,
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long style = wxLC_ICON,
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const wxValidator& validator = wxDefaultValidator,
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const wxString &name = wxListCtrlNameStr);
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bool GetColumn( int col, wxListItem& item ) const wxOVERRIDE;
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bool SetColumn( int col, const wxListItem& item ) wxOVERRIDE;
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int GetColumnWidth( int col ) const wxOVERRIDE;
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bool SetColumnWidth( int col, int width) wxOVERRIDE;
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int GetCountPerPage() const; // not the same in wxGLC as in Windows, I think
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wxRect GetViewRect() const;
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bool GetItem( wxListItem& info ) const;
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bool SetItem( wxListItem& info ) ;
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long SetItem( long index, int col, const wxString& label, int imageId = -1 );
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int GetItemState( long item, long stateMask ) const;
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bool SetItemState( long item, long state, long stateMask);
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bool SetItemImage( long item, int image, int selImage = -1 );
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bool SetItemColumnImage( long item, long column, int image );
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wxString GetItemText( long item, int col = 0 ) const;
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void SetItemText( long item, const wxString& str );
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wxUIntPtr GetItemData( long item ) const;
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bool SetItemPtrData(long item, wxUIntPtr data);
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bool SetItemData(long item, long data) { return SetItemPtrData(item, data); }
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bool GetItemRect( long item, wxRect& rect, int code = wxLIST_RECT_BOUNDS ) const;
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bool GetSubItemRect( long item, long subItem, wxRect& rect, int code = wxLIST_RECT_BOUNDS ) const;
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bool GetItemPosition( long item, wxPoint& pos ) const;
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bool SetItemPosition( long item, const wxPoint& pos ); // not supported in wxGLC
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int GetItemCount() const;
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int GetColumnCount() const wxOVERRIDE;
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void SetItemSpacing( int spacing, bool isSmall = false );
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wxSize GetItemSpacing() const;
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void SetItemTextColour( long item, const wxColour& col);
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wxColour GetItemTextColour( long item ) const;
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void SetItemBackgroundColour( long item, const wxColour &col);
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wxColour GetItemBackgroundColour( long item ) const;
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void SetItemFont( long item, const wxFont &f);
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wxFont GetItemFont( long item ) const;
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int GetSelectedItemCount() const;
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wxColour GetTextColour() const;
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void SetTextColour(const wxColour& col);
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long GetTopItem() const;
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virtual bool HasCheckboxes() const wxOVERRIDE;
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virtual bool EnableCheckboxes(bool enable = true) wxOVERRIDE;
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virtual bool IsItemChecked(long item) const wxOVERRIDE;
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virtual void CheckItem(long item, bool check) wxOVERRIDE;
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void SetSingleStyle( long style, bool add = true ) ;
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void SetWindowStyleFlag( long style ) wxOVERRIDE;
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void RecreateWindow() {}
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long GetNextItem( long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE ) const;
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wxImageList *GetImageList( int which ) const wxOVERRIDE;
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void SetImageList( wxImageList *imageList, int which ) wxOVERRIDE;
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void AssignImageList( wxImageList *imageList, int which ) wxOVERRIDE;
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bool Arrange( int flag = wxLIST_ALIGN_DEFAULT ); // always wxLIST_ALIGN_LEFT in wxGLC
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void ClearAll();
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bool DeleteItem( long item );
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bool DeleteAllItems();
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bool DeleteAllColumns() wxOVERRIDE;
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bool DeleteColumn( int col ) wxOVERRIDE;
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void SetItemCount(long count);
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wxTextCtrl *EditLabel(long item,
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wxClassInfo* textControlClass = wxCLASSINFO(wxTextCtrl));
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// End label editing, optionally cancelling the edit
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bool EndEditLabel(bool cancel);
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wxTextCtrl* GetEditControl() const;
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void Edit( long item ) { EditLabel(item); }
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bool EnsureVisible( long item );
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long FindItem( long start, const wxString& str, bool partial = false );
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long FindItem( long start, wxUIntPtr data );
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long FindItem( long start, const wxPoint& pt, int direction ); // not supported in wxGLC
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long HitTest( const wxPoint& point, int& flags, long *pSubItem = NULL ) const;
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long InsertItem(wxListItem& info);
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long InsertItem( long index, const wxString& label );
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long InsertItem( long index, int imageIndex );
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long InsertItem( long index, const wxString& label, int imageIndex );
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bool ScrollList( int dx, int dy );
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bool SortItems( wxListCtrlCompare fn, wxIntPtr data );
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// do we have a header window?
