dosbox-wii/src/gui/sdlmain.cpp

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/*
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* Copyright (C) 2002-2004 The DOSBox Team
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
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/* $Id: sdlmain.cpp,v 1.81 2004/11/09 21:35:50 qbix79 Exp $ */
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#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif
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#include <stdlib.h>
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#include <string.h>
#include <stdio.h>
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#include <unistd.h>
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#include <stdarg.h>
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#include <sys/types.h>
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#include "SDL.h"
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#include "dosbox.h"
#include "video.h"
#include "mouse.h"
#include "pic.h"
#include "timer.h"
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#include "setup.h"
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#include "support.h"
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#include "debug.h"
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#include "mapper.h"
//#define DISABLE_JOYSTICK
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#if C_OPENGL
#include "SDL_opengl.h"
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#ifdef __WIN32__
#define NVIDIA_PixelDataRange 1
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#ifndef WGL_NV_allocate_memory
#define WGL_NV_allocate_memory 1
typedef void * (APIENTRY * PFNWGLALLOCATEMEMORYNVPROC) (int size, float readfreq, float writefreq, float priority);
typedef void (APIENTRY * PFNWGLFREEMEMORYNVPROC) (void *pointer);
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#endif
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PFNWGLALLOCATEMEMORYNVPROC db_glAllocateMemoryNV = NULL;
PFNWGLFREEMEMORYNVPROC db_glFreeMemoryNV = NULL;
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#else
#endif
#if defined(NVIDIA_PixelDataRange)
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#ifndef GL_NV_pixel_data_range
#define GL_NV_pixel_data_range 1
#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
#endif
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PFNGLPIXELDATARANGENVPROC glPixelDataRangeNV = NULL;
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#endif
#endif //C_OPENGL
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#if !(ENVIRON_INCLUDED)
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extern char** environ;
#endif
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#ifdef WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
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#if defined(HAVE_DDRAW_H)
#include <ddraw.h>
struct private_hwdata {
LPDIRECTDRAWSURFACE3 dd_surface;
LPDIRECTDRAWSURFACE3 dd_writebuf;
};
#endif
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#define STDOUT_FILE TEXT("stdout.txt")
#define STDERR_FILE TEXT("stderr.txt")
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#define DEFAULT_CONFIG_FILE "/dosbox.conf"
#elif defined(MACOSX)
#define DEFAULT_CONFIG_FILE "/Library/Preferences/DOSBox Preferences"
#else /*linux freebsd*/
#define DEFAULT_CONFIG_FILE "/.dosboxrc"
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#endif
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#if C_SET_PRIORITY
#include <sys/resource.h>
#define PRIO_TOTAL (PRIO_MAX-PRIO_MIN)
#endif
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enum SCREEN_TYPES {
SCREEN_SURFACE,
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SCREEN_SURFACE_DDRAW,
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SCREEN_OVERLAY,
SCREEN_OPENGL
};
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enum PRIORITY_LEVELS {
PRIORITY_LEVEL_LOWER,
PRIORITY_LEVEL_NORMAL,
PRIORITY_LEVEL_HIGHER,
PRIORITY_LEVEL_HIGHEST
};
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struct SDL_Block {
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bool active; //If this isn't set don't draw
bool updating;
struct {
Bit32u width;
Bit32u height;
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Bitu flags;
GFX_Modes mode;
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double scalex,scaley;
GFX_ResetCallBack reset;
} draw;
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bool wait_on_error;
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struct {
Bit32u width,height,bpp;
bool fixed;
bool fullscreen;
bool doublebuf;
SCREEN_TYPES type;
SCREEN_TYPES want_type;
double hwscale;
} desktop;
#if C_OPENGL
struct {
Bitu pitch;
void * framebuf;
GLuint texture;
GLuint displaylist;
GLint max_texsize;
bool bilinear;
bool packed_pixel;
bool paletted_texture;
#if defined(NVIDIA_PixelDataRange)
bool pixel_data_range;
#endif
} opengl;
#endif
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#if defined(HAVE_DDRAW_H) && defined(WIN32)
struct {
SDL_Surface * surface;
RECT rect;
DDBLTFX fx;
} blit;
#endif
struct {
PRIORITY_LEVELS focus;
PRIORITY_LEVELS nofocus;
} priority;
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SDL_Rect clip;
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SDL_Surface * surface;
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SDL_Overlay * overlay;
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SDL_cond *cond;
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struct {
bool autolock;
bool autoenable;
bool requestlock;
bool locked;
Bitu sensitivity;
} mouse;
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};
static SDL_Block sdl;
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static void CaptureMouse(void);
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extern char * RunningProgram;
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//Globals for keyboard initialisation
bool startup_state_numlock=false;
bool startup_state_capslock=false;
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void GFX_SetTitle(Bits cycles,Bits frameskip,bool paused){
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char title[200]={0};
static Bits internal_cycles=0;
static Bits internal_frameskip=0;
if(cycles != -1) internal_cycles = cycles;
if(frameskip != -1) internal_frameskip = frameskip;
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if(paused)
sprintf(title,"DOSBox %s,Cpu Cycles: %8d, Frameskip %2d, Program: %8s PAUSED",VERSION,internal_cycles,internal_frameskip,RunningProgram);
else
sprintf(title,"DOSBox %s,Cpu Cycles: %8d, Frameskip %2d, Program: %8s",VERSION,internal_cycles,internal_frameskip,RunningProgram);
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SDL_WM_SetCaption(title,VERSION);
}
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static void PauseDOSBox(void) {
GFX_SetTitle(-1,-1,true);
bool paused = true;
SDL_Delay(500);
SDL_Event event;
while (SDL_PollEvent(&event)) {
// flush event queue.
