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https://github.com/retro100/dosbox-wii.git
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@ -116,7 +116,7 @@ static GUI::ScreenSDL *UI_Startup(GUI::ScreenSDL *screen) {
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screenshot = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 16, GUI::Color::RedMask, GUI::Color::GreenMask, GUI::Color::BlueMask, 0);
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screenshot = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 16, GUI::Color::RedMask, GUI::Color::GreenMask, GUI::Color::BlueMask, 0);
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#else
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#else
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screenshot = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, GUI::Color::RedMask, GUI::Color::GreenMask, GUI::Color::BlueMask, 0);
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screenshot = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, GUI::Color::RedMask, GUI::Color::GreenMask, GUI::Color::BlueMask, 0);
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#endif
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#endif
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// create screenshot for fade effect
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// create screenshot for fade effect
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int rs = screenshot->format->Rshift, gs = screenshot->format->Gshift, bs = screenshot->format->Bshift, am = GUI::Color::AlphaMask;
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int rs = screenshot->format->Rshift, gs = screenshot->format->Gshift, bs = screenshot->format->Bshift, am = GUI::Color::AlphaMask;
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@ -134,7 +134,7 @@ static GUI::ScreenSDL *UI_Startup(GUI::ScreenSDL *screen) {
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background = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 16, GUI::Color::RedMask, GUI::Color::GreenMask, GUI::Color::BlueMask, GUI::Color::AlphaMask);
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background = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 16, GUI::Color::RedMask, GUI::Color::GreenMask, GUI::Color::BlueMask, GUI::Color::AlphaMask);
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#else
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#else
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background = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, GUI::Color::RedMask, GUI::Color::GreenMask, GUI::Color::BlueMask, GUI::Color::AlphaMask);
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background = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, GUI::Color::RedMask, GUI::Color::GreenMask, GUI::Color::BlueMask, GUI::Color::AlphaMask);
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#endif
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#endif
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// use a blurred and sepia-toned screenshot as menu background
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// use a blurred and sepia-toned screenshot as menu background
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for (int y = 0; y < h; y++) {
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for (int y = 0; y < h; y++) {
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Bit32u *bg = (Bit32u*)(y*background->pitch + (char*)background->pixels);
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Bit32u *bg = (Bit32u*)(y*background->pitch + (char*)background->pixels);
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@ -165,7 +165,7 @@ static GUI::ScreenSDL *UI_Startup(GUI::ScreenSDL *screen) {
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SDL_Surface* sdlscreen = SDL_SetVideoMode(w, h, 16, SDL_SWSURFACE|(fs?SDL_FULLSCREEN:0));
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SDL_Surface* sdlscreen = SDL_SetVideoMode(w, h, 16, SDL_SWSURFACE|(fs?SDL_FULLSCREEN:0));
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#else
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#else
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SDL_Surface* sdlscreen = SDL_SetVideoMode(w, h, 32, SDL_SWSURFACE|(fs?SDL_FULLSCREEN:0));
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SDL_Surface* sdlscreen = SDL_SetVideoMode(w, h, 32, SDL_SWSURFACE|(fs?SDL_FULLSCREEN:0));
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#endif
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#endif
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if (sdlscreen == NULL) E_Exit("Could not initialize video mode %ix%ix32 for UI: %s", w, h, SDL_GetError());
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if (sdlscreen == NULL) E_Exit("Could not initialize video mode %ix%ix32 for UI: %s", w, h, SDL_GetError());
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// fade out
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// fade out
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@ -584,7 +584,7 @@ public:
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Section_prop *section = static_cast<Section_prop *>(sec);
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Section_prop *section = static_cast<Section_prop *>(sec);
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new SectionEditor(getScreen(), 50, 30, section);
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new SectionEditor(getScreen(), 50, 30, section);
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} else if (arg == "About") {
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} else if (arg == "About") {
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new GUI::MessageBox(getScreen(), 200, 150, 280, "About DOSBox", "\nDOSBox 0.72\nAn emulator for old DOS Games\n\nCopyright 2002-2009\nThe DOSBox Team");
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new GUI::MessageBox(getScreen(), 200, 150, 280, "About DOSBox", "\nDOSBox 0.73\nAn emulator for old DOS Games\n\nCopyright 2002-2009\nThe DOSBox Team");
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} else if (arg == "Introduction") {
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} else if (arg == "Introduction") {
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new GUI::MessageBox(getScreen(), 20, 50, 600, "Introduction", MSG_Get("PROGRAM_INTRO"));
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new GUI::MessageBox(getScreen(), 20, 50, 600, "Introduction", MSG_Get("PROGRAM_INTRO"));
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} else if (arg == "Getting Started") {
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} else if (arg == "Getting Started") {
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@ -1,4 +1,4 @@
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#define VERSION "0.72.01"
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#define VERSION "0.73.01"
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/* Define to 1 to enable internal debugger, requires libcurses */
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/* Define to 1 to enable internal debugger, requires libcurses */
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#define C_DEBUG 0
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#define C_DEBUG 0
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