2009-05-03 01:02:35 +02:00
/*
* Copyright ( C ) 2002 - 2009 The DOSBox Team
*
* This program is free software ; you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation ; either version 2 of the License , or
* ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software
* Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
/* $Id: sdlmain.cpp,v 1.150 2009/02/25 19:58:11 c2woody Exp $ */
# ifndef _GNU_SOURCE
# define _GNU_SOURCE
# endif
# include <stdlib.h>
# include <string.h>
# include <stdio.h>
# include <unistd.h>
# include <stdarg.h>
# include <sys/types.h>
# ifdef WIN32
# include <signal.h>
# include <process.h>
# endif
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# ifdef HW_RVL
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# include <wiihardware.h>
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# endif
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# include "SDL.h"
# include "dosbox.h"
# include "video.h"
# include "mouse.h"
# include "pic.h"
# include "timer.h"
# include "setup.h"
# include "support.h"
# include "debug.h"
# include "mapper.h"
# include "vga.h"
# include "keyboard.h"
# include "cpu.h"
# include "cross.h"
# include "control.h"
//#define DISABLE_JOYSTICK
# if C_OPENGL
# include "SDL_opengl.h"
# ifndef APIENTRY
# define APIENTRY
# endif
# ifndef APIENTRYP
# define APIENTRYP APIENTRY *
# endif
# ifdef __WIN32__
# define NVIDIA_PixelDataRange 1
# ifndef WGL_NV_allocate_memory
# define WGL_NV_allocate_memory 1
typedef void * ( APIENTRY * PFNWGLALLOCATEMEMORYNVPROC ) ( int size , float readfreq , float writefreq , float priority ) ;
typedef void ( APIENTRY * PFNWGLFREEMEMORYNVPROC ) ( void * pointer ) ;
# endif
PFNWGLALLOCATEMEMORYNVPROC db_glAllocateMemoryNV = NULL ;
PFNWGLFREEMEMORYNVPROC db_glFreeMemoryNV = NULL ;
# else
# endif
# if defined(NVIDIA_PixelDataRange)
# ifndef GL_NV_pixel_data_range
# define GL_NV_pixel_data_range 1
# define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
typedef void ( APIENTRYP PFNGLPIXELDATARANGENVPROC ) ( GLenum target , GLsizei length , GLvoid * pointer ) ;
typedef void ( APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC ) ( GLenum target ) ;
# endif
PFNGLPIXELDATARANGENVPROC glPixelDataRangeNV = NULL ;
# endif
# endif //C_OPENGL
# if !(ENVIRON_INCLUDED)
extern char * * environ ;
# endif
# ifdef WIN32
# ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN
# endif
# include <windows.h>
# if (HAVE_DDRAW_H)
# include <ddraw.h>
struct private_hwdata {
LPDIRECTDRAWSURFACE3 dd_surface ;
LPDIRECTDRAWSURFACE3 dd_writebuf ;
} ;
# endif
# define STDOUT_FILE TEXT("stdout.txt")
# define STDERR_FILE TEXT("stderr.txt")
# define DEFAULT_CONFIG_FILE " / dosbox.conf"
# elif defined(MACOSX)
# define DEFAULT_CONFIG_FILE " / Library / Preferences / DOSBox Preferences"
# else /*linux freebsd*/
# define DEFAULT_CONFIG_FILE " / .dosboxrc"
# endif
# if C_SET_PRIORITY
# include <sys/resource.h>
# define PRIO_TOTAL (PRIO_MAX-PRIO_MIN)
# endif
# ifdef OS2
# define INCL_DOS
# define INCL_WIN
# include <os2.h>
# endif
enum SCREEN_TYPES {
SCREEN_SURFACE ,
SCREEN_SURFACE_DDRAW ,
SCREEN_OVERLAY ,
SCREEN_OPENGL
} ;
enum PRIORITY_LEVELS {
PRIORITY_LEVEL_PAUSE ,
PRIORITY_LEVEL_LOWEST ,
PRIORITY_LEVEL_LOWER ,
PRIORITY_LEVEL_NORMAL ,
PRIORITY_LEVEL_HIGHER ,
PRIORITY_LEVEL_HIGHEST
} ;
struct SDL_Block {
bool active ; //If this isn't set don't draw
bool updating ;
struct {
Bit32u width ;
Bit32u height ;
Bit32u bpp ;
Bitu flags ;
double scalex , scaley ;
GFX_CallBack_t callback ;
} draw ;
bool wait_on_error ;
struct {
struct {
Bit16u width , height ;
bool fixed ;
} full ;
struct {
Bit16u width , height ;
} window ;
Bit8u bpp ;
bool fullscreen ;
bool doublebuf ;
SCREEN_TYPES type ;
SCREEN_TYPES want_type ;
} desktop ;
# if C_OPENGL
struct {
Bitu pitch ;
void * framebuf ;
GLuint texture ;
GLuint displaylist ;
GLint max_texsize ;
bool bilinear ;
bool packed_pixel ;
bool paletted_texture ;
# if defined(NVIDIA_PixelDataRange)
bool pixel_data_range ;
# endif
} opengl ;
# endif
struct {
SDL_Surface * surface ;
# if (HAVE_DDRAW_H) && defined(WIN32)
RECT rect ;
# endif
} blit ;
struct {
PRIORITY_LEVELS focus ;
PRIORITY_LEVELS nofocus ;
} priority ;
SDL_Rect clip ;
SDL_Surface * surface ;
SDL_Overlay * overlay ;
SDL_cond * cond ;
struct {
bool autolock ;
bool autoenable ;
bool requestlock ;
bool locked ;
Bitu sensitivity ;
} mouse ;
SDL_Rect updateRects [ 1024 ] ;
Bitu num_joysticks ;
# if defined (WIN32)
bool using_windib ;
# endif
// state of alt-keys for certain special handlings
Bit8u laltstate ;
Bit8u raltstate ;
} ;
static SDL_Block sdl ;
extern const char * RunningProgram ;
extern bool CPU_CycleAutoAdjust ;
//Globals for keyboard initialisation
bool startup_state_numlock = false ;
bool startup_state_capslock = false ;
void GFX_SetTitle ( Bit32s cycles , Bits frameskip , bool paused ) {
char title [ 200 ] = { 0 } ;
static Bit32s internal_cycles = 0 ;
static Bits internal_frameskip = 0 ;
if ( cycles ! = - 1 ) internal_cycles = cycles ;
if ( frameskip ! = - 1 ) internal_frameskip = frameskip ;
if ( CPU_CycleAutoAdjust ) {
if ( internal_cycles > = 100 )
sprintf ( title , " DOSBox %s, Cpu Cycles: max, Frameskip %2d, Program: %8s " , VERSION , internal_frameskip , RunningProgram ) ;
else
sprintf ( title , " DOSBox %s, Cpu Cycles: [%3d%%], Frameskip %2d, Program: %8s " , VERSION , internal_cycles , internal_frameskip , RunningProgram ) ;
} else {
sprintf ( title , " DOSBox %s, Cpu Cycles: %8d, Frameskip %2d, Program: %8s " , VERSION , internal_cycles , internal_frameskip , RunningProgram ) ;
}
if ( paused ) strcat ( title , " PAUSED " ) ;
SDL_WM_SetCaption ( title , VERSION ) ;
}
static void PauseDOSBox ( bool pressed ) {
if ( ! pressed )
return ;
GFX_SetTitle ( - 1 , - 1 , true ) ;
bool paused = true ;
KEYBOARD_ClrBuffer ( ) ;
SDL_Delay ( 500 ) ;
SDL_Event event ;
while ( SDL_PollEvent ( & event ) ) {
// flush event queue.
}
while ( paused ) {
SDL_WaitEvent ( & event ) ; // since we're not polling, cpu usage drops to 0.
switch ( event . type ) {
case SDL_QUIT : throw ( 0 ) ; break ;
case SDL_KEYDOWN : // Must use Pause/Break Key to resume.