}
while (paused) {
SDL_WaitEvent(&event); // since we're not polling, cpu usage drops to 0.
switch (event.type) {
case SDL_KEYDOWN: // Must use Pause/Break Key to resume.
case SDL_KEYUP:
if(event.key.keysym.sym==SDLK_PAUSE){
paused=false;
GFX_SetTitle(-1,-1,false);
break;
}
}
}
}
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/* Reset the screen with current values in the sdl structure */
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Bitu GFX_GetBestMode(Bitu flags) {
Bitu testbpp,gotbpp;
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switch (sdl.desktop.want_type) {
case SCREEN_SURFACE:
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check_surface:
/* Check if we can satisfy the depth it loves */
if (flags & LOVE_8) testbpp=8;
else if (flags & LOVE_16) testbpp=16;
else if (flags & LOVE_32) testbpp=32;
check_gotbpp:
if (sdl.desktop.fullscreen) gotbpp=SDL_VideoModeOK(640,480,testbpp,SDL_FULLSCREEN|SDL_HWSURFACE|SDL_HWPALETTE);
else gotbpp=sdl.desktop.bpp;
/* If we can't get our favorite mode check for another working one */
switch (gotbpp) {
case 8:
if (flags & CAN_8) flags&=~(CAN_16|CAN_32);
break;
case 15:
case 16:
if (flags & CAN_16) flags&=~(CAN_8|CAN_32);
break;
case 24:
case 32:
if (flags & CAN_32) flags&=~(CAN_8|CAN_16);
break;
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}
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/* Not a valid display depth found? Let's just hope sdl provides conversions */
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break;
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#if defined(HAVE_DDRAW_H) && defined(WIN32)
case SCREEN_SURFACE_DDRAW:
if (!(flags&CAN_32|CAN_16)) goto check_surface;
if (flags & LOVE_16) testbpp=16;
else if (flags & LOVE_32) testbpp=32;
else testbpp=0;
flags|=HAVE_SCALING;
goto check_gotbpp;
#endif
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case SCREEN_OVERLAY:
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if (flags & NEED_RGB || !(flags&CAN_32)) goto check_surface;
flags|=HAVE_SCALING;
flags&=~(CAN_8,CAN_16);
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break;
#if C_OPENGL
case SCREEN_OPENGL:
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if (flags & NEED_RGB || !(flags&CAN_32)) goto check_surface;
flags|=HAVE_SCALING;
flags&=~(CAN_8,CAN_16);
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break;
#endif
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}
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return flags;
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}
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void GFX_ResetScreen(void) {
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GFX_Stop();
if (sdl.draw.reset) (sdl.draw.reset)();
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GFX_Start();
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}
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static int int_log2 (int val) {
int log = 0;
while ((val >>= 1) != 0)
log++;
return log;
}
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static SDL_Surface * GFX_SetupSurfaceScaled(Bit32u sdl_flags,Bit32u bpp) {
if (sdl.desktop.fullscreen) {
if (sdl.desktop.fixed) {
double ratio_w=(double)sdl.desktop.width/(sdl.draw.width*sdl.draw.scalex);
double ratio_h=(double)sdl.desktop.height/(sdl.draw.height*sdl.draw.scaley);
if ( ratio_w < ratio_h) {
sdl.clip.w=(Bit16u)sdl.desktop.width;
sdl.clip.h=(Bit16u)(sdl.draw.height*sdl.draw.scaley*ratio_w);
} else {
sdl.clip.w=(Bit16u)(sdl.draw.width*sdl.draw.scalex*ratio_h);
sdl.clip.h=(Bit16u)sdl.desktop.height;
}
sdl.clip.x=(Sint16)((sdl.desktop.width-sdl.clip.w)/2);
sdl.clip.y=(Sint16)((sdl.desktop.height-sdl.clip.h)/2);
return sdl.surface=SDL_SetVideoMode(sdl.desktop.width,sdl.desktop.height,bpp,sdl_flags|SDL_FULLSCREEN|SDL_HWSURFACE);
} else {
sdl.clip.x=0;sdl.clip.y=0;
sdl.clip.w=(Bit16u)(sdl.draw.width*sdl.draw.scalex);
sdl.clip.h=(Bit16u)(sdl.draw.height*sdl.draw.scaley);
return sdl.surface=SDL_SetVideoMode(sdl.clip.w,sdl.clip.h,bpp,sdl_flags|SDL_FULLSCREEN|SDL_HWSURFACE);
}
} else {
sdl.clip.x=0;sdl.clip.y=0;
sdl.clip.w=(Bit16u)(sdl.draw.width*sdl.draw.scalex*sdl.desktop.hwscale);
sdl.clip.h=(Bit16u)(sdl.draw.height*sdl.draw.scaley*sdl.desktop.hwscale);
return sdl.surface=SDL_SetVideoMode(sdl.clip.w,sdl.clip.h,bpp,sdl_flags|SDL_HWSURFACE);
}
}
GFX_Modes GFX_SetSize(Bitu width,Bitu height,Bitu flags,double scalex,double scaley,GFX_ResetCallBack reset) {
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if (sdl.updating) GFX_EndUpdate();
sdl.draw.width=width;
sdl.draw.height=height;
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sdl.draw.flags=flags;
sdl.draw.mode=GFX_NONE;
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sdl.draw.reset=reset;
sdl.draw.scalex=scalex;
sdl.draw.scaley=scaley;
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Bitu bpp;
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switch (sdl.desktop.want_type) {
case SCREEN_SURFACE:
dosurface:
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if (flags & CAN_8) bpp=8;
if (flags & CAN_16) bpp=16;
if (flags & CAN_32) bpp=32;
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sdl.desktop.type=SCREEN_SURFACE;
sdl.clip.w=width;
sdl.clip.h=height;
if (sdl.desktop.fullscreen) {
if (sdl.desktop.fixed) {
sdl.clip.x=(Sint16)((sdl.desktop.width-width)/2);
