dosbox-wii/README

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DOSBox v0.62
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=====
NOTE:
=====
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While we hope that, one day, DOSBox will run virtually all programs
ever made for the PC...we are not there yet. At present, DOSBox run on a high-
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end machine will roughly be the equivalent of a 486 PC. The 0.60
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release has added support for "protected mode" allowing for more complex and
recent programs, but note that this support is early in development and
nowhere near as complete as the support for 386 real-mode games (or
earlier). Also note that "protected mode" games need substantially more
resources and may require a much faster processor for you to run it properly
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in DOSBox.
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======
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INDEX:
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======
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1. Quickstart
2. FAQ
3. Usage
4. Internal Programs
5. Special Keys
6. Keymapper
7. System Requirements
8. To run resource-demanding games
9. The config file
10. The language file
11. Building your own version of DOSBox
12. Special thanks
13. Contact
==============
1. Quickstart:
==============
Type INTRO in DOSBox. That's it.
=======
2. FAQ:
=======
Some Frequently Asked Questions:
Q: I've got a Z instead of a C at the prompt.
Q: My CD-ROM doesn't work.
Q: The mouse doesn't work.
Q: The sound stutters.
Q: I can't type \ or : in DOSBox.
Q: The game/application can't find its CD-ROM.
Q: The game/application runs much too slow!
Q: I would like to change the memory size/cpu speed/ems/soundblaster IRQ.
Q: What sound hardware does DOSBox presently emulate?
Q: I've got a Z instead of a C at the prompt.
A: You have to make your directories available as drives in DOSBox by using
the "mount" command. For example, in Windows "mount C D:\" would give
you a C in DOSBox which points at your Windows D:\ drive.
In Linux, "mount c /home/username" would give you a C in DOSBox
which points at /home/username in Linux.
Q: My CD-ROM doesn't work.
A: To mount your cdrom in DOSBox you have to specify some additional options
when mounting the cdrom.
To enable the most basic cdrom support:
- mount d f:\ -t cdrom
To enable low-level SDL-support:
- mount d f:\ -t cdrom -usecd 0
To enable low-level ioctl-support(win2k/xp/linux):
- mount d f:\ -t cdrom -usecd 0 -ioctl
To enable low-level aspi-support (win98 with aspi-layer installed):
- mount d f:\ -t cdrom -usecd 0 -apsi
In the commands: - d driveletter you in DOSBox
- f:\ location of cdrom on your PC.
- 0 The number of the cdrom drive, reported by mount -cd
See also the question: The game/application can't find its CD-ROM.
Q: The mouse doesn't work.
A: Normally DOSBox detects the mouse being used by a game. If you click on
the screen then it should get locked and work.
Sometimes the DOSBox mouse detection doesn't work with certain games. You
might have to force to lock the mouse then with ctrl-F10.
Q: The sound stutters.
A: You're using too much cpu power to keep DOSBox running at the current speed.
You can either lower the cycles or skip frames or get a faster machine.
You can also increase the prebuffer in the configfile
Q: I can't type \ or : in DOSBox.
A: This is a known problem. It only occurs if your keyboard layout isn't US.
Some possible fixes:
1. Switch your keyboard layout.
2. Use / instead.
3. Add the commands you want to execute to dosbox.conf
4. Start the keymapper (CTRL-F1 or add -startmapper switch to dosbox)
5. for \ try the keys around "enter". For ":" try shift and the keys between
"enter" and "l" (US keyboard layout).
6. Use keyb.com for FreeDOS (http://projects.freedos.net/keyb/).
Q: The game/application can't find its CD-ROM.
A: Be sure to mount the CD-ROM with -t cdrom switch. Also try adding the
correct label (-label LABEL). To enable more low-level CD-ROM support add
the following switch to mount: -usecd #, where # is the number of your
CD-ROM drive reported by mount -cd. If you run Win32 you can specify -ioctl
or -aspi. Look at the description elsewhere in this document for their
meaning.
Q: The game/application runs much too slow!
A: Look at the section "To run resource-demanding games" for more information.
Q: I would like to change the memory size/cpu speed/ems/soundblaster IRQ.
A: This is possible! Just create a config file: config -writeconf dosbox.conf .
Start your favourite editor and look at all the settings present. To
start DOSBox with your new settings: dosbox -conf dosbox.conf
Q: What sound hardware does DOSBox presently emulate?
A: DOSBox emulates several legacy sound devices:
- Internal PC speaker
This emulation includes both the tone generator and several forms of
digital sound output through the internal speaker.