case SDL_KEYUP :
if ( event . key . keysym . sym = = SDLK_PAUSE ) {
paused = false ;
GFX_SetTitle ( - 1 , - 1 , false ) ;
break ;
}
}
}
}
# if defined (WIN32)
bool GFX_SDLUsingWinDIB ( void ) {
return sdl . using_windib ;
}
# endif
/* Reset the screen with current values in the sdl structure */
Bitu GFX_GetBestMode ( Bitu flags ) {
Bitu testbpp , gotbpp ;
switch ( sdl . desktop . want_type ) {
case SCREEN_SURFACE :
check_surface :
/* Check if we can satisfy the depth it loves */
if ( flags & GFX_LOVE_8 ) testbpp = 8 ;
else if ( flags & GFX_LOVE_15 ) testbpp = 15 ;
else if ( flags & GFX_LOVE_16 ) testbpp = 16 ;
else if ( flags & GFX_LOVE_32 ) testbpp = 32 ;
else testbpp = 0 ;
# if (HAVE_DDRAW_H) && defined(WIN32)
check_gotbpp :
# endif
if ( sdl . desktop . fullscreen ) gotbpp = SDL_VideoModeOK ( 640 , 480 , testbpp , SDL_FULLSCREEN | SDL_HWSURFACE | SDL_HWPALETTE ) ;
else gotbpp = sdl . desktop . bpp ;
/* If we can't get our favorite mode check for another working one */
switch ( gotbpp ) {
case 8 :
if ( flags & GFX_CAN_8 ) flags & = ~ ( GFX_CAN_15 | GFX_CAN_16 | GFX_CAN_32 ) ;
break ;
case 15 :
if ( flags & GFX_CAN_15 ) flags & = ~ ( GFX_CAN_8 | GFX_CAN_16 | GFX_CAN_32 ) ;
break ;
case 16 :
if ( flags & GFX_CAN_16 ) flags & = ~ ( GFX_CAN_8 | GFX_CAN_15 | GFX_CAN_32 ) ;
break ;
case 24 :
case 32 :
if ( flags & GFX_CAN_32 ) flags & = ~ ( GFX_CAN_8 | GFX_CAN_15 | GFX_CAN_16 ) ;
break ;
}
flags | = GFX_CAN_RANDOM ;
break ;
# if (HAVE_DDRAW_H) && defined(WIN32)
case SCREEN_SURFACE_DDRAW :
if ( ! ( flags & ( GFX_CAN_15 | GFX_CAN_16 | GFX_CAN_32 ) ) ) goto check_surface ;
if ( flags & GFX_LOVE_15 ) testbpp = 15 ;
else if ( flags & GFX_LOVE_16 ) testbpp = 16 ;
else if ( flags & GFX_LOVE_32 ) testbpp = 32 ;
else testbpp = 0 ;
flags | = GFX_SCALING ;
goto check_gotbpp ;
# endif
case SCREEN_OVERLAY :
if ( flags & GFX_RGBONLY | | ! ( flags & GFX_CAN_32 ) ) goto check_surface ;
flags | = GFX_SCALING ;
flags & = ~ ( GFX_CAN_8 | GFX_CAN_15 | GFX_CAN_16 ) ;
break ;
# if C_OPENGL
case SCREEN_OPENGL :
if ( flags & GFX_RGBONLY | | ! ( flags & GFX_CAN_32 ) ) goto check_surface ;
flags | = GFX_SCALING ;
flags & = ~ ( GFX_CAN_8 | GFX_CAN_15 | GFX_CAN_16 ) ;
break ;
# endif
default :
goto check_surface ;
break ;
}
return flags ;
}
void GFX_ResetScreen ( void ) {
GFX_Stop ( ) ;
if ( sdl . draw . callback )
( sdl . draw . callback ) ( GFX_CallBackReset ) ;
GFX_Start ( ) ;
CPU_Reset_AutoAdjust ( ) ;
}
static int int_log2 ( int val ) {
int log = 0 ;
while ( ( val > > = 1 ) ! = 0 )
log + + ;
return log ;
}
static SDL_Surface * GFX_SetupSurfaceScaled ( Bit32u sdl_flags , Bit32u bpp ) {
Bit16u fixedWidth ;
Bit16u fixedHeight ;
if ( sdl . desktop . fullscreen ) {
fixedWidth = sdl . desktop . full . fixed ? sdl . desktop . full . width : 0 ;
fixedHeight = sdl . desktop . full . fixed ? sdl . desktop . full . height : 0 ;
sdl_flags | = SDL_FULLSCREEN | SDL_HWSURFACE ;
} else {
fixedWidth = sdl . desktop . window . width ;
fixedHeight = sdl . desktop . window . height ;
sdl_flags | = SDL_HWSURFACE ;
}
if ( fixedWidth & & fixedHeight ) {
double ratio_w = ( double ) fixedWidth / ( sdl . draw . width * sdl . draw . scalex ) ;
double ratio_h = ( double ) fixedHeight / ( sdl . draw . height * sdl . draw . scaley ) ;
if ( ratio_w < ratio_h ) {
sdl . clip . w = fixedWidth ;
sdl . clip . h = ( Bit16u ) ( sdl . draw . height * sdl . draw . scaley * ratio_w ) ;
} else {
sdl . clip . w = ( Bit16u ) ( sdl . draw . width * sdl . draw . scalex * ratio_h ) ;
sdl . clip . h = ( Bit16u ) fixedHeight ;
}
if ( sdl . desktop . fullscreen )
sdl . surface = SDL_SetVideoMode ( fixedWidth , fixedHeight , bpp , sdl_flags ) ;
else
sdl . surface = SDL_SetVideoMode ( sdl . clip . w , sdl . clip . h , bpp , sdl_flags ) ;
if ( sdl . surface & & sdl . surface - > flags & SDL_FULLSCREEN ) {
sdl . clip . x = ( Sint16 ) ( ( sdl . surface - > w - sdl . clip . w ) / 2 ) ;
sdl . clip . y = ( Sint16 ) ( ( sdl . surface - > h - sdl . clip . h ) / 2 ) ;
} else {
sdl . clip . x = 0 ;
sdl . clip . y = 0 ;
}
return sdl . surface ;
} else {
sdl . clip . x = 0 ; sdl . clip . y = 0 ;
sdl . clip . w = ( Bit16u ) ( sdl . draw . width * sdl . draw . scalex ) ;
sdl . clip . h = ( Bit16u ) ( sdl . draw . height * sdl . draw . scaley ) ;
sdl . surface = SDL_SetVideoMode ( sdl . clip . w , sdl . clip . h , bpp , sdl_flags ) ;
return sdl . surface ;
}
}
Bitu GFX_SetSize ( Bitu width , Bitu height , Bitu flags , double scalex , double scaley , GFX_CallBack_t callback ) {
if ( sdl . updating )
GFX_EndUpdate ( 0 ) ;
sdl . draw . width = width ;
sdl . draw . height = height ;
sdl . draw . callback = callback ;
sdl . draw . scalex = scalex ;
sdl . draw . scaley = scaley ;
Bitu bpp = 0 ;
Bitu retFlags = 0 ;
if ( sdl . blit . surface ) {
SDL_FreeSurface ( sdl . blit . surface ) ;
sdl . blit . surface = 0 ;
}
switch ( sdl . desktop . want_type ) {
case SCREEN_SURFACE :
dosurface :
if ( flags & GFX_CAN_8 ) bpp = 8 ;
if ( flags & GFX_CAN_15 ) bpp = 15 ;
if ( flags & GFX_CAN_16 ) bpp = 16 ;
if ( flags & GFX_CAN_32 ) bpp = 32 ;
sdl . desktop . type = SCREEN_SURFACE ;
sdl . clip . w = width ;
sdl . clip . h = height ;
if ( sdl . desktop . fullscreen ) {
if ( sdl . desktop . full . fixed ) {
sdl . clip . x = ( Sint16 ) ( ( sdl . desktop . full . width - width ) / 2 ) ;
sdl . clip . y = ( Sint16 ) ( ( sdl . desktop . full . height - height ) / 2 ) ;
sdl . surface = SDL_SetVideoMode ( sdl . desktop . full . width , sdl . desktop . full . height , bpp ,
SDL_FULLSCREEN | ( ( flags & GFX_CAN_RANDOM ) ? SDL_SWSURFACE : SDL_HWSURFACE ) |
( sdl . desktop . doublebuf ? SDL_DOUBLEBUF | SDL_ASYNCBLIT : 0 ) | SDL_HWPALETTE ) ;
if ( sdl . surface = = NULL ) E_Exit ( " Could not set fullscreen video mode %ix%i-%i: %s " , sdl . desktop . full . width , sdl . desktop . full . height , bpp , SDL_GetError ( ) ) ;
} else {
sdl . clip . x = 0 ; sdl . clip . y = 0 ;
sdl . surface = SDL_SetVideoMode ( width , height , bpp ,
SDL_FULLSCREEN | ( ( flags & GFX_CAN_RANDOM ) ? SDL_SWSURFACE : SDL_HWSURFACE ) |
( sdl . desktop . doublebuf ? SDL_DOUBLEBUF | SDL_ASYNCBLIT : 0 ) | SDL_HWPALETTE ) ;
if ( sdl . surface = = NULL )
E_Exit ( " Could not set fullscreen video mode %ix%i-%i: %s " , width , height , bpp , SDL_GetError ( ) ) ;
}
} else {
sdl . clip . x = 0 ; sdl . clip . y = 0 ;
sdl . surface = SDL_SetVideoMode ( width , height , bpp , ( flags & GFX_CAN_RANDOM ) ? SDL_SWSURFACE : SDL_HWSURFACE ) ;
# ifdef WIN32
if ( sdl . surface = = NULL ) {
SDL_QuitSubSystem ( SDL_INIT_VIDEO ) ;
if ( ! sdl . using_windib ) {
LOG_MSG ( " Failed to create hardware surface. \n Restarting video subsystem with windib enabled. " ) ;
putenv ( " SDL_VIDEODRIVER=windib " ) ;
sdl . using_windib = true ;
} else {
LOG_MSG ( " Failed to create hardware surface. \n Restarting video subsystem with directx enabled. " ) ;
putenv ( " SDL_VIDEODRIVER=directx " ) ;
sdl . using_windib = false ;
}
SDL_InitSubSystem ( SDL_INIT_VIDEO ) ;