sdl.clip.y=(Sint16)((sdl.desktop.height-height)/2);
sdl.surface=SDL_SetVideoMode(sdl.desktop.width,sdl.desktop.height,bpp,
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SDL_FULLSCREEN|SDL_HWSURFACE|(sdl.desktop.doublebuf ? SDL_DOUBLEBUF|SDL_ASYNCBLIT : 0)|SDL_HWPALETTE);
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} else {
sdl.clip.x=0;sdl.clip.y=0;
sdl.surface=SDL_SetVideoMode(width,height,bpp,
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SDL_FULLSCREEN|SDL_HWSURFACE|(sdl.desktop.doublebuf ? SDL_DOUBLEBUF|SDL_ASYNCBLIT : 0)|SDL_HWPALETTE);
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}
} else {
sdl.clip.x=0;sdl.clip.y=0;
sdl.surface=SDL_SetVideoMode(width,height,bpp,SDL_HWSURFACE);
}
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if (sdl.surface) switch (sdl.surface->format->BitsPerPixel) {
case 8:sdl.draw.mode=GFX_8;break;
case 15:sdl.draw.mode=GFX_15;break;
case 16:sdl.draw.mode=GFX_16;break;
case 32:sdl.draw.mode=GFX_32;break;
default:
break;
}
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break;
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#if defined(HAVE_DDRAW_H) && defined(WIN32)
case SCREEN_SURFACE_DDRAW:
if (flags & CAN_16) bpp=16;
if (flags & CAN_32) bpp=32;
if (sdl.blit.surface) {
SDL_FreeSurface(sdl.blit.surface);
sdl.blit.surface=0;
}
memset(&sdl.blit.fx,0,sizeof(DDBLTFX));
sdl.blit.fx.dwSize=sizeof(DDBLTFX);
if (!GFX_SetupSurfaceScaled((sdl.desktop.doublebuf && sdl.desktop.fullscreen) ? SDL_DOUBLEBUF : 0,bpp)) goto dosurface;
sdl.blit.rect.top=sdl.clip.y;
sdl.blit.rect.left=sdl.clip.x;
sdl.blit.rect.right=sdl.clip.x+sdl.clip.w;
sdl.blit.rect.bottom=sdl.clip.y+sdl.clip.h;
sdl.blit.surface=SDL_CreateRGBSurface(SDL_HWSURFACE,sdl.draw.width,sdl.draw.height,
sdl.surface->format->BitsPerPixel,
sdl.surface->format->Rmask,
sdl.surface->format->Gmask,
sdl.surface->format->Bmask,
0);
if (!sdl.blit.surface || (!sdl.blit.surface->flags&SDL_HWSURFACE)) {
LOG_MSG("Failed to create ddraw surface, back to normal surface.");
goto dosurface;
}
switch (sdl.surface->format->BitsPerPixel) {
case 15:sdl.draw.mode=GFX_15;break;
case 16:sdl.draw.mode=GFX_16;break;
case 32:sdl.draw.mode=GFX_32;break;
default:
break;
}
sdl.desktop.type=SCREEN_SURFACE_DDRAW;
break;
#endif
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case SCREEN_OVERLAY:
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if (sdl.overlay) {
SDL_FreeYUVOverlay(sdl.overlay);
sdl.overlay=0;
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}
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if (!(flags&CAN_32) || (flags & NEED_RGB)) goto dosurface;
if (!GFX_SetupSurfaceScaled(0,0)) goto dosurface;
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sdl.overlay=SDL_CreateYUVOverlay(width*2,height,SDL_UYVY_OVERLAY,sdl.surface);
if (!sdl.overlay) {
LOG_MSG("SDL:Failed to create overlay, switching back to surface");
goto dosurface;
}
sdl.desktop.type=SCREEN_OVERLAY;
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sdl.draw.mode=GFX_32;
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break;
#if C_OPENGL
case SCREEN_OPENGL:
{
if (sdl.opengl.framebuf) {
#if defined(NVIDIA_PixelDataRange)
if (sdl.opengl.pixel_data_range) db_glFreeMemoryNV(sdl.opengl.framebuf);
else
#endif
free(sdl.opengl.framebuf);
}
sdl.opengl.framebuf=0;
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if (!(flags&CAN_32) || (flags & NEED_RGB)) goto dosurface;
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int texsize=2 << int_log2(width > height ? width : height);
if (texsize>sdl.opengl.max_texsize) {
LOG_MSG("SDL:OPENGL:No support for texturesize of %d, falling back to surface",texsize);
goto dosurface;
}
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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GFX_SetupSurfaceScaled(SDL_OPENGL,0);
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if (!sdl.surface || sdl.surface->format->BitsPerPixel<15) {
LOG_MSG("SDL:OPENGL:Can't open drawing surface, are you running in 16bpp(or higher) mode?");
goto dosurface;
}
/* Create the texture and display list */
#if defined(NVIDIA_PixelDataRange)
if (sdl.opengl.pixel_data_range) {
sdl.opengl.framebuf=db_glAllocateMemoryNV(width*height*4,0.0,1.0,1.0);
glPixelDataRangeNV(GL_WRITE_PIXEL_DATA_RANGE_NV,width*height*4,sdl.opengl.framebuf);
glEnableClientState(GL_WRITE_PIXEL_DATA_RANGE_NV);
} else {
#else
{
#endif
sdl.opengl.framebuf=malloc(width*height*4); //32 bit color
}
sdl.opengl.pitch=width*4;
glViewport(sdl.clip.x,sdl.clip.y,sdl.clip.w,sdl.clip.h);
glMatrixMode (GL_PROJECTION);
glDeleteTextures(1,&sdl.opengl.texture);
glGenTextures(1,&sdl.opengl.texture);
glBindTexture(GL_TEXTURE_2D,sdl.opengl.texture);
// No borders
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
if (sdl.opengl.bilinear) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
} else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, texsize, texsize, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, 0);
glClearColor (0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
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SDL_GL_SwapBuffers();
glClear(GL_COLOR_BUFFER_BIT);
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glShadeModel (GL_FLAT);
glDisable (GL_DEPTH_TEST);
glDisable (GL_LIGHTING);
glDisable(GL_CULL_FACE);
glEnable(GL_TEXTURE_2D);
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
