/* * Copyright (C) 2002-2010 The DOSBox Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* $Id: mouse.cpp,v 1.80 2009-06-16 19:00:26 qbix79 Exp $ */ #include #include #include "dosbox.h" #include "callback.h" #include "mem.h" #include "regs.h" #include "cpu.h" #include "mouse.h" #include "pic.h" #include "inout.h" #include "int10.h" #include "bios.h" #include "dos_inc.h" static Bitu call_int33,call_int74,int74_ret_callback,call_mouse_bd; static Bit16u ps2cbseg,ps2cbofs; static bool useps2callback,ps2callbackinit; static Bitu call_ps2; static RealPt ps2_callback; static Bit16s oldmouseX, oldmouseY; // forward void WriteMouseIntVector(void); struct button_event { Bit8u type; Bit8u buttons; }; #define QUEUE_SIZE 32 #define MOUSE_BUTTONS 3 #define MOUSE_IRQ 12 #define POS_X ((Bit16s)(mouse.x) & mouse.granMask) #define POS_Y (Bit16s)(mouse.y) #define CURSORX 16 #define CURSORY 16 #define HIGHESTBIT (1<<(CURSORX-1)) static Bit16u defaultTextAndMask = 0x77FF; static Bit16u defaultTextXorMask = 0x7700; static Bit16u defaultScreenMask[CURSORY] = { 0x3FFF, 0x1FFF, 0x0FFF, 0x07FF, 0x03FF, 0x01FF, 0x00FF, 0x007F, 0x003F, 0x001F, 0x01FF, 0x00FF, 0x30FF, 0xF87F, 0xF87F, 0xFCFF }; static Bit16u defaultCursorMask[CURSORY] = { 0x0000, 0x4000, 0x6000, 0x7000, 0x7800, 0x7C00, 0x7E00, 0x7F00, 0x7F80, 0x7C00, 0x6C00, 0x4600, 0x0600, 0x0300, 0x0300, 0x0000 }; static Bit16u userdefScreenMask[CURSORY]; static Bit16u userdefCursorMask[CURSORY]; static struct { Bit8u buttons; Bit16u times_pressed[MOUSE_BUTTONS]; Bit16u times_released[MOUSE_BUTTONS]; Bit16u last_released_x[MOUSE_BUTTONS]; Bit16u last_released_y[MOUSE_BUTTONS]; Bit16u last_pressed_x[MOUSE_BUTTONS]; Bit16u last_pressed_y[MOUSE_BUTTONS]; Bit16u hidden; float add_x,add_y; Bit16s min_x,max_x,min_y,max_y; float mickey_x,mickey_y; float x,y; button_event event_queue[QUEUE_SIZE]; Bit8u events;//Increase if QUEUE_SIZE >255 (currently 32) Bit16u sub_seg,sub_ofs; Bit16u sub_mask; bool background; Bit16s backposx, backposy; Bit8u backData[CURSORX*CURSORY]; Bit16u* screenMask; Bit16u* cursorMask; Bit16s clipx,clipy; Bit16s hotx,hoty; Bit16u textAndMask, textXorMask; float mickeysPerPixel_x; float mickeysPerPixel_y; float pixelPerMickey_x; float pixelPerMickey_y; Bit16u senv_x_val; Bit16u senv_y_val; Bit16u dspeed_val; float senv_x; float senv_y; Bit16u updateRegion_x[2]; Bit16u updateRegion_y[2]; Bit16u doubleSpeedThreshold; Bit16u language; Bit16u cursorType; Bit16u oldhidden; Bit8u page; bool enabled; bool inhibit_draw; bool timer_in_progress; bool in_UIR; Bit8u mode; Bit16s granMask; } mouse; bool Mouse_SetPS2State(bool use) { if (use && (!ps2callbackinit)) { useps2callback = false; PIC_SetIRQMask(MOUSE_IRQ,true); return false; } useps2callback = use; Mouse_AutoLock(useps2callback); PIC_SetIRQMask(MOUSE_IRQ,!useps2callback); return true; } void Mouse_ChangePS2Callback(Bit16u pseg, Bit16u pofs) { if ((pseg==0) && (pofs==0)) { ps2callbackinit = false; Mouse_AutoLock(false); } else { ps2callbackinit = true; ps2cbseg = pseg; ps2cbofs = pofs; } Mouse_AutoLock(ps2callbackinit); } void DoPS2Callback(Bit16u data, Bit16s mouseX, Bit16s mouseY) { if (useps2callback) { Bit16u mdat = (data & 0x03) | 0x08; Bit16s xdiff = mouseX-oldmouseX; Bit16s ydiff = oldmouseY-mouseY; oldmouseX = mouseX; oldmouseY = mouseY; if ((xdiff>0xff) || (xdiff<-0xff)) mdat |= 0x40; // x overflow if ((ydiff>0xff) || (ydiff<-0xff)) mdat |= 0x80; // y overflow xdiff %= 256; ydiff %= 256; if (xdiff<0) { xdiff = (0x100+xdiff); mdat |= 0x10; } if (ydiff<0) { ydiff = (0x100+ydiff); mdat |= 0x20; } CPU_Push16((Bit16u)mdat); CPU_Push16((Bit16u)(xdiff % 256)); CPU_Push16((Bit16u)(ydiff % 256)); CPU_Push16((Bit16u)0); CPU_Push16(RealSeg(ps2_callback)); CPU_Push16(RealOff(ps2_callback)); SegSet16(cs, ps2cbseg); reg_ip = ps2cbofs; } } Bitu PS2_Handler(void) { CPU_Pop16();CPU_Pop16();CPU_Pop16();CPU_Pop16();// remove the 4 words return CBRET_NONE; } #define X_MICKEY 8 #define Y_MICKEY 8 #define MOUSE_HAS_MOVED 1 #define MOUSE_LEFT_PRESSED 2 #define MOUSE_LEFT_RELEASED 4 #define MOUSE_RIGHT_PRESSED 8 #define MOUSE_RIGHT_RELEASED 16 #define MOUSE_MIDDLE_PRESSED 32 #define MOUSE_MIDDLE_RELEASED 64 #define MOUSE_DELAY 5.0 void MOUSE_Limit_Events(Bitu /*val*/) { mouse.timer_in_progress = false; if (mouse.events) { mouse.timer_in_progress = true; PIC_AddEvent(MOUSE_Limit_Events,MOUSE_DELAY); PIC_ActivateIRQ(MOUSE_IRQ); } } INLINE void Mouse_AddEvent(Bit8u type) { if (mouse.events0) { /* Skip duplicate events */ if (type==MOUSE_HAS_MOVED) return; /* Always put the newest element in the front as that the events are * handled backwards (prevents doubleclicks while moving) */ for(Bitu i = mouse.events ; i ; i--) mouse.event_queue[i] = mouse.event_queue[i-1]; } mouse.event_queue[0].type=type; mouse.event_queue[0].buttons=mouse.buttons; mouse.events++; } if (!mouse.timer_in_progress) { mouse.timer_in_progress = true; PIC_AddEvent(MOUSE_Limit_Events,MOUSE_DELAY); PIC_ActivateIRQ(MOUSE_IRQ); } } // *************************************************************************** // Mouse cursor - text mode // *************************************************************************** /* Write and read directly to the screen. Do no use int_setcursorpos (LOTUS123) */ extern void WriteChar(Bit16u col,Bit16u row,Bit8u page,Bit8u chr,Bit8u attr,bool useattr); extern void ReadCharAttr(Bit16u col,Bit16u row,Bit8u page,Bit16u * result); void RestoreCursorBackgroundText() { if (mouse.hidden || mouse.inhibit_draw) return; if (mouse.background) { WriteChar(mouse.backposx,mouse.backposy,real_readb(BIOSMEM_SEG,BIOSMEM_CURRENT_PAGE),mouse.backData[0],mouse.backData[1],true); mouse.background = false; } } void DrawCursorText() { // Restore Background RestoreCursorBackgroundText(); // Save Background mouse.backposx = POS_X>>3; mouse.backposy = POS_Y>>3; //use current page (CV program) Bit8u page = real_readb(BIOSMEM_SEG,BIOSMEM_CURRENT_PAGE); Bit16u result; ReadCharAttr(mouse.backposx,mouse.backposy,page,&result); mouse.backData[0] = (Bit8u)(result & 0xFF); mouse.backData[1] = (Bit8u)(result>>8); mouse.background = true; // Write Cursor result = (result & mouse.textAndMask) ^ mouse.textXorMask; WriteChar(mouse.backposx,mouse.backposy,page,(Bit8u)(result&0xFF),(Bit8u)(result>>8),true); } // *************************************************************************** // Mouse cursor - graphic mode // *************************************************************************** static Bit8u gfxReg3CE[9]; static Bit8u index3C4,gfxReg3C5; void SaveVgaRegisters() { if (IS_VGA_ARCH) { for (Bit8u i=0; i<9; i++) { IO_Write (0x3CE,i); gfxReg3CE[i] = IO_Read(0x3CF); } /* Setup some default values in GFX regs that should work */ IO_Write(0x3CE,3); IO_Write(0x3Cf,0); //disable rotate and operation IO_Write(0x3CE,5); IO_Write(0x3Cf,gfxReg3CE[5]&0xf0); //Force read/write mode 0 //Set Map to all planes. Celtic Tales index3C4 = IO_Read(0x3c4); IO_Write(0x3C4,2); gfxReg3C5 = IO_Read(0x3C5); IO_Write(0x3C5,0xF); } else if (machine==MCH_EGA) { //Set Map to all