dosbox-wii/src/gui/render_templates.h
2021-02-06 16:06:31 +01:00

581 lines
14 KiB
C

/*
* Copyright (C) 2002-2019 The DOSBox Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#if DBPP == 8
#define PSIZE 1
#define PTYPE Bit8u
#define WC scalerWriteCache.b8
//#define FC scalerFrameCache.b8
#define FC (*(scalerFrameCache_t*)(&scalerSourceCache.b32[400][0])).b8
#define redMask 0
#define greenMask 0
#define blueMask 0
#define redBits 0
#define greenBits 0
#define blueBits 0
#define redShift 0
#define greenShift 0
#define blueShift 0
#elif DBPP == 15 || DBPP == 16
#define PSIZE 2
#define PTYPE Bit16u
#define WC scalerWriteCache.b16
//#define FC scalerFrameCache.b16
#define FC (*(scalerFrameCache_t*)(&scalerSourceCache.b32[400][0])).b16
#if DBPP == 15
#define redMask 0x7C00
#define greenMask 0x03E0
#define blueMask 0x001F
#define redBits 5
#define greenBits 5
#define blueBits 5
#define redShift 10
#define greenShift 5
#define blueShift 0
#elif DBPP == 16
#define redMask 0xF800
#define greenMask 0x07E0
#define blueMask 0x001F
#define redBits 5
#define greenBits 6
#define blueBits 5
#define redShift 11
#define greenShift 5
#define blueShift 0
#endif
#elif DBPP == 32
#define PSIZE 4
#define PTYPE Bit32u
#define WC scalerWriteCache.b32
//#define FC scalerFrameCache.b32
#define FC (*(scalerFrameCache_t*)(&scalerSourceCache.b32[400][0])).b32
#define redMask 0xff0000
#define greenMask 0x00ff00
#define blueMask 0x0000ff
#define redBits 8
#define greenBits 8
#define blueBits 8
#define redShift 16
#define greenShift 8
#define blueShift 0
#endif
#define redblueMask (redMask | blueMask)
#if SBPP == 8 || SBPP == 9
#define SC scalerSourceCache.b8
#if DBPP == 8
#define PMAKE(_VAL) (_VAL)
#elif DBPP == 15
#define PMAKE(_VAL) render.pal.lut.b16[_VAL]
#elif DBPP == 16
#define PMAKE(_VAL) render.pal.lut.b16[_VAL]
#elif DBPP == 32
#define PMAKE(_VAL) render.pal.lut.b32[_VAL]
#endif
#define SRCTYPE Bit8u
#endif
#if SBPP == 15
#define SC scalerSourceCache.b16
#if DBPP == 15
#define PMAKE(_VAL) (_VAL)
#elif DBPP == 16
#define PMAKE(_VAL) (((_VAL) & 31) | ((_VAL) & ~31) << 1)
#elif DBPP == 32
#define PMAKE(_VAL) (((_VAL&(31<<10))<<9)|((_VAL&(31<<5))<<6)|((_VAL&31)<<3))
#endif
#define SRCTYPE Bit16u
#endif
#if SBPP == 16
#define SC scalerSourceCache.b16
#if DBPP == 15
#define PMAKE(_VAL) (((_VAL&~31)>>1)|(_VAL&31))
#elif DBPP == 16
#define PMAKE(_VAL) (_VAL)
#elif DBPP == 32
#define PMAKE(_VAL) (((_VAL&(31<<11))<<8)|((_VAL&(63<<5))<<5)|((_VAL&31)<<3))
#endif
#define SRCTYPE Bit16u
