diff --git a/GameCube-Action-Replay-Code-Types-(Simple-Version).md b/GameCube-Action-Replay-Code-Types-(Simple-Version).md index d5b45ce..23a49cd 100644 --- a/GameCube-Action-Replay-Code-Types-(Simple-Version).md +++ b/GameCube-Action-Replay-Code-Types-(Simple-Version).md @@ -263,15 +263,21 @@ If codes aren't aligned, they may not work, or may cause your AR to spaz out. Unsigned means: -- For 8-bits: 0x00 -> 0xFF = 0 to 255. -- For 16-bits: 0x0000 -> 0xFFFF = 0 to 65535. -- For 32-bits: 0x00000000 -> 0xFFFFFFFF = 0 to 4294967295. +- For 8-bits: + - 0x00–0xFF = 0 to 255. +- For 16-bits: + - 0x0000–0xFFFF = 0 to 65535. +- For 32-bits: + - 0x00000000–0xFFFFFFFF = 0 to 4294967295. Signed means: -- For 8-bits: 0x00 -> 0x7F = 0 to 127. - - 0x80 -> 0xFF = -127 to -1. -- For 16-bits: 0x0000 -> 0x7FFF = 0 to 32767. - - 0x8000 -> 0xFFFF = -32768 to -1. -- For 32-bits: 0x00000000 -> 0x7FFFFFFF = 0 to 2147483647. - - 0x80000000 -> 0xFFFFFFFF = -2147483648 to -1. \ No newline at end of file +- For 8-bits: + - 0x00–0x7F = 0 to 127. + - 0x80–0xFF = -127 to -1. +- For 16-bits: + - 0x0000–0x7FFF = 0 to 32767. + - 0x8000–0xFFFF = -32768 to -1. +- For 32-bits: + - 0x00000000–0x7FFFFFFF = 0 to 2147483647. + - 0x80000000–0xFFFFFFFF = -2147483648 to -1. \ No newline at end of file