planes. IO_Write(0x3C4,2); IO_Write(0x3C5,0xF); } } void RestoreVgaRegisters() { if (IS_VGA_ARCH) { for (Bit8u i=0; i<9; i++) { IO_Write(0x3CE,i); IO_Write(0x3CF,gfxReg3CE[i]); } IO_Write(0x3C4,2); IO_Write(0x3C5,gfxReg3C5); IO_Write(0x3C4,index3C4); } } void ClipCursorArea(Bit16s& x1, Bit16s& x2, Bit16s& y1, Bit16s& y2, Bit16u& addx1, Bit16u& addx2, Bit16u& addy) { addx1 = addx2 = addy = 0; // Clip up if (y1<0) { addy += (-y1); y1 = 0; } // Clip down if (y2>mouse.clipy) { y2 = mouse.clipy; }; // Clip left if (x1<0) { addx1 += (-x1); x1 = 0; }; // Clip right if (x2>mouse.clipx) { addx2 = x2 - mouse.clipx; x2 = mouse.clipx; }; } void RestoreCursorBackground() { if (mouse.hidden || mouse.inhibit_draw) return; SaveVgaRegisters(); if (mouse.background) { // Restore background Bit16s x,y; Bit16u addx1,addx2,addy; Bit16u dataPos = 0; Bit16s x1 = mouse.backposx; Bit16s y1 = mouse.backposy; Bit16s x2 = x1 + CURSORX - 1; Bit16s y2 = y1 + CURSORY - 1; ClipCursorArea(x1, x2, y1, y2, addx1, addx2, addy); dataPos = addy * CURSORX; for (y=y1; y<=y2; y++) { dataPos += addx1; for (x=x1; x<=x2; x++) { INT10_PutPixel(x,y,mouse.page,mouse.backData[dataPos++]); }; dataPos += addx2; }; mouse.background = false; }; RestoreVgaRegisters(); } void DrawCursor() { if (mouse.hidden || mouse.inhibit_draw) return; // In Textmode ? if (CurMode->type==M_TEXT) { DrawCursorText(); return; } // Check video page. Seems to be ignored for text mode. // hence the text mode handled above this if (real_readb(BIOSMEM_SEG,BIOSMEM_CURRENT_PAGE)!=mouse.page) return; // Check if cursor in update region /* if ((POS_X >= mouse.updateRegion_x[0]) && (POS_X <= mouse.updateRegion_x[1]) && (POS_Y >= mouse.updateRegion_y[0]) && (POS_Y <= mouse.updateRegion_y[1])) { if (CurMode->type==M_TEXT16) RestoreCursorBackgroundText(); else RestoreCursorBackground(); mouse.shown--; return; } */ /*Not sure yet what to do update region should be set to ??? */ // Get Clipping ranges mouse.clipx = (Bit16s)((Bits)CurMode->swidth-1); /* Get from bios ? */ mouse.clipy = (Bit16s)((Bits)CurMode->sheight-1); /* might be vidmode == 0x13?2:1 */ Bit16s xratio = 640; if (CurMode->swidth>0) xratio/=CurMode->swidth; if (xratio==0) xratio = 1; RestoreCursorBackground(); SaveVgaRegisters(); // Save Background Bit16s x,y; Bit16u addx1,addx2,addy; Bit16u dataPos = 0; Bit16s x1 = POS_X / xratio - mouse.hotx; Bit16s y1 = POS_Y - mouse.hoty; Bit16s x2 = x1 + CURSORX - 1; Bit16s y2 = y1 + CURSORY - 1; ClipCursorArea(x1,x2,y1,y2, addx1, addx2, addy); dataPos = addy * CURSORX; for (y=y1; y<=y2; y++) { dataPos += addx1; for (x=x1; x<=x2; x++) { INT10_GetPixel(x,y,mouse.page,&mouse.backData[dataPos++]); }; dataPos += addx2; }; mouse.background= true; mouse.backposx = POS_X / xratio - mouse.hotx; mouse.backposy = POS_Y - mouse.hoty; // Draw Mousecursor dataPos = addy * CURSORX; for (y=y1; y<=y2; y++) { Bit16u scMask = mouse.screenMask[addy+y-y1]; Bit16u cuMask = mouse.cursorMask[addy+y-y1]; if (addx1>0) { scMask<<=addx1; cuMask<<=addx1; dataPos += addx1; }; for (x=x1; x<=x2; x++) { Bit8u pixel = 0; // ScreenMask if (scMask & HIGHESTBIT) pixel = mouse.backData[dataPos]; scMask<<=1; // CursorMask if (cuMask & HIGHESTBIT) pixel = pixel ^ 0x0F; cuMask<<=1; // Set Pixel INT10_PutPixel(x,y,mouse.page,pixel); dataPos++; }; dataPos += addx2; }; RestoreVgaRegisters(); } void Mouse_CursorMoved(float xrel,float yrel,float x,float y,bool emulate) { float dx = xrel * mouse.pixelPerMickey_x; float dy = yrel * mouse.pixelPerMickey_y; if((fabs(xrel) > 