dosbox-wii/src/gui/sdlmain.cpp

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/*
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* Copyright (C) 2002-2010 The DOSBox Team
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* $Id: sdlmain.cpp,v 1.154 2009-06-01 10:25:51 qbix79 Exp $ */
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <unistd.h>
#include <stdarg.h>
#include <sys/types.h>
#ifdef WIN32
#include <signal.h>
#include <process.h>
#endif
#ifdef HW_RVL
#include <wiihardware.h>
#endif
#include "cross.h"
#include "SDL.h"
#include "dosbox.h"
#include "video.h"
#include "mouse.h"
#include "pic.h"
#include "timer.h"
#include "setup.h"
#include "support.h"
#include "debug.h"
#include "mapper.h"
#include "vga.h"
#include "keyboard.h"
#include "cpu.h"
#include "cross.h"
#include "control.h"
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#define MAPPERFILE "mapper-" VERSION ".map"
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//#define DISABLE_JOYSTICK
#if C_OPENGL
#include "SDL_opengl.h"
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#ifdef __WIN32__
#define NVIDIA_PixelDataRange 1
#ifndef WGL_NV_allocate_memory
#define WGL_NV_allocate_memory 1
typedef void * (APIENTRY * PFNWGLALLOCATEMEMORYNVPROC) (int size, float readfreq, float writefreq, float priority);
typedef void (APIENTRY * PFNWGLFREEMEMORYNVPROC) (void *pointer);
#endif
PFNWGLALLOCATEMEMORYNVPROC db_glAllocateMemoryNV = NULL;
PFNWGLFREEMEMORYNVPROC db_glFreeMemoryNV = NULL;
#else
#endif
#if defined(NVIDIA_PixelDataRange)
#ifndef GL_NV_pixel_data_range
#define GL_NV_pixel_data_range 1
#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
#endif
PFNGLPIXELDATARANGENVPROC glPixelDataRangeNV = NULL;
#endif
#endif //C_OPENGL
#if !(ENVIRON_INCLUDED)
extern char** environ;
#endif
#ifdef WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#if (HAVE_DDRAW_H)
#include <ddraw.h>
struct private_hwdata {
LPDIRECTDRAWSURFACE3 dd_surface;
LPDIRECTDRAWSURFACE3 dd_writebuf;
};
#endif
#define STDOUT_FILE TEXT("stdout.txt")
#define STDERR_FILE TEXT("stderr.txt")
#define DEFAULT_CONFIG_FILE "/dosbox.conf"
#elif defined(MACOSX)
#define DEFAULT_CONFIG_FILE "/Library/Preferences/DOSBox Preferences"
#else /*linux freebsd*/
#define DEFAULT_CONFIG_FILE "/.dosboxrc"
#endif
#if C_SET_PRIORITY
#include <sys/resource.h>
#define PRIO_TOTAL (PRIO_MAX-PRIO_MIN)
#endif
#ifdef OS2
#define INCL_DOS
#define INCL_WIN
#include <os2.h>
#endif
enum SCREEN_TYPES {
SCREEN_SURFACE,
SCREEN_SURFACE_DDRAW,
SCREEN_OVERLAY,
SCREEN_OPENGL
};
enum PRIORITY_LEVELS {
PRIORITY_LEVEL_PAUSE,
PRIORITY_LEVEL_LOWEST,
PRIORITY_LEVEL_LOWER,
PRIORITY_LEVEL_NORMAL,
PRIORITY_LEVEL_HIGHER,
PRIORITY_LEVEL_HIGHEST
};
struct SDL_Block {
bool inited;
bool active; //If this isn't set don't draw
bool updating;
struct {
Bit32u width;
Bit32u height;
Bit32u bpp;
Bitu flags;
double scalex,scaley;
GFX_CallBack_t callback;
} draw;
bool wait_on_error;
struct {
struct {
Bit16u width, height;
bool fixed;
} full;
struct {
Bit16u width, height;
} window;
Bit8u bpp;
bool fullscreen;
bool doublebuf;
SCREEN_TYPES type;
SCREEN_TYPES want_type;
} desktop;
#if C_OPENGL
struct {
Bitu pitch;
void * framebuf;
GLuint texture;
GLuint displaylist;
GLint max_texsize;
bool bilinear;
bool packed_pixel;
bool paletted_texture;
#if defined(NVIDIA_PixelDataRange)
bool pixel_data_range;
#endif
} opengl;
#endif
struct {
SDL_Surface * surface;
#if (HAVE_DDRAW_H) && defined(WIN32)
RECT rect;
#endif
} blit;
struct {
PRIORITY_LEVELS focus;
PRIORITY_LEVELS nofocus;
} priority;
SDL_Rect clip;
SDL_Surface * surface;
SDL_Overlay * overlay;
SDL_cond *cond;
struct {
bool autolock;
bool autoenable;
bool requestlock;
bool locked;
Bitu sensitivity;
} mouse;
SDL_Rect updateRects[1024];
Bitu num_joysticks;
#if defined (WIN32)
bool using_windib;
#endif
// state of alt-keys for certain special handlings
Bit8u laltstate;
Bit8u raltstate;
};
static SDL_Block sdl;
extern const char* RunningProgram;
extern bool CPU_CycleAutoAdjust;
//Globals for keyboard initialisation
bool startup_state_numlock=false;
bool startup_state_capslock=false;
void GFX_SetTitle(Bit32s cycles,Bits frameskip,bool paused){
char title[200]={0};
static Bit32s internal_cycles=0;
static Bits internal_frameskip=0;
if(cycles != -1) internal_cycles = cycles;
if(frameskip != -1) internal_frameskip = frameskip;
if(CPU_CycleAutoAdjust) {
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sprintf(title,"DOSBox %s, Cpu speed: max %3d%% cycles, Frameskip %2d, Program: %8s",VERSION,internal_cycles,internal_frameskip,RunningProgram);
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} else {
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sprintf(title,"DOSBox %s, Cpu speed: %8d cycles, Frameskip %2d, Program: %8s",VERSION,internal_cycles,internal_frameskip,RunningProgram);
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}
if(paused) strcat(title," PAUSED");
SDL_WM_SetCaption(title,VERSION);
}
static void PauseDOSBox(bool pressed) {
if (!pressed)
return;
GFX_SetTitle(-1,-1,true);
bool paused = true;
KEYBOARD_ClrBuffer();
SDL_Delay(500);
SDL_Event event;
while (SDL_PollEvent(&event)) {
// flush event queue.
}
while (paused) {
SDL_WaitEvent(&event); // since we're not polling, cpu usage drops to 0.
switch (event.type) {
case SDL_QUIT: throw(0); break;
case SDL_KEYDOWN: // Must use Pause/Break Key to resume.
