dolphin/Source/Core/Core/Analytics.cpp
Lioncash 3a66f2c008 ControllerEmu: Move into its own directory
ControllerEmu is a massive class with a lot of nested public classes.

The only reason these are nested is because the outer class acts as a
namespace. There's no reason to keep these classes nested just for that.

Keeping these classes nested makes it impossible to forward declare them, which leads to quite a few includes in other headers, making compilation take
longer.

This moves the source files to their own directory so classes can be
separated as necessary to their own source files, and be namespaced under the
ControllerEmu namespace.
2017-02-07 22:12:06 -05:00

262 lines
9.4 KiB
C++

#include <cinttypes>
#include <mbedtls/sha1.h>
#include <memory>
#include <mutex>
#include <random>
#include <string>
#if defined(_WIN32)
#include <windows.h>
#elif defined(__APPLE__)
#include <CoreServices/CoreServices.h>
#endif
#include "Common/Analytics.h"
#include "Common/CPUDetect.h"
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Common/StringUtil.h"
#include "Core/Analytics.h"
#include "Core/ConfigManager.h"
#include "Core/HW/GCPad.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/GCAdapter.h"
#include "InputCommon/InputConfig.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
namespace
{
constexpr const char* ANALYTICS_ENDPOINT = "https://analytics.dolphin-emu.org/report";
} // namespace
std::mutex DolphinAnalytics::s_instance_mutex;
std::shared_ptr<DolphinAnalytics> DolphinAnalytics::s_instance;
DolphinAnalytics::DolphinAnalytics()
{
ReloadConfig();
MakeBaseBuilder();
}
std::shared_ptr<DolphinAnalytics> DolphinAnalytics::Instance()
{
std::lock_guard<std::mutex> lk(s_instance_mutex);
if (!s_instance)
{
s_instance.reset(new DolphinAnalytics());
}
return s_instance;
}
void DolphinAnalytics::ReloadConfig()
{
std::lock_guard<std::mutex> lk(m_reporter_mutex);
// Install the HTTP backend if analytics support is enabled.
std::unique_ptr<Common::AnalyticsReportingBackend> new_backend;
if (SConfig::GetInstance().m_analytics_enabled)
{
new_backend = std::make_unique<Common::HttpAnalyticsBackend>(ANALYTICS_ENDPOINT);
}
m_reporter.SetBackend(std::move(new_backend));
// Load the unique ID or generate it if needed.
m_unique_id = SConfig::GetInstance().m_analytics_id;
if (m_unique_id.empty())
{
GenerateNewIdentity();
}
}
void DolphinAnalytics::GenerateNewIdentity()
{
std::random_device rd;
u64 id_high = (static_cast<u64>(rd()) << 32) | rd();
u64 id_low = (static_cast<u64>(rd()) << 32) | rd();
m_unique_id = StringFromFormat("%016" PRIx64 "%016" PRIx64, id_high, id_low);
// Save the new id in the configuration.
SConfig::GetInstance().m_analytics_id = m_unique_id;
SConfig::GetInstance().SaveSettings();
}
std::string DolphinAnalytics::MakeUniqueId(const std::string& data)
{
u8 digest[20];
std::string input = m_unique_id + data;
mbedtls_sha1(reinterpret_cast<const u8*>(input.c_str()), input.size(), digest);
// Convert to hex string and truncate to 64 bits.
std::string out;
for (int i = 0; i < 8; ++i)
{
out += StringFromFormat("%02hhx", digest[i]);
}
return out;
}
void DolphinAnalytics::ReportDolphinStart(const std::string& ui_type)
{
Common::AnalyticsReportBuilder builder(m_base_builder);