- Creative CMS/Gameblaster
The is the first card released by Creative Labs(R). The default
configuration places it on port 0x220. It should be noted that enabling
this with the Adlib emulation may result in conflicts.
- Tandy 3 voice
The emulation of this sound hardware is complete with the exception of
the noise channel, which is not very well documented and as such is only
a best guess as to the sound's accuracy.
- Adlib
Borrowed from MAME, this emulation is almost perfect and includes the
Adlib's ability to almost play digitized sound.
- SoundBlaster Pro
Coupled with the Adlib, DOSBox provides Soundblaster Pro level 8-bit
stereo sound.
- Disney Soundsource
Using the printer port, this sound device outputs digital sound only.
- Gravis Ultrasound
The emulation of this hardware is nearly complete, though the MIDI
capabilities have been left out since an MPU-401 has been
emulated in other code.
- MPU-401
A MIDI passthrough interface is also emulated. This method of sound
output will only work when used with a General Midi or MT-32 device.
Q: Great README, but I still don't get it.
A: While unlikely, this seems to happen. A look at "The Newbie's
pictorial guide to DOSBox" located at
http://vogons.zetafleet.com/viewforum.php?f=39 might help you.
For more questions read the remainder of this README and/or check
the site/forum:
http://dosbox.sourceforge.net
=========
3. Usage:
=========
An overview of the commandline options you can give to DOSBox:
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dosbox [name] [-exit] [-c command] [-fullscreen] [-conf congfigfile]
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[-lang languagefile] [-machine machinetype] [-noconsole]
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[-startmapper]
dosbox -version
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name
If "name" is a directory it'll mount that as the C: drive.
If "name" is an executable it'll mount the directory of "name"
as the C: drive and execute "name".
-exit
dosbox will exit after the "name" has been executed.
-c command
Runs the specified command before running "name". Multiple commands
can be specified. Each command should start with -c though.
-fullscreen
Starts dosbox in fullscreen mode.
-conf configfile
Start dosbox with the options specified in "configfile".
-lang languagefile
Start dosbox using the language string specified in "languagefile".
-noconsole (Windows Only)
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Start dosbox without showing the console window. Output will
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be redirected to stdout.txt and stderr.txt
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-machine machinetype
Setup dosbox to emulate a specific type of machine. Valid choices are:
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hercules, cga, tandy, vga (default).
-startmapper
Enter the keymapper directly on startup. Useful for people with
keyboard problems.
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-version
output version information and exit. Useful for frontends.
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Note: If a name/command/configfile/languagefile contains a space in it, put
the whole name/command/configfile/languagefile between quotes("example").
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For example:
dosbox c:\atlantis\atlantis.exe -c "MOUNT D C:\SAVES"
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This would mount c:\atlantis as c:\ and run atlantis.exe.
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Before it does that it would first mount C:\SAVES as the D drive.
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In Windows you can also drag directories/files onto the dosbox executable.
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=====================
4. Internal Programs:
=====================
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DOSBox supports most of the DOS commands found in command.com.
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In addition, the following commands are available:
MOUNT "Emulated Drive letter" "Real Drive or Directory"
[-t type] [-aspi] [-ioctl] [-usecd number] [-size drivesize]
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[-label drivelabel] [-freesize sizemb]
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MOUNT -cd
Program to mount local directories as drives inside DOSBox.
"Emulated Drive letter"
The driveletter inside dosbox (eg. C).
"Real Drive letter or Directory"
The local directory you want to have inside dosbox.
(Under Win32 usually the same as "Emulated Drive letter".
For Example: mount c c:\ )
-t type
Type of the mounted directory. Supported are: dir (standard),
floppy, cdrom.
-size drivesize
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Sets the size of the drive.
-freesize sizemb
Sets the amount of free space available on a drive in MB's. This
is a more simple version of -size.
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-label drivelabel
Sets the name of the drive to "drivelabel". Needed on some
systems if the cd label isn't read correctly. Useful when a
program can't find its cdrom.
-aspi
Forces to use the aspi layer. Only valid if mounting a cdrom under
Windows systems with an ASPI-Layer.
-ioctl
Forces to use ioctl commands. Only valid if mounting a cdrom under
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a Windows OS which support them (Win2000/XP/NT).
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-usecd number
Forces to use SDL cdrom support for drive number.
Number can be found by -cd. Valid on all systems.
-cd
Displays all detected cdrom drives and their numbers. Use with -usecd.
Note: It's possible to mount a local directory as cdrom drive.
Hardware support is then missing.
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Basically, MOUNT allows you to connect real hardware to DOSBox's "emulated"
PC. So MOUNT C C:\ tells DOSBox to use your real C: drive as drive C: in
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DOSBox. It also allows you to change the drive's letter identification for
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programs that demand specific drive letters.