case SDL_KEYUP:
if(event.key.keysym.sym==SDLK_PAUSE) {
paused=false;
GFX_SetTitle(-1,-1,false);
break;
}
}
}
}
#if defined (WIN32)
bool GFX_SDLUsingWinDIB(void) {
return sdl.using_windib;
}
#endif
/* Reset the screen with current values in the sdl structure */
Bitu GFX_GetBestMode(Bitu flags) {
Bitu testbpp,gotbpp;
switch (sdl.desktop.want_type) {
case SCREEN_SURFACE:
check_surface:
flags &= ~GFX_LOVE_8; //Disable love for 8bpp modes
/* Check if we can satisfy the depth it loves */
if (flags & GFX_LOVE_8) testbpp=8;
else if (flags & GFX_LOVE_15) testbpp=15;
else if (flags & GFX_LOVE_16) testbpp=16;
else if (flags & GFX_LOVE_32) testbpp=32;
else testbpp=0;
#if (HAVE_DDRAW_H) && defined(WIN32)
check_gotbpp:
#endif
if (sdl.desktop.fullscreen) gotbpp=SDL_VideoModeOK(640,480,testbpp,SDL_FULLSCREEN|SDL_HWSURFACE|SDL_HWPALETTE);
else gotbpp=sdl.desktop.bpp;
/* If we can't get our favorite mode check for another working one */
switch (gotbpp) {
case 8:
if (flags & GFX_CAN_8) flags&=~(GFX_CAN_15|GFX_CAN_16|GFX_CAN_32);
break;
case 15:
if (flags & GFX_CAN_15) flags&=~(GFX_CAN_8|GFX_CAN_16|GFX_CAN_32);
break;
case 16:
if (flags & GFX_CAN_16) flags&=~(GFX_CAN_8|GFX_CAN_15|GFX_CAN_32);
break;
case 24:
case 32:
if (flags & GFX_CAN_32) flags&=~(GFX_CAN_8|GFX_CAN_15|GFX_CAN_16);
break;
}
flags |= GFX_CAN_RANDOM;
break;
#if (HAVE_DDRAW_H) && defined(WIN32)
case SCREEN_SURFACE_DDRAW:
if (!(flags&(GFX_CAN_15|GFX_CAN_16|GFX_CAN_32))) goto check_surface;
if (flags & GFX_LOVE_15) testbpp=15;
else if (flags & GFX_LOVE_16) testbpp=16;
else if (flags & GFX_LOVE_32) testbpp=32;
else testbpp=0;
flags|=GFX_SCALING;
goto check_gotbpp;
#endif
case SCREEN_OVERLAY:
if (flags & GFX_RGBONLY || !(flags&GFX_CAN_32)) goto check_surface;
flags|=GFX_SCALING;
flags&=~(GFX_CAN_8|GFX_CAN_15|GFX_CAN_16);
break;
#if C_OPENGL
case SCREEN_OPENGL:
if (flags & GFX_RGBONLY || !(flags&GFX_CAN_32)) goto check_surface;
flags|=GFX_SCALING;
flags&=~(GFX_CAN_8|GFX_CAN_15|GFX_CAN_16);
break;
#endif
default:
goto check_surface;
break;
}
return flags;
}
void GFX_ResetScreen(void) {
GFX_Stop();
if (sdl.draw.callback)
(sdl.draw.callback)( GFX_CallBackReset );
GFX_Start();
CPU_Reset_AutoAdjust();
}
static int int_log2 (int val) {
int log = 0;
while ((val >>= 1) != 0)
log++;
return log;
}
static SDL_Surface * GFX_SetupSurfaceScaled(Bit32u sdl_flags, Bit32u bpp) {
Bit16u fixedWidth;
Bit16u fixedHeight;
if (sdl.desktop.fullscreen) {
fixedWidth = sdl.desktop.full.fixed ? sdl.desktop.full.width : 0;
fixedHeight = sdl.desktop.full.fixed ? sdl.desktop.full.height : 0;
sdl_flags |= SDL_FULLSCREEN|SDL_HWSURFACE;
} else {
fixedWidth = sdl.desktop.window.width;
fixedHeight = sdl.desktop.window.height;
sdl_flags |= SDL_HWSURFACE;
}
if (fixedWidth && fixedHeight) {
double ratio_w=(double)fixedWidth/(sdl.draw.width*sdl.draw.scalex);
double ratio_h=(double)fixedHeight/(sdl.draw.height*sdl.draw.scaley);
if ( ratio_w < ratio_h) {
sdl.clip.w=fixedWidth;
sdl.clip.h=(Bit16u)(sdl.draw.height*sdl.draw.scaley*ratio_w);
} else {
sdl.clip.w=(Bit16u)(sdl.draw.width*sdl.draw.scalex*ratio_h);
sdl.clip.h=(Bit16u)fixedHeight;
}
if (sdl.desktop.fullscreen)
sdl.surface = SDL_SetVideoMode(fixedWidth,fixedHeight,bpp,sdl_flags);
else
sdl.surface = SDL_SetVideoMode(sdl.clip.w,sdl.clip.h,bpp,sdl_flags);
if (sdl.surface && sdl.surface->flags & SDL_FULLSCREEN) {
sdl.clip.x=(Sint16)((sdl.surface->w-sdl.clip.w)/2);
sdl.clip.y=(Sint16)((sdl.surface->h-sdl.clip.h)/2);
} else {
sdl.clip.x = 0;
sdl.clip.y = 0;
}
return sdl.surface;
} else {
sdl.clip.x=0;sdl.clip.y=0;
sdl.clip.w=(Bit16u)(sdl.draw.width*sdl.draw.scalex);
sdl.clip.h=(Bit16u)(sdl.draw.height*sdl.draw.scaley);
sdl.surface=SDL_SetVideoMode(sdl.clip.w,sdl.clip.h,bpp,sdl_flags);
return sdl.surface;
}
}
Bitu GFX_SetSize(Bitu width,Bitu height,Bitu flags,double scalex,double scaley,GFX_CallBack_t callback) {
if (sdl.updating)
GFX_EndUpdate( 0 );
sdl.draw.width=width;
sdl.draw.height=height;
sdl.draw.callback=callback;
sdl.draw.scalex=scalex;
sdl.draw.scaley=scaley;
Bitu bpp=0;
Bitu retFlags = 0;
if (sdl.blit.surface) {
SDL_FreeSurface(sdl.blit.surface);
sdl.blit.surface=0;
}
switch (sdl.desktop.want_type) {
case SCREEN_SURFACE:
dosurface:
if (flags & GFX_CAN_8) bpp=8;
if (flags & GFX_CAN_15) bpp=15;
if (flags & GFX_CAN_16) bpp=16;
if (flags & GFX_CAN_32) bpp=32;
sdl.desktop.type=SCREEN_SURFACE;
sdl.clip.w=width;
sdl.clip.h=height;
if (sdl.desktop.fullscreen) {
if (sdl.desktop.full.fixed) {
sdl.clip.x=(Sint16)((sdl.desktop.full.width-width)/2);
sdl.clip.y=(Sint16)((sdl.desktop.full.height-height)/2);
sdl.surface=SDL_SetVideoMode(sdl.desktop.full.width,sdl.desktop.full.height,bpp,
SDL_FULLSCREEN | ((flags & GFX_CAN_RANDOM) ? SDL_SWSURFACE : SDL_HWSURFACE) |
(sdl.desktop.doublebuf ? SDL_DOUBLEBUF|SDL_ASYNCBLIT : 0) | SDL_HWPALETTE);
if (sdl.surface == NULL) E_Exit("Could not set fullscreen video mode %ix%i-%i: %s",sdl.desktop.full.width,sdl.desktop.full.height,bpp,SDL_GetError());
} else {
sdl.clip.x=0;sdl.clip.y=0;
sdl.surface=SDL_SetVideoMode(width,height,bpp,
SDL_FULLSCREEN | ((flags & GFX_CAN_RANDOM) ? SDL_SWSURFACE : SDL_HWSURFACE) |
(sdl.desktop.doublebuf ? SDL_DOUBLEBUF|SDL_ASYNCBLIT : 0)|SDL_HWPALETTE);
if (sdl.surface == NULL)
E_Exit("Could not set fullscreen video mode %ix%i-%i: %s",width,height,bpp,SDL_GetError());
}
} else {
sdl.clip.x=0;sdl.clip.y=0;
sdl.surface=SDL_SetVideoMode(width,height,bpp,(flags & GFX_CAN_RANDOM) ? SDL_SWSURFACE : SDL_HWSURFACE);
#ifdef WIN32
if (sdl.surface == NULL) {
SDL_QuitSubSystem(SDL_INIT_VIDEO);
if (!sdl.using_windib) {
LOG_MSG("Failed to create hardware surface.\nRestarting video subsystem with windib enabled.");
putenv("SDL_VIDEODRIVER=windib");
sdl.using_windib=true;
} else {
LOG_MSG("Failed to create hardware surface.\nRestarting video subsystem with directx enabled.");
putenv("SDL_VIDEODRIVER=directx");
sdl.using_windib=false;
}
SDL_InitSubSystem(SDL_INIT_VIDEO);
sdl.surface = SDL_SetVideoMode(width,height,bpp,SDL_HWSURFACE);
}
#endif
if (sdl.surface == NULL)
E_Exit("Could not set windowed video mode %ix%i-%i: %s",width,height,bpp,SDL_GetError());
}
if (sdl.surface) {
switch (sdl.surface->format->BitsPerPixel) {
case 8:
retFlags = GFX_CAN_8;
break;
case 15:
retFlags = GFX_CAN_15;
break;
case 16:
retFlags = GFX_CAN_16;
break;
case 32:
retFlags = GFX_CAN_32;
break;
}
if (retFlags && (sdl.surface->flags & SDL_HWSURFACE))
retFlags |= GFX_HARDWARE;
if (retFlags && (sdl.surface->flags & SDL_DOUBLEBUF)) {
sdl.blit.surface=SDL_CreateRGBSurface(SDL_HWSURFACE,
sdl.draw.width, sdl.draw.height,
sdl.surface->format->BitsPerPixel,
sdl.surface->format->Rmask,
sdl.surface->format->Gmask,
sdl.surface->format->Bmask,
0);
/* If this one fails be ready for some flickering... */
}
}
break;
#if (HAVE_DDRAW_H) && defined(WIN32)
case SCREEN_SURFACE_DDRAW:
if (flags & GFX_CAN_15) bpp=15;