sdl . surface = SDL_SetVideoMode ( width , height , bpp , SDL_HWSURFACE ) ;
}
# endif
if ( sdl . surface = = NULL )
E_Exit ( " Could not set windowed video mode %ix%i-%i: %s " , width , height , bpp , SDL_GetError ( ) ) ;
}
if ( sdl . surface ) {
switch ( sdl . surface - > format - > BitsPerPixel ) {
case 8 :
retFlags = GFX_CAN_8 ;
break ;
case 15 :
retFlags = GFX_CAN_15 ;
break ;
case 16 :
retFlags = GFX_CAN_16 ;
break ;
case 32 :
retFlags = GFX_CAN_32 ;
break ;
}
if ( retFlags & & ( sdl . surface - > flags & SDL_HWSURFACE ) )
retFlags | = GFX_HARDWARE ;
if ( retFlags & & ( sdl . surface - > flags & SDL_DOUBLEBUF ) ) {
sdl . blit . surface = SDL_CreateRGBSurface ( SDL_HWSURFACE ,
sdl . draw . width , sdl . draw . height ,
sdl . surface - > format - > BitsPerPixel ,
sdl . surface - > format - > Rmask ,
sdl . surface - > format - > Gmask ,
sdl . surface - > format - > Bmask ,
0 ) ;
/* If this one fails be ready for some flickering... */
}
}
break ;
# if (HAVE_DDRAW_H) && defined(WIN32)
case SCREEN_SURFACE_DDRAW :
if ( flags & GFX_CAN_15 ) bpp = 15 ;
if ( flags & GFX_CAN_16 ) bpp = 16 ;
if ( flags & GFX_CAN_32 ) bpp = 32 ;
if ( ! GFX_SetupSurfaceScaled ( ( sdl . desktop . doublebuf & & sdl . desktop . fullscreen ) ? SDL_DOUBLEBUF : 0 , bpp ) ) goto dosurface ;
sdl . blit . rect . top = sdl . clip . y ;
sdl . blit . rect . left = sdl . clip . x ;
sdl . blit . rect . right = sdl . clip . x + sdl . clip . w ;
sdl . blit . rect . bottom = sdl . clip . y + sdl . clip . h ;
sdl . blit . surface = SDL_CreateRGBSurface ( SDL_HWSURFACE , sdl . draw . width , sdl . draw . height ,
sdl . surface - > format - > BitsPerPixel ,
sdl . surface - > format - > Rmask ,
sdl . surface - > format - > Gmask ,
sdl . surface - > format - > Bmask ,
0 ) ;
if ( ! sdl . blit . surface | | ( ! sdl . blit . surface - > flags & SDL_HWSURFACE ) ) {
if ( sdl . blit . surface ) {
SDL_FreeSurface ( sdl . blit . surface ) ;
sdl . blit . surface = 0 ;
}
LOG_MSG ( " Failed to create ddraw surface, back to normal surface. " ) ;
goto dosurface ;
}
switch ( sdl . surface - > format - > BitsPerPixel ) {
case 15 :
retFlags = GFX_CAN_15 | GFX_SCALING | GFX_HARDWARE ;
break ;
case 16 :
retFlags = GFX_CAN_16 | GFX_SCALING | GFX_HARDWARE ;
break ;
case 32 :
retFlags = GFX_CAN_32 | GFX_SCALING | GFX_HARDWARE ;
break ;
}
sdl . desktop . type = SCREEN_SURFACE_DDRAW ;
break ;
# endif
case SCREEN_OVERLAY :
if ( sdl . overlay ) {
SDL_FreeYUVOverlay ( sdl . overlay ) ;
sdl . overlay = 0 ;
}
if ( ! ( flags & GFX_CAN_32 ) | | ( flags & GFX_RGBONLY ) ) goto dosurface ;
if ( ! GFX_SetupSurfaceScaled ( 0 , 0 ) ) goto dosurface ;
sdl . overlay = SDL_CreateYUVOverlay ( width * 2 , height , SDL_UYVY_OVERLAY , sdl . surface ) ;
if ( ! sdl . overlay ) {
LOG_MSG ( " SDL:Failed to create overlay, switching back to surface " ) ;
goto dosurface ;
}
sdl . desktop . type = SCREEN_OVERLAY ;
retFlags = GFX_CAN_32 | GFX_SCALING | GFX_HARDWARE ;
break ;
# if C_OPENGL
case SCREEN_OPENGL :
{
if ( sdl . opengl . framebuf ) {
# if defined(NVIDIA_PixelDataRange)
if ( sdl . opengl . pixel_data_range ) db_glFreeMemoryNV ( sdl . opengl . framebuf ) ;
else
# endif
free ( sdl . opengl . framebuf ) ;
}
sdl . opengl . framebuf = 0 ;
if ( ! ( flags & GFX_CAN_32 ) | | ( flags & GFX_RGBONLY ) ) goto dosurface ;
int texsize = 2 < < int_log2 ( width > height ? width : height ) ;
if ( texsize > sdl . opengl . max_texsize ) {
LOG_MSG ( " SDL:OPENGL:No support for texturesize of %d, falling back to surface " , texsize ) ;
goto dosurface ;
}
SDL_GL_SetAttribute ( SDL_GL_DOUBLEBUFFER , 1 ) ;
# if defined (WIN32) && SDL_VERSION_ATLEAST(1, 2, 11)
SDL_GL_SetAttribute ( SDL_GL_SWAP_CONTROL , 0 ) ;
# endif
GFX_SetupSurfaceScaled ( SDL_OPENGL , 0 ) ;
if ( ! sdl . surface | | sdl . surface - > format - > BitsPerPixel < 15 ) {
LOG_MSG ( " SDL:OPENGL:Can't open drawing surface, are you running in 16bpp(or higher) mode? " ) ;
goto dosurface ;
}
/* Create the texture and display list */
# if defined(NVIDIA_PixelDataRange)
if ( sdl . opengl . pixel_data_range ) {
sdl . opengl . framebuf = db_glAllocateMemoryNV ( width * height * 4 , 0.0 , 1.0 , 1.0 ) ;
glPixelDataRangeNV ( GL_WRITE_PIXEL_DATA_RANGE_NV , width * height * 4 , sdl . opengl . framebuf ) ;
glEnableClientState ( GL_WRITE_PIXEL_DATA_RANGE_NV ) ;
} else {
# else
{
# endif
sdl . opengl . framebuf = malloc ( width * height * 4 ) ; //32 bit color
}
sdl . opengl . pitch = width * 4 ;
glViewport ( sdl . clip . x , sdl . clip . y , sdl . clip . w , sdl . clip . h ) ;
glMatrixMode ( GL_PROJECTION ) ;
glDeleteTextures ( 1 , & sdl . opengl . texture ) ;
glGenTextures ( 1 , & sdl . opengl . texture ) ;
glBindTexture ( GL_TEXTURE_2D , sdl . opengl . texture ) ;
// No borders
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_CLAMP ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_CLAMP ) ;
if ( sdl . opengl . bilinear ) {
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
} else {
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_NEAREST ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_NEAREST ) ;
}
glTexImage2D ( GL_TEXTURE_2D , 0 , GL_RGBA8 , texsize , texsize , 0 , GL_BGRA_EXT , GL_UNSIGNED_BYTE , 0 ) ;
glClearColor ( 0.0 , 0.0 , 0.0 , 1.0 ) ;
glClear ( GL_COLOR_BUFFER_BIT ) ;
SDL_GL_SwapBuffers ( ) ;
glClear ( GL_COLOR_BUFFER_BIT ) ;
glShadeModel ( GL_FLAT ) ;
glDisable ( GL_DEPTH_TEST ) ;
glDisable ( GL_LIGHTING ) ;
glDisable ( GL_CULL_FACE ) ;
glEnable ( GL_TEXTURE_2D ) ;
glMatrixMode ( GL_MODELVIEW ) ;
glLoadIdentity ( ) ;
GLfloat tex_width = ( ( GLfloat ) ( width ) / ( GLfloat ) texsize ) ;
GLfloat tex_height = ( ( GLfloat ) ( height ) / ( GLfloat ) texsize ) ;
if ( glIsList ( sdl . opengl . displaylist ) ) glDeleteLists ( sdl . opengl . displaylist , 1 ) ;
sdl . opengl . displaylist = glGenLists ( 1 ) ;
glNewList ( sdl . opengl . displaylist , GL_COMPILE ) ;
glBindTexture ( GL_TEXTURE_2D , sdl . opengl . texture ) ;
glBegin ( GL_QUADS ) ;
// lower left
glTexCoord2f ( 0 , tex_height ) ; glVertex2f ( - 1.0f , - 1.0f ) ;
// lower right
glTexCoord2f ( tex_width , tex_height ) ; glVertex2f ( 1.0f , - 1.0f ) ;
// upper right
glTexCoord2f ( tex_width , 0 ) ; glVertex2f ( 1.0f , 1.0f ) ;
// upper left
glTexCoord2f ( 0 , 0 ) ; glVertex2f ( - 1.0f , 1.0f ) ;
glEnd ( ) ;
glEndList ( ) ;
sdl . desktop . type = SCREEN_OPENGL ;
retFlags = GFX_CAN_32 | GFX_SCALING ;
# if defined(NVIDIA_PixelDataRange)
if ( sdl . opengl . pixel_data_range )
retFlags | = GFX_HARDWARE ;
# endif
break ;
} //OPENGL
# endif //C_OPENGL
default :
goto dosurface ;
break ;
} //CASE
if ( retFlags )
GFX_Start ( ) ;
if ( ! sdl . mouse . autoenable ) SDL_ShowCursor ( sdl . mouse . autolock ? SDL_DISABLE : SDL_ENABLE ) ;
return retFlags ;
}
void GFX_CaptureMouse ( void ) {
sdl . mouse . locked = ! sdl . mouse . locked ;
if ( sdl . mouse . locked ) {
SDL_WM_GrabInput ( SDL_GRAB_ON ) ;
SDL_ShowCursor ( SDL_DISABLE ) ;
} else {
