dosbox-wii/src/dosbox.cpp

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/*
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* Copyright (C) 2002-2004 The DOSBox Team
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
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/* $Id: dosbox.cpp,v 1.61 2004/02/02 15:42:38 harekiet Exp $ */
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#include <stdlib.h>
#include <stdarg.h>
#include <stdio.h>
#include <string.h>
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#include <unistd.h>
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#include "dosbox.h"
#include "debug.h"
#include "cpu.h"
#include "video.h"
#include "pic.h"
#include "cpu.h"
#include "callback.h"
#include "inout.h"
#include "mixer.h"
#include "timer.h"
#include "dos_inc.h"
#include "setup.h"
#include "cross.h"
#include "programs.h"
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#include "support.h"
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Config * control;
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MachineType machine;
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/* The whole load of startups for all the subfunctions */
void MSG_Init(Section_prop *);
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void LOG_StartUp(void);
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void MEM_Init(Section *);
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void PAGING_Init(Section *);
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void IO_Init(Section * );
void CALLBACK_Init(Section*);
void PROGRAMS_Init(Section*);
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void RENDER_Init(Section*);
void VGA_Init(Section*);
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void DOS_Init(Section*);
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void CPU_Init(Section*);
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#if C_FPU
void FPU_Init(Section*);
#endif
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void DMA_Init(Section*);
void MIXER_Init(Section*);
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void MIDI_Init(Section*);
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void HARDWARE_Init(Section*);
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void KEYBOARD_Init(Section*); //TODO This should setup INT 16 too but ok ;)
void JOYSTICK_Init(Section*);
void MOUSE_Init(Section*);
void SBLASTER_Init(Section*);
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void GUS_Init(Section*);
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void MPU401_Init(Section*);
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void ADLIB_Init(Section*);
void PCSPEAKER_Init(Section*);
void TANDYSOUND_Init(Section*);
void CMS_Init(Section*);
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void DISNEY_Init(Section*);
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void SERIAL_Init(Section*);
void MODEM_Init(Section*);
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void PIC_Init(Section*);
void TIMER_Init(Section*);
void BIOS_Init(Section*);
void DEBUG_Init(Section*);
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void CMOS_Init(Section*);
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void MSCDEX_Init(Section*);
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/* Dos Internal mostly */
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void EMS_Init(Section*);
void XMS_Init(Section*);
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void DPMI_Init(Section*);
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void AUTOEXEC_Init(Section*);
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void SHELL_Init(void);
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void INT10_Init(Section*);
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static LoopHandler * loop;
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Bits RemainTicks;;
Bits LastTicks;
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static Bitu Normal_Loop(void) {
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Bits ret,NewTicks;
while (1) {
if (PIC_RunQueue()) {
ret=(*cpudecoder)();
if (ret<0) return 1;
if (ret>0) {
Bitu blah=(*CallBack_Handlers[ret])();
if (blah) return blah;
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}
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#if C_DEBUG
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if (DEBUG_ExitLoop()) return 0;
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#endif
} else {
if (RemainTicks>0) {
TIMER_AddTick();
RemainTicks--;
GFX_Events();
} else goto increaseticks;
}
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}
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increaseticks:
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NewTicks=GetTicks();
if (NewTicks>LastTicks) {
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RemainTicks=NewTicks-LastTicks;
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if (RemainTicks>20) {
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// LOG_MSG("Ticks to handle overflow %d",RemainTicks);
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RemainTicks=20;
}
LastTicks=NewTicks;
}
//TODO Make this selectable in the config file, since it gives some lag */
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if (RemainTicks<=0) {
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SDL_Delay(1);
return 0;
}
return 0;
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}
void DOSBOX_SetLoop(LoopHandler * handler) {
loop=handler;
}
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void DOSBOX_SetNormalLoop() {
loop=Normal_Loop;
}
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void DOSBOX_RunMachine(void){
Bitu ret;
do {
ret=(*loop)();
} while (!ret);
}
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static void DOSBOX_RealInit(Section * sec) {