if (flags & GFX_CAN_16) bpp=16;
if (flags & GFX_CAN_32) bpp=32;
if (!GFX_SetupSurfaceScaled((sdl.desktop.doublebuf && sdl.desktop.fullscreen) ? SDL_DOUBLEBUF : 0,bpp)) goto dosurface;
sdl.blit.rect.top=sdl.clip.y;
sdl.blit.rect.left=sdl.clip.x;
sdl.blit.rect.right=sdl.clip.x+sdl.clip.w;
sdl.blit.rect.bottom=sdl.clip.y+sdl.clip.h;
sdl.blit.surface=SDL_CreateRGBSurface(SDL_HWSURFACE,sdl.draw.width,sdl.draw.height,
sdl.surface->format->BitsPerPixel,
sdl.surface->format->Rmask,
sdl.surface->format->Gmask,
sdl.surface->format->Bmask,
0);
if (!sdl.blit.surface || (!sdl.blit.surface->flags&SDL_HWSURFACE)) {
if (sdl.blit.surface) {
SDL_FreeSurface(sdl.blit.surface);
sdl.blit.surface=0;
}
LOG_MSG("Failed to create ddraw surface, back to normal surface.");
goto dosurface;
}
switch (sdl.surface->format->BitsPerPixel) {
case 15:
retFlags = GFX_CAN_15 | GFX_SCALING | GFX_HARDWARE;
break;
case 16:
retFlags = GFX_CAN_16 | GFX_SCALING | GFX_HARDWARE;
break;
case 32:
retFlags = GFX_CAN_32 | GFX_SCALING | GFX_HARDWARE;
break;
}
sdl.desktop.type=SCREEN_SURFACE_DDRAW;
break;
#endif
case SCREEN_OVERLAY:
if (sdl.overlay) {
SDL_FreeYUVOverlay(sdl.overlay);
sdl.overlay=0;
}
if (!(flags&GFX_CAN_32) || (flags & GFX_RGBONLY)) goto dosurface;
if (!GFX_SetupSurfaceScaled(0,0)) goto dosurface;
sdl.overlay=SDL_CreateYUVOverlay(width*2,height,SDL_UYVY_OVERLAY,sdl.surface);
if (!sdl.overlay) {
LOG_MSG("SDL:Failed to create overlay, switching back to surface");
goto dosurface;
}
sdl.desktop.type=SCREEN_OVERLAY;
retFlags = GFX_CAN_32 | GFX_SCALING | GFX_HARDWARE;
break;
#if C_OPENGL
case SCREEN_OPENGL:
{
if (sdl.opengl.framebuf) {
#if defined(NVIDIA_PixelDataRange)
if (sdl.opengl.pixel_data_range) db_glFreeMemoryNV(sdl.opengl.framebuf);
else
#endif
free(sdl.opengl.framebuf);
}
sdl.opengl.framebuf=0;
if (!(flags&GFX_CAN_32) || (flags & GFX_RGBONLY)) goto dosurface;
int texsize=2 << int_log2(width > height ? width : height);
if (texsize>sdl.opengl.max_texsize) {
LOG_MSG("SDL:OPENGL:No support for texturesize of %d, falling back to surface",texsize);
goto dosurface;
}
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
#if defined (WIN32) && SDL_VERSION_ATLEAST(1, 2, 11)
SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 0 );
#endif
GFX_SetupSurfaceScaled(SDL_OPENGL,0);
if (!sdl.surface || sdl.surface->format->BitsPerPixel<15) {
LOG_MSG("SDL:OPENGL:Can't open drawing surface, are you running in 16bpp(or higher) mode?");
goto dosurface;
}
/* Create the texture and display list */
#if defined(NVIDIA_PixelDataRange)
if (sdl.opengl.pixel_data_range) {
sdl.opengl.framebuf=db_glAllocateMemoryNV(width*height*4,0.0,1.0,1.0);
glPixelDataRangeNV(GL_WRITE_PIXEL_DATA_RANGE_NV,width*height*4,sdl.opengl.framebuf);
glEnableClientState(GL_WRITE_PIXEL_DATA_RANGE_NV);
} else {
#else
{
#endif
sdl.opengl.framebuf=malloc(width*height*4); //32 bit color
}
sdl.opengl.pitch=width*4;
glViewport(sdl.clip.x,sdl.clip.y,sdl.clip.w,sdl.clip.h);
glMatrixMode (GL_PROJECTION);
glDeleteTextures(1,&sdl.opengl.texture);
glGenTextures(1,&sdl.opengl.texture);
glBindTexture(GL_TEXTURE_2D,sdl.opengl.texture);
// No borders
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
if (sdl.opengl.bilinear) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
} else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, texsize, texsize, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, 0);
glClearColor (0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
SDL_GL_SwapBuffers();
glClear(GL_COLOR_BUFFER_BIT);
glShadeModel (GL_FLAT);
glDisable (GL_DEPTH_TEST);
glDisable (GL_LIGHTING);
glDisable(GL_CULL_FACE);
glEnable(GL_TEXTURE_2D);
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
GLfloat tex_width=((GLfloat)(width)/(GLfloat)texsize);
GLfloat tex_height=((GLfloat)(height)/(GLfloat)texsize);
if (glIsList(sdl.opengl.displaylist)) glDeleteLists(sdl.opengl.displaylist, 1);
sdl.opengl.displaylist = glGenLists(1);
glNewList(sdl.opengl.displaylist, GL_COMPILE);
glBindTexture(GL_TEXTURE_2D, sdl.opengl.texture);
glBegin(GL_QUADS);
// lower left
glTexCoord2f(0,tex_height); glVertex2f(-1.0f,-1.0f);
// lower right
glTexCoord2f(tex_width,tex_height); glVertex2f(1.0f, -1.0f);
// upper right
glTexCoord2f(tex_width,0); glVertex2f(1.0f, 1.0f);
// upper left
glTexCoord2f(0,0); glVertex2f(-1.0f, 1.0f);
glEnd();
glEndList();
sdl.desktop.type=SCREEN_OPENGL;
retFlags = GFX_CAN_32 | GFX_SCALING;
#if defined(NVIDIA_PixelDataRange)
if (sdl.opengl.pixel_data_range)
retFlags |= GFX_HARDWARE;
#endif
break;
}//OPENGL
#endif //C_OPENGL
default:
goto dosurface;
break;
}//CASE
if (retFlags)
GFX_Start();
if (!sdl.mouse.autoenable) SDL_ShowCursor(sdl.mouse.autolock?SDL_DISABLE:SDL_ENABLE);
return retFlags;
}
void GFX_CaptureMouse(void) {
sdl.mouse.locked=!sdl.mouse.locked;
if (sdl.mouse.locked) {
SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_ShowCursor(SDL_DISABLE);
} else {
SDL_WM_GrabInput(SDL_GRAB_OFF);
if (sdl.mouse.autoenable || !sdl.mouse.autolock) SDL_ShowCursor(SDL_ENABLE);
}
mouselocked=sdl.mouse.locked;
}
bool mouselocked; //Global variable for mapper
static void CaptureMouse(bool pressed) {
if (!pressed)
return;
GFX_CaptureMouse();
}
void GFX_SwitchFullScreen(void) {
sdl.desktop.fullscreen=!sdl.desktop.fullscreen;
if (sdl.desktop.fullscreen) {
if (!sdl.mouse.locked) GFX_CaptureMouse();
} else {
if (sdl.mouse.locked) GFX_CaptureMouse();
}
GFX_ResetScreen();
}
static void SwitchFullScreen(bool pressed) {
if (!pressed)
return;
GFX_SwitchFullScreen();
}
bool GFX_StartUpdate(Bit8u * & pixels,Bitu & pitch) {
if (!sdl.active || sdl.updating)
return false;
switch (sdl.desktop.type) {
case SCREEN_SURFACE:
if (sdl.blit.surface) {
if (SDL_MUSTLOCK(sdl.blit.surface) && SDL_LockSurface(sdl.blit.surface))
return false;
pixels=(Bit8u *)sdl.blit.surface->pixels;
pitch=sdl.blit.surface->pitch;
} else {
if (SDL_MUSTLOCK(sdl.surface) && SDL_LockSurface(sdl.surface))
return false;
pixels=(Bit8u *)sdl.surface->pixels;
pixels+=sdl.clip.y*sdl.surface->pitch;
pixels+=sdl.clip.x*sdl.surface->format->BytesPerPixel;
pitch=sdl.surface->pitch;
}
sdl.updating=true;
return true;
#if (HAVE_DDRAW_H) && defined(WIN32)
case SCREEN_SURFACE_DDRAW:
if (SDL_LockSurface(sdl.blit.surface)) {
// LOG_MSG("SDL Lock failed");
return false;
}
pixels=(Bit8u *)sdl.blit.surface->pixels;
pitch=sdl.blit.surface->pitch;
sdl.updating=true;
return true;
#endif
case SCREEN_OVERLAY:
SDL_LockYUVOverlay(sdl.overlay);
pixels=(Bit8u *)*(sdl.overlay->pixels);
pitch=*(sdl.overlay->pitches);
sdl.updating=true;
return true;
#if C_OPENGL
case SCREEN_OPENGL:
pixels=(Bit8u *)sdl.opengl.framebuf;
pitch=sdl.opengl.pitch;
sdl.updating=true;
return true;
#endif
default:
break;
}
return false;
}
void GFX_EndUpdate( const Bit16u *changedLines ) {
#if (HAVE_DDRAW_H) && defined(WIN32)
int ret;