1.0) || (mouse.senv_x < 1.0)) dx *= mouse.senv_x; if((fabs(yrel) > 1.0) || (mouse.senv_y < 1.0)) dy *= mouse.senv_y; if (useps2callback) dy *= 2; mouse.mickey_x += dx; mouse.mickey_y += dy; if (emulate) { mouse.x += dx; mouse.y += dy; } else { if (CurMode->type == M_TEXT) { mouse.x = x*CurMode->swidth; mouse.y = y*CurMode->sheight * 8 / CurMode->cheight; } else if ((mouse.max_x < 2048) || (mouse.max_y < 2048) || (mouse.max_x != mouse.max_y)) { if ((mouse.max_x > 0) && (mouse.max_y > 0)) { mouse.x = x*mouse.max_x; mouse.y = y*mouse.max_y; } else { mouse.x += xrel; mouse.y += yrel; } } else { // Games faking relative movement through absolute coordinates. Quite surprising that this actually works.. mouse.x += xrel; mouse.y += yrel; } } /* ignore constraints if using PS2 mouse callback in the bios */ if (!useps2callback) { if (mouse.x > mouse.max_x) mouse.x = mouse.max_x; if (mouse.x < mouse.min_x) mouse.x = mouse.min_x; if (mouse.y > mouse.max_y) mouse.y = mouse.max_y; if (mouse.y < mouse.min_y) mouse.y = mouse.min_y; } Mouse_AddEvent(MOUSE_HAS_MOVED); DrawCursor(); } void Mouse_CursorSet(float x,float y) { mouse.x=x; mouse.y=y; DrawCursor(); } void Mouse_ButtonPressed(Bit8u button) { switch (button) { #if (MOUSE_BUTTONS >= 1) case 0: mouse.buttons|=1; Mouse_AddEvent(MOUSE_LEFT_PRESSED); break; #endif #if (MOUSE_BUTTONS >= 2) case 1: mouse.buttons|=2; Mouse_AddEvent(MOUSE_RIGHT_PRESSED); break; #endif #if (MOUSE_BUTTONS >= 3) case 2: mouse.buttons|=4; Mouse_AddEvent(MOUSE_MIDDLE_PRESSED); break; #endif default: return; } mouse.times_pressed[button]++; mouse.last_pressed_x[button]=POS_X; mouse.last_pressed_y[button]=POS_Y; } void Mouse_ButtonReleased(Bit8u button) { switch (button) { #if (MOUSE_BUTTONS >= 1) case 0: mouse.buttons&=~1; Mouse_AddEvent(MOUSE_LEFT_RELEASED); break; #endif #if (MOUSE_BUTTONS >= 2) case 1: mouse.buttons&=~2; Mouse_AddEvent(MOUSE_RIGHT_RELEASED); break; #endif #if (MOUSE_BUTTONS >= 3) case 2: mouse.buttons&=~4; Mouse_AddEvent(MOUSE_MIDDLE_RELEASED); break; #endif default: return; } mouse.times_released[button]++; mouse.last_released_x[button]=POS_X; mouse.last_released_y[button]=POS_Y; } static void Mouse_SetMickeyPixelRate(Bit16s px, Bit16s py){ if ((px!=0) && (py!=0)) { mouse.mickeysPerPixel_x = (float)px/X_MICKEY; mouse.mickeysPerPixel_y = (float)py/Y_MICKEY; mouse.pixelPerMickey_x = X_MICKEY/(float)px; mouse.pixelPerMickey_y = Y_MICKEY/(float)py; } } static void Mouse_SetSensitivity(Bit16u px, Bit16u py, Bit16u dspeed){ if(px>100) px=100; if(py>100) py=100; if(dspeed>100) dspeed=100; // save values mouse.senv_x_val=px; mouse.senv_y_val=py; mouse.dspeed_val=dspeed; if ((px!=0) && (py!=0)) { px--; //Inspired by cutemouse py--; //Although their cursor update routine is far more complex then ours mouse.senv_x=(static_cast(px)*px)/3600.0f +1.0f/3.0f; mouse.senv_y=(static_cast(py)*py)/3600.0f +1.0f/3.0f; } } static void Mouse_ResetHardware(void){ PIC_SetIRQMask(MOUSE_IRQ,false); } //Does way to much. Many things should be moved to mouse reset one day void Mouse_NewVideoMode(void) { mouse.inhibit_draw=false; /* Get the correct resolution from the current video mode */ Bit8u mode=mem_readb(BIOS_VIDEO_MODE); if(mode == mouse.mode) {LOG(LOG_MOUSE,LOG_NORMAL)("New video is the same as the old"); /*return;*/} switch (mode) { case 0x00: case 0x01: case 0x02: case 0x03: { Bitu rows=real_readb(BIOSMEM_SEG,BIOSMEM_NB_ROWS); if ((rows==0) || (rows>250)) rows=25-1; mouse.max_y=8*(rows+1)-1; break; } case 0x04: case 0x05: case 0x06: case 0x07: case 0x08: case 0x09: case 0x0a: case 0x0d: case 0x0e: case 0x13: mouse.max_y=199; break; case 0x0f: case 0x10: mouse.max_y=349; break; case 0x11: case 0x12: mouse.max_y=479; break; default: LOG(LOG_MOUSE,LOG_ERROR)("Unhandled videomode %X on reset",mode); mouse.inhibit_draw=true; return; } mouse.mode = mode; mouse.hidden = 1; mouse.max_x = 639; mouse.min_x = 0; mouse.min_y = 0; mouse.granMask = (mode == 0x0d || mode == 0x13) ? 