GLfloat tex_width=((GLfloat)(width)/(GLfloat)texsize);
GLfloat tex_height=((GLfloat)(height)/(GLfloat)texsize);
if (glIsList(sdl.opengl.displaylist)) glDeleteLists(sdl.opengl.displaylist, 1);
sdl.opengl.displaylist = glGenLists(1);
glNewList(sdl.opengl.displaylist, GL_COMPILE);
glBindTexture(GL_TEXTURE_2D, sdl.opengl.texture);
glBegin(GL_QUADS);
// lower left
glTexCoord2f(0,tex_height); glVertex2f(-1.0f,-1.0f);
// lower right
glTexCoord2f(tex_width,tex_height); glVertex2f(1.0f, -1.0f);
// upper right
glTexCoord2f(tex_width,0); glVertex2f(1.0f, 1.0f);
// upper left
glTexCoord2f(0,0); glVertex2f(-1.0f, 1.0f);
glEnd();
glEndList();
sdl.desktop.type=SCREEN_OPENGL;
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sdl.draw.mode=GFX_32;
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break;
}//OPENGL
#endif //C_OPENGL
}//CASE
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if (sdl.draw.mode!=GFX_NONE) GFX_Start();
return sdl.draw.mode;
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}
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bool mouselocked; //Global variable for mapper
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static void CaptureMouse(void) {
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sdl.mouse.locked=!sdl.mouse.locked;
if (sdl.mouse.locked) {
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SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_ShowCursor(SDL_DISABLE);
} else {
SDL_WM_GrabInput(SDL_GRAB_OFF);
SDL_ShowCursor(SDL_ENABLE);
}
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mouselocked=sdl.mouse.locked;
}
void GFX_CaptureMouse(void) {
CaptureMouse();
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}
static void SwitchFullScreen(void) {
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sdl.desktop.fullscreen=!sdl.desktop.fullscreen;
if (sdl.desktop.fullscreen) {
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if (!sdl.mouse.locked) CaptureMouse();
} else {
if (sdl.mouse.locked) CaptureMouse();
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}
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GFX_ResetScreen();
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}
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void GFX_SwitchFullScreen(void) {
SwitchFullScreen();
}
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bool GFX_StartUpdate(Bit8u * & pixels,Bitu & pitch) {
if (!sdl.active || sdl.updating) return false;
sdl.updating=true;
switch (sdl.desktop.type) {
case SCREEN_SURFACE:
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if (SDL_MUSTLOCK(sdl.surface)) {
if (SDL_LockSurface(sdl.surface)) {
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// LOG_MSG("SDL Lock failed");
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sdl.updating=false;
return false;
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}
}
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pixels=(Bit8u *)sdl.surface->pixels;
pixels+=sdl.clip.y*sdl.surface->pitch;
pixels+=sdl.clip.x*sdl.surface->format->BytesPerPixel;
pitch=sdl.surface->pitch;
return true;
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#if defined(HAVE_DDRAW_H) && defined(WIN32)
case SCREEN_SURFACE_DDRAW:
if (SDL_LockSurface(sdl.blit.surface)) {
// LOG_MSG("SDL Lock failed");
sdl.updating=false;
return false;
}
pixels=(Bit8u *)sdl.blit.surface->pixels;
pitch=sdl.blit.surface->pitch;
return true;
#endif
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case SCREEN_OVERLAY:
SDL_LockYUVOverlay(sdl.overlay);
pixels=(Bit8u *)*(sdl.overlay->pixels);
pitch=*(sdl.overlay->pitches);
return true;
#if C_OPENGL
case SCREEN_OPENGL:
pixels=(Bit8u *)sdl.opengl.framebuf;
pitch=sdl.opengl.pitch;
return true;
#endif
}
return false;
}
void GFX_EndUpdate(void) {
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int ret;
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if (!sdl.updating) return;
sdl.updating=false;
switch (sdl.desktop.type) {
case SCREEN_SURFACE:
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if (SDL_MUSTLOCK(sdl.surface)) {
SDL_UnlockSurface(sdl.surface);
}
SDL_Flip(sdl.surface);
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break;
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#if defined(HAVE_DDRAW_H) && defined(WIN32)
case SCREEN_SURFACE_DDRAW:
if (SDL_MUSTLOCK(sdl.blit.surface)) {
SDL_UnlockSurface(sdl.blit.surface);
}
ret=IDirectDrawSurface3_Blt(
sdl.surface->hwdata->dd_writebuf,&sdl.blit.rect,
sdl.blit.surface->hwdata->dd_surface,0,
DDBLT_WAIT, NULL);
switch (ret) {
case DD_OK:
break;
case DDERR_SURFACELOST:
IDirectDrawSurface3_Restore(sdl.blit.surface->hwdata->dd_surface);
break;
default:
LOG_MSG("DDRAW:Failed to blit, error %X",ret);
}
SDL_Flip(sdl.surface);
break;
#endif
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case SCREEN_OVERLAY:
SDL_UnlockYUVOverlay(sdl.overlay);
SDL_DisplayYUVOverlay(sdl.overlay,&sdl.clip);
break;
#if C_OPENGL
case SCREEN_OPENGL:
glBindTexture(GL_TEXTURE_2D, sdl.opengl.texture);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
sdl.draw.width, sdl.draw.height, GL_BGRA_EXT,
GL_UNSIGNED_INT_8_8_8_8_REV, sdl.opengl.framebuf);
glCallList(sdl.opengl.displaylist);
SDL_GL_SwapBuffers();
break;
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#endif
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}