#endif
if (!sdl.updating)
return;
sdl.updating=false;
switch (sdl.desktop.type) {
case SCREEN_SURFACE:
if (SDL_MUSTLOCK(sdl.surface)) {
if (sdl.blit.surface) {
SDL_UnlockSurface(sdl.blit.surface);
int Blit = SDL_BlitSurface( sdl.blit.surface, 0, sdl.surface, &sdl.clip );
LOG(LOG_MISC,LOG_WARN)("BlitSurface returned %d",Blit);
} else {
SDL_UnlockSurface(sdl.surface);
}
SDL_Flip(sdl.surface);
} else if (changedLines) {
Bitu y = 0, index = 0, rectCount = 0;
while (y < sdl.draw.height) {
if (!(index & 1)) {
y += changedLines[index];
} else {
SDL_Rect *rect = &sdl.updateRects[rectCount++];
rect->x = sdl.clip.x;
rect->y = sdl.clip.y + y;
rect->w = (Bit16u)sdl.draw.width;
rect->h = changedLines[index];
#if 0
if (rect->h + rect->y > sdl.surface->h) {
LOG_MSG("WTF %d + %d >%d",rect->h,rect->y,sdl.surface->h);
}
#endif
y += changedLines[index];
}
index++;
}
if (rectCount)
SDL_UpdateRects( sdl.surface, rectCount, sdl.updateRects );
}
break;
#if (HAVE_DDRAW_H) && defined(WIN32)
case SCREEN_SURFACE_DDRAW:
SDL_UnlockSurface(sdl.blit.surface);
ret=IDirectDrawSurface3_Blt(
sdl.surface->hwdata->dd_writebuf,&sdl.blit.rect,
sdl.blit.surface->hwdata->dd_surface,0,
DDBLT_WAIT, NULL);
switch (ret) {
case DD_OK:
break;
case DDERR_SURFACELOST:
IDirectDrawSurface3_Restore(sdl.blit.surface->hwdata->dd_surface);
IDirectDrawSurface3_Restore(sdl.surface->hwdata->dd_surface);
break;
default:
LOG_MSG("DDRAW:Failed to blit, error %X",ret);
}
SDL_Flip(sdl.surface);
break;
#endif
case SCREEN_OVERLAY:
SDL_UnlockYUVOverlay(sdl.overlay);
SDL_DisplayYUVOverlay(sdl.overlay,&sdl.clip);
break;
#if C_OPENGL
case SCREEN_OPENGL:
#if defined(NVIDIA_PixelDataRange)
if (sdl.opengl.pixel_data_range) {
glBindTexture(GL_TEXTURE_2D, sdl.opengl.texture);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
sdl.draw.width, sdl.draw.height, GL_BGRA_EXT,
GL_UNSIGNED_INT_8_8_8_8_REV, sdl.opengl.framebuf);
glCallList(sdl.opengl.displaylist);
SDL_GL_SwapBuffers();
} else
#endif
if (changedLines) {
Bitu y = 0, index = 0;
glBindTexture(GL_TEXTURE_2D, sdl.opengl.texture);
while (y < sdl.draw.height) {
if (!(index & 1)) {
y += changedLines[index];
} else {
Bit8u *pixels = (Bit8u *)sdl.opengl.framebuf + y * sdl.opengl.pitch;
Bitu height = changedLines[index];
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, y,
sdl.draw.width, height, GL_BGRA_EXT,
GL_UNSIGNED_INT_8_8_8_8_REV, pixels );
y += height;
}
index++;
}
glCallList(sdl.opengl.displaylist);
SDL_GL_SwapBuffers();
}
break;
#endif
default:
break;
}
}
void GFX_SetPalette(Bitu start,Bitu count,GFX_PalEntry * entries) {
/* I should probably not change the GFX_PalEntry :) */
if (sdl.surface->flags & SDL_HWPALETTE) {
if (!SDL_SetPalette(sdl.surface,SDL_PHYSPAL,(SDL_Color *)entries,start,count)) {
E_Exit("SDL:Can't set palette");
}
} else {
if (!SDL_SetPalette(sdl.surface,SDL_LOGPAL,(SDL_Color *)entries,start,count)) {
E_Exit("SDL:Can't set palette");
}
}
}
Bitu GFX_GetRGB(Bit8u red,Bit8u green,Bit8u blue) {
switch (sdl.desktop.type) {
case SCREEN_SURFACE:
case SCREEN_SURFACE_DDRAW:
return SDL_MapRGB(sdl.surface->format,red,green,blue);
case SCREEN_OVERLAY:
{
Bit8u y = ( 9797*(red) + 19237*(green) + 3734*(blue) ) >> 15;
Bit8u u = (18492*((blue)-(y)) >> 15) + 128;
Bit8u v = (23372*((red)-(y)) >> 15) + 128;
#ifdef WORDS_BIGENDIAN
return (y << 0) | (v << 8) | (y << 16) | (u << 24);
#else
return (u << 0) | (y << 8) | (v << 16) | (y << 24);
#endif
}
case SCREEN_OPENGL:
// return ((red << 0) | (green << 8) | (blue << 16)) | (255 << 24);
//USE BGRA
return ((blue << 0) | (green << 8) | (red << 16)) | (255 << 24);
}
return 0;
}
void GFX_Stop() {
if (sdl.updating)
GFX_EndUpdate( 0 );
sdl.active=false;
}
void GFX_Start() {
sdl.active=true;
}
static void GUI_ShutDown(Section * /*sec*/) {
GFX_Stop();
if (sdl.draw.callback) (sdl.draw.callback)( GFX_CallBackStop );
if (sdl.mouse.locked) GFX_CaptureMouse();
if (sdl.desktop.fullscreen) GFX_SwitchFullScreen();
}
static void KillSwitch(bool pressed) {
if (!pressed)
return;
throw 1;
}
static void SetPriority(PRIORITY_LEVELS level) {
#if C_SET_PRIORITY
// Do nothing if priorties are not the same and not root, else the highest
// priority can not be set as users can only lower priority (not restore it)
if((sdl.priority.focus != sdl.priority.nofocus ) &&
(getuid()!=0) ) return;
#endif
switch (level) {
#ifdef WIN32
case PRIORITY_LEVEL_PAUSE: // if DOSBox is paused, assume idle priority
case PRIORITY_LEVEL_LOWEST:
SetPriorityClass(GetCurrentProcess(),IDLE_PRIORITY_CLASS);
break;
case PRIORITY_LEVEL_LOWER:
SetPriorityClass(GetCurrentProcess(),BELOW_NORMAL_PRIORITY_CLASS);
break;
case PRIORITY_LEVEL_NORMAL:
SetPriorityClass(GetCurrentProcess(),NORMAL_PRIORITY_CLASS);
break;
case PRIORITY_LEVEL_HIGHER:
SetPriorityClass(GetCurrentProcess(),ABOVE_NORMAL_PRIORITY_CLASS);
break;
case PRIORITY_LEVEL_HIGHEST:
SetPriorityClass(GetCurrentProcess(),HIGH_PRIORITY_CLASS);
break;
#elif C_SET_PRIORITY
/* Linux use group as dosbox has mulitple threads under linux */
case PRIORITY_LEVEL_PAUSE: // if DOSBox is paused, assume idle priority
case PRIORITY_LEVEL_LOWEST:
setpriority (PRIO_PGRP, 0,PRIO_MAX);
break;
case PRIORITY_LEVEL_LOWER:
setpriority (PRIO_PGRP, 0,PRIO_MAX-(PRIO_TOTAL/3));
break;
case PRIORITY_LEVEL_NORMAL:
setpriority (PRIO_PGRP, 0,PRIO_MAX-(PRIO_TOTAL/2));
break;
case PRIORITY_LEVEL_HIGHER:
setpriority (PRIO_PGRP, 0,PRIO_MAX-((3*PRIO_TOTAL)/5) );
break;
case PRIORITY_LEVEL_HIGHEST:
setpriority (PRIO_PGRP, 0,PRIO_MAX-((3*PRIO_TOTAL)/4) );
break;
#endif
default:
break;
}
}
extern Bit8u int10_font_14[256 * 14];
static void OutputString(Bitu x,Bitu y,const char * text,Bit32u color,Bit32u color2,SDL_Surface * output_surface) {
Bit32u * draw=(Bit32u*)(((Bit8u *)output_surface->pixels)+((y)*output_surface->pitch))+x;
while (*text) {
Bit8u * font=&int10_font_14[(*text)*14];
Bitu i,j;
Bit32u * draw_line=draw;
for (i=0;i<14;i++) {
Bit8u map=*font++;
for (j=0;j<8;j++) {
if (map & 0x80) *((Bit32u*)(draw_line+j))=color; else *((Bit32u*)(draw_line+j))=color2;
map<<=1;
}
draw_line+=output_surface->pitch/4;
}
text++;
draw+=8;
}
}
static unsigned char logo[32*32*4]= {
#include "dosbox_logo.h"
};
#include "dosbox_splash.h"
//extern void UI_Run(bool);
static void GUI_StartUp(Section * sec) {
sec->AddDestroyFunction(&GUI_ShutDown);
Section_prop * section=static_cast<Section_prop *>(sec);
sdl.active=false;
sdl.updating=false;
#if !defined(MACOSX)
/* Set Icon (must be done before any sdl_setvideomode call) */
/* But don't set it on OS X, as we use a nicer external icon there. */
#if WORDS_BIGENDIAN
SDL_Surface* logos= SDL_CreateRGBSurfaceFrom((void*)logo,32,32,32,128,0xff000000,0x00ff0000,0x0000ff00,0);
#else
SDL_Surface* logos= SDL_CreateRGBSurfaceFrom((void*)logo,32,32,32,128,0x000000ff,0x0000ff00,0x00ff0000,0);
#endif
SDL_WM_SetIcon(logos,NULL);
#endif