SDL_WM_GrabInput ( SDL_GRAB_OFF ) ;
if ( sdl . mouse . autoenable | | ! sdl . mouse . autolock ) SDL_ShowCursor ( SDL_ENABLE ) ;
}
mouselocked = sdl . mouse . locked ;
}
bool mouselocked ; //Global variable for mapper
static void CaptureMouse ( bool pressed ) {
if ( ! pressed )
return ;
GFX_CaptureMouse ( ) ;
}
void GFX_SwitchFullScreen ( void ) {
sdl . desktop . fullscreen = ! sdl . desktop . fullscreen ;
if ( sdl . desktop . fullscreen ) {
if ( ! sdl . mouse . locked ) GFX_CaptureMouse ( ) ;
} else {
if ( sdl . mouse . locked ) GFX_CaptureMouse ( ) ;
}
GFX_ResetScreen ( ) ;
}
static void SwitchFullScreen ( bool pressed ) {
if ( ! pressed )
return ;
GFX_SwitchFullScreen ( ) ;
}
bool GFX_StartUpdate ( Bit8u * & pixels , Bitu & pitch ) {
if ( ! sdl . active | | sdl . updating )
return false ;
switch ( sdl . desktop . type ) {
case SCREEN_SURFACE :
if ( sdl . blit . surface ) {
if ( SDL_MUSTLOCK ( sdl . blit . surface ) & & SDL_LockSurface ( sdl . blit . surface ) )
return false ;
pixels = ( Bit8u * ) sdl . blit . surface - > pixels ;
pitch = sdl . blit . surface - > pitch ;
} else {
if ( SDL_MUSTLOCK ( sdl . surface ) & & SDL_LockSurface ( sdl . surface ) )
return false ;
pixels = ( Bit8u * ) sdl . surface - > pixels ;
pixels + = sdl . clip . y * sdl . surface - > pitch ;
pixels + = sdl . clip . x * sdl . surface - > format - > BytesPerPixel ;
pitch = sdl . surface - > pitch ;
}
sdl . updating = true ;
return true ;
# if (HAVE_DDRAW_H) && defined(WIN32)
case SCREEN_SURFACE_DDRAW :
if ( SDL_LockSurface ( sdl . blit . surface ) ) {
// LOG_MSG("SDL Lock failed");
return false ;
}
pixels = ( Bit8u * ) sdl . blit . surface - > pixels ;
pitch = sdl . blit . surface - > pitch ;
sdl . updating = true ;
return true ;
# endif
case SCREEN_OVERLAY :
SDL_LockYUVOverlay ( sdl . overlay ) ;
pixels = ( Bit8u * ) * ( sdl . overlay - > pixels ) ;
pitch = * ( sdl . overlay - > pitches ) ;
sdl . updating = true ;
return true ;
# if C_OPENGL
case SCREEN_OPENGL :
pixels = ( Bit8u * ) sdl . opengl . framebuf ;
pitch = sdl . opengl . pitch ;
sdl . updating = true ;
return true ;
# endif
default :
break ;
}
return false ;
}
void GFX_EndUpdate ( const Bit16u * changedLines ) {
# if (HAVE_DDRAW_H) && defined(WIN32)
int ret ;
# endif
if ( ! sdl . updating )
return ;
sdl . updating = false ;
switch ( sdl . desktop . type ) {
case SCREEN_SURFACE :
if ( SDL_MUSTLOCK ( sdl . surface ) ) {
if ( sdl . blit . surface ) {
SDL_UnlockSurface ( sdl . blit . surface ) ;
int Blit = SDL_BlitSurface ( sdl . blit . surface , 0 , sdl . surface , & sdl . clip ) ;
LOG ( LOG_MISC , LOG_WARN ) ( " BlitSurface returned %d " , Blit ) ;
} else {
SDL_UnlockSurface ( sdl . surface ) ;
}
SDL_Flip ( sdl . surface ) ;
} else if ( changedLines ) {
Bitu y = 0 , index = 0 , rectCount = 0 ;
while ( y < sdl . draw . height ) {
if ( ! ( index & 1 ) ) {
y + = changedLines [ index ] ;
} else {
SDL_Rect * rect = & sdl . updateRects [ rectCount + + ] ;
rect - > x = sdl . clip . x ;
rect - > y = sdl . clip . y + y ;
rect - > w = ( Bit16u ) sdl . draw . width ;
rect - > h = changedLines [ index ] ;
#if 0
if ( rect - > h + rect - > y > sdl . surface - > h ) {
LOG_MSG ( " WTF %d + %d >%d " , rect - > h , rect - > y , sdl . surface - > h ) ;
}
# endif
y + = changedLines [ index ] ;
}
index + + ;
}
if ( rectCount )
SDL_UpdateRects ( sdl . surface , rectCount , sdl . updateRects ) ;
}
break ;
# if (HAVE_DDRAW_H) && defined(WIN32)
case SCREEN_SURFACE_DDRAW :
SDL_UnlockSurface ( sdl . blit . surface ) ;
ret = IDirectDrawSurface3_Blt (
sdl . surface - > hwdata - > dd_writebuf , & sdl . blit . rect ,
sdl . blit . surface - > hwdata - > dd_surface , 0 ,
DDBLT_WAIT , NULL ) ;
switch ( ret ) {
case DD_OK :
break ;
case DDERR_SURFACELOST :
IDirectDrawSurface3_Restore ( sdl . blit . surface - > hwdata - > dd_surface ) ;
IDirectDrawSurface3_Restore ( sdl . surface - > hwdata - > dd_surface ) ;
break ;
default :
LOG_MSG ( " DDRAW:Failed to blit, error %X " , ret ) ;
}
SDL_Flip ( sdl . surface ) ;
break ;
# endif
case SCREEN_OVERLAY :
SDL_UnlockYUVOverlay ( sdl . overlay ) ;
SDL_DisplayYUVOverlay ( sdl . overlay , & sdl . clip ) ;
break ;
# if C_OPENGL
case SCREEN_OPENGL :
# if defined(NVIDIA_PixelDataRange)
if ( sdl . opengl . pixel_data_range ) {
glBindTexture ( GL_TEXTURE_2D , sdl . opengl . texture ) ;
glTexSubImage2D ( GL_TEXTURE_2D , 0 , 0 , 0 ,
sdl . draw . width , sdl . draw . height , GL_BGRA_EXT ,
GL_UNSIGNED_INT_8_8_8_8_REV , sdl . opengl . framebuf ) ;
glCallList ( sdl . opengl . displaylist ) ;
SDL_GL_SwapBuffers ( ) ;
} else
# endif
if ( changedLines ) {
Bitu y = 0 , index = 0 ;
glBindTexture ( GL_TEXTURE_2D , sdl . opengl . texture ) ;
while ( y < sdl . draw . height ) {
if ( ! ( index & 1 ) ) {
y + = changedLines [ index ] ;
} else {
Bit8u * pixels = ( Bit8u * ) sdl . opengl . framebuf + y * sdl . opengl . pitch ;
Bitu height = changedLines [ index ] ;
glTexSubImage2D ( GL_TEXTURE_2D , 0 , 0 , y ,
sdl . draw . width , height , GL_BGRA_EXT ,
GL_UNSIGNED_INT_8_8_8_8_REV , pixels ) ;
y + = height ;
}
index + + ;
}
glCallList ( sdl . opengl . displaylist ) ;
SDL_GL_SwapBuffers ( ) ;
}
break ;
# endif
default :
break ;
}
}
void GFX_SetPalette ( Bitu start , Bitu count , GFX_PalEntry * entries ) {
/* I should probably not change the GFX_PalEntry :) */
if ( sdl . surface - > flags & SDL_HWPALETTE ) {
if ( ! SDL_SetPalette ( sdl . surface , SDL_PHYSPAL , ( SDL_Color * ) entries , start , count ) ) {
E_Exit ( " SDL:Can't set palette " ) ;
}
} else {
if ( ! SDL_SetPalette ( sdl . surface , SDL_LOGPAL , ( SDL_Color * ) entries , start , count ) ) {
E_Exit ( " SDL:Can't set palette " ) ;
}
}
}
Bitu GFX_GetRGB ( Bit8u red , Bit8u green , Bit8u blue ) {
switch ( sdl . desktop . type ) {
case SCREEN_SURFACE :
case SCREEN_SURFACE_DDRAW :
return SDL_MapRGB ( sdl . surface - > format , red , green , blue ) ;
case SCREEN_OVERLAY :
{
Bit8u y = ( 9797 * ( red ) + 19237 * ( green ) + 3734 * ( blue ) ) > > 15 ;
Bit8u u = ( 18492 * ( ( blue ) - ( y ) ) > > 15 ) + 128 ;
Bit8u v = ( 23372 * ( ( red ) - ( y ) ) > > 15 ) + 128 ;
# ifdef WORDS_BIGENDIAN
return ( y < < 0 ) | ( v < < 8 ) | ( y < < 16 ) | ( u < < 24 ) ;
# else
return ( u < < 0 ) | ( y < < 8 ) | ( v < < 16 ) | ( y < < 24 ) ;
# endif
}
case SCREEN_OPENGL :
// return ((red << 0) | (green << 8) | (blue << 16)) | (255 << 24);
//USE BGRA
return ( ( blue < < 0 ) | ( green < < 8 ) | ( red < < 16 ) ) | ( 255 < < 24 ) ;
}
return 0 ;
}
void GFX_Stop ( ) {
if ( sdl . updating )
GFX_EndUpdate ( 0 ) ;
sdl . active = false ;
}
void GFX_Start ( ) {
sdl . active = true ;
}
static void GUI_ShutDown ( Section * /*sec*/ ) {
GFX_Stop ( ) ;
if ( sdl . draw . callback ) ( sdl . draw . callback ) ( GFX_CallBackStop ) ;
if ( sdl . mouse . locked ) GFX_CaptureMouse ( ) ;
if ( sdl . desktop . fullscreen ) GFX_SwitchFullScreen ( ) ;
}
static void KillSwitch ( bool pressed ) {
if ( ! pressed )
return ;
throw 1 ;
}