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}
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void GFX_SetPalette(Bitu start,Bitu count,GFX_PalEntry * entries) {
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/* I should probably not change the GFX_PalEntry :) */
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if (sdl.surface->flags & SDL_HWPALETTE) {
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if (!SDL_SetPalette(sdl.surface,SDL_PHYSPAL,(SDL_Color *)entries,start,count)) {
E_Exit("SDL:Can't set palette");
}
} else {
if (!SDL_SetPalette(sdl.surface,SDL_LOGPAL,(SDL_Color *)entries,start,count)) {
E_Exit("SDL:Can't set palette");
}
}
}
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Bitu GFX_GetRGB(Bit8u red,Bit8u green,Bit8u blue) {
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switch (sdl.desktop.type) {
case SCREEN_SURFACE:
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case SCREEN_SURFACE_DDRAW:
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return SDL_MapRGB(sdl.surface->format,red,green,blue);
case SCREEN_OVERLAY:
{
Bit8u y = ( 9797*(red) + 19237*(green) + 3734*(blue) ) >> 15;
Bit8u u = (18492*((blue)-(y)) >> 15) + 128;
Bit8u v = (23372*((red)-(y)) >> 15) + 128;
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#ifdef WORDS_BIGENDIAN
return (y << 0) | (v << 8) | (y << 16) | (u << 24);
#else
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return (u << 0) | (y << 8) | (v << 16) | (y << 24);
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#endif
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}
case SCREEN_OPENGL:
// return ((red << 0) | (green << 8) | (blue << 16)) | (255 << 24);
//USE BGRA
return ((blue << 0) | (green << 8) | (red << 16)) | (255 << 24);
}
return 0;
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}
void GFX_Stop() {
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if (sdl.updating) GFX_EndUpdate();
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sdl.active=false;
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}
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void GFX_Start() {
sdl.active=true;
}
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static void GUI_ShutDown(Section * sec) {
GFX_Stop();
if (sdl.mouse.locked) CaptureMouse();
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if (sdl.desktop.fullscreen) SwitchFullScreen();
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}
static void KillSwitch(void){
throw 1;
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}
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static void SetPriority(PRIORITY_LEVELS level) {
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#if C_SET_PRIORITY
// Do nothing if priorties are not the same and not root, else the highest
// priority can not be set as users can only lower priority (not restore it)
if((sdl.priority.focus != sdl.priority.nofocus ) &&
(getuid()!=0) ) return;
#endif
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switch (level) {
#ifdef WIN32
case PRIORITY_LEVEL_LOWER:
SetPriorityClass(GetCurrentProcess(),BELOW_NORMAL_PRIORITY_CLASS);
break;
case PRIORITY_LEVEL_NORMAL:
SetPriorityClass(GetCurrentProcess(),NORMAL_PRIORITY_CLASS);
break;
case PRIORITY_LEVEL_HIGHER:
SetPriorityClass(GetCurrentProcess(),ABOVE_NORMAL_PRIORITY_CLASS);
break;
case PRIORITY_LEVEL_HIGHEST:
SetPriorityClass(GetCurrentProcess(),HIGH_PRIORITY_CLASS);
break;
#elif C_SET_PRIORITY
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/* Linux use group as dosbox has mulitple threads under linux */
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case PRIORITY_LEVEL_LOWER:
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setpriority (PRIO_PGRP, 0,PRIO_MAX-(PRIO_TOTAL/3));
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break;
case PRIORITY_LEVEL_NORMAL:
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setpriority (PRIO_PGRP, 0,PRIO_MAX-(PRIO_TOTAL/2));
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break;
case PRIORITY_LEVEL_HIGHER:
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setpriority (PRIO_PGRP, 0,PRIO_MAX-((3*PRIO_TOTAL)/5) );
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break;
case PRIORITY_LEVEL_HIGHEST:
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setpriority (PRIO_PGRP, 0,PRIO_MAX-((3*PRIO_TOTAL)/4) );
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break;
#endif
default:
break;
}
}
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static void GUI_StartUp(Section * sec) {
sec->AddDestroyFunction(&GUI_ShutDown);
Section_prop * section=static_cast<Section_prop *>(sec);
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sdl.active=false;
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sdl.updating=false;
sdl.desktop.fullscreen=section->Get_bool("fullscreen");
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sdl.wait_on_error=section->Get_bool("waitonerror");
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const char * priority=section->Get_string("priority");
if (priority && priority[0]) {
Bitu next;
if (!strncasecmp(priority,"lower",5)) {
sdl.priority.focus=PRIORITY_LEVEL_LOWER;next=5;
} else if (!strncasecmp(priority,"normal",6)) {
sdl.priority.focus=PRIORITY_LEVEL_NORMAL;next=6;
} else if (!strncasecmp(priority,"higher",6)) {
sdl.priority.focus=PRIORITY_LEVEL_HIGHER;next=6;