sdl.desktop.fullscreen=section->Get_bool("fullscreen");
sdl.wait_on_error=section->Get_bool("waitonerror");
Prop_multival* p=section->Get_multival("priority");
std::string focus = p->GetSection()->Get_string("active");
std::string notfocus = p->GetSection()->Get_string("inactive");
if (focus == "lowest") { sdl.priority.focus = PRIORITY_LEVEL_LOWEST; }
else if (focus == "lower") { sdl.priority.focus = PRIORITY_LEVEL_LOWER; }
else if (focus == "normal") { sdl.priority.focus = PRIORITY_LEVEL_NORMAL; }
else if (focus == "higher") { sdl.priority.focus = PRIORITY_LEVEL_HIGHER; }
else if (focus == "highest") { sdl.priority.focus = PRIORITY_LEVEL_HIGHEST; }
if (notfocus == "lowest") { sdl.priority.nofocus=PRIORITY_LEVEL_LOWEST; }
else if (notfocus == "lower") { sdl.priority.nofocus=PRIORITY_LEVEL_LOWER; }
else if (notfocus == "normal") { sdl.priority.nofocus=PRIORITY_LEVEL_NORMAL; }
else if (notfocus == "higher") { sdl.priority.nofocus=PRIORITY_LEVEL_HIGHER; }
else if (notfocus == "highest") { sdl.priority.nofocus=PRIORITY_LEVEL_HIGHEST; }
else if (notfocus == "pause") {
/* we only check for pause here, because it makes no sense
* for DOSBox to be paused while it has focus
*/
sdl.priority.nofocus=PRIORITY_LEVEL_PAUSE;
}
SetPriority(sdl.priority.focus); //Assume focus on startup
sdl.mouse.locked=false;
mouselocked=false; //Global for mapper
sdl.mouse.requestlock=false;
sdl.desktop.full.fixed=false;
const char* fullresolution=section->Get_string("fullresolution");
sdl.desktop.full.width = 0;
sdl.desktop.full.height = 0;
if(fullresolution && *fullresolution) {
char res[100];
strncpy( res, fullresolution, sizeof( res ));
fullresolution = lowcase (res);//so x and X are allowed
if(strcmp(fullresolution,"original")) {
sdl.desktop.full.fixed = true;
char* height = const_cast<char*>(strchr(fullresolution,'x'));
if(height && * height) {
*height = 0;
sdl.desktop.full.height = (Bit16u)atoi(height+1);
sdl.desktop.full.width = (Bit16u)atoi(res);
}
}
}
sdl.desktop.window.width = 0;
sdl.desktop.window.height = 0;
const char* windowresolution=section->Get_string("windowresolution");
if(windowresolution && *windowresolution) {
char res[100];
strncpy( res,windowresolution, sizeof( res ));
windowresolution = lowcase (res);//so x and X are allowed
if(strcmp(windowresolution,"original")) {
char* height = const_cast<char*>(strchr(windowresolution,'x'));
if(height && *height) {
*height = 0;
sdl.desktop.window.height = (Bit16u)atoi(height+1);
sdl.desktop.window.width = (Bit16u)atoi(res);
}
}
}
#ifdef HW_RVL
sdl.desktop.doublebuf=false;
#else
sdl.desktop.doublebuf=section->Get_bool("fulldouble");
#endif
if (!sdl.desktop.full.width) {
#ifdef WIN32
sdl.desktop.full.width=(Bit16u)GetSystemMetrics(SM_CXSCREEN);
#elif defined(HW_RVL)
sdl.desktop.full.width=640;
#else
sdl.desktop.full.width=1024;
#endif
}
if (!sdl.desktop.full.height) {
#ifdef WIN32
sdl.desktop.full.height=(Bit16u)GetSystemMetrics(SM_CYSCREEN);
#elif defined(HW_RVL)
sdl.desktop.full.height=480;
#else
sdl.desktop.full.height=768;
#endif
}
sdl.mouse.autoenable=section->Get_bool("autolock");
if (!sdl.mouse.autoenable) SDL_ShowCursor(SDL_DISABLE);
sdl.mouse.autolock=false;
sdl.mouse.sensitivity=section->Get_int("sensitivity");
std::string output=section->Get_string("output");
/* Setup Mouse correctly if fullscreen */
if(sdl.desktop.fullscreen) GFX_CaptureMouse();
if (output == "surface") {
sdl.desktop.want_type=SCREEN_SURFACE;
#if (HAVE_DDRAW_H) && defined(WIN32)
} else if (output == "ddraw") {
sdl.desktop.want_type=SCREEN_SURFACE_DDRAW;
#endif
} else if (output == "overlay") {
sdl.desktop.want_type=SCREEN_OVERLAY;
#if C_OPENGL
} else if (output == "opengl") {
sdl.desktop.want_type=SCREEN_OPENGL;
sdl.opengl.bilinear=true;
} else if (output == "openglnb") {
sdl.desktop.want_type=SCREEN_OPENGL;
sdl.opengl.bilinear=false;
#endif
} else {
LOG_MSG("SDL:Unsupported output device %s, switching back to surface",output.c_str());
sdl.desktop.want_type=SCREEN_SURFACE;//SHOULDN'T BE POSSIBLE anymore
}
sdl.overlay=0;
#if C_OPENGL
if(sdl.desktop.want_type==SCREEN_OPENGL){ /* OPENGL is requested */
sdl.surface=SDL_SetVideoMode(640,400,0,SDL_OPENGL);
if (sdl.surface == NULL) {
LOG_MSG("Could not initialize OpenGL, switching back to surface");
sdl.desktop.want_type=SCREEN_SURFACE;
} else {
sdl.opengl.framebuf=0;
sdl.opengl.texture=0;
sdl.opengl.displaylist=0;
glGetIntegerv (GL_MAX_TEXTURE_SIZE, &sdl.opengl.max_texsize);
#if defined(__WIN32__) && defined(NVIDIA_PixelDataRange)
glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC) wglGetProcAddress("glPixelDataRangeNV");
db_glAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC) wglGetProcAddress("wglAllocateMemoryNV");
db_glFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC) wglGetProcAddress("wglFreeMemoryNV");
#endif
const char * gl_ext = (const char *)glGetString (GL_EXTENSIONS);
if(gl_ext && *gl_ext){
sdl.opengl.packed_pixel=(strstr(gl_ext,"EXT_packed_pixels") > 0);
sdl.opengl.paletted_texture=(strstr(gl_ext,"EXT_paletted_texture") > 0);
#if defined(NVIDIA_PixelDataRange)
sdl.opengl.pixel_data_range=(strstr(gl_ext,"GL_NV_pixel_data_range") >0 ) &&
glPixelDataRangeNV && db_glAllocateMemoryNV && db_glFreeMemoryNV;
sdl.opengl.pixel_data_range = 0;
#endif
} else {
sdl.opengl.packed_pixel=sdl.opengl.paletted_texture=false;
}
}
} /* OPENGL is requested end */
#endif //OPENGL
/* Initialize screen for first time */
#ifdef HW_RVL
sdl.surface=SDL_SetVideoMode(640,480,16,0);
#else
sdl.surface=SDL_SetVideoMode(640,400,0,0);
#endif
if (sdl.surface == NULL) E_Exit("Could not initialize video: %s",SDL_GetError());
sdl.desktop.bpp=sdl.surface->format->BitsPerPixel;
if (sdl.desktop.bpp==24) {
LOG_MSG("SDL:You are running in 24 bpp mode, this will slow down things!");
}
GFX_Stop();
SDL_WM_SetCaption("DOSBox",VERSION);
/* The endian part is intentionally disabled as somehow it produces correct results without according to rhoenie*/
//#if SDL_BYTEORDER == SDL_BIG_ENDIAN
// Bit32u rmask = 0xff000000;
// Bit32u gmask = 0x00ff0000;
// Bit32u bmask = 0x0000ff00;
//#else
Bit32u rmask = 0x000000ff;
Bit32u gmask = 0x0000ff00;
Bit32u bmask = 0x00ff0000;
//#endif
/* Please leave the Splash screen stuff in working order in DOSBox. We spend a lot of time making DOSBox. */
/*
SDL_Surface* splash_surf = SDL_CreateRGBSurface(SDL_SWSURFACE, 640, 400, 32, rmask, gmask, bmask, 0);
if (splash_surf) {
SDL_FillRect(splash_surf, NULL, SDL_MapRGB(splash_surf->format, 0, 0, 0));
Bit8u* tmpbufp = new Bit8u[640*400*3];
GIMP_IMAGE_RUN_LENGTH_DECODE(tmpbufp,gimp_image.rle_pixel_data,640*400,3);
for (Bitu y=0; y<400; y++) {
Bit8u* tmpbuf = tmpbufp + y*640*3;
Bit32u * draw=(Bit32u*)(((Bit8u *)splash_surf->pixels)+((y)*splash_surf->pitch));
for (Bitu x=0; x<640; x++) {
//#if SDL_BYTEORDER == SDL_BIG_ENDIAN