static void SetPriority ( PRIORITY_LEVELS level ) {
# if C_SET_PRIORITY
// Do nothing if priorties are not the same and not root, else the highest
// priority can not be set as users can only lower priority (not restore it)
if ( ( sdl . priority . focus ! = sdl . priority . nofocus ) & &
( getuid ( ) ! = 0 ) ) return ;
# endif
switch ( level ) {
# ifdef WIN32
case PRIORITY_LEVEL_PAUSE : // if DOSBox is paused, assume idle priority
case PRIORITY_LEVEL_LOWEST :
SetPriorityClass ( GetCurrentProcess ( ) , IDLE_PRIORITY_CLASS ) ;
break ;
case PRIORITY_LEVEL_LOWER :
SetPriorityClass ( GetCurrentProcess ( ) , BELOW_NORMAL_PRIORITY_CLASS ) ;
break ;
case PRIORITY_LEVEL_NORMAL :
SetPriorityClass ( GetCurrentProcess ( ) , NORMAL_PRIORITY_CLASS ) ;
break ;
case PRIORITY_LEVEL_HIGHER :
SetPriorityClass ( GetCurrentProcess ( ) , ABOVE_NORMAL_PRIORITY_CLASS ) ;
break ;
case PRIORITY_LEVEL_HIGHEST :
SetPriorityClass ( GetCurrentProcess ( ) , HIGH_PRIORITY_CLASS ) ;
break ;
# elif C_SET_PRIORITY
/* Linux use group as dosbox has mulitple threads under linux */
case PRIORITY_LEVEL_PAUSE : // if DOSBox is paused, assume idle priority
case PRIORITY_LEVEL_LOWEST :
setpriority ( PRIO_PGRP , 0 , PRIO_MAX ) ;
break ;
case PRIORITY_LEVEL_LOWER :
setpriority ( PRIO_PGRP , 0 , PRIO_MAX - ( PRIO_TOTAL / 3 ) ) ;
break ;
case PRIORITY_LEVEL_NORMAL :
setpriority ( PRIO_PGRP , 0 , PRIO_MAX - ( PRIO_TOTAL / 2 ) ) ;
break ;
case PRIORITY_LEVEL_HIGHER :
setpriority ( PRIO_PGRP , 0 , PRIO_MAX - ( ( 3 * PRIO_TOTAL ) / 5 ) ) ;
break ;
case PRIORITY_LEVEL_HIGHEST :
setpriority ( PRIO_PGRP , 0 , PRIO_MAX - ( ( 3 * PRIO_TOTAL ) / 4 ) ) ;
break ;
# endif
default :
break ;
}
}
static unsigned char logo [ 32 * 32 * 4 ] = {
# include "dosbox_logo.h"
} ;
//extern void UI_Run(bool);
static void GUI_StartUp ( Section * sec ) {
sec - > AddDestroyFunction ( & GUI_ShutDown ) ;
Section_prop * section = static_cast < Section_prop * > ( sec ) ;
sdl . active = false ;
sdl . updating = false ;
# if !defined(MACOSX)
/* Set Icon (must be done before any sdl_setvideomode call) */
/* But don't set it on OS X, as we use a nicer external icon there. */
# if WORDS_BIGENDIAN
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SDL_Surface * logos = SDL_CreateRGBSurfaceFrom ( ( void * ) logo , 32 , 32 , 32 , 128 , 0xff000000 , 0x00ff0000 , 0x0000ff00 , 0 ) ;
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# else
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SDL_Surface * logos = SDL_CreateRGBSurfaceFrom ( ( void * ) logo , 32 , 32 , 32 , 128 , 0x000000ff , 0x0000ff00 , 0x00ff0000 , 0 ) ;
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# endif
SDL_WM_SetIcon ( logos , NULL ) ;
# endif
sdl . desktop . fullscreen = section - > Get_bool ( " fullscreen " ) ;
sdl . wait_on_error = section - > Get_bool ( " waitonerror " ) ;
Prop_multival * p = section - > Get_multival ( " priority " ) ;
std : : string focus = p - > GetSection ( ) - > Get_string ( " active " ) ;
std : : string notfocus = p - > GetSection ( ) - > Get_string ( " inactive " ) ;
if ( focus = = " lowest " ) { sdl . priority . focus = PRIORITY_LEVEL_LOWEST ; }
else if ( focus = = " lower " ) { sdl . priority . focus = PRIORITY_LEVEL_LOWER ; }
else if ( focus = = " normal " ) { sdl . priority . focus = PRIORITY_LEVEL_NORMAL ; }
else if ( focus = = " higher " ) { sdl . priority . focus = PRIORITY_LEVEL_HIGHER ; }
else if ( focus = = " highest " ) { sdl . priority . focus = PRIORITY_LEVEL_HIGHEST ; }
if ( notfocus = = " lowest " ) { sdl . priority . nofocus = PRIORITY_LEVEL_LOWEST ; }
else if ( notfocus = = " lower " ) { sdl . priority . nofocus = PRIORITY_LEVEL_LOWER ; }
else if ( notfocus = = " normal " ) { sdl . priority . nofocus = PRIORITY_LEVEL_NORMAL ; }
else if ( notfocus = = " higher " ) { sdl . priority . nofocus = PRIORITY_LEVEL_HIGHER ; }
else if ( notfocus = = " highest " ) { sdl . priority . nofocus = PRIORITY_LEVEL_HIGHEST ; }
else if ( notfocus = = " pause " ) {
/* we only check for pause here, because it makes no sense
* for DOSBox to be paused while it has focus
*/
sdl . priority . nofocus = PRIORITY_LEVEL_PAUSE ;
}
SetPriority ( sdl . priority . focus ) ; //Assume focus on startup
sdl . mouse . locked = false ;
mouselocked = false ; //Global for mapper
sdl . mouse . requestlock = false ;
sdl . desktop . full . fixed = false ;
const char * fullresolution = section - > Get_string ( " fullresolution " ) ;
sdl . desktop . full . width = 0 ;
sdl . desktop . full . height = 0 ;
if ( fullresolution & & * fullresolution ) {
char res [ 100 ] ;
strncpy ( res , fullresolution , sizeof ( res ) ) ;
fullresolution = lowcase ( res ) ; //so x and X are allowed
if ( strcmp ( fullresolution , " original " ) ) {
sdl . desktop . full . fixed = true ;
char * height = const_cast < char * > ( strchr ( fullresolution , ' x ' ) ) ;
if ( height & & * height ) {
* height = 0 ;
sdl . desktop . full . height = ( Bit16u ) atoi ( height + 1 ) ;
sdl . desktop . full . width = ( Bit16u ) atoi ( res ) ;
}
}
}
sdl . desktop . window . width = 0 ;
sdl . desktop . window . height = 0 ;
const char * windowresolution = section - > Get_string ( " windowresolution " ) ;
if ( windowresolution & & * windowresolution ) {
char res [ 100 ] ;
strncpy ( res , windowresolution , sizeof ( res ) ) ;
windowresolution = lowcase ( res ) ; //so x and X are allowed
if ( strcmp ( windowresolution , " original " ) ) {
char * height = const_cast < char * > ( strchr ( windowresolution , ' x ' ) ) ;
if ( height & & * height ) {
* height = 0 ;
sdl . desktop . window . height = ( Bit16u ) atoi ( height + 1 ) ;
sdl . desktop . window . width = ( Bit16u ) atoi ( res ) ;
}
}
}
sdl . desktop . doublebuf = section - > Get_bool ( " fulldouble " ) ;
if ( ! sdl . desktop . full . width ) {
# ifdef WIN32
sdl . desktop . full . width = ( Bit16u ) GetSystemMetrics ( SM_CXSCREEN ) ;
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# elif defined(HW_RVL)
sdl . desktop . full . width = 640 ;
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# else
sdl . desktop . full . width = 1024 ;
# endif
}
if ( ! sdl . desktop . full . height ) {
# ifdef WIN32
sdl . desktop . full . height = ( Bit16u ) GetSystemMetrics ( SM_CYSCREEN ) ;
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# elif defined(HW_RVL)
sdl . desktop . full . height = 480 ;
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# else
sdl . desktop . full . height = 768 ;
# endif
}
sdl . mouse . autoenable = section - > Get_bool ( " autolock " ) ;
if ( ! sdl . mouse . autoenable ) SDL_ShowCursor ( SDL_DISABLE ) ;
sdl . mouse . autolock = false ;
sdl . mouse . sensitivity = section - > Get_int ( " sensitivity " ) ;
std : : string output = section - > Get_string ( " output " ) ;
/* Setup Mouse correctly if fullscreen */
if ( sdl . desktop . fullscreen ) GFX_CaptureMouse ( ) ;
if ( output = = " surface " ) {
sdl . desktop . want_type = SCREEN_SURFACE ;