For example: Touche: Adventures of The Fifth Musketeer must be run on your C:
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drive. Using DOSBox and its mount command, you can trick into thinking it
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is on C drive while placing it where you want it. For example, if the game
were in D:\TOUCHE, you can use the command MOUNT C D:\ would allow you to
run Touche from the D drive.
General MOUNT Examples:
1. To mount c:\floppy as a floppy :
mount a c:\floppy -t floppy
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2. To mount system cdrom drive E as cdrom drive D in DOSBox:
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mount d e:\ -t cdrom
3. To mount system cdrom drive at mountpoint /media/cdrom as cdrom drive D
in dosbox:
mount d /media/cdrom -t cdrom -usecd 0
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4. To mount a drive with 870 mb free diskspace (simple version):
mount c d:\ -freesize 870
5. To mount a drive with 870 mb free diskspace (experts only, full control):
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mount c d:\ -size 4025,127,16513,1700
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6. To mount /home/dos/dosgames as drive C in DOSBox:
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mount c /home/dos/dosgames
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MEM
Program to display the amount of free memory.
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CONFIG [-writeconf] [-writelang] localfile
Write the current configuration or language settings to file.
"localfile" is located on the local drive !!!
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Example:
To create a configfile in your current directory:
config -writeconf dosbox.conf
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LOADFIX [-size] [program] [program-parameters]
LOADFIX -f
Program to "eat up" memory. Useful for old programs which don't expect much
memory to be free.
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-size
number of kb to "eat up", default = 64kb
-f
frees all previously allocated memory
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Examples:
1. To start mm2.exe and allocate 64kb memory :
loadfix mm2
2. To start mm2.exe and allocate 32kb memory :
loadfix -32 mm2
3. To free previous allocated memory :
loadfix -f
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RESCAN
Make DOSBox reread the directory structure. Useful if you changed something
on a mounted drive outside of DOSBox.
MIXER
Makes DOSBox display its current volume settings.
You can change this way:
mixer channel left:right [/NOSHOW]
channel
Can be one of the following: MASTER, DISNEY, SPKR, GUS, SB, FM.
left:right
The volume levels in percentages. If you put a D in front it will be
in deciBell (example mixer gus d-10).
/NOSHOW
Prevents DOSBox from showing the result if you set one
of the volume levels.
IMGMOUNT
A utility to mount disk images and CD-ROM images in DOSBox.
IMGMOUNT DRIVE [imagefile] -t [image_type] -fs [image_format]
-size [sectorsbytesize, sectorsperhead, heads, cylinders]
imagefile
location of the image files to mount in DOSBox. Path is relative to
a mount point already inside DOSBox. CD-ROM images can be mounted
directly as well (path on the host).
-t
The following are valid image types:
floppy: Specifies a floppy image or images. DOSBox will automatically
identify the disk geometry ( 360K, 1.2MB, 720K, 1.44MB, etc).
iso: Specifies a CD-ROM iso image. The geometry is automatic and
set for this size. This can be an iso or a cue/bin.
hdd: Specifies a harddrive image. The proper CHS geometry
must be set for this to work.
-fs
The following are valid file system formats:
iso: Specifies the ISO 9660 CD-ROM format.
fat: Specifies the image uses the FAT file system. DOSBox will attempt
to mount this image as a drive in DOSBox and make the files
available from inside DOSBox.
none: DOSBox will make no attempt to read the file system on the disk.
This is useful if one needs to format it or one wants to boot
off of the disk using the BOOT command. When using the "none"
filesystem, one must specify the drive number (2 or 3,
where 2 = master, 3 = slave) rather than a drive letter.
For example, to mount a 70MB image as the slave drive device,
one would type:
"imgmount 3 d:\test.img -size 512,63,16,142 -fs none"
(without the quotes) Compare this with a mount to read the
drive in DOSBox, which would read as:
"imgmount e: d:\test.img -size 512,63,16,142"
-size
The Cylinders, Heads and Sectors specification of the drive.
Required to mount hard drive images.
An example of CD-ROM images:
1a. mount c /tmp
1b. imgmount d c:\myiso.iso -t iso
or (which also works):
2. imgmount d /tmp/myiso.iso -t iso
BOOT
Boot will start floppy images or hard disk images independent of the
operating system emulation offered by DOSBox. This will allow you to play
booter floppies or boot to other operating systems inside DOSBox.