0xfffe : 0xffff; mouse.events = 0; mouse.timer_in_progress = false; PIC_RemoveEvents(MOUSE_Limit_Events); mouse.hotx = 0; mouse.hoty = 0; mouse.background = false; mouse.screenMask = defaultScreenMask; mouse.cursorMask = defaultCursorMask; mouse.textAndMask= defaultTextAndMask; mouse.textXorMask= defaultTextXorMask; mouse.language = 0; mouse.page = 0; mouse.doubleSpeedThreshold = 64; mouse.updateRegion_x[0] = 1; mouse.updateRegion_y[0] = 1; mouse.updateRegion_x[1] = 1; mouse.updateRegion_y[1] = 1; mouse.cursorType = 0; mouse.enabled=true; mouse.oldhidden=1; oldmouseX = static_cast(mouse.x); oldmouseY = static_cast(mouse.y); } //Much too empty, Mouse_NewVideoMode contains stuff that should be in here static void Mouse_Reset(void) { /* Remove drawn mouse Legends of Valor */ if (CurMode->type!=M_TEXT) RestoreCursorBackground(); else RestoreCursorBackgroundText(); mouse.hidden = 1; Mouse_NewVideoMode(); Mouse_SetMickeyPixelRate(8,16); mouse.mickey_x = 0; mouse.mickey_y = 0; // Dont set max coordinates here. it is done by SetResolution! mouse.x = static_cast((mouse.max_x + 1)/ 2); mouse.y = static_cast((mouse.max_y + 1)/ 2); mouse.sub_mask = 0; mouse.in_UIR = false; } static Bitu INT33_Handler(void) { // LOG(LOG_MOUSE,LOG_NORMAL)("MOUSE: %04X %X %X %d %d",reg_ax,reg_bx,reg_cx,POS_X,POS_Y); switch (reg_ax) { case 0x00: /* Reset Driver and Read Status */ Mouse_ResetHardware(); /* fallthrough */ case 0x21: /* Software Reset */ reg_ax=0xffff; reg_bx=MOUSE_BUTTONS; Mouse_Reset(); Mouse_AutoLock(true); break; case 0x01: /* Show Mouse */ if(mouse.hidden) mouse.hidden--; Mouse_AutoLock(true); DrawCursor(); break; case 0x02: /* Hide Mouse */ { if (CurMode->type!=M_TEXT) RestoreCursorBackground(); else RestoreCursorBackgroundText(); mouse.hidden++; } break; case 0x03: /* Return position and Button Status */ reg_bx=mouse.buttons; reg_cx=POS_X; reg_dx=POS_Y; break; case 0x04: /* Position Mouse */ /* If position isn't different from current position * don't change it then. (as position is rounded so numbers get * lost when the rounded number is set) (arena/simulation Wolf) */ if ((Bit16s)reg_cx >= mouse.max_x) mouse.x = static_cast(mouse.max_x); else if (mouse.min_x >= (Bit16s)reg_cx) mouse.x = static_cast(mouse.min_x); else if ((Bit16s)reg_cx != POS_X) mouse.x = static_cast(reg_cx); if ((Bit16s)reg_dx >= mouse.max_y) mouse.y = static_cast(mouse.max_y); else if (mouse.min_y >= (Bit16s)reg_dx) mouse.y = static_cast(mouse.min_y); else if ((Bit16s)reg_dx != POS_Y) mouse.y = static_cast(reg_dx); DrawCursor(); break; case 0x05: /* Return Button Press Data */ { Bit16u but=reg_bx; reg_ax=mouse.buttons; if (but>=MOUSE_BUTTONS) but = MOUSE_BUTTONS - 1; reg_cx=mouse.last_pressed_x[but]; reg_dx=mouse.last_pressed_y[but]; reg_bx=mouse.times_pressed[but]; mouse.times_pressed[but]=0; break; } case 0x06: /* Return Button Release Data */ { Bit16u but=reg_bx; reg_ax=mouse.buttons; if (but>=MOUSE_BUTTONS) but = MOUSE_BUTTONS - 1; reg_cx=mouse.last_released_x[but]; reg_dx=mouse.last_released_y[but]; reg_bx=mouse.times_released[but]; mouse.times_released[but]=0; break; } case 