From fd795d533b2f51b4cbbdcb1a45b7baa5b4713ad2 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Wed, 30 Jul 2014 09:26:14 -0700 Subject: [PATCH] Spacing fixes. --- GameCube-ActionReplay-Code-Types.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/GameCube-ActionReplay-Code-Types.md b/GameCube-ActionReplay-Code-Types.md index 703e465..e50cc62 100644 --- a/GameCube-ActionReplay-Code-Types.md +++ b/GameCube-ActionReplay-Code-Types.md @@ -400,7 +400,7 @@ The number I give as examples has been made using BYTE size: - Subtype 0 [08]: If equal, execute next line (else skip next line). - Subtype 1 [48]: If equal, execute next 2 lines (else skip next 2 lines). - Subtype 2 [88]: If equal, execute all the codes below this one in the same row (else execute none of the codes below). -- Subtype 3 [C8]: While NOT EQUAL,turn off all codes (infinite loop on the code). +- Subtype 3 [C8]: While NOT EQUAL, turn off all codes (infinite loop on the code). #### Type 2 – If NOT equal… (can be called "20", "21" and "22") @@ -417,7 +417,7 @@ The number I give as examples has been made using BYTE size: Signed means: - For Bytes: values go from -128 to +127. - For Halfword: values go from -32768/+32767. -- For Words: values go from -2147483648 to 2147483647. +- For Words: values go from -2147483648 to 2147483647. For example, for the Byte comparison, 7F (127) will be > to FFFFFFFF (-1). You HAVE to enter a 32bits signed number as value, even if you just want to make an half-word comparison. That's because 0000FFFF = 65535, and FFFFFFFF = -1). You could choose any value (for example, +65536 for half-word code, but the result will be always True (or always False if you choose -65537).