builder.AddData("type", "dolphin-start");
builder.AddData("ui-type", ui_type);
builder.AddData("id", MakeUniqueId("dolphin-start"));
Send(builder);
}
void DolphinAnalytics::ReportGameStart()
{
MakePerGameBuilder();
Common::AnalyticsReportBuilder builder(m_per_game_builder);
builder.AddData("type", "game-start");
Send(builder);
}
void DolphinAnalytics::MakeBaseBuilder()
{
Common::AnalyticsReportBuilder builder;
// Version information.
builder.AddData("version-desc", scm_desc_str);
builder.AddData("version-hash", scm_rev_git_str);
builder.AddData("version-branch", scm_branch_str);
builder.AddData("version-dist", scm_distributor_str);
// CPU information.
builder.AddData("cpu-summary", cpu_info.Summarize());
// OS information.
#if defined(_WIN32)
builder.AddData("os-type", "windows");
// Windows 8 removes support for GetVersionEx and such. Stupid.
DWORD(WINAPI * RtlGetVersion)(LPOSVERSIONINFOEXW);
*(FARPROC*)&RtlGetVersion = GetProcAddress(GetModuleHandle(TEXT("ntdll")), "RtlGetVersion");
OSVERSIONINFOEXW winver;
winver.dwOSVersionInfoSize = sizeof(winver);
if (RtlGetVersion != nullptr)
{
RtlGetVersion(&winver);
builder.AddData("win-ver-major", static_cast<u32>(winver.dwMajorVersion));
builder.AddData("win-ver-minor", static_cast<u32>(winver.dwMinorVersion));
builder.AddData("win-ver-build", static_cast<u32>(winver.dwBuildNumber));
builder.AddData("win-ver-spmajor", static_cast<u32>(winver.wServicePackMajor));
builder.AddData("win-ver-spminor", static_cast<u32>(winver.wServicePackMinor));
}
#elif defined(ANDROID)
builder.AddData("os-type", "android");
#elif defined(__APPLE__)
builder.AddData("os-type", "osx");
SInt32 osxmajor, osxminor, osxbugfix;
// Gestalt is deprecated, but the replacement (NSProcessInfo
// operatingSystemVersion) is only available on OS X 10.10, so we need to use
// it anyway. Change this someday when Dolphin depends on 10.10+.
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
Gestalt(gestaltSystemVersionMajor, &osxmajor);
Gestalt(gestaltSystemVersionMinor, &osxminor);
Gestalt(gestaltSystemVersionBugFix, &osxbugfix);
#pragma GCC diagnostic pop
builder.AddData("osx-ver-major", osxmajor);
builder.AddData("osx-ver-minor", osxminor);
builder.AddData("osx-ver-bugfix", osxbugfix);
#elif defined(__linux__)
builder.AddData("os-type", "linux");
#elif defined(__FreeBSD__)
builder.AddData("os-type", "freebsd");
#else
builder.AddData("os-type", "unknown");
#endif
m_base_builder = builder;
}
void DolphinAnalytics::MakePerGameBuilder()
{
Common::AnalyticsReportBuilder builder(m_base_builder);
// Gameid.
builder.AddData("gameid", SConfig::GetInstance().GetGameID());
// Unique id bound to the gameid.
builder.AddData("id", MakeUniqueId(SConfig::GetInstance().GetGameID()));
// Configuration.
builder.AddData("cfg-dsp-hle", SConfig::GetInstance().bDSPHLE);
builder.AddData("cfg-dsp-jit", SConfig::GetInstance().m_DSPEnableJIT);
builder.AddData("cfg-dsp-thread", SConfig::GetInstance().bDSPThread);
builder.AddData("cfg-cpu-thread", SConfig::GetInstance().bCPUThread);
builder.AddData("cfg-fastmem", SConfig::GetInstance().bFastmem);
builder.AddData("cfg-syncgpu", SConfig::GetInstance().bSyncGPU);
builder.AddData("cfg-audio-backend", SConfig::GetInstance().sBackend);
builder.AddData("cfg-oc-enable", SConfig::GetInstance().m_OCEnable);