Section_prop * section=static_cast<Section_prop *>(sec);
/* Initialize some dosbox internals */
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RemainTicks=0;LastTicks=GetTicks();
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DOSBOX_SetLoop(&Normal_Loop);
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MSG_Init(section);
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machine=MCH_AUTO;std::string cmd_machine;
const char * mtype;
if (control->cmdline->FindString("-machine",cmd_machine,true)) mtype=cmd_machine.c_str();
else mtype=section->Get_string("machine");
if (strcasecmp(mtype,"cga")==0) machine=MCH_CGA;
else if (strcasecmp(mtype,"tandy")==0) machine=MCH_TANDY;
else if (strcasecmp(mtype,"hercules")==0) machine=MCH_HERC;
else if (strcasecmp(mtype,"vga")==0) machine=MCH_VGA;
else if (strcasecmp(mtype,"auto")==0) machine=MCH_AUTO;
else LOG_MSG("DOSBOX:Unknown machine type %s",mtype);
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}
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void DOSBOX_Init(void) {
Section_prop * secprop;
Section_line * secline;
/* Setup all the different modules making up DOSBox */
secprop=control->AddSection_prop("dosbox",&DOSBOX_RealInit);
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secprop->Add_string("language","");
secprop->Add_string("machine","auto");
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#if C_DEBUG
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LOG_StartUp();
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#endif
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secprop->AddInitFunction(&IO_Init);
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secprop->AddInitFunction(&PAGING_Init);
secprop->AddInitFunction(&MEM_Init);
secprop->Add_int("memsize",16);
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secprop->AddInitFunction(&CALLBACK_Init);
secprop->AddInitFunction(&PIC_Init);
secprop->AddInitFunction(&PROGRAMS_Init);
secprop->AddInitFunction(&TIMER_Init);
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secprop->AddInitFunction(&CMOS_Init);
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secprop->AddInitFunction(&SERIAL_Init);
MSG_Add("DOSBOX_CONFIGFILE_HELP",
"language -- Select another language file.\n"
"memsize -- Amount of memory dosbox has in megabytes.\n"
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"machine -- The type of machine tries to emulate:auto,hercules,cga,tandy,vga.\n"
" Try a specific type if your game has problems with auto.\n"
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);
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secprop=control->AddSection_prop("render",&RENDER_Init);
secprop->Add_int("frameskip",0);
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secprop->Add_string("snapdir","snaps");
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secprop->Add_bool("aspect",false);
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secprop->Add_string("scaler","normal2x");
MSG_Add("RENDER_CONFIGFILE_HELP",
"frameskip -- How many frames dosbox skips before drawing one.\n"
"snapdir -- Directory where screenshots get saved.\n"
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"aspect -- Do aspect correction.\n"
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"scaler -- Scaler used to enlarge/enhance low resolution modes.\n"
" Supported are none,normal2x,advmame2x\n"
);
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secprop=control->AddSection_prop("cpu",&CPU_Init);
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secprop->Add_string("core","normal");
secprop->Add_int("cycles",2500);
secprop->Add_int("cycleup",500);
secprop->Add_int("cycledown",20);
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MSG_Add("CPU_CONFIGFILE_HELP",
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"core -- CPU Core used in emulation: normal,full"
#if (C_DYNAMIC_X86)
",dynamic"
#endif
".\n"
"cycles -- Amount of instructions dosbox tries to emulate each millisecond.\n"
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" Setting this higher than your machine can handle is bad!\n"
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"cycleup -- Amount of cycles to increase/decrease with keycombo.\n"
"cycledown Setting it lower than 100 will be a percentage.\n"
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);
#if C_FPU
secprop->AddInitFunction(&FPU_Init);
#endif
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secprop->AddInitFunction(&DMA_Init);
secprop->AddInitFunction(&VGA_Init);
secprop->AddInitFunction(&KEYBOARD_Init);
secprop->AddInitFunction(&MOUSE_Init);
secprop->AddInitFunction(&JOYSTICK_Init);
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secprop=control->AddSection_prop("mixer",&MIXER_Init);
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secprop->Add_bool("nosound",false);
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secprop->Add_int("rate",22050);
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secprop->Add_int("blocksize",2048);
secprop->Add_string("wavedir","waves");
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MSG_Add("MIXER_CONFIGFILE_HELP",
"nosound -- Enable silent mode, sound is still emulated though.\n"
"rate -- Mixer sample rate, setting any devices higher than this will\n"
" probably lower their sound quality.\n"
"blocksize -- Mixer block size, larger blocks might help sound stuttering\n"
" but sound will also be more lagged.\n"
"wavedir -- Directory where saved sound output goes when you use the\n"
" sound record key-combination, check README file.\n"
);
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secprop=control->AddSection_prop("midi",&MIDI_Init);
secprop->AddInitFunction(&MPU401_Init);
secprop->Add_bool("mpu401",true);
secprop->Add_string("device","default");
secprop->Add_string("config","");
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MSG_Add("MIDI_CONFIGFILE_HELP",
