mirror of
https://github.com/retro100/dosbox-wii.git
synced 2024-12-27 19:11:50 +01:00
343 lines
12 KiB
C++
343 lines
12 KiB
C++
/*
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* Copyright (C) 2002-2011 The DOSBox Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef DOSBOX_SETUP_H
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#define DOSBOX_SETUP_H
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#ifdef _MSC_VER
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#pragma warning ( disable : 4786 )
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#pragma warning ( disable : 4290 )
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#endif
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#ifdef HW_RVL
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#include <stdio.h>
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#endif
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#ifndef CH_LIST
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#define CH_LIST
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#include <list>
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#endif
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#ifndef CH_VECTOR
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#define CH_VECTOR
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#include <vector>
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#endif
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#ifndef CH_STRING
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#define CH_STRING
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#include <string>
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#endif
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#ifndef CH_CSTDIO
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#define CH_CSTDIO
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#include <cstdio>
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#endif
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class Hex {
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private:
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int _hex;
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public:
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Hex(int in):_hex(in) { };
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Hex():_hex(0) { };
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bool operator==(Hex const& other) {return _hex == other._hex;}
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operator int () const { return _hex; }
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};
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class Value {
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/*
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* Multitype storage container that is aware of the currently stored type in it.
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* Value st = "hello";
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* Value in = 1;
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* st = 12 //Exception
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* in = 12 //works
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*/
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private:
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Hex _hex;
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bool _bool;
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int _int;
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std::string* _string;
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double _double;
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public:
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class WrongType { }; // Conversion error class
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enum Etype { V_NONE, V_HEX, V_BOOL, V_INT, V_STRING, V_DOUBLE,V_CURRENT} type;
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/* Constructors */
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Value() :_string(0), type(V_NONE) { };
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Value(Hex in) :_hex(in), type(V_HEX) { };
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Value(int in) :_int(in), type(V_INT) { };
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Value(bool in) :_bool(in), type(V_BOOL) { };
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Value(double in) :_double(in), type(V_DOUBLE) { };
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Value(std::string const& in) :_string(new std::string(in)),type(V_STRING) { };
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Value(char const * const in) :_string(new std::string(in)),type(V_STRING) { };
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Value(Value const& in):_string(0) {plaincopy(in);}
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~Value() { destroy();};
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Value(std::string const& in,Etype _t) :_string(0),type(V_NONE) {SetValue(in,_t);}
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/* Assigment operators */
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Value& operator= (Hex in) throw(WrongType) { return copy(Value(in));}
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Value& operator= (int in) throw(WrongType) { return copy(Value(in));}
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Value& operator= (bool in) throw(WrongType) { return copy(Value(in));}
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Value& operator= (double in) throw(WrongType) { return copy(Value(in));}
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Value& operator= (std::string const& in) throw(WrongType) { return copy(Value(in));}
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Value& operator= (char const * const in) throw(WrongType) { return copy(Value(in));}
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Value& operator= (Value const& in) throw(WrongType) { return copy(Value(in));}
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bool operator== (Value const & other);
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operator bool () const throw(WrongType);
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operator Hex () const throw(WrongType);
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operator int () const throw(WrongType);
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operator double () const throw(WrongType);
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operator char const* () const throw(WrongType);
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bool SetValue(std::string const& in,Etype _type = V_CURRENT) throw(WrongType);
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std::string ToString() const;
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private:
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void destroy() throw();
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Value& copy(Value const& in) throw(WrongType);
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void plaincopy(Value const& in) throw();
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bool set_hex(std::string const& in);
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bool set_int(std::string const&in);
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bool set_bool(std::string const& in);
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void set_string(std::string const& in);
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bool set_double(std::string const& in);
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};
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class Property {
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public:
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struct Changeable { enum Value {Always, WhenIdle,OnlyAtStart};};
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const std::string propname;
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Property(std::string const& _propname, Changeable::Value when):propname(_propname),change(when) { }
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void Set_values(const char * const * in);
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void Set_help(std::string const& str);
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char const* Get_help();
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virtual bool SetValue(std::string const& str)=0;
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Value const& GetValue() const { return value;}
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Value const& Get_Default_Value() const { return default_value; }
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//CheckValue returns true if value is in suggested_values;
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//Type specific properties are encouraged to override this and check for type
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//specific features.