} else if (!strncasecmp(priority,"highest",7)) {
sdl.priority.focus=PRIORITY_LEVEL_HIGHEST;next=7;
} else {
next=0;sdl.priority.focus=PRIORITY_LEVEL_HIGHER;
}
priority=&priority[next];
if (next && priority[0]==',' && priority[1]) {
priority++;
if (!strncasecmp(priority,"lower",5)) {
sdl.priority.nofocus=PRIORITY_LEVEL_LOWER;
} else if (!strncasecmp(priority,"normal",6)) {
sdl.priority.nofocus=PRIORITY_LEVEL_NORMAL;
} else if (!strncasecmp(priority,"higher",6)) {
sdl.priority.nofocus=PRIORITY_LEVEL_HIGHER;
} else if (!strncasecmp(priority,"highest",7)) {
sdl.priority.nofocus=PRIORITY_LEVEL_HIGHEST;
} else {
sdl.priority.nofocus=PRIORITY_LEVEL_NORMAL;
}
} else sdl.priority.nofocus=sdl.priority.focus;
} else {
sdl.priority.focus=PRIORITY_LEVEL_HIGHER;
sdl.priority.nofocus=PRIORITY_LEVEL_NORMAL;
}
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SetPriority(sdl.priority.focus); //Assume focus on startup
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sdl.mouse.locked=false;
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mouselocked=false; //Global for mapper
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sdl.mouse.requestlock=false;
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sdl.desktop.fixed=section->Get_bool("fullfixed");
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const char* fullresolution=section->Get_string("fullresolution");
if(fullresolution && *fullresolution) {
char res[100]= { 0 };
strcpy(res,fullresolution);
fullresolution = lowcase (res);//so x and X are allowed
char* height = strchr(fullresolution,'x');
if(height && * height) {
*height = 0;
sdl.desktop.height = atoi(height+1);
sdl.desktop.width = atoi(res);
} else {
sdl.desktop.width = 0;
sdl.desktop.height = 0;
}
} else {
sdl.desktop.width = 0;
sdl.desktop.height = 0;
}
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sdl.desktop.doublebuf=section->Get_bool("fulldouble");
sdl.desktop.hwscale=section->Get_float("hwscale");
if (sdl.desktop.hwscale<0.1f) {
LOG_MSG("SDL:Can't hwscale lower than 0.1");
sdl.desktop.hwscale=0.1f;
}
if (!sdl.desktop.width) {
#ifdef WIN32
sdl.desktop.width=GetSystemMetrics(SM_CXSCREEN);
#else
sdl.desktop.width=1024;
#endif
}
if (!sdl.desktop.height) {
#ifdef WIN32
sdl.desktop.height=GetSystemMetrics(SM_CYSCREEN);
#else
sdl.desktop.height=768;
#endif
}
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sdl.mouse.autoenable=section->Get_bool("autolock");
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sdl.mouse.autolock=false;
sdl.mouse.sensitivity=section->Get_int("sensitivity");
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const char * output=section->Get_string("output");
if (!strcasecmp(output,"surface")) {
sdl.desktop.want_type=SCREEN_SURFACE;
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#if defined(HAVE_DDRAW_H) && defined(WIN32)
} else if (!strcasecmp(output,"ddraw")) {
sdl.desktop.want_type=SCREEN_SURFACE_DDRAW;
#endif
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} else if (!strcasecmp(output,"overlay")) {
sdl.desktop.want_type=SCREEN_OVERLAY;
#if C_OPENGL
} else if (!strcasecmp(output,"opengl")) {
sdl.desktop.want_type=SCREEN_OPENGL;
sdl.opengl.bilinear=true;
} else if (!strcasecmp(output,"openglnb")) {
sdl.desktop.want_type=SCREEN_OPENGL;
sdl.opengl.bilinear=false;
#endif
} else {
LOG_MSG("SDL:Unsupported output device %s, switching back to surface",output);
sdl.desktop.want_type=SCREEN_SURFACE;
}
sdl.overlay=0;
#if C_OPENGL
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if(sdl.desktop.want_type==SCREEN_OPENGL){ /* OPENGL is requested */
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sdl.surface=SDL_SetVideoMode(640,400,0,SDL_OPENGL);
sdl.opengl.framebuf=0;
sdl.opengl.texture=0;
sdl.opengl.displaylist=0;
glGetIntegerv (GL_MAX_TEXTURE_SIZE, &sdl.opengl.max_texsize);
#if defined(__WIN32__) && defined(NVIDIA_PixelDataRange)
glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC) wglGetProcAddress("glPixelDataRangeNV");
db_glAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC) wglGetProcAddress("wglAllocateMemoryNV");
db_glFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC) wglGetProcAddress("wglFreeMemoryNV");
#endif
const char * gl_ext = (const char *)glGetString (GL_EXTENSIONS);
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if(gl_ext && *gl_ext){
sdl.opengl.packed_pixel=(strstr(gl_ext,"EXT_packed_pixels") > 0);
sdl.opengl.paletted_texture=(strstr(gl_ext,"EXT_paletted_texture") > 0);
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#if defined(NVIDIA_PixelDataRange)
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sdl.opengl.pixel_data_range=(strstr(gl_ext,"GL_NV_pixel_data_range") >0 ) &&
glPixelDataRangeNV && db_glAllocateMemoryNV && db_glFreeMemoryNV;
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#endif
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} else {
sdl.opengl.packed_pixel=sdl.opengl.paletted_texture=false;
}
} /* OPENGL is requested end */
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#endif //OPENGL
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/* Initialize screen for first time */
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sdl.surface=SDL_SetVideoMode(640,400,0,0);
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sdl.desktop.bpp=sdl.surface->format->BitsPerPixel;
if (sdl.desktop.bpp==24) {
