dosbox-wii/INSTALL

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Things needed for compilation.
SDL
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The Simple DirectMedia Library available at http://www.libsdl.org
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Curses
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(optional)
If you want to enable the debugger you need a curses library.
ncurses should be installed on just about every unix distro.
For win32 get pdcurses at http://pdcurses.sourceforge.net
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Libpng
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Needed for the screenshots. (optional)
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For win32 get libpng from http://www.sourceforge.net/projects/gnuwin32
Zlib
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Needed by libpng. (optional)
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For win32 get libz (rename to zlib) from http://www.sourceforge.net/projects/gnuwin32
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SDL_Net
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For modem/ipx support(optional). Get it from http://www.libsdl.org
SDL_Sound
For compressed audio on diskimages. (optional)
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This is for cue/bin cdrom images with compressed (mp3/ogg) audio tracks.
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ALSA_Headers
(optional)
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for Alsa support under linux. Part of the linux kernel sources
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If you want compile from the CVS under a unix system, you'll also need
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automake (>=1.6), autoconf(>=2.50). Should be available at http://www.gnu.org
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For building on unix systems.
If you are building from the cvs run ./autogen.sh first before doing the following.
1. ./configure
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2. make
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In step 1 you could add the following switches:
--enable-debug
enables the internal debugger. --enable-debug=heavy enables even more
debug options. Dosbox should then be run from a xterm and when the sdl-
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window is active press pause to enter the debugger.
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--disable-fpu
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Will disable the emulated fpu. Although the fpu emulation code isn't
finished and isn't entirely accurate it's advised to leave it on.
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--enable-core-inline
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enables some memory increasing inlines. This greatly increases
compiletime for maybe a increase in speed.
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--disable-dynamic-x86
disables the dynamic cpu core. Although it's unstable it can greatly
improve the speed of dosbox on x86 hosts.
--disable-fpu-x86
disables the assembly fpu core. Although relatively new the x86 fpu
core has more accuracy then the regular fpu core.
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Check the src subdir for the binary.
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NOTE: If capslock and numlock appear to be broken. open
src/ints/bios_keyboard.cpp and go to line 30 and read there how to fix it.
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Build instructions for VC++6
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Don't use VC++ 6:it creates faulty code in core_normal.cpp