dolphin/Source/Core/Core/Config/NetplaySettings.cpp
2018-03-09 00:11:18 +01:00

39 lines
1.7 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/Config/NetplaySettings.h"
#include "Common/Config/Config.h"
namespace Config
{
static constexpr u16 DEFAULT_LISTEN_PORT = 2626;
// Configuration Information
// Main.NetPlay
const ConfigInfo<std::string> NETPLAY_TRAVERSAL_SERVER{{System::Main, "NetPlay", "TraversalServer"},
"stun.dolphin-emu.org"};
const ConfigInfo<u16> NETPLAY_TRAVERSAL_PORT{{System::Main, "NetPlay", "TraversalPort"}, 6262};
const ConfigInfo<std::string> NETPLAY_TRAVERSAL_CHOICE{{System::Main, "NetPlay", "TraversalChoice"},
"direct"};
const ConfigInfo<std::string> NETPLAY_HOST_CODE{{System::Main, "NetPlay", "HostCode"}, "00000000"};
const ConfigInfo<u16> NETPLAY_HOST_PORT{{System::Main, "NetPlay", "HostPort"}, DEFAULT_LISTEN_PORT};
const ConfigInfo<std::string> NETPLAY_ADDRESS{{System::Main, "NetPlay", "Address"}, "127.0.0.1"};
const ConfigInfo<u16> NETPLAY_CONNECT_PORT{{System::Main, "NetPlay", "ConnectPort"},
DEFAULT_LISTEN_PORT};
const ConfigInfo<u16> NETPLAY_LISTEN_PORT{{System::Main, "NetPlay", "ListenPort"},
DEFAULT_LISTEN_PORT};
const ConfigInfo<std::string> NETPLAY_NICKNAME{{System::Main, "NetPlay", "Nickname"}, "Player"};
const ConfigInfo<std::string> NETPLAY_SELECTED_HOST_GAME{
{System::Main, "NetPlay", "SelectedHostGame"}, ""};
const ConfigInfo<bool> NETPLAY_USE_UPNP{{System::Main, "NetPlay", "UseUPNP"}, false};
const ConfigInfo<bool> NETPLAY_ENABLE_QOS{{System::Main, "NetPlay", "EnableQoS"}, true};
} // namespace Config