# if (HAVE_DDRAW_H) && defined(WIN32)
} else if ( output = = " ddraw " ) {
sdl . desktop . want_type = SCREEN_SURFACE_DDRAW ;
# endif
} else if ( output = = " overlay " ) {
sdl . desktop . want_type = SCREEN_OVERLAY ;
# if C_OPENGL
} else if ( output = = " opengl " ) {
sdl . desktop . want_type = SCREEN_OPENGL ;
sdl . opengl . bilinear = true ;
} else if ( output = = " openglnb " ) {
sdl . desktop . want_type = SCREEN_OPENGL ;
sdl . opengl . bilinear = false ;
# endif
} else {
LOG_MSG ( " SDL:Unsupported output device %s, switching back to surface " , output . c_str ( ) ) ;
sdl . desktop . want_type = SCREEN_SURFACE ; //SHOULDN'T BE POSSIBLE anymore
}
sdl . overlay = 0 ;
# if C_OPENGL
if ( sdl . desktop . want_type = = SCREEN_OPENGL ) { /* OPENGL is requested */
sdl . surface = SDL_SetVideoMode ( 640 , 400 , 0 , SDL_OPENGL ) ;
if ( sdl . surface = = NULL ) {
LOG_MSG ( " Could not initialize OpenGL, switching back to surface " ) ;
sdl . desktop . want_type = SCREEN_SURFACE ;
} else {
sdl . opengl . framebuf = 0 ;
sdl . opengl . texture = 0 ;
sdl . opengl . displaylist = 0 ;
glGetIntegerv ( GL_MAX_TEXTURE_SIZE , & sdl . opengl . max_texsize ) ;
# if defined(__WIN32__) && defined(NVIDIA_PixelDataRange)
glPixelDataRangeNV = ( PFNGLPIXELDATARANGENVPROC ) wglGetProcAddress ( " glPixelDataRangeNV " ) ;
db_glAllocateMemoryNV = ( PFNWGLALLOCATEMEMORYNVPROC ) wglGetProcAddress ( " wglAllocateMemoryNV " ) ;
db_glFreeMemoryNV = ( PFNWGLFREEMEMORYNVPROC ) wglGetProcAddress ( " wglFreeMemoryNV " ) ;
# endif
const char * gl_ext = ( const char * ) glGetString ( GL_EXTENSIONS ) ;
if ( gl_ext & & * gl_ext ) {
sdl . opengl . packed_pixel = ( strstr ( gl_ext , " EXT_packed_pixels " ) > 0 ) ;
sdl . opengl . paletted_texture = ( strstr ( gl_ext , " EXT_paletted_texture " ) > 0 ) ;
# if defined(NVIDIA_PixelDataRange)
sdl . opengl . pixel_data_range = ( strstr ( gl_ext , " GL_NV_pixel_data_range " ) > 0 ) & &
glPixelDataRangeNV & & db_glAllocateMemoryNV & & db_glFreeMemoryNV ;
sdl . opengl . pixel_data_range = 0 ;
# endif
} else {
sdl . opengl . packed_pixel = sdl . opengl . paletted_texture = false ;
}
}
} /* OPENGL is requested end */
# endif //OPENGL
/* Initialize screen for first time */
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# ifdef HW_RVL
sdl . surface = SDL_SetVideoMode ( 640 , 480 , 16 , 0 ) ;
# else
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sdl . surface = SDL_SetVideoMode ( 640 , 400 , 0 , 0 ) ;
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# endif
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if ( sdl . surface = = NULL ) E_Exit ( " Could not initialize video: %s " , SDL_GetError ( ) ) ;
sdl . desktop . bpp = sdl . surface - > format - > BitsPerPixel ;
if ( sdl . desktop . bpp = = 24 ) {
LOG_MSG ( " SDL:You are running in 24 bpp mode, this will slow down things! " ) ;
}
GFX_Stop ( ) ;
/* Get some Event handlers */
MAPPER_AddHandler ( KillSwitch , MK_f9 , MMOD1 , " shutdown " , " ShutDown " ) ;
MAPPER_AddHandler ( CaptureMouse , MK_f10 , MMOD1 , " capmouse " , " Cap Mouse " ) ;
MAPPER_AddHandler ( SwitchFullScreen , MK_return , MMOD2 , " fullscr " , " Fullscreen " ) ;
# if C_DEBUG
/* Pause binds with activate-debugger */
# else
MAPPER_AddHandler ( & PauseDOSBox , MK_pause , MMOD2 , " pause " , " Pause " ) ;
# endif
/* Get Keyboard state of numlock and capslock */
SDLMod keystate = SDL_GetModState ( ) ;
if ( keystate & KMOD_NUM ) startup_state_numlock = true ;
if ( keystate & KMOD_CAPS ) startup_state_capslock = true ;
}
void Mouse_AutoLock ( bool enable ) {
sdl . mouse . autolock = enable ;
if ( sdl . mouse . autoenable ) sdl . mouse . requestlock = enable ;
else {
SDL_ShowCursor ( enable ? SDL_DISABLE : SDL_ENABLE ) ;
sdl . mouse . requestlock = false ;
}
}
static void HandleMouseMotion ( SDL_MouseMotionEvent * motion ) {
if ( sdl . mouse . locked | | ! sdl . mouse . autoenable )
Mouse_CursorMoved ( ( float ) motion - > xrel * sdl . mouse . sensitivity / 100.0f ,
( float ) motion - > yrel * sdl . mouse . sensitivity / 100.0f ,
( float ) ( motion - > x - sdl . clip . x ) / ( sdl . clip . w - 1 ) * sdl . mouse . sensitivity / 100.0f ,
( float ) ( motion - > y - sdl . clip . y ) / ( sdl . clip . h - 1 ) * sdl . mouse . sensitivity / 100.0f ,
sdl . mouse . locked ) ;
}
static void HandleMouseButton ( SDL_MouseButtonEvent * button ) {
switch ( button - > state ) {
case SDL_PRESSED :
if ( sdl . mouse . requestlock & & ! sdl . mouse . locked ) {
GFX_CaptureMouse ( ) ;
// Dont pass klick to mouse handler
break ;
}
if ( ! sdl . mouse . autoenable & & sdl . mouse . autolock & & button - > button = = SDL_BUTTON_MIDDLE ) {
GFX_CaptureMouse ( ) ;
break ;
}
switch ( button - > button ) {
case SDL_BUTTON_LEFT :
Mouse_ButtonPressed ( 0 ) ;
break ;
case SDL_BUTTON_RIGHT :
Mouse_ButtonPressed ( 1 ) ;
break ;
case SDL_BUTTON_MIDDLE :
Mouse_ButtonPressed ( 2 ) ;
break ;
}
break ;
case SDL_RELEASED :
switch ( button - > button ) {
case SDL_BUTTON_LEFT :
Mouse_ButtonReleased ( 0 ) ;
break ;
case SDL_BUTTON_RIGHT :
Mouse_ButtonReleased ( 1 ) ;
break ;
case SDL_BUTTON_MIDDLE :
Mouse_ButtonReleased ( 2 ) ;
break ;
}
break ;
}
}
void GFX_LosingFocus ( void ) {
sdl . laltstate = SDL_KEYUP ;
sdl . raltstate = SDL_KEYUP ;
MAPPER_LosingFocus ( ) ;
}
void GFX_Events ( ) {
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// check for home button
u32 btns ;
for ( int i = 0 ; i < 4 ; i + + )
{
btns = WPAD_ButtonsHeld ( i ) ;
if ( ( btns & WPAD_BUTTON_HOME ) | | ( btns & WPAD_CLASSIC_BUTTON_HOME ) )
throw ( 0 ) ;
}
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SDL_Event event ;
# if defined (REDUCE_JOYSTICK_POLLING)
static int poll_delay = 0 ;
int time = GetTicks ( ) ;
if ( time - poll_delay > 20 ) {
poll_delay = time ;
if ( sdl . num_joysticks > 0 ) SDL_JoystickUpdate ( ) ;
MAPPER_UpdateJoysticks ( ) ;
}
# endif
while ( SDL_PollEvent ( & event ) ) {
switch ( event . type ) {
case SDL_ACTIVEEVENT :
if ( event . active . state & SDL_APPINPUTFOCUS ) {
if ( event . active . gain ) {
if ( sdl . desktop . fullscreen & & ! sdl . mouse . locked )
GFX_CaptureMouse ( ) ;
SetPriority ( sdl . priority . focus ) ;
CPU_Disable_SkipAutoAdjust ( ) ;
} else {
if ( sdl . mouse . locked ) {
# ifdef WIN32
if ( sdl . desktop . fullscreen ) {
VGA_KillDrawing ( ) ;
sdl . desktop . fullscreen = false ;
GFX_ResetScreen ( ) ;
}
# endif
GFX_CaptureMouse ( ) ;
}
SetPriority ( sdl . priority . nofocus ) ;
GFX_LosingFocus ( ) ;
CPU_Enable_SkipAutoAdjust ( ) ;
}
}
/* Non-focus priority is set to pause; check to see if we've lost window or input focus
* i . e . has the window been minimised or made inactive ?
*/
if ( sdl . priority . nofocus = = PRIORITY_LEVEL_PAUSE ) {
if ( ( event . active . state & ( SDL_APPINPUTFOCUS | SDL_APPACTIVE ) ) & & ( ! event . active . gain ) ) {
/* Window has lost focus, pause the emulator.
* This is similar to what PauseDOSBox ( ) does , but the exit criteria is different .