0x07: /* Define horizontal cursor range */ { //lemmings set 1-640 and wants that. iron seeds set 0-640 but doesn't like 640 //Iron seed works if newvideo mode with mode 13 sets 0-639 //Larry 6 actually wants newvideo mode with mode 13 to set it to 0-319 Bit16s max,min; if ((Bit16s)reg_cx<(Bit16s)reg_dx) { min=(Bit16s)reg_cx;max=(Bit16s)reg_dx;} else { min=(Bit16s)reg_dx;max=(Bit16s)reg_cx;} mouse.min_x=min; mouse.max_x=max; /* Battlechess wants this */ if(mouse.x > mouse.max_x) mouse.x = mouse.max_x; if(mouse.x < mouse.min_x) mouse.x = mouse.min_x; /* Or alternatively this: mouse.x = (mouse.max_x - mouse.min_x + 1)/2;*/ LOG(LOG_MOUSE,LOG_NORMAL)("Define Hortizontal range min:%d max:%d",min,max); } break; case 0x08: /* Define vertical cursor range */ { // not sure what to take instead of the CurMode (see case 0x07 as well) // especially the cases where sheight= 400 and we set it with the mouse_reset to 200 //disabled it at the moment. Seems to break syndicate who want 400 in mode 13 Bit16s max,min; if ((Bit16s)reg_cx<(Bit16s)reg_dx) { min=(Bit16s)reg_cx;max=(Bit16s)reg_dx;} else { min=(Bit16s)reg_dx;max=(Bit16s)reg_cx;} mouse.min_y=min; mouse.max_y=max; /* Battlechess wants this */ if(mouse.y > mouse.max_y) mouse.y = mouse.max_y; if(mouse.y < mouse.min_y) mouse.y = mouse.min_y; /* Or alternatively this: mouse.y = (mouse.max_y - mouse.min_y + 1)/2;*/ LOG(LOG_MOUSE,LOG_NORMAL)("Define Vertical range min:%d max:%d",min,max); } break; case 0x09: /* Define GFX Cursor */ { PhysPt src = SegPhys(es)+reg_dx; MEM_BlockRead(src ,userdefScreenMask,CURSORY*2); MEM_BlockRead(src+CURSORY*2,userdefCursorMask,CURSORY*2); mouse.screenMask = userdefScreenMask; mouse.cursorMask = userdefCursorMask; mouse.hotx = reg_bx; mouse.hoty = reg_cx; mouse.cursorType = 2; DrawCursor(); } break; case 0x0a: /* Define Text Cursor */ mouse.cursorType = reg_bx; mouse.textAndMask = reg_cx; mouse.textXorMask = reg_dx; break; case 0x0b: /* Read Motion Data */ reg_cx=(Bit16s)(mouse.mickey_x*mouse.mickeysPerPixel_x); reg_dx=(Bit16s)(mouse.mickey_y*mouse.mickeysPerPixel_y); mouse.mickey_x=0; mouse.mickey_y=0; break; case 0x0c: /* Define interrupt subroutine parameters */ mouse.sub_mask=reg_cx; mouse.sub_seg=SegValue(es); mouse.sub_ofs=reg_dx; Mouse_AutoLock(true); //Some games don't seem to reset the mouse before using break; case 0x0f: /* Define mickey/pixel rate */ Mouse_SetMickeyPixelRate(reg_cx,reg_dx); break; case 0x10: /* Define screen region for updating */ mouse.updateRegion_x[0]=reg_cx; mouse.updateRegion_y[0]=reg_dx; mouse.updateRegion_x[1]=reg_si; mouse.updateRegion_y[1]=reg_di; break; case 0x11: /* Get number of buttons */ reg_ax=0xffff; reg_bx=MOUSE_BUTTONS; break; case 0x13: /* Set double-speed threshold */ mouse.doubleSpeedThreshold=(reg_bx ? reg_bx : 64); break; case 0x14: /* Exchange event-handler */ { Bit16u oldSeg = mouse.sub_seg; Bit16u oldOfs = mouse.sub_ofs; Bit16u oldMask= mouse.sub_mask; // Set new values mouse.sub_mask= reg_cx; mouse.sub_seg = SegValue(es); mouse.sub_ofs = reg_dx; // Return old values reg_cx = oldMask; reg_dx = oldOfs; SegSet16(es,oldSeg); } break; case 0x15: /* Get Driver storage space requirements */ reg_bx = sizeof(mouse); break; case 0x16: /* Save driver state */ { LOG(LOG_MOUSE,LOG_WARN)("Saving driver state..."); PhysPt dest = SegPhys(es)+reg_dx; MEM_BlockWrite(dest, &mouse, sizeof(mouse)); } break; case 0x17: /* load driver state */ { LOG(LOG_MOUSE,LOG_WARN)("Loading driver state..."); PhysPt src = SegPhys(es)+reg_dx; MEM_BlockRead(src, &mouse, sizeof(mouse)); } break; case 0x1a: /* Set mouse sensitivity */ // ToDo : double mouse speed value Mouse_SetSensitivity(reg_bx,reg_cx,reg_dx); LOG(LOG_MOUSE,LOG_WARN)("Set sensitivity used with %d %d (%d)",reg_bx,reg_cx,reg_dx); break; case 0x1b: /* Get mouse sensitivity */ reg_bx = mouse.senv_x_val; reg_cx = mouse.senv_y_val; reg_dx = mouse.dspeed_val; LOG(LOG_MOUSE,LOG_WARN)("Get sensitivity %d %d",reg_bx,reg_cx); break; case 0x1c: /* Set interrupt rate */ /* Can't really set a rate this is host determined */ break; case 0x1d: /* Set display page number */ mouse.page=reg_bl; break; case 0x1e: /* Get display page number */ reg_bx=mouse.page; break; case 0x1f: /* Disable Mousedriver */ /* ES:BX old mouse driver Zero at the moment TODO */ reg_bx=0; SegSet16(es,0); mouse.enabled=false; /* Just for reporting not doing a thing with it */ mouse.oldhidden=mouse.hidden; mouse.hidden=1; break; case 0x20: /* Enable Mousedriver */ mouse.enabled=true; mouse.hidden=mouse.oldhidden; break; case 0x22: /* Set language for messages */ /* * Values for mouse driver language: * * 00h English * 01h French * 02h Dutch * 03h German * 04h Swedish * 05h Finnish * 06h Spanish * 07h Portugese * 08h Italian * */ mouse.language=reg_bx; break; case 0x23: /* Get language for messages */ reg_bx=mouse.language; break; case 0x24: /* Get Software version and mouse type */ reg_bx=0x805; //Version 8.05 woohoo reg_ch=0x04; /* PS/2 type */ reg_cl=0; /* PS/2 (unused) */ break; case 0x26: /* Get Maximum virtual coordinates */ reg_bx=(mouse.enabled ? 0x0000 : 0xffff); reg_cx=(Bit16u)mouse.max_x; reg_dx=(Bit16u)mouse.max_y; break; case 0x31: /* Get Current Minimum/Maximum virtual coordinates */ reg_ax=(Bit16u)mouse.min_x; reg_bx=(Bit16u)mouse.min_y; reg_cx=(Bit16u)mouse.max_x; reg_dx=(Bit16u)mouse.max_y; break; default: LOG(LOG_MOUSE,LOG_ERROR)("Mouse Function %04X not implemented!",reg_ax); break; } return CBRET_NONE; } static Bitu MOUSE_BD_Handler(void) { // the stack contains offsets to register values Bit16u raxpt=real_readw(SegValue(ss),reg_sp+0x0a); Bit16u rbxpt=real_readw(SegValue(ss),reg_sp+0x08); Bit16u rcxpt=real_readw(SegValue(ss),reg_sp+0x06); Bit16u rdxpt=real_readw(SegValue(ss),reg_sp+0x04); // read out the actual values, registers ARE overwritten Bit16u rax=real_readw(SegValue(ds),raxpt); reg_ax=rax; reg_bx=real_readw(SegValue(ds),rbxpt); reg_cx=real_readw(SegValue(ds),rcxpt); reg_dx=real_readw(SegValue(ds),rdxpt); // LOG_MSG("MOUSE BD: %04X %X %X %X %d %d",reg_ax,reg_bx,reg_cx,reg_dx,POS_X,POS_Y); // some functions are treated in a special way (additional registers) switch (rax) { case 0x09: /* Define GFX Cursor */ case 0x16: /* Save driver state */ case 0x17: /* load driver state */ SegSet16(es,SegValue(ds)); break; case 0x0c: /* Define interrupt subroutine parameters */ case 0x14: /* Exchange event-handler */ if (reg_bx!=0) SegSet16(es,reg_bx); else SegSet16(es,SegValue(ds)); break; case 0x10: /* Define screen region for updating */ reg_cx=real_readw(SegValue(ds),rdxpt); reg_dx=real_readw(SegValue(ds),rdxpt+2); reg_si=real_readw(SegValue(ds),rdxpt+4); reg_di=real_readw(SegValue(ds),rdxpt+6); break; default: break; } INT33_Handler(); // save back the registers, too real_writew(SegValue(ds),raxpt,reg_ax); real_writew(SegValue(ds),rbxpt,reg_bx); real_writew(SegValue(ds),rcxpt,reg_cx); real_writew(SegValue(ds),rdxpt,reg_dx); switch (rax) { case 0x1f: /* Disable Mousedriver */ real_writew(SegValue(ds),rbxpt,SegValue(es)); break; case 0x14: /* Exchange