Some notes about porting DOSBox to systems with certain restrictions, like handheld devices. If memory is a constraint: - in paging.h reduce the size of the TLB: #define TLB_SIZE (64*1024) the 64 gives access to the first 256mb of linear memory drawback: some protected mode games won't work then gain: reduces memory requirements about ~15mb TODO: limit vmemory access to the size of the TLB, otherwise games which use >256mb vaddresses will crash badly - in render.h lower the scaler integration: #define RENDER_USE_ADVANCED_SCALERS 1 or #define RENDER_USE_ADVANCED_SCALERS 0 drawback: complex scalers and the scaler cache are disabled, be sure to test if this affects speed! with define RENDER_USE_ADVANCED_SCALERS==0 most simple scalers are disabled as well, some graphics modes won't work due to reduced cache sizes gain: ~2mb with RENDER_USE_ADVANCED_SCALERS==1 ~5mb with RENDER_USE_ADVANCED_SCALERS==0 - in dos_system.h reduce the drive cache entries: #define MAX_OPENDIRS 256 drawback: some apps might not work whith large directory trees gain: ~1mb per mounted drive - remove the GUS emulation (gus.cpp, especially GUSRam[1024*1024] ) drawback: no gravis ultrasound gain: reduces memory requirements about 1mb - in vga.h reduce the size of the emulated graphics memory: #define VGA_MEMORY (1*1024*1024) drawback: some graphics modes won't work then [EDIT: many modes won't work due to pixel caches] gain: reduces memory requirements about 1mb TODO: get this to actually work; remove the respective svga modes, adapt some svga registers If speed is a constraint: - see if the simple core is faster, possibly remove the normal core set the simple core as default drawback: one game is known to not work with the simple core; the simple core does only work for games which don't use paging (when paging is requested the normal core is used automatically) gain: the simple core should be somewhat faster TODO: add possibility to easily remove the normal core, use fullcore fallback - raise the default frameskip value drawback: minor graphics smoothness loss for some games (video playback) gain: reduces graphics load