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LOG_MSG("SDL:You are running in 24 bpp mode, this will slow down things!");
}
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GFX_Stop();
/* Get some Event handlers */
MAPPER_AddHandler(KillSwitch,MK_f9,MMOD1,"shutdown","ShutDown");
MAPPER_AddHandler(CaptureMouse,MK_f10,MMOD1,"capmouse","Cap Mouse");
MAPPER_AddHandler(SwitchFullScreen,MK_return,MMOD2,"fullscr","Fullscreen");
#if C_DEBUG
/* Pause binds with activate-debugger */
#else
MAPPER_AddHandler(PauseDOSBox,MK_pause,0,"pause","Pause");
#endif
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/* Get Keyboard state of numlock and capslock */
SDLMod keystate = SDL_GetModState();
if(keystate&KMOD_NUM) startup_state_numlock = true;
if(keystate&KMOD_CAPS) startup_state_capslock = true;
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}
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void Mouse_AutoLock(bool enable) {
sdl.mouse.autolock=enable;
if (enable && sdl.mouse.autoenable) sdl.mouse.requestlock=true;
else sdl.mouse.requestlock=false;
}
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static void HandleMouseMotion(SDL_MouseMotionEvent * motion) {
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if (sdl.mouse.locked)
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Mouse_CursorMoved((float)motion->xrel*sdl.mouse.sensitivity/100,(float)motion->yrel*sdl.mouse.sensitivity/100);
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}
static void HandleMouseButton(SDL_MouseButtonEvent * button) {
switch (button->state) {
case SDL_PRESSED:
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if (sdl.mouse.requestlock && !sdl.mouse.locked) {
CaptureMouse();
// Dont pass klick to mouse handler
break;
}
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switch (button->button) {
case SDL_BUTTON_LEFT:
Mouse_ButtonPressed(0);
break;
case SDL_BUTTON_RIGHT:
Mouse_ButtonPressed(1);
break;
case SDL_BUTTON_MIDDLE:
Mouse_ButtonPressed(2);
break;
}
break;
case SDL_RELEASED:
switch (button->button) {
case SDL_BUTTON_LEFT:
Mouse_ButtonReleased(0);
break;
case SDL_BUTTON_RIGHT:
Mouse_ButtonReleased(1);
break;
case SDL_BUTTON_MIDDLE:
Mouse_ButtonReleased(2);
break;
}
break;
}
}
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static Bit8u laltstate = SDL_KEYUP;
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static Bit8u raltstate = SDL_KEYUP;
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void GFX_Events() {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
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case SDL_ACTIVEEVENT:
if (event.active.state & SDL_APPINPUTFOCUS) {
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if (event.active.gain) {
if (sdl.desktop.fullscreen && !sdl.mouse.locked)
CaptureMouse();
SetPriority(sdl.priority.focus);
} else {
if (sdl.mouse.locked)
CaptureMouse();
SetPriority(sdl.priority.nofocus);
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}
}
break;
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case SDL_MOUSEMOTION:
HandleMouseMotion(&event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
HandleMouseButton(&event.button);
break;
case SDL_VIDEORESIZE:
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// HandleVideoResize(&event.resize);
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break;
case SDL_QUIT:
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throw(0);
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break;
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#ifdef WIN32
case SDL_KEYDOWN:
case SDL_KEYUP:
// ignore event alt+tab
if (event.key.keysym.sym==SDLK_LALT) laltstate = event.key.type;
if (event.key.keysym.sym==SDLK_RALT) raltstate = event.key.type;
if (((event.key.keysym.sym==SDLK_TAB)) &&
((laltstate==SDL_KEYDOWN) || (raltstate==SDL_KEYDOWN))) break;
#endif
default:
void MAPPER_CheckEvent(SDL_Event * event);
MAPPER_CheckEvent(&event);
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}
}
}
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void GFX_ShowMsg(char * format,...) {
char buf[512];
va_list msg;
va_start(msg,format);
vsprintf(buf,format,msg);
strcat(buf,"\n");
va_end(msg);
printf(buf);
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};
int main(int argc, char* argv[]) {
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try {
CommandLine com_line(argc,argv);
Config myconf(&com_line);
control=&myconf;
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if (control->cmdline->FindExist("-version") ||
control->cmdline->FindExist("--version") ) {
printf(VERSION "\n");
return 0;
}
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/* Can't disable the console with debugger enabled */
#if defined(WIN32) && !(C_DEBUG)
if (control->cmdline->FindExist("-noconsole")) {
FreeConsole();
/* Redirect standard input and standard output */
freopen(STDOUT_FILE, "w", stdout);
freopen(STDERR_FILE, "w", stderr);
setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
setbuf(stderr, NULL); /* No buffering */
} else {
if (AllocConsole()) {
fclose(stdin);
fclose(stdout);
fclose(stderr);
freopen("CONIN$","w",stdin);
freopen("CONOUT$","w",stdout);
freopen("CONOUT$","w",stderr);
}
}
#endif //defined(WIN32) && !(C_DEBUG)
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#if C_DEBUG
DEBUG_SetupConsole();
#endif