#endif
#if SBPP == 32
#define SC scalerSourceCache.b32
#if DBPP == 15
#define PMAKE(_VAL) (PTYPE)(((_VAL&(31<<19))>>9)|((_VAL&(31<<11))>>6)|((_VAL&(31<<3))>>3))
#elif DBPP == 16
#define PMAKE(_VAL) (PTYPE)(((_VAL&(31<<19))>>8)|((_VAL&(63<<10))>>4)|((_VAL&(31<<3))>>3))
#elif DBPP == 32
#define PMAKE(_VAL) (_VAL)
#endif
#define SRCTYPE Bit32u
#endif
// C0 C1 C2 D3
// C3 C4 C5 D4
// C6 C7 C8 D5
// D0 D1 D2 D6
#define C0 fc[-1 - SCALER_COMPLEXWIDTH]
#define C1 fc[+0 - SCALER_COMPLEXWIDTH]
#define C2 fc[+1 - SCALER_COMPLEXWIDTH]
#define C3 fc[-1 ]
#define C4 fc[+0 ]
#define C5 fc[+1 ]
#define C6 fc[-1 + SCALER_COMPLEXWIDTH]
#define C7 fc[+0 + SCALER_COMPLEXWIDTH]
#define C8 fc[+1 + SCALER_COMPLEXWIDTH]
#define D0 fc[-1 + 2*SCALER_COMPLEXWIDTH]
#define D1 fc[+0 + 2*SCALER_COMPLEXWIDTH]
#define D2 fc[+1 + 2*SCALER_COMPLEXWIDTH]
#define D3 fc[+2 - SCALER_COMPLEXWIDTH]
#define D4 fc[+2]
#define D5 fc[+2 + SCALER_COMPLEXWIDTH]
#define D6 fc[+2 + 2*SCALER_COMPLEXWIDTH]
#if RENDER_USE_ADVANCED_SCALERS>1
static void conc3d(Cache,SBPP,DBPP) (const void * s) {
#ifdef RENDER_NULL_INPUT
if (!s) {
render.scale.cacheRead += render.scale.cachePitch;
render.scale.inLine++;
render.scale.complexHandler();
return;
}
#endif
const SRCTYPE * src = (SRCTYPE*)s;
PTYPE *fc= &FC[render.scale.inLine+1][1];
SRCTYPE *sc = (SRCTYPE*)(render.scale.cacheRead);
render.scale.cacheRead += render.scale.cachePitch;
Bitu b;
bool hadChange = false;
/* This should also copy the surrounding pixels but it looks nice enough without */
for (b=0;b<render.scale.blocks;b++) {
#if (SBPP == 9)
for (Bitu x=0;x<SCALER_BLOCKSIZE;x++) {
PTYPE pixel = PMAKE(src[x]);
if (pixel != fc[x]) {
#else
for (Bitu x=0;x<SCALER_BLOCKSIZE;x+=sizeof(Bitu)/sizeof(SRCTYPE)) {
if (*(Bitu const*)&src[x] != *(Bitu*)&sc[x]) {
#endif
do {
fc[x] = PMAKE(src[x]);
sc[x] = src[x];
x++;
} while (x<SCALER_BLOCKSIZE);
hadChange = true;
/* Change the surrounding blocks */
CC[render.scale.inLine+0][1+b-1] |= SCALE_RIGHT;
CC[render.scale.inLine+0][1+b+0] |= SCALE_FULL;
CC[render.scale.inLine+0][1+b+1] |= SCALE_LEFT;
CC[render.scale.inLine+1][1+b-1] |= SCALE_RIGHT;
CC[render.scale.inLine+1][1+b+0] |= SCALE_FULL;
CC[render.scale.inLine+1][1+b+1] |= SCALE_LEFT;
CC[render.scale.inLine+2][1+b-1] |= SCALE_RIGHT;
CC[render.scale.inLine+2][1+b+0] |= SCALE_FULL;
CC[render.scale.inLine+2][1+b+1] |= SCALE_LEFT;
continue;
}
}
fc += SCALER_BLOCKSIZE;
sc += SCALER_BLOCKSIZE;
src += SCALER_BLOCKSIZE;
}
if (hadChange) {
CC[render.scale.inLine+0][0] = 1;