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virtual bool CheckValue(Value const& in, bool warn);
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//Set interval value to in or default if in is invalid. force always sets the value.
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bool SetVal(Value const& in, bool forced,bool warn=true) {
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if(forced || CheckValue(in,warn)) {value = in; return true;} else { value = default_value; return false;}}
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virtual ~Property(){ }
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virtual const std::vector<Value>& GetValues() const;
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Value::Etype Get_type(){return default_value.type;}
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Changeable::Value getChange() {return change;}
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protected:
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Value value;
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std::vector<Value> suggested_values;
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typedef std::vector<Value>::iterator iter;
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Value default_value;
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const Changeable::Value change;
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};
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class Prop_int:public Property {
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public:
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Prop_int(std::string const& _propname,Changeable::Value when, int _value)
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:Property(_propname,when) {
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default_value = value = _value;
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min = max = -1;
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}
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Prop_int(std::string const& _propname,Changeable::Value when, int _min,int _max,int _value)
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:Property(_propname,when) {
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default_value = value = _value;
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min = _min;
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max = _max;
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}
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int getMin() { return min;}
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int getMax() { return max;}
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void SetMinMax(Value const& min,Value const& max) {this->min = min; this->max=max;}
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bool SetValue(std::string const& in);
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~Prop_int(){ }
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virtual bool CheckValue(Value const& in, bool warn);
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private:
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Value min,max;
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};
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class Prop_double:public Property {
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public:
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Prop_double(std::string const & _propname, Changeable::Value when, double _value)
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:Property(_propname,when){
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default_value = value = _value;
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}
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bool SetValue(std::string const& input);
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~Prop_double(){ }
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};
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class Prop_bool:public Property {
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public:
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Prop_bool(std::string const& _propname, Changeable::Value when, bool _value)
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:Property(_propname,when) {
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default_value = value = _value;
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}
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bool SetValue(std::string const& in);
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~Prop_bool(){ }
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};
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class Prop_string:public Property{
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public:
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Prop_string(std::string const& _propname, Changeable::Value when, char const * const _value)
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:Property(_propname,when) {
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default_value = value = _value;
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}
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bool SetValue(std::string const& in);
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virtual bool CheckValue(Value const& in, bool warn);
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~Prop_string(){ }
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};
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class Prop_path:public Prop_string{
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public:
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std::string realpath;
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Prop_path(std::string const& _propname, Changeable::Value when, char const * const _value)
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:Prop_string(_propname,when,_value) {
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default_value = value = _value;
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realpath = _value;
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}
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bool SetValue(std::string const& in);
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~Prop_path(){ }
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};
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class Prop_hex:public Property {
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public:
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Prop_hex(std::string const& _propname, Changeable::Value when, Hex _value)
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:Property(_propname,when) {
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default_value = value = _value;
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}
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bool SetValue(std::string const& in);
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~Prop_hex(){ }
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};
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#define NO_SUCH_PROPERTY "PROP_NOT_EXIST"
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class Section {
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private:
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typedef void (*SectionFunction)(Section*);
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/* Wrapper class around startup and shutdown functions. the variable
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* canchange indicates it can be called on configuration changes */
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struct Function_wrapper {
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SectionFunction function;
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bool canchange;
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Function_wrapper(SectionFunction const _fun,bool _ch){
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function=_fun;
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canchange=_ch;
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}
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};
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std::list<Function_wrapper> initfunctions;
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std::list<Function_wrapper> destroyfunctions;
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std::string sectionname;
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public:
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Section(std::string const& _sectionname):sectionname(_sectionname) { }
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void AddInitFunction(SectionFunction func,bool canchange=false);
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void AddDestroyFunction(SectionFunction func,bool canchange=false);
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void ExecuteInit(bool initall=true);
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void ExecuteDestroy(bool destroyall=true);
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const char* GetName() const {return sectionname.c_str();}
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virtual std::string GetPropValue(std::string const& _property) const =0;
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virtual bool HandleInputline(std::string const& _line)=0;
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virtual void PrintData(FILE* outfile) const =0;
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virtual ~Section() { /*Children must call executedestroy ! */}
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};
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class Prop_multival;
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class Prop_multival_remain;
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class Section_prop:public Section {
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private:
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std::list<Property*> properties;
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typedef std::list<Property*>::iterator it;
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typedef std::list<Property*>::const_iterator const_it;
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public:
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Section_prop(std::string const& _sectionname):Section(_sectionname){}
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Prop_int* Add_int(std::string const& _propname, Property::Changeable::Value when, int _value=0);
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Prop_string* Add_string(std::string const& _propname, Property::Changeable::Value when, char const * const _value=NULL);
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Prop_path* Add_path(std::string const& _propname, Property::Changeable::Value when, char const * const _value=NULL);
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Prop_bool* Add_bool(std::string const& _propname, Property::Changeable::Value when, bool _value=false);
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Prop_hex* Add_hex(std::string const& _propname, Property::Changeable::Value when, Hex _value=0);
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// void Add_double(char const * const _propname, double _value=0.0);
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Prop_multival *Add_multi(std::string const& _propname, Property::Changeable::Value when,std::string const& sep);
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Prop_multival_remain *Add_multiremain(std::string const& _propname, Property::Changeable::Value when,std::string const& sep);
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Property* Get_prop(int index);
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int Get_int(std::string const& _propname) const;
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const char* Get_string(std::string const& _propname) const;
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bool Get_bool(std::string const& _propname) const;
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Hex Get_hex(std::string const& _propname) const;
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double Get_double(std::string const& _propname) const;
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Prop_path* Get_path(std::string const& _propname) const;
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Prop_multival* Get_multival(std::string const& _propname) const;
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Prop_multival_remain* Get_multivalremain(std::string const& _propname) const;
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bool HandleInputline(std::string const& gegevens);
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void PrintData(FILE* outfile) const;
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virtual std::string GetPropValue(std::string const& _property) const;
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//ExecuteDestroy should be here else the destroy functions use destroyed properties
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virtual ~Section_prop();
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};
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class Prop_multival:public Property{
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protected:
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Section_prop* section;
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std::string seperator;
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void make_default_value();
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public:
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Prop_multival(std::string const& _propname, Changeable::Value when,std::string const& sep):Property(_propname,when), section(new Section_prop("")),seperator(sep) {
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default_value = value = "";
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}
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Section_prop *GetSection() { return section; }
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const Section_prop *GetSection() const { return section; }
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virtual bool SetValue(std::string const& input);
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virtual const std::vector<Value>& GetValues() const;
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~Prop_multival() { delete section; }
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}; //value bevat totale string. setvalue zet elk van de sub properties en checked die.
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class Prop_multival_remain:public Prop_multival{
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public:
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Prop_multival_remain(std::string const& _propname, Changeable::Value when,std::string const& sep):Prop_multival(_propname,when,sep){ }
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virtual bool SetValue(std::string const& input);
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};
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class Section_line: public Section{
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public:
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Section_line(std::string const& _sectionname):Section(_sectionname){}
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~Section_line(){ExecuteDestroy(true);}
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bool HandleInputline(std::string const& gegevens);
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void PrintData(FILE* outfile) const;
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virtual std::string GetPropValue(std::string const& _property) const;
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std::string data;
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};
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class Module_base {
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/* Base for all hardware and software "devices" */
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protected:
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Section* m_configuration;
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public:
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Module_base(Section* configuration){m_configuration=configuration;};
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// Module_base(Section* configuration, SaveState* state) {};
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virtual ~Module_base(){/*LOG_MSG("executed")*/;};//Destructors are required
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/* Returns true if succesful.*/
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virtual bool Change_Config(Section* /*newconfig*/) {return false;} ;
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};
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#endif
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