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bool HasHeader() const
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{ return InReportView() && !HasFlag(wxLC_NO_HEADER); }
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// refresh items selectively (only useful for virtual list controls)
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void RefreshItem(long item);
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void RefreshItems(long itemFrom, long itemTo);
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virtual void EnableBellOnNoMatch(bool on = true) wxOVERRIDE;
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// overridden base class virtuals
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// ------------------------------
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virtual wxVisualAttributes GetDefaultAttributes() const wxOVERRIDE
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{
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return GetClassDefaultAttributes(GetWindowVariant());
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}
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static wxVisualAttributes
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GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
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virtual void Update() wxOVERRIDE;
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// implementation only from now on
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// -------------------------------
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// generic version extension, don't use in portable code
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bool Update( long item );
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void OnInternalIdle( ) wxOVERRIDE;
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// We have to hand down a few functions
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virtual void Refresh(bool eraseBackground = true,
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const wxRect *rect = NULL) wxOVERRIDE;
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virtual bool SetBackgroundColour( const wxColour &colour ) wxOVERRIDE;
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virtual bool SetForegroundColour( const wxColour &colour ) wxOVERRIDE;
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virtual wxColour GetBackgroundColour() const;
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virtual wxColour GetForegroundColour() const;
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virtual bool SetFont( const wxFont &font ) wxOVERRIDE;
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virtual bool SetCursor( const wxCursor &cursor ) wxOVERRIDE;
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#if wxUSE_DRAG_AND_DROP
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virtual void SetDropTarget( wxDropTarget *dropTarget ) wxOVERRIDE;
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virtual wxDropTarget *GetDropTarget() const wxOVERRIDE;
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#endif
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virtual bool ShouldInheritColours() const wxOVERRIDE { return false; }
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// implementation
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// --------------
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wxImageList *m_imageListNormal;
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wxImageList *m_imageListSmall;
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wxImageList *m_imageListState; // what's that ?
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bool m_ownsImageListNormal,
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m_ownsImageListSmall,
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m_ownsImageListState;
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wxListHeaderWindow *m_headerWin;
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wxListMainWindow *m_mainWin;
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protected:
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// Implement base class pure virtual methods.
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long DoInsertColumn(long col, const wxListItem& info) wxOVERRIDE;
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virtual bool DoPopupMenu( wxMenu *menu, int x, int y ) wxOVERRIDE;
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virtual wxSize DoGetBestClientSize() const wxOVERRIDE;
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// return the text for the given column of the given item
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virtual wxString OnGetItemText(long item, long column) const;
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// return the icon for the given item. In report view, OnGetItemImage will
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// only be called for the first column. See OnGetItemColumnImage for
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// details.
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virtual int OnGetItemImage(long item) const;
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// return the icon for the given item and column.
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virtual int OnGetItemColumnImage(long item, long column) const;
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// it calls our OnGetXXX() functions
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friend class WXDLLIMPEXP_FWD_CORE wxListMainWindow;
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virtual wxBorder GetDefaultBorder() const wxOVERRIDE;
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virtual wxSize GetSizeAvailableForScrollTarget(const wxSize& size) wxOVERRIDE;
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private:
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void CreateOrDestroyHeaderWindowAsNeeded();
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void OnScroll( wxScrollWinEvent& event );
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void OnSize( wxSizeEvent &event );
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// we need to return a special WM_GETDLGCODE value to process just the
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// arrows but let the other navigation characters through
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#if defined(__WXMSW__) && !defined(__WXUNIVERSAL__)
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virtual WXLRESULT
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MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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#endif // __WXMSW__
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WX_FORWARD_TO_SCROLL_HELPER()
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wxDECLARE_EVENT_TABLE();
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wxDECLARE_DYNAMIC_CLASS(wxGenericListCtrl);
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};
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#if (!defined(__WXMSW__) || defined(__WXUNIVERSAL__)) && (!(defined(__WXMAC__) && wxOSX_USE_CARBON) || defined(__WXUNIVERSAL__ ))
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/*
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* wxListCtrl has to be a real class or we have problems with
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* the run-time information.
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*/
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class WXDLLIMPEXP_CORE wxListCtrl: public wxGenericListCtrl
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{
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wxDECLARE_DYNAMIC_CLASS(wxListCtrl);
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public:
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wxListCtrl() {}
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wxListCtrl(wxWindow *parent, wxWindowID winid = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxLC_ICON,
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const wxValidator &validator = wxDefaultValidator,
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const wxString &name = wxListCtrlNameStr)
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: wxGenericListCtrl(parent, winid, pos, size, style, validator, name)
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{
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}
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};
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#endif // !__WXMSW__ || __WXUNIVERSAL__
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#endif // _WX_GENERIC_LISTCTRL_H_
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