Things needed for compilation. SDL The Simple DirectMedia Library available at http://www.libsdl.org Curses If you want to enable the debugger you need a curses library. ncurses should be installed on just about every unix distro. For win32 get pdcurses at http://pdcurses.sourceforge.net Libpng Needed for the screenshots. (--enable-shots when configuring dosbox) For win32 get libpng from http://www.sourceforge.net/projects/gnuwin32 Zlib Needed by libpng. For win32 get libz (rename to zlib) from http://www.sourceforge.net/projects/gnuwin32 If you want compile from the CVS under a unix system, you'll also need automake (>=1.6), autoconf(>=2.50). Should be available at http://www.gnu.org For building on unix systems. If you are building from the cvs run ./autogen.sh first before doing the following. 1. ./configure 2. make In step 1 you could add the following switches --enable-shots this will enable the screenshot facility, also --enable-debug is a valid switch. This will enable the internal debugger. (It can be started by pressing - on the numeric keyboard) Check the src subdir for the binary. Compiling on FreeBSD might be a problem since SDL has no joystick support there. To get around this edit sdlmain.cpp to enable some #define. Let's hope someday the sdl people will just report 0 joysticks in freebsd or get it working some other way :) Build instructions for VC++6 Open the workspace in the visualc subdir and build from there.