// *draw++ = tmpbuf[x*3+2]+tmpbuf[x*3+1]*0x100+tmpbuf[x*3+0]*0x10000+0x00000000;
//#else
*draw++ = tmpbuf[x*3+0]+tmpbuf[x*3+1]*0x100+tmpbuf[x*3+2]*0x10000+0x00000000;
//#endif
}
}
bool exit_splash = false;
static Bitu max_splash_loop = 600;
static Bitu splash_fade = 100;
static bool use_fadeout = true;
for (Bit32u ct = 0,startticks = GetTicks();ct < max_splash_loop;ct = GetTicks()-startticks) {
SDL_Event evt;
while (SDL_PollEvent(&evt)) {
if (evt.type == SDL_QUIT) {
exit_splash = true;
break;
}
}
if (exit_splash) break;
if (ct<1) {
SDL_FillRect(sdl.surface, NULL, SDL_MapRGB(sdl.surface->format, 0, 0, 0));
SDL_SetAlpha(splash_surf, SDL_SRCALPHA,255);
SDL_BlitSurface(splash_surf, NULL, sdl.surface, NULL);
SDL_Flip(sdl.surface);
} else if (ct>=max_splash_loop-splash_fade) {
if (use_fadeout) {
SDL_FillRect(sdl.surface, NULL, SDL_MapRGB(sdl.surface->format, 0, 0, 0));
SDL_SetAlpha(splash_surf, SDL_SRCALPHA, (Bit8u)((max_splash_loop-1-ct)*255/(splash_fade-1)));
SDL_BlitSurface(splash_surf, NULL, sdl.surface, NULL);
SDL_Flip(sdl.surface);
}
}
}
if (use_fadeout) {
SDL_FillRect(sdl.surface, NULL, SDL_MapRGB(sdl.surface->format, 0, 0, 0));
SDL_Flip(sdl.surface);
}
SDL_FreeSurface(splash_surf);
delete [] tmpbufp;
}
*/
/* Get some Event handlers */
MAPPER_AddHandler(KillSwitch,MK_f9,MMOD1,"shutdown","ShutDown");
MAPPER_AddHandler(CaptureMouse,MK_f10,MMOD1,"capmouse","Cap Mouse");
MAPPER_AddHandler(SwitchFullScreen,MK_return,MMOD2,"fullscr","Fullscreen");
#if C_DEBUG
/* Pause binds with activate-debugger */
#else
MAPPER_AddHandler(&PauseDOSBox, MK_pause, MMOD2, "pause", "Pause");
#endif
/* Get Keyboard state of numlock and capslock */
SDLMod keystate = SDL_GetModState();
if(keystate&KMOD_NUM) startup_state_numlock = true;
if(keystate&KMOD_CAPS) startup_state_capslock = true;
}
void Mouse_AutoLock(bool enable) {
sdl.mouse.autolock=enable;
if (sdl.mouse.autoenable) sdl.mouse.requestlock=enable;
else {
SDL_ShowCursor(enable?SDL_DISABLE:SDL_ENABLE);
sdl.mouse.requestlock=false;
}
}
static void HandleMouseMotion(SDL_MouseMotionEvent * motion) {
if (sdl.mouse.locked || !sdl.mouse.autoenable)
Mouse_CursorMoved((float)motion->xrel*sdl.mouse.sensitivity/100.0f,
(float)motion->yrel*sdl.mouse.sensitivity/100.0f,
(float)(motion->x-sdl.clip.x)/(sdl.clip.w-1)*sdl.mouse.sensitivity/100.0f,
(float)(motion->y-sdl.clip.y)/(sdl.clip.h-1)*sdl.mouse.sensitivity/100.0f,
sdl.mouse.locked);
}
static void HandleMouseButton(SDL_MouseButtonEvent * button) {
switch (button->state) {
case SDL_PRESSED:
if (sdl.mouse.requestlock && !sdl.mouse.locked) {
GFX_CaptureMouse();
// Dont pass klick to mouse handler
break;
}
if (!sdl.mouse.autoenable && sdl.mouse.autolock && button->button == SDL_BUTTON_MIDDLE) {
GFX_CaptureMouse();
break;
}
switch (button->button) {
case SDL_BUTTON_LEFT:
Mouse_ButtonPressed(0);
break;
case SDL_BUTTON_RIGHT:
Mouse_ButtonPressed(1);
break;
case SDL_BUTTON_MIDDLE:
Mouse_ButtonPressed(2);
break;
}
break;
case SDL_RELEASED:
switch (button->button) {
case SDL_BUTTON_LEFT:
Mouse_ButtonReleased(0);
break;
case SDL_BUTTON_RIGHT:
Mouse_ButtonReleased(1);
break;
case SDL_BUTTON_MIDDLE:
Mouse_ButtonReleased(2);
break;
}
break;
}
}
void GFX_LosingFocus(void) {
sdl.laltstate=SDL_KEYUP;
sdl.raltstate=SDL_KEYUP;
MAPPER_LosingFocus();
}
void GFX_Events() {
#ifdef HW_RVL
// check for home button
u32 btns;
for(int i=0; i<4; i++)
{
btns = WPAD_ButtonsHeld(i);
if((btns & WPAD_BUTTON_HOME) || (btns & WPAD_CLASSIC_BUTTON_HOME))
WiiMenu ();
}
#endif
SDL_Event event;
#if defined (REDUCE_JOYSTICK_POLLING)
static int poll_delay=0;
int time=GetTicks();
if (time-poll_delay>20) {
poll_delay=time;
if (sdl.num_joysticks>0) SDL_JoystickUpdate();
MAPPER_UpdateJoysticks();
}
#endif
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_ACTIVEEVENT:
if (event.active.state & SDL_APPINPUTFOCUS) {
if (event.active.gain) {
if (sdl.desktop.fullscreen && !sdl.mouse.locked)
GFX_CaptureMouse();
SetPriority(sdl.priority.focus);
CPU_Disable_SkipAutoAdjust();
} else {
if (sdl.mouse.locked) {
#ifdef WIN32
if (sdl.desktop.fullscreen) {
VGA_KillDrawing();
sdl.desktop.fullscreen=false;
GFX_ResetScreen();
}
#endif
GFX_CaptureMouse();
}
SetPriority(sdl.priority.nofocus);
GFX_LosingFocus();
CPU_Enable_SkipAutoAdjust();
}
}
/* Non-focus priority is set to pause; check to see if we've lost window or input focus
* i.e. has the window been minimised or made inactive?
*/
if (sdl.priority.nofocus == PRIORITY_LEVEL_PAUSE) {
if ((event.active.state & (SDL_APPINPUTFOCUS | SDL_APPACTIVE)) && (!event.active.gain)) {
/* Window has lost focus, pause the emulator.
* This is similar to what PauseDOSBox() does, but the exit criteria is different.
* Instead of waiting for the user to hit Alt-Break, we wait for the window to
* regain window or input focus.
*/
bool paused = true;
SDL_Event ev;
GFX_SetTitle(-1,-1,true);
KEYBOARD_ClrBuffer();
// SDL_Delay(500);
// while (SDL_PollEvent(&ev)) {
// flush event queue.
// }
while (paused) {
// WaitEvent waits for an event rather than polling, so CPU usage drops to zero
SDL_WaitEvent(&ev);
switch (ev.type) {
case SDL_QUIT: throw(0); break; // a bit redundant at linux at least as the active events gets before the quit event.
case SDL_ACTIVEEVENT: // wait until we get window focus back
if (ev.active.state & (SDL_APPINPUTFOCUS | SDL_APPACTIVE)) {
// We've got focus back, so unpause and break out of the loop
if (ev.active.gain) {
paused = false;
GFX_SetTitle(-1,-1,false);
}
/* Now poke a "release ALT" command into the keyboard buffer
* we have to do this, otherwise ALT will 'stick' and cause
* problems with the app running in the DOSBox.
*/
KEYBOARD_AddKey(KBD_leftalt, false);
KEYBOARD_AddKey(KBD_rightalt, false);
}
break;
}
}
}
}
break;
case SDL_MOUSEMOTION:
HandleMouseMotion(&event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
HandleMouseButton(&event.button);
break;
case SDL_VIDEORESIZE:
// HandleVideoResize(&event.resize);
break;
case SDL_QUIT:
throw(0);
break;
case SDL_VIDEOEXPOSE:
if (sdl.draw.callback) sdl.draw.callback( GFX_CallBackRedraw );
break;
#ifdef WIN32
case SDL_KEYDOWN:
case SDL_KEYUP:
// ignore event alt+tab
if (event.key.keysym.sym==SDLK_LALT) sdl.laltstate = event.key.type;
if (event.key.keysym.sym==SDLK_RALT) sdl.raltstate = event.key.type;
if (((event.key.keysym.sym==SDLK_TAB)) &&
((sdl.laltstate==SDL_KEYDOWN) || (sdl.raltstate==SDL_KEYDOWN))) break;
#endif
default:
void MAPPER_CheckEvent(SDL_Event * event);
MAPPER_CheckEvent(&event);
}
}
}
#if defined (WIN32)
static BOOL WINAPI ConsoleEventHandler(DWORD event) {
switch (event) {
case CTRL_SHUTDOWN_EVENT:
case CTRL_LOGOFF_EVENT:
case CTRL_CLOSE_EVENT:
case CTRL_BREAK_EVENT:
raise(SIGTERM);
return TRUE;
case CTRL_C_EVENT:
default: //pass to the next handler
return FALSE;
}
}
#endif
/* static variable to show wether there is not a valid stdout.