BOOT [diskimg1.img diskimg2.img .. diskimgN.img] [-l driveletter]
diskimgN.img
This can be any number of floppy disk images one wants mounted after
DOSBox boots the specified drive letter.
To swap between images, one hits CTRL+F4 to swap out the current disk
and swap in the next disk in the list. Once the last disk in the list is
swapped out, the list loops back to the beginning.
[-l driveletter]
This parameter allows one to specify the drive to boot from.
The default is the A drive, the floppy drive. One can also boot off of
a hard drive image mounted as master by specifying "-l C"
without the quotes, or the drive as slave by specifying "-l D"
IPX
You need to enable IPX networking in the configuration file of DOSBox.
All of the IPX networking is managed through the internal DOSBox program
IPXNET. For help on the IPX networking from inside DOSBox, type
"IPXNET HELP" (without quotes) and the program will list out the commands
and relevant documentation.
With regard to actually setting up a network, one system needs to be
the server. To set this up, in a DOSBox session, one should type
"IPXNET STARTSERVER" (without the quotes). The server DOSBox session will
automatically add itself to the virtual IPX network. In turn, for every
other computer that should be part of the virtual IPX network,
you'll need to type "IPXNET CONNECT <computer host name or IP>".
For example, if your server is at bob.dosbox.com,
you would type "IPXNET CONNECT bob.dosbox.com" on every non-server system.
The following is an IPXNET command reference:
IPXNET CONNECT
IPXNET CONNECT opens a connection to an IPX tunneling server
running on another DOSBox session. The "address" parameter specifies
the IP address or host name of the server computer. One can also
specify the UDP port to use. By default IPXNET uses port 213, the
assigned IANA port for IPX tunneling, for its connection.
The syntax for IPXNET CONNECT is:
IPXNET CONNECT address <port>
IPXNET DISCONNECT
IPXNET DISCONNECT closes the connection to the IPX tunneling server.
The syntax for IPXNET DISCONNECT is:
IPXNET DISCONNECT
IPXNET STARTSERVER
IPXNET STARTSERVER starts and IPX tunneling server on this DOSBox
session. By default, the server will accept connections on UDP port
213, though this can be changed. Once the server is started, DOSBox
will automatically start a client connection to the IPX tunneling server.
The syntax for IPXNET STARTSERVER is:
IPXNET STARTSERVER <port>
IPXNET STOPSERVER
IPXNET STOPSERVER stops the IPX tunneling server running on this DOSBox
session. Care should be taken to ensure that all other connections have
terminated as well since stopping the server may cause lockups on other
machines still using the IPX tunneling server.
The syntax for IPXNET STOPSERVER is:
IPXNET STOPSERVER
IPXNET PING
IPXNET PING broadcasts a ping request through the IPX tunneled network.
In response, all other connected computers will respond to the ping
and report the time it took to receive and send the ping message.
The syntax for IPXNET PING is:
IPXNET PING
IPXNET STATUS
IPXNET STATUS reports the current state of this DOSBox's sessions
IPX tunneling network. For a list of the computers connected to the
network use the IPXNET PING command.
The syntax for IPXNET STATUS is:
IPXNET STATUS
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For more information use the /? command line switch with the programs.
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================
5. Special Keys:
================
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ALT-ENTER Go full screen and back.
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CTRL-F1 Start the keymapper.
CTRL-F4 Swap mounted disk-image (Only used with imgmount).
CTRL-F5 Save a screenshot.
CTRL-F6 Start/Stop recording sound output to a wave file.
CTRL-ALT-F7 Start/Stop recording of OPL commands.
CTRL-ALT-F8 Start/Stop the recording of raw MIDI commands.
CTRL-F7 Decrease frameskip.
CTRL-F8 Increase frameskip.
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CTRL-F9 Kill dosbox.
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CTRL-F10 Capture/Release the mouse.
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CTRL-F11 Slow down emulation (Decrease DOSBox Cycles).
CTRL-F12 Speed up emulation (Increase DOSox Cycles).
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These are the default keybindings. They can be changed in the keymapper.
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NOTE: Once you increase your DOSBox cycles beyond your computer's maximum
capacity, it will produce the same effect as slowing down the emulation.
This maximum will vary from computer to computer, there is no standard.
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=============
6. Keymapper:
=============
When you start the keymapper (either with CTRL-F1 or -startmapper as a
commandline argument) you are presented with a virtual keyboard.
This virtual keyboard corresponds with the keys DOSBox will report to its
applications. If you click on a key with your mouse, you can see in the
lowerleft corner which key on your keyboard corresponds with it.
Event: EVENT
BIND: BIND
Add Del
mod1 hold Next
mod2
mod3
EVENT
The key DOSBox will report to the applications being emulated.