CC[render.scale.inLine+1][0] = 1;
CC[render.scale.inLine+2][0] = 1;
}
render.scale.inLine++;
render.scale.complexHandler();
}
#endif
/* Simple scalers */
#define SCALERNAME Normal1x
#define SCALERWIDTH 1
#define SCALERHEIGHT 1
#define SCALERFUNC \
line0[0] = P;
#include "render_simple.h"
#undef SCALERNAME
#undef SCALERWIDTH
#undef SCALERHEIGHT
#undef SCALERFUNC
#define SCALERNAME Normal2x
#define SCALERWIDTH 2
#define SCALERHEIGHT 2
#define SCALERFUNC \
line0[0] = P; \
line0[1] = P; \
line1[0] = P; \
line1[1] = P;
#include "render_simple.h"
#undef SCALERNAME
#undef SCALERWIDTH
#undef SCALERHEIGHT
#undef SCALERFUNC
#define SCALERNAME Normal3x
#define SCALERWIDTH 3
#define SCALERHEIGHT 3
#define SCALERFUNC \
line0[0] = P; \
line0[1] = P; \
line0[2] = P; \
line1[0] = P; \
line1[1] = P; \
line1[2] = P; \
line2[0] = P; \
line2[1] = P; \
line2[2] = P;
#include "render_simple.h"
#undef SCALERNAME
#undef SCALERWIDTH
#undef SCALERHEIGHT
#undef SCALERFUNC
#define SCALERNAME NormalDw
#define SCALERWIDTH 2
#define SCALERHEIGHT 1
#define SCALERFUNC \
line0[0] = P; \
line0[1] = P;
#include "render_simple.h"
#undef SCALERNAME
#undef SCALERWIDTH
#undef SCALERHEIGHT
#undef SCALERFUNC
#define SCALERNAME NormalDh
#define SCALERWIDTH 1
#define SCALERHEIGHT 2
#define SCALERFUNC \
line0[0] = P; \
line1[0] = P;
#include "render_simple.h"
#undef SCALERNAME
#undef SCALERWIDTH
#undef SCALERHEIGHT
#undef SCALERFUNC
#if (DBPP > 8)
#if RENDER_USE_ADVANCED_SCALERS>0
#define SCALERNAME TV2x
#define SCALERWIDTH 2
#define SCALERHEIGHT 2
#define SCALERFUNC \
{ \
Bitu halfpixel=(((P & redblueMask) * 5) >> 3) & redblueMask; \
halfpixel|=(((P & greenMask) * 5) >> 3) & greenMask; \
line0[0]=P; \
line0[1]=P; \
line1[0]=halfpixel; \
line1[1]=halfpixel; \
}
#include "render_simple.h"
#undef SCALERNAME
#undef SCALERWIDTH
#undef SCALERHEIGHT
#undef SCALERFUNC
#define SCALERNAME TV3x
#define SCALERWIDTH 3
#define SCALERHEIGHT 3
#define SCALERFUNC \
{ \
Bitu halfpixel=(((P & redblueMask) * 5) >> 3) & redblueMask; \
halfpixel|=(((P & greenMask) * 5) >> 3) & greenMask; \
line0[0]=P; \
line0[1]=P; \
line0[2]=P; \
line1[0]=halfpixel; \
line1[1]=halfpixel; \
line1[2]=halfpixel; \
halfpixel=(((P & redblueMask) * 5) >> 4) & redblueMask; \
halfpixel|=(((P & greenMask) * 5) >> 4) & greenMask; \
line2[0]=halfpixel; \
line2[1]=halfpixel; \
line2[2]=halfpixel; \
}
#include "render_simple.h"
#undef SCALERNAME
#undef SCALERWIDTH
#undef SCALERHEIGHT
#undef SCALERFUNC
#define SCALERNAME RGB2x
#define SCALERWIDTH 2
