/* * Copyright (C) 2002-2004 The DOSBox Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "dosbox.h" #include "inout.h" #include "vga.h" #define attr(blah) vga.attr.blah void VGA_ATTR_SetPalette(Bit8u index,Bit8u val) { vga.attr.palette[index]=val; if (vga.attr.mode_control & 0x80) val=(val&0xf) | (vga.attr.color_select << 4); else val|=(vga.attr.color_select & 0xc) << 4; VGA_DAC_CombineColor(index,val); } void write_p3c0(Bit32u port,Bit8u val) { if (!vga.internal.attrindex) { attr(index)=val & 0x1F; vga.internal.attrindex=true; attr(enabled)=val & 0x20; /* 0-4 Address of data register to write to port 3C0h or read from port 3C1h 5 If set screen output is enabled and the palette can not be modified, if clear screen output is disabled and the palette can be modified. */ return; } else { vga.internal.attrindex=false; switch (attr(index)) { /* Palette */ case 0x00: case 0x01: case 0x02: case 0x03: case 0x04: case 0x05: case 0x06: case 0x07: case 0x08: case 0x09: case 0x0a: case 0x0b: case 0x0c: case 0x0d: case 0x0e: case 0x0f: if (!attr(enabled)) VGA_ATTR_SetPalette(attr(index),val); /* 0-5 Index into the 256 color DAC table. May be modified by 3C0h index 10h and 14h. */ break; case 0x10: /* Mode Control Register */ if ((attr(mode_control) ^ val) & 0x80) { attr(mode_control)^=0x80; for (Bitu i=0;i<0x10;i++) { VGA_ATTR_SetPalette(i,vga.attr.palette[i]); } } if ((attr(mode_control) ^ val) & 0x08) { VGA_SetBlinking(val & 0x8); } /* Special hacks for games programming registers themselves, Doesn't work if they program EGA16 themselves, but haven't encountered that yet */ if (val&0x40) { if (vga.mode0x7) vga.config.pel_panning=0; else vga.config.pel_panning=val+1; break; case M_VGA: case M_LIN8: vga.config.pel_panning=(val & 0x7)/2; break; default: vga.config.pel_panning=(val & 0x7); } /* 0-3 Indicates number of pixels to shift the display left Value 9bit textmode 256color mode Other modes 0 1 0 0 1 2 n/a 1 2 3 1 2 3 4 n/a 3 4 5 2 4 5 6 n/a 5 6 7 3 6 7 8 n/a 7 8 0 n/a n/a */ break; case 0x14: /* Color Select Register */ if (attr(color_select) ^ val) { attr(color_select)=val; for (Bitu i=0;i<0x10;i++) { VGA_ATTR_SetPalette(i,vga.attr.palette[i]); } } /* 0-1 If 3C0h index 10h bit 7 is set these 2 bits are used as bits 4-5 of the index into the DAC table. 2-3 These 2 bits are used as bit 6-7 of the index into the DAC table except in 256 color mode. Note: this register does not affect 256 color modes. */ break; default: LOG(LOG_VGAMISC,LOG_NORMAL)("VGA:ATTR:Write to unkown Index %2X",attr(index)); break; } } } Bit8u read_p3c1(Bit32u port) { vga.internal.attrindex=false; switch (attr(index)) { /* Palette */ case 0x00: case 0x01: case 0x02: case 0x03: case 0x04: case 0x05: case 0x06: case 0x07: case 0x08: case 0x09: case 0x0a: case 0x0b: case 0x0c: case 0x0d: case 0x0e: case 0x0f: return attr(palette[attr(index)]); case 0x10: /* Mode Control Register */ return attr(mode_control); case 0x11: /* Overscan Color Register */ return attr(overscan_color); case 0x12: /* Color Plane Enable Register */ return attr(color_plane_enable); case 0x13: /* Horizontal PEL Panning Register */ return attr(horizontal_pel_panning); case 0x14: /* Color Select Register */ return attr(color_select); default: LOG(LOG_VGAMISC,LOG_NORMAL)("VGA:ATTR:Read from unkown Index %2X",attr(index)); } return 0; }; void VGA_SetupAttr(void) { IO_RegisterWriteHandler(0x3c0,write_p3c0,"VGA Attribute controller"); IO_RegisterReadHandler(0x3c1,read_p3c1,"VGA Attribute Read"); }