From 3cd3eec1327ff6ccab6f5c25fa49f110f25dedd0 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 29 Jul 2014 16:28:02 -0700 Subject: [PATCH] Fix a typo. Simplify a little. --- GameCube-ActionReplay-Code-Types-(Simple-version).md | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/GameCube-ActionReplay-Code-Types-(Simple-version).md b/GameCube-ActionReplay-Code-Types-(Simple-version).md index a1a0965..9fe31ec 100644 --- a/GameCube-ActionReplay-Code-Types-(Simple-version).md +++ b/GameCube-ActionReplay-Code-Types-(Simple-version).md @@ -1,6 +1,4 @@ -A Compendium of GameCube Action Replay Code Types - -Note: This is not a Complete code type list. +Note: This is not a complete code type list. The purpose of this document is to catalogue and explain the effects of different AR code types in a clear, concise, and easy to read format. Please note that this document is not intended to explain EVERY code type, only those of interest to the amateur hacker.