#define SCALERHEIGHT 2
#define SCALERFUNC \
line0[0]=P & redMask; \
line0[1]=P & greenMask; \
line1[0]=P & blueMask; \
line1[1]=P;
#include "render_simple.h"
#undef SCALERNAME
#undef SCALERWIDTH
#undef SCALERHEIGHT
#undef SCALERFUNC
#define SCALERNAME RGB3x
#define SCALERWIDTH 3
#define SCALERHEIGHT 3
#define SCALERFUNC \
line0[0]=P; \
line0[1]=P & greenMask; \
line0[2]=P & blueMask; \
line1[0]=P & greenMask; \
line1[1]=P & redMask; \
line1[2]=P; \
line2[0]=P; \
line2[1]=P & blueMask; \
line2[2]=P & redMask;
#include "render_simple.h"
#undef SCALERNAME
#undef SCALERWIDTH
#undef SCALERHEIGHT
#undef SCALERFUNC
#define SCALERNAME Scan2x
#define SCALERWIDTH 2
#define SCALERHEIGHT 2
#define SCALERFUNC \
line0[0]=P; \
line0[1]=P; \
line1[0]=0; \
line1[1]=0;
#include "render_simple.h"
#undef SCALERNAME
#undef SCALERWIDTH
#undef SCALERHEIGHT
#undef SCALERFUNC
#define SCALERNAME Scan3x
#define SCALERWIDTH 3
#define SCALERHEIGHT 3
#define SCALERFUNC \
line0[0]=P; \
line0[1]=P; \
line0[2]=P; \
line1[0]=P; \
line1[1]=P; \
line1[2]=P; \
line2[0]=0; \
line2[1]=0; \
line2[2]=0;
#include "render_simple.h"
#undef SCALERNAME
#undef SCALERWIDTH
#undef SCALERHEIGHT
#undef SCALERFUNC
#endif //#if RENDER_USE_ADVANCED_SCALERS>0
#endif //#if (DBPP > 8)
/* Complex scalers */
#if RENDER_USE_ADVANCED_SCALERS>2
#if (SBPP == DBPP)
#if (DBPP > 8)
#include "render_templates_hq.h"
#define SCALERNAME HQ2x
#define SCALERWIDTH 2
#define SCALERHEIGHT 2
#include "render_templates_hq2x.h"
#define SCALERFUNC conc2d(Hq2x,SBPP)(line0, line1, fc)
#include "render_loops.h"
#undef SCALERNAME
#undef SCALERWIDTH
#undef SCALERHEIGHT
#undef SCALERFUNC
#define SCALERNAME HQ3x
#define SCALERWIDTH 3
#define SCALERHEIGHT 3
#include "render_templates_hq3x.h"
#define SCALERFUNC conc2d(Hq3x,SBPP)(line0, line1, line2, fc)
#include "render_loops.h"
#undef SCALERNAME
#undef SCALERWIDTH
#undef SCALERHEIGHT
#undef SCALERFUNC
#include "render_templates_sai.h"
#define SCALERNAME Super2xSaI
#define SCALERWIDTH 2
#define SCALERHEIGHT 2
#define SCALERFUNC conc2d(Super2xSaI,SBPP)(line0, line1, fc)
#include "render_loops.h"
#undef SCALERNAME
#undef SCALERWIDTH
#undef SCALERHEIGHT
#undef SCALERFUNC
#define SCALERNAME SuperEagle
#define SCALERWIDTH 2
#define SCALERHEIGHT 2
#define SCALERFUNC conc2d(SuperEagle,SBPP)(line0, line1, fc)
#include "render_loops.h"
#undef SCALERNAME
#undef SCALERWIDTH
#undef SCALERHEIGHT
#undef SCALERFUNC
#define SCALERNAME _2xSaI
#define SCALERWIDTH 2
#define SCALERHEIGHT 2
#define SCALERFUNC conc2d(_2xSaI,SBPP)(line0, line1, fc)
