dolphin/Source/Core/DolphinQt/Config/Mapping/MappingNumeric.cpp
Lioncash fef1b84f0a DolphinQt: Replace QStringLiteral with alternatives where applicable
QStringLiterals generate a buffer so that during runtime there's very
little cost to constructing a QString. However, this also means that
duplicated strings cannot be optimized out into a single entry that gets
referenced everywhere, taking up space in the binary.

Rather than use QStringLiteral(""), we can just use QString{} (the
default constructor) to signify the empty string. This gets rid of an
unnecessary string buffer from being created, saving a tiny bit of
space.

While we're at it, we can just use the character overloads of particular
functions when they're available instead of using a QString overload.
The characters in this case are Latin-1 to begin with, so we can just
specify the characters as QLatin1Char instances to use those overloads.
These will automatically convert to QChar if needed, so this is safe.
2019-07-30 09:06:03 -04:00

61 lines
1.8 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/Config/Mapping/MappingNumeric.h"
#include "DolphinQt/Config/Mapping/MappingWidget.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
MappingDouble::MappingDouble(MappingWidget* parent, ControllerEmu::NumericSetting<double>* setting)
: QDoubleSpinBox(parent), m_setting(*setting)
{
setRange(m_setting.GetMinValue(), m_setting.GetMaxValue());
setDecimals(2);
if (const auto ui_suffix = m_setting.GetUISuffix())
setSuffix(QLatin1Char{' '} + tr(ui_suffix));
if (const auto ui_description = m_setting.GetUIDescription())
setToolTip(tr(ui_description));
connect(this, QOverload<double>::of(&QDoubleSpinBox::valueChanged), this,
[this, parent](double value) {
m_setting.SetValue(value);
parent->SaveSettings();
});
connect(parent, &MappingWidget::ConfigChanged, this, &MappingDouble::ConfigChanged);
}
// Overriding QDoubleSpinBox's fixup to set the default value when input is cleared.
void MappingDouble::fixup(QString& input) const
{
input = QString::number(m_setting.GetDefaultValue());
}
void MappingDouble::ConfigChanged()
{
const QSignalBlocker blocker(this);
setValue(m_setting.GetValue());
}
MappingBool::MappingBool(MappingWidget* parent, ControllerEmu::NumericSetting<bool>* setting)
: QCheckBox(parent), m_setting(*setting)
{
connect(this, &QCheckBox::stateChanged, this, [this, parent](int value) {
m_setting.SetValue(value != 0);
parent->SaveSettings();
});
connect(parent, &MappingWidget::ConfigChanged, this, &MappingBool::ConfigChanged);
}
void MappingBool::ConfigChanged()
{
const QSignalBlocker blocker(this);
setChecked(m_setting.GetValue());
}