* Fixes some bugs when -noconsole is used in a read only directory */
static bool no_stdout = false;
void GFX_ShowMsg(char const* format,...) {
char buf[512];
va_list msg;
va_start(msg,format);
vsprintf(buf,format,msg);
strcat(buf,"\n");
va_end(msg);
if(!no_stdout) printf("%s",buf); //Else buf is parsed again.
}
void Config_Add_SDL() {
Section_prop * sdl_sec=control->AddSection_prop("sdl",&GUI_StartUp);
sdl_sec->AddInitFunction(&MAPPER_StartUp);
Prop_bool* Pbool;
Prop_string* Pstring;
Prop_int* Pint;
Prop_multival* Pmulti;
#ifdef HW_RVL
Pbool = sdl_sec->Add_bool("fullscreen",Property::Changeable::Always,true);
#else
Pbool = sdl_sec->Add_bool("fullscreen",Property::Changeable::Always,false);
#endif
Pbool->Set_help("Start dosbox directly in fullscreen.");
#ifdef HW_RVL
Pbool = sdl_sec->Add_bool("fulldouble",Property::Changeable::Always,true);
#else
Pbool = sdl_sec->Add_bool("fulldouble",Property::Changeable::Always,false);
#endif
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Pbool->Set_help("Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.");
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Pstring = sdl_sec->Add_string("fullresolution",Property::Changeable::Always,"original");
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Pstring->Set_help("What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).\n"
" Using your monitor's native resolution with aspect=true might give the best results.\n"
" If you end up with small window on a large screen, try an output different from surface.");
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Pstring = sdl_sec->Add_string("windowresolution",Property::Changeable::Always,"original");
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Pstring->Set_help("Scale the window to this size IF the output device supports hardware scaling.\n"
" (output=surface does not!)");
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const char* outputs[] = {
"surface", "overlay",
#if C_OPENGL
"opengl", "openglnb",
#endif
#if (HAVE_DDRAW_H) && defined(WIN32)
"ddraw",
#endif
0 };
Pstring = sdl_sec->Add_string("output",Property::Changeable::Always,"surface");
Pstring->Set_help("What video system to use for output.");
Pstring->Set_values(outputs);
Pbool = sdl_sec->Add_bool("autolock",Property::Changeable::Always,true);
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Pbool->Set_help("Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)");
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Pint = sdl_sec->Add_int("sensitivity",Property::Changeable::Always,100);
Pint->SetMinMax(1,1000);
Pint->Set_help("Mouse sensitivity.");
Pbool = sdl_sec->Add_bool("waitonerror",Property::Changeable::Always, true);
Pbool->Set_help("Wait before closing the console if dosbox has an error.");
Pmulti = sdl_sec->Add_multi("priority", Property::Changeable::Always, ",");
Pmulti->SetValue("higher,normal");
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Pmulti->Set_help("Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.\n"
" pause is only valid for the second entry.");
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const char* actt[] = { "lowest", "lower", "normal", "higher", "highest", "pause", 0};
Pstring = Pmulti->GetSection()->Add_string("active",Property::Changeable::Always,"higher");
Pstring->Set_values(actt);
const char* inactt[] = { "lowest", "lower", "normal", "higher", "highest", "pause", 0};
Pstring = Pmulti->GetSection()->Add_string("inactive",Property::Changeable::Always,"normal");
Pstring->Set_values(inactt);
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Pstring = sdl_sec->Add_path("mapperfile",Property::Changeable::Always,MAPPERFILE);
Pstring->Set_help("File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.");
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Pbool = sdl_sec->Add_bool("usescancodes",Property::Changeable::Always,true);
Pbool->Set_help("Avoid usage of symkeys, might not work on all operating systems.");
}
static void show_warning(char const * const message) {
bool textonly = true;
#ifdef WIN32
textonly = false;
if ( !sdl.inited && SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) textonly = true;
sdl.inited = true;
#endif
printf(message);
if(textonly) return;
if(!sdl.surface) sdl.surface = SDL_SetVideoMode(640,400,0,0);
if(!sdl.surface) return;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
Bit32u rmask = 0xff000000;
Bit32u gmask = 0x00ff0000;
Bit32u bmask = 0x0000ff00;
#else
Bit32u rmask = 0x000000ff;
Bit32u gmask = 0x0000ff00;
Bit32u bmask = 0x00ff0000;
#endif
SDL_Surface* splash_surf = SDL_CreateRGBSurface(SDL_SWSURFACE, 640, 400, 32, rmask, gmask, bmask, 0);
if (!splash_surf) return;
int x = 120,y = 20;
std::string m(message),m2;
std::string::size_type a,b,c,d;
while(m.size()) { //Max 50 characters. break on space before or on a newline
c = m.find('\n');
d = m.rfind(' ',50);
if(c>d) a=b=d; else a=b=c;
if( a != std::string::npos) b++;
m2 = m.substr(0,a); m.erase(0,b);
OutputString(x,y,m2.c_str(),0xffffffff,0,splash_surf);
y += 20;
}
SDL_BlitSurface(splash_surf, NULL, sdl.surface, NULL);
SDL_Flip(sdl.surface);
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SDL_Delay(12000);
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}
static void launcheditor() {
std::string path,file;
Cross::CreatePlatformConfigDir(path);
Cross::GetPlatformConfigName(file);
path += file;
FILE* f = fopen(path.c_str(),"r");
if(!f && !control->PrintConfig(path.c_str())) {
printf("tried creating %s. but failed.\n",path.c_str());
exit(1);
}
if(f) fclose(f);
/* if(edit.empty()) {
printf("no editor specified.\n");
exit(1);
}*/
std::string edit;
while(control->cmdline->FindString("-editconf",edit,true)) //Loop until one succeeds
execlp(edit.c_str(),edit.c_str(),path.c_str(),(char*) 0);
//if you get here the launching failed!
printf("can't find editor(s) specified at the command line.\n");
exit(1);
}
static void launchcaptures(std::string const& edit) {
std::string path,file;
Section* t = control->GetSection("dosbox");
if(t) file = t->GetPropValue("captures");
if(!t || file == NO_SUCH_PROPERTY) {
printf("Config system messed up.\n");
exit(1);
}
Cross::CreatePlatformConfigDir(path);
path += file;
Cross::CreateDir(path);
struct stat cstat;
if(stat(path.c_str(),&cstat) || (cstat.st_mode & S_IFDIR) == 0) {
printf("%s doesn't exists or isn't a directory.\n",path.c_str());
exit(1);
}
/* if(edit.empty()) {
printf("no editor specified.\n");
exit(1);
}*/
execlp(edit.c_str(),edit.c_str(),path.c_str(),(char*) 0);
//if you get here the launching failed!