"mpu401 -- Enable MPU-401 Emulation.\n"
"device -- Device that will receive the MIDI data from MPU-401.\n"
" This can be default,alsa,oss,win32,coreaudio,none.\n"
"config -- Special configuration options for the device.\n"
);
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#if C_DEBUG
secprop=control->AddSection_prop("debug",&DEBUG_Init);
#endif
secprop=control->AddSection_prop("sblaster",&SBLASTER_Init);
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secprop->Add_bool("sblaster",true);
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secprop->Add_hex("base",0x220);
secprop->Add_int("irq",7);
secprop->Add_int("dma",1);
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// secprop->Add_int("hdma",5);
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secprop->Add_int("sbrate",22050);
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secprop->AddInitFunction(&ADLIB_Init);
secprop->Add_bool("adlib",true);
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secprop->Add_int("adlibrate",22050);
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secprop->Add_string("adlibmode","adlib");
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secprop->AddInitFunction(&CMS_Init);
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secprop->Add_bool("cms",false);
secprop->Add_int("cmsrate",22050);
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MSG_Add("SBLASTER_CONFIGFILE_HELP",
"sblaster -- Enable the soundblaster emulation.\n"
"base,irq,dma -- The IO/IRQ/DMA address of the soundblaster.\n"
"sbrate -- Sample rate of soundblaster emulation.\n"
"adlib -- Enable the adlib emulation.\n"
"adlibrate -- Sample rate of adlib emulation.\n"
"cms -- Enable the Creative Music System/Gameblaster emulation.\n"
" Enabling both the adlib and cms might give conflicts!\n"
"cmsrate -- Sample rate of cms emulation.\n"
);
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secprop=control->AddSection_prop("gus",&GUS_Init);
secprop->Add_bool("gus",true);
secprop->Add_int("rate",22050);
secprop->Add_hex("base",0x240);
secprop->Add_int("irq1",5);
secprop->Add_int("irq2",5);
secprop->Add_int("dma1",3);
secprop->Add_int("dma2",3);
secprop->Add_string("ultradir","C:\\ULTRASND");
MSG_Add("GUS_CONFIGFILE_HELP",
"gus -- Enable the Gravis Ultrasound emulation.\n"
"base,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the \n"
" Gravis Ultrasound. (Same IRQ's and DMA's are OK.)\n"
"rate -- Sample rate of Ultrasound emulation.\n"
"ultradir -- Path to Ultrasound directory. In this directory\n"
" there should be a MIDI directory that contains\n"
" the patch files for GUS playback. Patch sets used\n"
" with Timidity should work fine.\n"
);
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secprop=control->AddSection_prop("speaker",&PCSPEAKER_Init);
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secprop->Add_bool("pcspeaker",true);
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secprop->Add_int("pcrate",22050);
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secprop->AddInitFunction(&TANDYSOUND_Init);
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secprop->Add_bool("tandy",true);
secprop->Add_int("tandyrate",22050);
secprop->AddInitFunction(&DISNEY_Init);
secprop->Add_bool("disney",true);
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MSG_Add("SPEAKER_CONFIGFILE_HELP",
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"pcspeaker -- Enable PC-Speaker emulation.\n"
"pcrate -- Sample rate of the PC-Speaker sound generation.\n"
"tandy -- Enable Tandy 3-Voice emulation.\n"
"tandyrate -- Sample rate of the Tandy 3-Voice generation.\n"
"disney -- Enable Disney Sound Source emulation.\n"
);
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secprop=control->AddSection_prop("bios",&BIOS_Init);
secprop->AddInitFunction(&INT10_Init);
/* All the DOS Related stuff, which will eventually start up in the shell */
//TODO Maybe combine most of the dos stuff in one section like ems,xms
secprop=control->AddSection_prop("dos",&DOS_Init);
secprop->AddInitFunction(&XMS_Init);
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secprop->Add_bool("xms",true);
secprop->AddInitFunction(&EMS_Init);
secprop->Add_bool("ems",true);
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#if (C_DEBUG)
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secprop->AddInitFunction(&DPMI_Init);
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secprop->Add_bool("dpmi",false);
#endif
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MSG_Add("DOS_CONFIGFILE_HELP",
"xms -- Enable XMS support.\n"
"ems -- Enable EMS support.\n"
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#if (C_DEBUG)
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"dpmi -- Enable builtin DPMI host support.\n"
" This might help in getting some games to work, but might crash others.\n"
" So be sure to try both settings.\n"
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#endif
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);
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// Mscdex
secprop->AddInitFunction(&MSCDEX_Init);
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#if C_MODEM
secprop=control->AddSection_prop("modem",&MODEM_Init);
secprop->Add_bool("modem",true);
secprop->Add_hex("comport",2);
secprop->Add_int("listenport",23);
MSG_Add("MODEM_CONFIGFILE_HELP",
"modem -- Enable virtual modem emulation.\n"
"comport -- COM Port modem is connected to.\n"
"listenport -- TCP Port the momdem listens on for incoming connections.\n"
);
#endif
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secline=control->AddSection_line("autoexec",&AUTOEXEC_Init);
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MSG_Add("AUTOEXEC_CONFIGFILE_HELP",
"Lines in this section will be run at startup.\n"
);
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control->SetStartUp(&SHELL_Init);
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}