/* * Copyright (C) 2002-2009 The DOSBox Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "adlib.h" #include "dosbox.h" //Use 8 handlers based on a small logatirmic wavetabe and an exponential table for volume #define WAVE_HANDLER 10 //Use a logarithmic wavetable with an exponential table for volume #define WAVE_TABLELOG 11 //Use a linear wavetable with a multiply table for volume #define WAVE_TABLEMUL 12 //Select the type of wave generator routine #define DBOPL_WAVE WAVE_TABLEMUL namespace DBOPL { struct Chip; struct Operator; struct Channel; #if (DBOPL_WAVE == WAVE_HANDLER) typedef Bits ( DB_FASTCALL *WaveHandler) ( Bitu i, Bitu volume ); #endif typedef Bits ( DBOPL::Operator::*VolumeHandler) ( ); typedef Channel* ( DBOPL::Channel::*SynthHandler) ( Chip* chip, Bit32u samples, Bit32s* output ); //Different synth modes that can generate blocks of data typedef enum { sm2AM, sm2FM, sm3AM, sm3FM, sm4Start, sm3FMFM, sm3AMFM, sm3FMAM, sm3AMAM, sm6Start, sm2Percussion, sm3Percussion, } SynthMode; //Shifts for the values contained in chandata variable enum { SHIFT_KSLBASE = 16, SHIFT_KEYCODE = 24, }; struct Operator { public: //Masks for operator 20 values enum { MASK_KSR = 0x10, MASK_SUSTAIN = 0x20, MASK_VIBRATO = 0x40, MASK_TREMOLO = 0x80, }; typedef enum { OFF, RELEASE, SUSTAIN, DECAY, ATTACK, } State; VolumeHandler volHandler; #if (DBOPL_WAVE == WAVE_HANDLER) WaveHandler waveHandler; //Routine that generate a wave #else Bit16s* waveBase; Bit32u waveMask; Bit32u waveStart; #endif Bit32u waveIndex; //WAVE_BITS shifted counter of the frequency index Bit32u waveAdd; //The base frequency without vibrato Bit32u waveCurrent; //waveAdd + vibratao Bit32u chanData; //Frequency/octave and derived data coming from whatever channel controls this Bit32u freqMul; //Scale channel frequency with this, TODO maybe remove? Bit32u vibrato; //Scaled up vibrato strength Bit32s sustainLevel; //When stopping at sustain level stop here Bit32s totalLevel; //totalLevel is added to every generated volume Bit32u currentLevel; //totalLevel + tremolo Bit32s volume; //The currently active volume Bit32u attackAdd; //Timers for the different states of the envelope Bit32u decayAdd; Bit32u releaseAdd; Bit32u rateIndex; //Current position of the evenlope Bit8u rateZero; //Bits for the different states of the envelope having no changes Bit8u keyOn; //Bitmask of different values that can generate keyon //Registers, also used to check for changes Bit8u reg20, reg40, reg60, reg80, regE0; //Active part of the envelope we're in Bit8u state; //0xff when tremolo is enabled Bit8u tremoloMask; //Strength of the vibrato Bit8u vibStrength; //Keep track of the calculated KSR so we can check for changes Bit8u ksr; private: void SetState( Bit8u s ); void UpdateAttack( const Chip* chip ); void UpdateRelease( const Chip* chip ); void UpdateDecay( const Chip* chip ); public: void UpdateAttenuation(); void UpdateRates( const Chip* chip ); void UpdateFrequency( ); void Write20( const Chip* chip, Bit8u val ); void Write40( const Chip* chip, Bit8u val ); void Write60( const Chip* chip, Bit8u val ); void Write80( const Chip* chip, Bit8u val ); void WriteE0( const Chip* chip, Bit8u val ); bool Silent() const; void Prepare( const Chip* chip ); void KeyOn( Bit8u mask); void KeyOff( Bit8u mask); template< State state> Bits TemplateVolume( ); Bit32s RateForward( Bit32u add ); Bitu ForwardWave(); Bitu ForwardVolume(); Bits GetSample( Bits modulation ); Bits GetWave( Bitu index, Bitu vol ); public: Operator(); }; struct Channel { Operator op[2]; inline Operator* Op( Bitu index ) { return &( ( this + (index >> 1) )->op[ index & 1 ]); } SynthHandler synthHandler; Bit32u chanData; //Frequency/octave and derived values Bit32s old[2]; //Old data for feedback Bit8u feedback; //Feedback shift Bit8u regB0; //Register values to check for changes Bit8u regC0; //This should correspond with reg104, bit 6 indicates a Percussion channel, bit 7 indicates a silent channel Bit8u fourMask; Bit8s maskLeft; //Sign extended values for both channel's panning Bit8s maskRight; //Forward the channel data to the operators of the channel void SetChanData( const Chip* chip, Bit32u data ); //Change in the chandata, check for new values and if we have to forward to operators void UpdateFrequency( const Chip* chip, Bit8u fourOp ); void WriteA0( const Chip* chip, Bit8u val ); void WriteB0( const Chip* chip, Bit8u val ); void WriteC0( const Chip* chip, Bit8u val ); void ResetC0( const Chip* chip ); //call this for the first channel template< bool opl3Mode > void GeneratePercussion( Chip* chip, Bit32s* output ); //Generate blocks of data in specific modes template Channel* BlockTemplate( Chip* chip, Bit32u samples, Bit32s* output ); Channel(); }; struct Chip { //This is used as the base counter for vibrato and tremolo Bit32u lfoCounter; Bit32u lfoAdd; Bit32u noiseCounter; Bit32u noiseAdd; Bit32u noiseValue; //Frequency scales for the different multiplications Bit32u freqMul[16]; //Rates for decay and release for rate of this chip Bit32u linearRates[76]; //Best match attack rates for the rate of this chip Bit32u attackRates[76]; //18 channels with 2 operators each Channel chan[18]; Bit8u reg104; Bit8u reg08; Bit8u reg04; Bit8u regBD; Bit8u vibratoIndex; Bit8u tremoloIndex; Bit8s vibratoSign; Bit8u vibratoShift; Bit8u tremoloValue; Bit8u vibratoStrength; Bit8u tremoloStrength; //Mask for allowed wave forms Bit8u waveFormMask; //0 or -1 when enabled Bit8s opl3Active; //Return the maximum amount of samples before and LFO change Bit32u ForwardLFO( Bit32u samples ); Bit32u ForwardNoise(); void WriteBD( Bit8u val ); void WriteReg(Bit32u reg, Bit8u val ); Bit32u WriteAddr( Bit32u port, Bit8u val ); void GenerateBlock2( Bitu samples, Bit32s* output ); void GenerateBlock3( Bitu samples, Bit32s* output ); void Generate( Bit32u samples ); void Setup( Bit32u r ); Chip(); }; struct Handler : public Adlib::Handler { DBOPL::Chip chip; virtual Bit32u WriteAddr( Bit32u port, Bit8u val ); virtual void WriteReg( Bit32u addr, Bit8u val ); virtual void Generate( MixerChannel* chan, Bitu samples ); virtual void Init( Bitu rate ); }; }; //Namespace