/* * Copyright (C) 2002-2009 The DOSBox Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* * The HQ3x high quality 3x graphics filter. * Original author Maxim Stepin (see http://www.hiend3d.com/hq3x.html). * Adapted for DOSBox from ScummVM and HiEnd3D code by Kronuz. */ #include #ifndef RENDER_TEMPLATES_HQNX_TABLE_H #define RENDER_TEMPLATES_HQNX_TABLE_H static Bit32u *_RGBtoYUV = 0; static inline bool diffYUV(Bit32u yuv1, Bit32u yuv2) { static const Bit32u Ymask = 0x00FF0000; static const Bit32u Umask = 0x0000FF00; static const Bit32u Vmask = 0x000000FF; static const Bit32u trY = 0x00300000; static const Bit32u trU = 0x00000700; static const Bit32u trV = 0x00000006; Bit32u diff; Bit32u mask; diff = ((yuv1 & Ymask) - (yuv2 & Ymask)); mask = diff >> 31; // -1 if value < 0, 0 otherwise diff = (diff ^ mask) - mask; //-1: ~value + 1; 0: value if (diff > trY) return true; diff = ((yuv1 & Umask) - (yuv2 & Umask)); mask = diff >> 31; // -1 if value < 0, 0 otherwise diff = (diff ^ mask) - mask; //-1: ~value + 1; 0: value if (diff > trU) return true; diff = ((yuv1 & Vmask) - (yuv2 & Vmask)); mask = diff >> 31; // -1 if value < 0, 0 otherwise diff = (diff ^ mask) - mask; //-1: ~value + 1; 0: value if (diff > trV) return true; return false; } #endif static inline void conc2d(InitLUTs,SBPP)(void) { int r, g, b; int Y, u, v; _RGBtoYUV = (Bit32u *)malloc(65536 * sizeof(Bit32u)); for (int color = 0; color < 65536; ++color) { #if SBPP == 32 r = ((color & 0xF800) >> 11) << (8 - 5); g = ((color & 0x07E0) >> 5) << (8 - 6); b = ((color & 0x001F) >> 0) << (8 - 5); #else r = ((color & redMask) >> redShift) << (8 - redBits); g = ((color & greenMask) >> greenShift) << (8 - greenBits); b = ((color & blueMask) >> blueShift) << (8 - blueBits); #endif Y = (r + g + b) >> 2; u = 128 + ((r - b) >> 2); v = 128 + ((-r + 2 * g - b) >> 3); _RGBtoYUV[color] = (Y << 16) | (u << 8) | v; } }