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if ( SDL_Init( SDL_INIT_AUDIO|SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_CDROM
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#ifndef DISABLE_JOYSTICK
|SDL_INIT_JOYSTICK
#endif
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) < 0 ) E_Exit("Can't init SDL %s",SDL_GetError());
Section_prop * sdl_sec=control->AddSection_prop("sdl",&GUI_StartUp);
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sdl_sec->AddInitFunction(&MAPPER_StartUp);
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sdl_sec->Add_bool("fullscreen",false);
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sdl_sec->Add_bool("fulldouble",false);
sdl_sec->Add_bool("fullfixed",false);
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sdl_sec->Add_string("fullresolution","1024x768");
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sdl_sec->Add_string("output","surface");
sdl_sec->Add_float("hwscale",1.0);
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sdl_sec->Add_bool("autolock",true);
sdl_sec->Add_int("sensitivity",100);
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sdl_sec->Add_bool("waitonerror",true);
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sdl_sec->Add_string("priority","higher,normal");
sdl_sec->Add_string("mapperfile","mapper.txt");
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MSG_Add("SDL_CONFIGFILE_HELP",
"fullscreen -- Start dosbox directly in fullscreen.\n"
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"fulldouble -- Use double buffering in fullscreen.\n"
"fullfixed -- Don't resize the screen when in fullscreen.\n"
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"fullresolution -- What resolution to use for fullscreen, use together with fullfixed.\n"
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"output -- What to use for output: surface,overlay"
#if C_OPENGL
",opengl,openglnb"
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#endif
#if defined(HAVE_DDRAW_H) && defined(WIN32)
",ddraw"
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#endif
".\n"
"hwscale -- Extra scaling of window if the output device supports hardware scaling.\n"
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"autolock -- Mouse will automatically lock, if you click on the screen.\n"
"sensitiviy -- Mouse sensitivity.\n"
"waitonerror -- Wait before closing the console if dosbox has an error.\n"
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"priority -- Priority levels for dosbox: lower,normal,higher,highest.\n"
" Second entry behind the comma is for when dosbox is not focused/minimized.\n"
"mapperfile -- File used to load/save the key/event mappings from.\n"
);
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/* Init all the dosbox subsystems */
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DOSBOX_Init();
std::string config_file;
if (control->cmdline->FindString("-conf",config_file,true)) {
} else {
config_file="dosbox.conf";
}
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/* Parse the config file
* try open config file in $HOME if can't open dosbox.conf or specified file
*/
if (control->ParseConfigFile(config_file.c_str()) == false) {
if ((getenv("HOME") != NULL)) {
config_file = (std::string)getenv("HOME") +
(std::string)DEFAULT_CONFIG_FILE;
if (control->ParseConfigFile(config_file.c_str()) == false) {
LOG_MSG("CONFIG: Using default settings. Create a configfile to change them");
}
}
}
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#if (ENVIRON_LINKED)
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control->ParseEnv(environ);
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#endif
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/* Init all the sections */
control->Init();
/* Some extra SDL Functions */
if (control->cmdline->FindExist("-fullscreen") || sdl_sec->Get_bool("fullscreen")) {
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if(!sdl.desktop.fullscreen) { //only switch if not allready in fullscreen
SwitchFullScreen();
}
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}
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/* Init the keyMapper */
MAPPER_Init();
if (control->cmdline->FindExist("-startmapper")) MAPPER_Run();
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/* Start up main machine */
control->StartUp();
/* Shutdown everything */
} catch (char * error) {
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LOG_MSG("Exit to error: %s",error);
if(sdl.wait_on_error) {
//TODO Maybe look for some way to show message in linux?
#if (C_DEBUG)
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LOG_MSG("Press enter to continue");
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fgetc(stdin);
#elif defined(WIN32)
Sleep(5000);
#endif
}
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}
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catch (int){
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;//nothing pressed killswitch
}
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catch(...){
throw;//dunno what happened. rethrow for sdl to catch
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}
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SDL_Quit();//Let's hope sdl will quit as well when it catches an exception
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return 0;
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};