event-handler */ real_writew(SegValue(ds),rcxpt,SegValue(es)); break; default: break; } reg_ax=rax; return CBRET_NONE; } static Bitu INT74_Handler(void) { if (mouse.events>0) { mouse.events--; /* Check for an active Interrupt Handler that will get called */ if (mouse.sub_mask & mouse.event_queue[mouse.events].type) { reg_ax=mouse.event_queue[mouse.events].type; reg_bx=mouse.event_queue[mouse.events].buttons; reg_cx=POS_X; reg_dx=POS_Y; reg_si=(Bit16s)(mouse.mickey_x*mouse.mickeysPerPixel_x); reg_di=(Bit16s)(mouse.mickey_y*mouse.mickeysPerPixel_y); CPU_Push16(RealSeg(CALLBACK_RealPointer(int74_ret_callback))); CPU_Push16(RealOff(CALLBACK_RealPointer(int74_ret_callback))); SegSet16(cs, mouse.sub_seg); reg_ip = mouse.sub_ofs; if(mouse.in_UIR) LOG(LOG_MOUSE,LOG_ERROR)("Already in UIR!"); mouse.in_UIR = true; } else if (useps2callback) { CPU_Push16(RealSeg(CALLBACK_RealPointer(int74_ret_callback))); CPU_Push16(RealOff(CALLBACK_RealPointer(int74_ret_callback))); DoPS2Callback(mouse.event_queue[mouse.events].buttons, POS_X, POS_Y); } else { SegSet16(cs, RealSeg(CALLBACK_RealPointer(int74_ret_callback))); reg_ip = RealOff(CALLBACK_RealPointer(int74_ret_callback)); } } else { SegSet16(cs, RealSeg(CALLBACK_RealPointer(int74_ret_callback))); reg_ip = RealOff(CALLBACK_RealPointer(int74_ret_callback)); } return CBRET_NONE; } Bitu MOUSE_UserInt_CB_Handler(void) { mouse.in_UIR = false; if (mouse.events) { if (!mouse.timer_in_progress) { mouse.timer_in_progress = true; PIC_AddEvent(MOUSE_Limit_Events,MOUSE_DELAY); } } return CBRET_NONE; } void MOUSE_Init(Section* /*sec*/) { // Callback for mouse interrupt 0x33 call_int33=CALLBACK_Allocate(); // RealPt i33loc=RealMake(CB_SEG+1,(call_int33*CB_SIZE)-0x10); RealPt i33loc=RealMake(DOS_GetMemory(0x1)-1,0x10); CALLBACK_Setup(call_int33,&INT33_Handler,CB_MOUSE,Real2Phys(i33loc),"Mouse"); // Wasteland needs low(seg(int33))!=0 and low(ofs(int33))!=0 real_writed(0,0x33<<2,i33loc); call_mouse_bd=CALLBACK_Allocate(); CALLBACK_Setup(call_mouse_bd,&MOUSE_BD_Handler,CB_RETF8, PhysMake(RealSeg(i33loc),RealOff(i33loc)+2),"MouseBD"); // pseudocode for CB_MOUSE (including the special backdoor entry point): // jump near i33hd // callback MOUSE_BD_Handler // retf 8 // label i33hd: // callback INT33_Handler // iret // Callback for ps2 irq call_int74=CALLBACK_Allocate(); CALLBACK_Setup(call_int74,&INT74_Handler,CB_IRQ12,"int 74"); // pseudocode for CB_IRQ12: // push ds // push es // pushad // sti // callback INT74_Handler // doesn't return here, but rather to CB_IRQ12_RET // (ps2 callback/user callback inbetween if requested) int74_ret_callback=CALLBACK_Allocate(); CALLBACK_Setup(int74_ret_callback,&MOUSE_UserInt_CB_Handler,CB_IRQ12_RET,"int 74 ret"); // pseudocode for CB_IRQ12_RET: // callback MOUSE_UserInt_CB_Handler // cli // mov al, 0x20 // out 0xa0, al // out 0x20, al // popad // pop es // pop ds // iret Bit8u hwvec=(MOUSE_IRQ>7)?(0x70+MOUSE_IRQ-8):(0x8+MOUSE_IRQ); RealSetVec(hwvec,CALLBACK_RealPointer(call_int74)); // Callback for ps2 user callback handling useps2callback = false; ps2callbackinit = false; call_ps2=CALLBACK_Allocate(); CALLBACK_Setup(call_ps2,&PS2_Handler,CB_RETF,"ps2 bios callback"); ps2_callback=CALLBACK_RealPointer(call_ps2); memset(&mouse,0,sizeof(mouse)); mouse.hidden = 1; //Hide mouse on startup mouse.timer_in_progress = false; mouse.mode = 0xFF; //Non existing mode mouse.sub_mask=0; mouse.sub_seg=0x6362; // magic value mouse.sub_ofs=0; Mouse_ResetHardware(); Mouse_Reset(); Mouse_SetSensitivity(50,50,50); }