builder.AddData("cfg-oc-factor", SConfig::GetInstance().m_OCFactor);
builder.AddData("cfg-render-to-main", SConfig::GetInstance().bRenderToMain);
if (g_video_backend)
{
builder.AddData("cfg-video-backend", g_video_backend->GetName());
}
// Video configuration.
builder.AddData("cfg-gfx-multisamples", g_Config.iMultisamples);
builder.AddData("cfg-gfx-ssaa", g_Config.bSSAA);
builder.AddData("cfg-gfx-anisotropy", g_Config.iMaxAnisotropy);
builder.AddData("cfg-gfx-realxfb", g_Config.RealXFBEnabled());
builder.AddData("cfg-gfx-virtualxfb", g_Config.VirtualXFBEnabled());
builder.AddData("cfg-gfx-vsync", g_Config.bVSync);
builder.AddData("cfg-gfx-aspect-ratio", g_Config.iAspectRatio);
builder.AddData("cfg-gfx-efb-access", g_Config.bEFBAccessEnable);
builder.AddData("cfg-gfx-efb-scale", g_Config.iEFBScale);
builder.AddData("cfg-gfx-efb-copy-format-changes", g_Config.bEFBEmulateFormatChanges);
builder.AddData("cfg-gfx-efb-copy-ram", !g_Config.bSkipEFBCopyToRam);
builder.AddData("cfg-gfx-efb-copy-scaled", g_Config.bCopyEFBScaled);
builder.AddData("cfg-gfx-tc-samples", g_Config.iSafeTextureCache_ColorSamples);
builder.AddData("cfg-gfx-stereo-mode", g_Config.iStereoMode);
// GPU features.
if (g_Config.iAdapter < static_cast<int>(g_Config.backend_info.Adapters.size()))
{
builder.AddData("gpu-adapter", g_Config.backend_info.Adapters[g_Config.iAdapter]);
}
else if (!g_Config.backend_info.AdapterName.empty())
{
builder.AddData("gpu-adapter", g_Config.backend_info.AdapterName);
}
builder.AddData("gpu-has-exclusive-fullscreen",
g_Config.backend_info.bSupportsExclusiveFullscreen);
builder.AddData("gpu-has-dual-source-blend", g_Config.backend_info.bSupportsDualSourceBlend);
builder.AddData("gpu-has-primitive-restart", g_Config.backend_info.bSupportsPrimitiveRestart);
builder.AddData("gpu-has-oversized-viewports", g_Config.backend_info.bSupportsOversizedViewports);
builder.AddData("gpu-has-geometry-shaders", g_Config.backend_info.bSupportsGeometryShaders);
builder.AddData("gpu-has-3d-vision", g_Config.backend_info.bSupports3DVision);
builder.AddData("gpu-has-early-z", g_Config.backend_info.bSupportsEarlyZ);
builder.AddData("gpu-has-binding-layout", g_Config.backend_info.bSupportsBindingLayout);
builder.AddData("gpu-has-bbox", g_Config.backend_info.bSupportsBBox);
builder.AddData("gpu-has-gs-instancing", g_Config.backend_info.bSupportsGSInstancing);
builder.AddData("gpu-has-post-processing", g_Config.backend_info.bSupportsPostProcessing);
builder.AddData("gpu-has-palette-conversion", g_Config.backend_info.bSupportsPaletteConversion);
builder.AddData("gpu-has-clip-control", g_Config.backend_info.bSupportsClipControl);
builder.AddData("gpu-has-ssaa", g_Config.backend_info.bSupportsSSAA);
// NetPlay / recording.
builder.AddData("netplay", NetPlay::IsNetPlayRunning());
builder.AddData("movie", Movie::IsMovieActive());
// Controller information
// We grab enough to tell what percentage of our users are playing with keyboard/mouse, some kind
// of gamepad
// or the official gamecube adapter.
builder.AddData("gcadapter-detected", GCAdapter::IsDetected());
builder.AddData("has-controller", Pad::GetConfig()->IsControllerControlledByGamepadDevice(0) ||
GCAdapter::IsDetected());
m_per_game_builder = builder;
}