printf("can't find filemanager %s\n",edit.c_str());
exit(1);
}
static void printconfiglocation() {
std::string path,file;
Cross::CreatePlatformConfigDir(path);
Cross::GetPlatformConfigName(file);
path += file;
FILE* f = fopen(path.c_str(),"r");
if(!f && !control->PrintConfig(path.c_str())) {
printf("tried creating %s. but failed",path.c_str());
exit(1);
}
if(f) fclose(f);
printf("%s\n",path.c_str());
exit(0);
}
static void eraseconfigfile() {
FILE* f = fopen("dosbox.conf","r");
if(f) {
fclose(f);
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show_warning("Warning: dosbox.conf exists in current working directory.\nThis will override the configuration file at runtime.\n");
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}
std::string path,file;
Cross::GetPlatformConfigDir(path);
Cross::GetPlatformConfigName(file);
path += file;
f = fopen(path.c_str(),"r");
if(!f) exit(0);
fclose(f);
unlink(path.c_str());
exit(0);
}
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static void erasemapperfile() {
FILE* g = fopen("dosbox.conf","r");
if(g) {
fclose(g);
show_warning("Warning: dosbox.conf exists in current working directory.\nKeymapping might not be properly reset.\n"
"Please reset configuration as well and delete the dosbox.conf.\n");
}
std::string path,file=MAPPERFILE;
Cross::GetPlatformConfigDir(path);
path += file;
FILE* f = fopen(path.c_str(),"r");
if(!f) exit(0);
fclose(f);
unlink(path.c_str());
exit(0);
}
#ifdef HW_RVL
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int MountDOSBoxDir(char DriveLetter, const char *path);
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#endif
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//extern void UI_Init(void);
int main(int argc, char* argv[]) {
try {
#ifdef HW_RVL
WiiInit();
if(argc > 0 && argv[0] != NULL)
CreateAppPath(argv[0]);
#endif
CommandLine com_line(argc,argv);
Config myconf(&com_line);
control=&myconf;
/* Init the configuration system and add default values */
Config_Add_SDL();
DOSBOX_Init();
std::string editor;
if(control->cmdline->FindString("-editconf",editor,false)) launcheditor();
if(control->cmdline->FindString("-opencaptures",editor,true)) launchcaptures(editor);
if(control->cmdline->FindExist("-eraseconf")) eraseconfigfile();
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if(control->cmdline->FindExist("-resetconf")) eraseconfigfile();
if(control->cmdline->FindExist("-erasemapper")) erasemapperfile();
if(control->cmdline->FindExist("-resetmapper")) erasemapperfile();
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/* Can't disable the console with debugger enabled */
#if defined(WIN32) && !(C_DEBUG)
if (control->cmdline->FindExist("-noconsole")) {
FreeConsole();
/* Redirect standard input and standard output */
if(freopen(STDOUT_FILE, "w", stdout) == NULL)
no_stdout = true; // No stdout so don't write messages
freopen(STDERR_FILE, "w", stderr);
setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
setbuf(stderr, NULL); /* No buffering */
} else {
if (AllocConsole()) {
fclose(stdin);
fclose(stdout);
fclose(stderr);
freopen("CONIN$","r",stdin);
freopen("CONOUT$","w",stdout);
freopen("CONOUT$","w",stderr);
}
SetConsoleTitle("DOSBox Status Window");
}
#endif //defined(WIN32) && !(C_DEBUG)
if (control->cmdline->FindExist("-version") ||
control->cmdline->FindExist("--version") ) {
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printf("\nDOSBox version %s, copyright 2002-2010 DOSBox Team.\n\n",VERSION);
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printf("DOSBox is written by the DOSBox Team (See AUTHORS file))\n");
printf("DOSBox comes with ABSOLUTELY NO WARRANTY. This is free software,\n");
printf("and you are welcome to redistribute it under certain conditions;\n");
printf("please read the COPYING file thoroughly before doing so.\n\n");
return 0;
}
if(control->cmdline->FindExist("-printconf")) printconfiglocation();
#if C_DEBUG
DEBUG_SetupConsole();
#endif
#if defined(WIN32)
SetConsoleCtrlHandler((PHANDLER_ROUTINE) ConsoleEventHandler,TRUE);
#endif
#ifdef OS2
PPIB pib;
PTIB tib;
DosGetInfoBlocks(&tib, &pib);
if (pib->pib_ultype == 2) pib->pib_ultype = 3;
setbuf(stdout, NULL);
setbuf(stderr, NULL);
#endif
/* Display Welcometext in the console */
LOG_MSG("DOSBox version %s",VERSION);
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LOG_MSG("Copyright 2002-2010 DOSBox Team, published under GNU GPL.");
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LOG_MSG("---");
/* Init SDL */
2010-02-18 07:03:55 +01:00
#if SDL_VERSION_ATLEAST(1, 2, 14)
putenv(const_cast<char*>("SDL_DISABLE_LOCK_KEYS=1"));
#endif
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if ( SDL_Init( SDL_INIT_AUDIO|SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_CDROM
|SDL_INIT_NOPARACHUTE
) < 0 ) E_Exit("Can't init SDL %s",SDL_GetError());
sdl.inited = true;
#ifndef DISABLE_JOYSTICK
//Initialise Joystick seperately. This way we can warn when it fails instead
//of exiting the application
if( SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0 ) LOG_MSG("Failed to init joystick support");
#endif
sdl.laltstate = SDL_KEYUP;
sdl.raltstate = SDL_KEYUP;
#if defined (WIN32)
#if SDL_VERSION_ATLEAST(1, 2, 10)
sdl.using_windib=true;
#else
sdl.using_windib=false;
#endif
char sdl_drv_name[128];
if (getenv("SDL_VIDEODRIVER")==NULL) {
if (SDL_VideoDriverName(sdl_drv_name,128)!=NULL) {
sdl.using_windib=false;
if (strcmp(sdl_drv_name,"directx")!=0) {
SDL_QuitSubSystem(SDL_INIT_VIDEO);
putenv("SDL_VIDEODRIVER=directx");
if (SDL_InitSubSystem(SDL_INIT_VIDEO)<0) {
putenv("SDL_VIDEODRIVER=windib");
if (SDL_InitSubSystem(SDL_INIT_VIDEO)<0) E_Exit("Can't init SDL Video %s",SDL_GetError());
sdl.using_windib=true;
}
}
}
} else {
char* sdl_videodrv = getenv("SDL_VIDEODRIVER");
if (strcmp(sdl_videodrv,"directx")==0) sdl.using_windib = false;
else if (strcmp(sdl_videodrv,"windib")==0) sdl.using_windib = true;
}
if (SDL_VideoDriverName(sdl_drv_name,128)!=NULL) {
if (strcmp(sdl_drv_name,"windib")==0) LOG_MSG("SDL_Init: Starting up with SDL windib video driver.\n Try to update your video card and directx drivers!");
}
#endif
sdl.num_joysticks=SDL_NumJoysticks();
/* Parse configuration files */
std::string config_file,config_path;
bool parsed_anyconfigfile = false;
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//First Parse -userconf
if(control->cmdline->FindExist("-userconf",true)){
config_file.clear();
Cross::GetPlatformConfigDir(config_path);
Cross::GetPlatformConfigName(config_file);
config_path += config_file;
if(control->ParseConfigFile(config_path.c_str())) parsed_anyconfigfile = true;
if(!parsed_anyconfigfile) {
//Try to create the userlevel configfile.
config_file.clear();
Cross::CreatePlatformConfigDir(config_path);
Cross::GetPlatformConfigName(config_file);
config_path += config_file;
if(control->PrintConfig(config_path.c_str())) {
LOG_MSG("CONFIG: Generating default configuration.\nWriting it to %s",config_path.c_str());
//Load them as well. Makes relative paths much easier
if(control->ParseConfigFile(config_path.c_str())) parsed_anyconfigfile = true;
}
}
}
//Second parse -conf entries
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while(control->cmdline->FindString("-conf",config_file,true))
if (control->ParseConfigFile(config_file.c_str())) parsed_anyconfigfile = true;
//if none found => parse localdir conf
#ifdef HW_RVL
char wiiconf[1024];
sprintf(wiiconf, "%s/dosbox.conf", appPath);
config_file.assign(wiiconf);
#else
config_file = "dosbox.conf";
#endif
if (!parsed_anyconfigfile && control->ParseConfigFile(config_file.c_str())) parsed_anyconfigfile = true;
//if none found => parse userlevel conf
if(!parsed_anyconfigfile) {
config_file.clear();
Cross::GetPlatformConfigDir(config_path);
Cross::GetPlatformConfigName(config_file);
config_path += config_file;
if(control->ParseConfigFile(config_path.c_str())) parsed_anyconfigfile = true;
}
if(!parsed_anyconfigfile) {
//Try to create the userlevel configfile.
config_file.clear();
Cross::CreatePlatformConfigDir(config_path);
Cross::GetPlatformConfigName(config_file);
config_path += config_file;
if(control->PrintConfig(config_path.c_str())) {
LOG_MSG("CONFIG: Generating default configuration.\nWriting it to %s",config_path.c_str());
//Load them as well. Makes relative paths much easier
control->ParseConfigFile(config_path.c_str());
} else {
LOG_MSG("CONFIG: Using default settings. Create a configfile to change them");
}
}
#if (ENVIRON_LINKED)
control->ParseEnv(environ);
#endif
// UI_Init();
// if (control->cmdline->FindExist("-startui")) UI_Run(false);
/* Init all the sections */
control->Init();
/* Some extra SDL Functions */
Section_prop * sdl_sec=static_cast<Section_prop *>(control->GetSection("sdl"));
if (control->cmdline->FindExist("-fullscreen") || sdl_sec->Get_bool("fullscreen")) {
if(!sdl.desktop.fullscreen) { //only switch if not allready in fullscreen
GFX_SwitchFullScreen();
}
}
/* Init the keyMapper */
MAPPER_Init();
if (control->cmdline->FindExist("-startmapper")) MAPPER_RunInternal();
#ifdef HW_RVL
bool cMounted = false;
// mount the current directory as C, if not loading from apps/dosbox-wii
if(strlen(appPath) > 0 && strcmp(appPath, "apps/dosbox-wii") != 0)
if(MountDOSBoxDir('C', appPath))
cMounted = true;
if(cMounted)
MountDOSBoxDir('D', "sd:/DOSBox");
else
MountDOSBoxDir('C', "sd:/DOSBox");
#endif
/* Start up main machine */
control->StartUp();
/* Shutdown everything */
} catch (char * error) {
GFX_ShowMsg("Exit to error: %s",error);
fflush(NULL);
if(sdl.wait_on_error) {
//TODO Maybe look for some way to show message in linux?
#if (C_DEBUG)
GFX_ShowMsg("Press enter to continue");
fflush(NULL);
fgetc(stdin);
#elif defined(WIN32)
Sleep(5000);
#endif
}
}
catch (int){
;//nothing pressed killswitch
}
catch(...){
//Force visible mouse to end user. Somehow this sometimes doesn't happen
SDL_WM_GrabInput(SDL_GRAB_OFF);
SDL_ShowCursor(SDL_ENABLE);
throw;//dunno what happened. rethrow for sdl to catch
}
//Force visible mouse to end user. Somehow this sometimes doesn't happen
SDL_WM_GrabInput(SDL_GRAB_OFF);
SDL_ShowCursor(SDL_ENABLE);
#ifdef HW_RVL
WiiFinished();
#endif
SDL_Quit();//Let's hope sdl will quit as well when it catches an exception
return 0;
}
void GFX_GetSize(int &width, int &height, bool &fullscreen) {
width = sdl.draw.width;
height = sdl.draw.height;
fullscreen = sdl.desktop.fullscreen;
}