* Instead of waiting for the user to hit Alt - Break , we wait for the window to
* regain window or input focus .
*/
bool paused = true ;
SDL_Event ev ;
GFX_SetTitle ( - 1 , - 1 , true ) ;
KEYBOARD_ClrBuffer ( ) ;
// SDL_Delay(500);
// while (SDL_PollEvent(&ev)) {
// flush event queue.
// }
while ( paused ) {
// WaitEvent waits for an event rather than polling, so CPU usage drops to zero
SDL_WaitEvent ( & ev ) ;
switch ( ev . type ) {
case SDL_QUIT : throw ( 0 ) ; break ; // a bit redundant at linux at least as the active events gets before the quit event.
case SDL_ACTIVEEVENT : // wait until we get window focus back
if ( ev . active . state & ( SDL_APPINPUTFOCUS | SDL_APPACTIVE ) ) {
// We've got focus back, so unpause and break out of the loop
if ( ev . active . gain ) {
paused = false ;
GFX_SetTitle ( - 1 , - 1 , false ) ;
}
/* Now poke a "release ALT" command into the keyboard buffer
* we have to do this , otherwise ALT will ' stick ' and cause
* problems with the app running in the DOSBox .
*/
KEYBOARD_AddKey ( KBD_leftalt , false ) ;
KEYBOARD_AddKey ( KBD_rightalt , false ) ;
}
break ;
}
}
}
}
break ;
case SDL_MOUSEMOTION :
HandleMouseMotion ( & event . motion ) ;
break ;
case SDL_MOUSEBUTTONDOWN :
case SDL_MOUSEBUTTONUP :
HandleMouseButton ( & event . button ) ;
break ;
case SDL_VIDEORESIZE :
// HandleVideoResize(&event.resize);
break ;
case SDL_QUIT :
throw ( 0 ) ;
break ;
case SDL_VIDEOEXPOSE :
if ( sdl . draw . callback ) sdl . draw . callback ( GFX_CallBackRedraw ) ;
break ;
# ifdef WIN32
case SDL_KEYDOWN :
case SDL_KEYUP :
// ignore event alt+tab
if ( event . key . keysym . sym = = SDLK_LALT ) sdl . laltstate = event . key . type ;
if ( event . key . keysym . sym = = SDLK_RALT ) sdl . raltstate = event . key . type ;
if ( ( ( event . key . keysym . sym = = SDLK_TAB ) ) & &
( ( sdl . laltstate = = SDL_KEYDOWN ) | | ( sdl . raltstate = = SDL_KEYDOWN ) ) ) break ;
# endif
default :
void MAPPER_CheckEvent ( SDL_Event * event ) ;
MAPPER_CheckEvent ( & event ) ;
}
}
}
# if defined (WIN32)
static BOOL WINAPI ConsoleEventHandler ( DWORD event ) {
switch ( event ) {
case CTRL_SHUTDOWN_EVENT :
case CTRL_LOGOFF_EVENT :
case CTRL_CLOSE_EVENT :
case CTRL_BREAK_EVENT :
raise ( SIGTERM ) ;
return TRUE ;
case CTRL_C_EVENT :
default : //pass to the next handler
return FALSE ;
}
}
# endif
/* static variable to show wether there is not a valid stdout.
* Fixes some bugs when - noconsole is used in a read only directory */
static bool no_stdout = false ;
void GFX_ShowMsg ( char const * format , . . . ) {
char buf [ 512 ] ;
va_list msg ;
va_start ( msg , format ) ;
vsprintf ( buf , format , msg ) ;
strcat ( buf , " \n " ) ;
va_end ( msg ) ;
if ( ! no_stdout ) printf ( " %s " , buf ) ; //Else buf is parsed again.
}
void Config_Add_SDL ( ) {
Section_prop * sdl_sec = control - > AddSection_prop ( " sdl " , & GUI_StartUp ) ;
sdl_sec - > AddInitFunction ( & MAPPER_StartUp ) ;
Prop_bool * Pbool ;
Prop_string * Pstring ;
Prop_int * Pint ;
Prop_multival * Pmulti ;
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Pbool = sdl_sec - > Add_bool ( " fullscreen " , Property : : Changeable : : Always , true ) ;
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Pbool - > Set_help ( " Start dosbox directly in fullscreen. " ) ;
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Pbool = sdl_sec - > Add_bool ( " fulldouble " , Property : : Changeable : : Always , true ) ;
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Pbool - > Set_help ( " Use double buffering in fullscreen. " ) ;
Pstring = sdl_sec - > Add_string ( " fullresolution " , Property : : Changeable : : Always , " original " ) ;
Pstring - > Set_help ( " What resolution to use for fullscreen: original or fixed size (e.g. 1024x768). " ) ;
Pstring = sdl_sec - > Add_string ( " windowresolution " , Property : : Changeable : : Always , " original " ) ;
Pstring - > Set_help ( " Scale the window to this size IF the output device supports hardware scaling. " ) ;
const char * outputs [ ] = {
" surface " , " overlay " ,
# if C_OPENGL
" opengl " , " openglnb " ,
# endif
# if (HAVE_DDRAW_H) && defined(WIN32)
" ddraw " ,
# endif
0 } ;
Pstring = sdl_sec - > Add_string ( " output " , Property : : Changeable : : Always , " surface " ) ;
Pstring - > Set_help ( " What video system to use for output. " ) ;
Pstring - > Set_values ( outputs ) ;
Pbool = sdl_sec - > Add_bool ( " autolock " , Property : : Changeable : : Always , true ) ;
Pbool - > Set_help ( " Mouse will automatically lock, if you click on the screen. " ) ;
Pint = sdl_sec - > Add_int ( " sensitivity " , Property : : Changeable : : Always , 100 ) ;
Pint - > SetMinMax ( 1 , 1000 ) ;
Pint - > Set_help ( " Mouse sensitivity. " ) ;
Pbool = sdl_sec - > Add_bool ( " waitonerror " , Property : : Changeable : : Always , true ) ;
Pbool - > Set_help ( " Wait before closing the console if dosbox has an error. " ) ;
Pmulti = sdl_sec - > Add_multi ( " priority " , Property : : Changeable : : Always , " , " ) ;
Pmulti - > SetValue ( " higher,normal " ) ;
Pmulti - > Set_help ( " Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. (pause is only valid for the second entry) " ) ;
const char * actt [ ] = { " lowest " , " lower " , " normal " , " higher " , " highest " , " pause " , 0 } ;
Pstring = Pmulti - > GetSection ( ) - > Add_string ( " active " , Property : : Changeable : : Always , " higher " ) ;
Pstring - > Set_values ( actt ) ;
const char * inactt [ ] = { " lowest " , " lower " , " normal " , " higher " , " highest " , " pause " , 0 } ;
Pstring = Pmulti - > GetSection ( ) - > Add_string ( " inactive " , Property : : Changeable : : Always , " normal " ) ;
Pstring - > Set_values ( inactt ) ;
Pstring = sdl_sec - > Add_path ( " mapperfile " , Property : : Changeable : : Always , " mapper.txt " ) ;
Pstring - > Set_help ( " File used to load/save the key/event mappings from. " ) ;
Pbool = sdl_sec - > Add_bool ( " usescancodes " , Property : : Changeable : : Always , true ) ;
Pbool - > Set_help ( " Avoid usage of symkeys, might not work on all operating systems. " ) ;
}
static void launcheditor ( std : : string const & edit ) {
std : : string path , file ;
Cross : : CreatePlatformConfigDir ( path ) ;
Cross : : GetPlatformConfigName ( file ) ;
path + = file ;
FILE * f = fopen ( path . c_str ( ) , " r " ) ;
if ( ! f & & ! control - > PrintConfig ( path . c_str ( ) ) ) {
printf ( " tried creating %s. but failed. \n " , path . c_str ( ) ) ;
exit ( 1 ) ;
}
if ( f ) fclose ( f ) ;
if ( edit . empty ( ) ) {
printf ( " no editor specified. \n " ) ;
exit ( 1 ) ;
}
execlp ( edit . c_str ( ) , edit . c_str ( ) , path . c_str ( ) , ( char * ) 0 ) ;
//if you get here the launching failed!
