/* * Copyright (C) 2002-2003 The DOSBox Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include class MidiHandler_coreaudio : public MidiHandler { private: AudioUnit m_musicDevice; AudioUnit m_outputUnit; public: MidiHandler_coreaudio() : m_musicDevice(0), m_outputUnit(0) {} char * GetName(void) { return "coreaudio"; } bool Open(const char * conf) { int err; AudioUnitConnection auconnect; ComponentDescription compdesc; Component compid; if (m_outputUnit) return false; // Open the Music Device compdesc.componentType = kAudioUnitComponentType; compdesc.componentSubType = kAudioUnitSubType_MusicDevice; compdesc.componentManufacturer = kAudioUnitID_DLSSynth; compdesc.componentFlags = 0; compdesc.componentFlagsMask = 0; compid = FindNextComponent(NULL, &compdesc); m_musicDevice = (AudioUnit) OpenComponent(compid); // open the output unit m_outputUnit = (AudioUnit) OpenDefaultComponent(kAudioUnitComponentType, kAudioUnitSubType_Output); // connect the units auconnect.sourceAudioUnit = m_musicDevice; auconnect.sourceOutputNumber = 0; auconnect.destInputNumber = 0; err = AudioUnitSetProperty(m_outputUnit, kAudioUnitProperty_MakeConnection, kAudioUnitScope_Input, 0, (void *)&auconnect, sizeof(AudioUnitConnection)); // initialize the units AudioUnitInitialize(m_musicDevice); AudioUnitInitialize(m_outputUnit); // start the output AudioOutputUnitStart(m_outputUnit); return true; } void Close(void) { if (m_outputUnit) { AudioOutputUnitStop(m_outputUnit); CloseComponent(m_outputUnit); m_outputUnit = 0; } if (m_musicDevice) { CloseComponent(m_musicDevice); m_musicDevice = 0; } } void PlayMsg(Bit32u msg) { MusicDeviceMIDIEvent(m_musicDevice, (msg & 0x000000FF), (msg & 0x0000FF00) >> 8, (msg & 0x00FF0000) >> 16, 0); } void PlaySysex(Bit8u * sysex, Bitu len) { MusicDeviceSysEx(m_musicDevice, sysex, len); } }; MidiHandler_coreaudio Midi_coreaudio;