BIND
The key on your keyboard (as reported by SDL) which is connected to the
EVENT.
mod1,2,3
Modfiers. These are keys you need to have pressed as well, while pressing
BIND. mod1 = CTRL and mod2 = ALT. These are generally only used when you
want to change the special keys of DOSBox.
Add
Add a new BIND to this EVENT. Basicly add a key from your keyboard which
will produce the key EVENT in DOSBox.
Del
Delete the BIND to this EVENT. If an EVENT has no BINDS than it's not
possible to type this key in DOSBox.
Next
Cycle through the list of keys(BINDS) which map to this EVENT.
Example:
Q1. You want to have the X on your keyboard to type a Z in DOSBox.
A. With your mouse click on the Z on the keyboard mapper. Click "Add".
Now press the X key on your keyboard.
Q2. If you click "Next" a few times you will notice that the Z on your
keyboard also produces an Z in DOSBox.
A. Therefore select the Z again and click "Next" till you have the Z on
your keyboard. Now click "Del".
Q3. If you try it out in DOSBox you will notice that pressing X makes ZX
appear.
A. The X on your keyboard is still mapped to the X as well! Click on
the X in the keyboard mapper and search with "Next" till you find the
mapped key X. Click "Del".
If you change the default mapping you can save your changes by pressing
"Save". DOSBox will save the mapping to location specified in the configfile
(mapperfile=mapper.txt). At startup DOSBox will load your mapperfile if it's
present in the configfile.
=======================
7. System requirements:
=======================
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Fast machine. My guess would be pentium-2 400+ to get decent emulation
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of games written for an 286 machine.
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For protected mode games a 1 Ghz machine is recommended and don't expect
them to run fast though!! Be sure to read the next section on how to speed
it up somewhat.
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===================================
8. To run resource-demanding games:
===================================
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DOSBox emulates the CPU, the sound and graphic cards, and some other
stuff, all at the same time. You can overclock DOSBox by using CTRL+F12, but
you'll be limited by the power of your actual CPU. You can see how much free
time your true CPU has by looking at the Task Manager in Windows 2000/XP and
the System Monitor in Windows 95/98/ME. Once 100% of your real CPU time is
used there is no further way to speed up DOSBox unless you reduce the load
generated by the non-CPU parts of DOSBox.
So:
Close every program but DOSBox
Overclock DOSBox until 100% of your CPU is used (use the utilities above to
check)
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Since VGA emulation is the most demanding part of DOSBox in terms of actual
CPU usage, we'll start here. Increase the number of frames skipped (in
increments of one) by pressing CRTL+F8. Your CPU usage should decrease.
Go back one step and repeat this until the game runs fast enough for you.
Please note that this is a trade off: you lose in fluidity of video what you
gain in speed
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You can also try to disable the sound through the setup utility of the game
to further reduce load on your CPU.
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===================
9. The Config File:
===================
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A config file can be generated by CONFIG.COM, which can be found on the
internal dosbox Z: drive when you start up dosbox. Look in the internal
programs section of the readme for usage of CONFIG.COM.
You can edit the generated configfile to customize DOSBox.
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The file is divided into several sections (the names have [] around it).
Some sections have options which you can set.
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# and % indicate comment-lines.
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The generated configfile contains the current settings. You can alter them and
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start DOSBox with the -conf switch to load the file and use these settings.
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If no configfile is specified with the -conf switch, DOSBox will look in the
current directory for dosbox.conf. Then it will look for ~/.dosboxrc (Linux),
~\dosbox.conf (Win32) or "~/Library/Preferences/DOSBox Preferences" (MACOSX).
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======================
10. The Language File:
======================
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A language file can be generated by CONFIG.COM.
Read it and you will hopefully understand how to change it.
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Start DOSBox with the -lang switch to use your new language file
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or you can setup the filename in the config file in the [dosbox] section.
There's a language= entry that can be changed with the filename.
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========================================
11. Building your own version of DOSBox:
========================================
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Download the source.
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Check the INSTALL in the source distribution.
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===================
12. Special Thanks:
===================
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Vlad R. of the vdmsound project for excellent sound blaster info.
Tatsuyuki Satoh of the Mame Team for making an excellent FM emulator.
The Bochs and DOSemu projects which I used for information.
Freedos for ideas in making my shell.
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Pierre-Yves G<>rardy for hosting the old Beta Board.
Colin Snover for hosting our forum.
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The Beta Testers.
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============
13. Contact:
============
See the site:
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http://dosbox.sourceforge.net
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for an emailaddress (The Crew-page).