2009-05-02 23:03:37 +02:00
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/*
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* Copyright (C) 2002 The DOSBox Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Library General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <string.h>
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#include "dosbox.h"
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#include "video.h"
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#include "vga.h"
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/* This Should draw a complete 16 colour screen */
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void VGA_Render_GFX_4(Bit8u * * data) {
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*data=vga.buffer;
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VGA_DrawGFX4_Full(vga.buffer,vga.draw.width);
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vga.config.retrace=true;
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}
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void VGA_Render_GFX_16(Bit8u * * data) {
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*data=&vga.buffer[vga.config.display_start*8+vga.config.pel_panning];
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vga.config.retrace=true;
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}
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void VGA_Render_GFX_256U(Bit8u * * data) {
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*data=&vga.mem.linear[vga.config.display_start*4+vga.config.pel_panning];
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vga.config.retrace=true;
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}
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void VGA_Render_GFX_256C(Bit8u * * data) {
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*data=memory+0xa0000;
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vga.config.retrace=true;
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}
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void VGA_Render_TEXT_16(Bit8u * * data) {
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*data=vga.buffer;
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VGA_DrawTEXT(vga.buffer,vga.draw.width);
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vga.config.retrace=true;
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}
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void VGA_DrawGFX4_Full(Bit8u * bitdata,Bitu next_line) {
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//TODO use vga memory handler
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Bit8u * reader=real_host(0xB800,0);
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Bit8u * draw;
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for (Bitu y=0;y<vga.draw.height;y++) {
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Bit8u * tempread;
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tempread=reader;
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if (y&1) {
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tempread+=8*1024;
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reader+=80;
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};
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draw=bitdata;
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for (Bit32u x=0;x<vga.draw.width>>2;x++) {
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Bit8u val=*(tempread++);
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/*
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*(draw+0)=(val>>6)&3;
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*(draw+1)=(val>>4)&3;
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*(draw+2)=(val>>2)&3;
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*(draw+3)=(val)&3;
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draw+=4;
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*/
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*(Bit32u *)draw=CGAWriteTable[val];
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draw+=4;
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}
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//TODO use scanline length and dword mode crap
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bitdata+=next_line;
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};
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vga.config.retrace=true;
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}
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void VGA_DrawGFX16_Full(Bit8u * bitdata,Bitu next_line) {
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Bit8u * reader=&vga.buffer[vga.config.display_start*8+vga.config.pel_panning];
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for (Bitu y=0;y<vga.draw.height;y++) {
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memcpy((void *)bitdata,(void *)reader,vga.draw.width);
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bitdata+=vga.draw.width+next_line;
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reader+=vga.config.scan_len*16;
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}
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vga.config.retrace=true;
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};
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/* This Should draw a complete 256 colour screen */
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void VGA_DrawGFX256_Full(Bit8u * bitdata,Bitu next_line) {
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Bit16u yreader=vga.config.display_start*1;
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/* Now add pel panning */
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for (Bitu y=0;y<vga.draw.height;y++) {
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Bit16u xreader=yreader;
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for (Bitu x=0;x<vga.draw.width>>2;x++) {
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for (Bit32u dx=0;dx<4;dx++) {
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(*bitdata++)=vga.mem.paged[xreader][dx];
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}
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xreader++;
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}
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//TODO use scanline length and dword mode crap
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yreader+=vga.config.scan_len*2;
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bitdata+=next_line;
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};
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vga.config.retrace=true;
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};
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void VGA_DrawGFX256_Fast(Bit8u * bitdata,Bitu next_line) {
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/* For now just copy 64 kb of memory with pitch support */
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Bit8u * reader=memory+0xa0000;
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for (Bitu y=0;y<vga.draw.height;y++) {
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memcpy((void *)bitdata,(void *)reader,vga.draw.width);
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bitdata+=vga.draw.width+next_line;
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reader+=vga.draw.width;
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}
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//memcpy((void *)bitdata,(void *)(memory+0xa0000),320*200);
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vga.config.retrace=true;
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};
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void VGA_DrawTEXT(Bit8u * bitdata,Bitu next_line) {
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Bit8u * reader=real_off(0xB800,0);
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Bit8u * draw_start=bitdata;;
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/* Todo Blinking and high intensity colors */
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for (Bitu cy=0;cy<(vga.draw.height/16);cy++) {
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Bit8u * draw_char=draw_start;
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for (Bitu cx=0;cx<(vga.draw.width/8);cx++) {
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Bit8u c=*(reader++);
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Bit8u * findex=&vga_rom_16[c*16];
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Bit8u col=*(reader++);
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Bit8u fg=col & 0xF;
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Bit8u bg=(col>> 4);
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Bit8u * draw=draw_char;
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for (Bitu y=0;y<16;y++) {
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Bit8u bit_mask=*findex++;
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#include "font-switch.h"
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draw+=+next_line;
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};
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draw_char+=8;
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};
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draw_start+=16*next_line;
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};
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vga.config.retrace=true;
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/* Draw a cursor */
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if ((vga.draw.cursor_col*8)>=vga.draw.width) return;
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if ((vga.draw.cursor_row*16)>=vga.draw.height) return;
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Bit8u * cursor_draw=bitdata+(vga.draw.cursor_row*16+15)*vga.draw.width+vga.draw.cursor_col*8;
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if (vga.draw.cursor_count>8) {
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for (Bit8u loop=0;loop<8;loop++) *cursor_draw++=15;
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}
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vga.draw.cursor_count++;
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if (vga.draw.cursor_count>16) vga.draw.cursor_count=0;
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};
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