printf ( " can't find editor %s \n " , edit . c_str ( ) ) ;
exit ( 1 ) ;
}
static void printconfiglocation ( ) {
std : : string path , file ;
Cross : : CreatePlatformConfigDir ( path ) ;
Cross : : GetPlatformConfigName ( file ) ;
path + = file ;
FILE * f = fopen ( path . c_str ( ) , " r " ) ;
if ( ! f & & ! control - > PrintConfig ( path . c_str ( ) ) ) {
printf ( " tried creating %s. but failed " , path . c_str ( ) ) ;
exit ( 1 ) ;
}
if ( f ) fclose ( f ) ;
printf ( " %s \n " , path . c_str ( ) ) ;
exit ( 0 ) ;
}
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void MountDOSBoxDir ( char DriveLetter , const char * path ) ;
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//extern void UI_Init(void);
int main ( int argc , char * argv [ ] ) {
try {
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# ifdef HW_RVL
WiiInit ( ) ;
# endif
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CommandLine com_line ( argc , argv ) ;
Config myconf ( & com_line ) ;
control = & myconf ;
/* Init the configuration system and add default values */
Config_Add_SDL ( ) ;
DOSBOX_Init ( ) ;
std : : string editor ;
if ( control - > cmdline - > FindString ( " -editconf " , editor , true ) ) launcheditor ( editor ) ;
/* Can't disable the console with debugger enabled */
# if defined(WIN32) && !(C_DEBUG)
if ( control - > cmdline - > FindExist ( " -noconsole " ) ) {
FreeConsole ( ) ;
/* Redirect standard input and standard output */
if ( freopen ( STDOUT_FILE , " w " , stdout ) = = NULL )
no_stdout = true ; // No stdout so don't write messages
freopen ( STDERR_FILE , " w " , stderr ) ;
setvbuf ( stdout , NULL , _IOLBF , BUFSIZ ) ; /* Line buffered */
setbuf ( stderr , NULL ) ; /* No buffering */
} else {
if ( AllocConsole ( ) ) {
fclose ( stdin ) ;
fclose ( stdout ) ;
fclose ( stderr ) ;
freopen ( " CONIN$ " , " r " , stdin ) ;
freopen ( " CONOUT$ " , " w " , stdout ) ;
freopen ( " CONOUT$ " , " w " , stderr ) ;
}
SetConsoleTitle ( " DOSBox Status Window " ) ;
}
# endif //defined(WIN32) && !(C_DEBUG)
if ( control - > cmdline - > FindExist ( " -version " ) | |
control - > cmdline - > FindExist ( " --version " ) ) {
printf ( " \n DOSBox version %s, copyright 2002-2009 DOSBox Team. \n \n " , VERSION ) ;
printf ( " DOSBox is written by the DOSBox Team (See AUTHORS file)) \n " ) ;
printf ( " DOSBox comes with ABSOLUTELY NO WARRANTY. This is free software, \n " ) ;
printf ( " and you are welcome to redistribute it under certain conditions; \n " ) ;
printf ( " please read the COPYING file thoroughly before doing so. \n \n " ) ;
return 0 ;
}
if ( control - > cmdline - > FindExist ( " -printconf " ) ) printconfiglocation ( ) ;
# if C_DEBUG
DEBUG_SetupConsole ( ) ;
# endif
# if defined(WIN32)
SetConsoleCtrlHandler ( ( PHANDLER_ROUTINE ) ConsoleEventHandler , TRUE ) ;
# endif
# ifdef OS2
PPIB pib ;
PTIB tib ;
DosGetInfoBlocks ( & tib , & pib ) ;
if ( pib - > pib_ultype = = 2 ) pib - > pib_ultype = 3 ;
setbuf ( stdout , NULL ) ;
setbuf ( stderr , NULL ) ;
# endif
/* Display Welcometext in the console */
LOG_MSG ( " DOSBox version %s " , VERSION ) ;
LOG_MSG ( " Copyright 2002-2009 DOSBox Team, published under GNU GPL. " ) ;
LOG_MSG ( " --- " ) ;
/* Init SDL */
putenv ( const_cast < char * > ( " SDL_DISABLE_LOCK_KEYS=1 " ) ) ; //Workaround debian/ubuntu fixes for SDL.
if ( SDL_Init ( SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_CDROM
| SDL_INIT_NOPARACHUTE
) < 0 ) E_Exit ( " Can't init SDL %s " , SDL_GetError ( ) ) ;
# ifndef DISABLE_JOYSTICK
//Initialise Joystick seperately. This way we can warn when it fails instead
//of exiting the application
if ( SDL_InitSubSystem ( SDL_INIT_JOYSTICK ) < 0 ) LOG_MSG ( " Failed to init joystick support " ) ;
# endif
sdl . laltstate = SDL_KEYUP ;
sdl . raltstate = SDL_KEYUP ;
# if defined (WIN32)
# if SDL_VERSION_ATLEAST(1, 2, 10)
sdl . using_windib = true ;
# else
sdl . using_windib = false ;
# endif
char sdl_drv_name [ 128 ] ;
if ( getenv ( " SDL_VIDEODRIVER " ) = = NULL ) {
if ( SDL_VideoDriverName ( sdl_drv_name , 128 ) ! = NULL ) {
sdl . using_windib = false ;
if ( strcmp ( sdl_drv_name , " directx " ) ! = 0 ) {
SDL_QuitSubSystem ( SDL_INIT_VIDEO ) ;
putenv ( " SDL_VIDEODRIVER=directx " ) ;
if ( SDL_InitSubSystem ( SDL_INIT_VIDEO ) < 0 ) {
putenv ( " SDL_VIDEODRIVER=windib " ) ;
if ( SDL_InitSubSystem ( SDL_INIT_VIDEO ) < 0 ) E_Exit ( " Can't init SDL Video %s " , SDL_GetError ( ) ) ;
sdl . using_windib = true ;
}
}
}
} else {
char * sdl_videodrv = getenv ( " SDL_VIDEODRIVER " ) ;
if ( strcmp ( sdl_videodrv , " directx " ) = = 0 ) sdl . using_windib = false ;
else if ( strcmp ( sdl_videodrv , " windib " ) = = 0 ) sdl . using_windib = true ;
}
if ( SDL_VideoDriverName ( sdl_drv_name , 128 ) ! = NULL ) {
if ( strcmp ( sdl_drv_name , " windib " ) = = 0 ) LOG_MSG ( " SDL_Init: Starting up with SDL windib video driver. \n Try to update your video card and directx drivers! " ) ;
}
# endif
sdl . num_joysticks = SDL_NumJoysticks ( ) ;
/* Parse configuration files */
std : : string config_file , config_path ;
bool parsed_anyconfigfile = false ;
//First Parse -conf switches
while ( control - > cmdline - > FindString ( " -conf " , config_file , true ) )
if ( control - > ParseConfigFile ( config_file . c_str ( ) ) ) parsed_anyconfigfile = true ;
//if none found => parse localdir conf
config_file = " dosbox.conf " ;
if ( ! parsed_anyconfigfile & & control - > ParseConfigFile ( config_file . c_str ( ) ) ) parsed_anyconfigfile = true ;
//if none found => parse userlevel conf
if ( ! parsed_anyconfigfile ) {
config_file . clear ( ) ;
Cross : : GetPlatformConfigDir ( config_path ) ;
Cross : : GetPlatformConfigName ( config_file ) ;
config_path + = config_file ;
if ( control - > ParseConfigFile ( config_path . c_str ( ) ) ) parsed_anyconfigfile = true ;
}
if ( ! parsed_anyconfigfile ) {
//Try to create the userlevel configfile.
config_file . clear ( ) ;
Cross : : CreatePlatformConfigDir ( config_path ) ;
Cross : : GetPlatformConfigName ( config_file ) ;
config_path + = config_file ;
if ( control - > PrintConfig ( config_path . c_str ( ) ) ) {
LOG_MSG ( " CONFIG: Generating default configuration. \n Writing it to %s " , config_path . c_str ( ) ) ;
//Load them as well. Makes relative paths much easier
control - > ParseConfigFile ( config_path . c_str ( ) ) ;
} else {
LOG_MSG ( " CONFIG: Using default settings. Create a configfile to change them " ) ;
}
}
# if (ENVIRON_LINKED)
control - > ParseEnv ( environ ) ;
# endif
// UI_Init();
// if (control->cmdline->FindExist("-startui")) UI_Run(false);
/* Init all the sections */
control - > Init ( ) ;
/* Some extra SDL Functions */
Section_prop * sdl_sec = static_cast < Section_prop * > ( control - > GetSection ( " sdl " ) ) ;
if ( control - > cmdline - > FindExist ( " -fullscreen " ) | | sdl_sec - > Get_bool ( " fullscreen " ) ) {
if ( ! sdl . desktop . fullscreen ) { //only switch if not allready in fullscreen
GFX_SwitchFullScreen ( ) ;
}
}
/* Init the keyMapper */
MAPPER_Init ( ) ;
if ( control - > cmdline - > FindExist ( " -startmapper " ) ) MAPPER_Run ( false ) ;
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# ifdef HW_RVL
MountDOSBoxDir ( ' C ' , " sd:/DOSBox " ) ;
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# endif
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/* Start up main machine */
control - > StartUp ( ) ;
/* Shutdown everything */
} catch ( char * error ) {
GFX_ShowMsg ( " Exit to error: %s " , error ) ;
fflush ( NULL ) ;
if ( sdl . wait_on_error ) {
//TODO Maybe look for some way to show message in linux?
# if (C_DEBUG)
GFX_ShowMsg ( " Press enter to continue " ) ;
fflush ( NULL ) ;
fgetc ( stdin ) ;
# elif defined(WIN32)
Sleep ( 5000 ) ;
# endif
}
}
catch ( int ) {
; //nothing pressed killswitch
}
catch ( . . . ) {
//Force visible mouse to end user. Somehow this sometimes doesn't happen
SDL_WM_GrabInput ( SDL_GRAB_OFF ) ;
SDL_ShowCursor ( SDL_ENABLE ) ;
throw ; //dunno what happened. rethrow for sdl to catch
}
//Force visible mouse to end user. Somehow this sometimes doesn't happen
SDL_WM_GrabInput ( SDL_GRAB_OFF ) ;
SDL_ShowCursor ( SDL_ENABLE ) ;
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# ifdef HW_RVL
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WiiFinished ( ) ;
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# endif
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SDL_Quit ( ) ; //Let's hope sdl will quit as well when it catches an exception
return 0 ;
} ;
void GFX_GetSize ( int & width , int & height , bool & fullscreen ) {
width = sdl . draw . width ;
height = sdl . draw . height ;
fullscreen = sdl . desktop . fullscreen ;
}