#include "render_loops.h"
#undef SCALERNAME
#undef SCALERWIDTH
#undef SCALERHEIGHT
#undef SCALERFUNC
#define SCALERNAME AdvInterp2x
#define SCALERWIDTH 2
#define SCALERHEIGHT 2
#define SCALERFUNC \
if (C1 != C7 && C3 != C5) { \
line0[0] = C3 == C1 ? interp_w2(C3,C4,5U,3U) : C4; \
line0[1] = C1 == C5 ? interp_w2(C5,C4,5U,3U) : C4; \
line1[0] = C3 == C7 ? interp_w2(C3,C4,5U,3U) : C4; \
line1[1] = C7 == C5 ? interp_w2(C5,C4,5U,3U) : C4; \
} else { \
line0[0] = line0[1] = C4; \
line1[0] = line1[1] = C4; \
}
#include "render_loops.h"
#undef SCALERNAME
#undef SCALERWIDTH
#undef SCALERHEIGHT
#undef SCALERFUNC
//TODO, come up with something better for this one
#define SCALERNAME AdvInterp3x
#define SCALERWIDTH 3
#define SCALERHEIGHT 3
#define SCALERFUNC \
if ((C1 != C7) && (C3 != C5)) { \
line0[0] = C3 == C1 ? interp_w2(C3,C4,5U,3U) : C4; \
line0[1] = (C3 == C1 && C4 != C2) || (C5 == C1 && C4 != C0) ? C1 : C4; \
line0[2] = C5 == C1 ? interp_w2(C5,C4,5U,3U) : C4; \
line1[0] = (C3 == C1 && C4 != C6) || (C3 == C7 && C4 != C0) ? C3 : C4; \
line1[1] = C4; \
line1[2] = (C5 == C1 && C4 != C8) || (C5 == C7 && C4 != C2) ? C5 : C4; \
line2[0] = C3 == C7 ? interp_w2(C3,C4,5U,3U) : C4; \
line2[1] = (C3 == C7 && C4 != C8) || (C5 == C7 && C4 != C6) ? C7 : C4; \
line2[2] = C5 == C7 ? interp_w2(C5,C4,5U,3U) : C4; \
} else { \
line0[0] = line0[1] = line0[2] = C4; \
line1[0] = line1[1] = line1[2] = C4; \
line2[0] = line2[1] = line2[2] = C4; \
}
#include "render_loops.h"
#undef SCALERNAME
#undef SCALERWIDTH
#undef SCALERHEIGHT
#undef SCALERFUNC
#endif // #if (DBPP > 8)
#define SCALERNAME AdvMame2x
#define SCALERWIDTH 2
#define SCALERHEIGHT 2
#define SCALERFUNC \
if (C1 != C7 && C3 != C5) { \
line0[0] = C3 == C1 ? C3 : C4; \
line0[1] = C1 == C5 ? C5 : C4; \
line1[0] = C3 == C7 ? C3 : C4; \
line1[1] = C7 == C5 ? C5 : C4; \
} else { \
line0[0] = line0[1] = C4; \
line1[0] = line1[1] = C4; \
}
#include "render_loops.h"
#undef SCALERNAME
#undef SCALERWIDTH
#undef SCALERHEIGHT
#undef SCALERFUNC
#define SCALERNAME AdvMame3x
#define SCALERWIDTH 3
#define SCALERHEIGHT 3
#define SCALERFUNC \
if ((C1 != C7) && (C3 != C5)) { \
line0[0] = C3 == C1 ? C3 : C4; \
line0[1] = (C3 == C1 && C4 != C2) || (C5 == C1 && C4 != C0) ? C1 : C4; \
line0[2] = C5 == C1 ? C5 : C4; \
line1[0] = (C3 == C1 && C4 != C6) || (C3 == C7 && C4 != C0) ? C3 : C4; \
line1[1] = C4; \
line1[2] = (C5 == C1 && C4 != C8) || (C5 == C7 && C4 != C2) ? C5 : C4; \
line2[0] = C3 == C7 ? C3 : C4; \
line2[1] = (C3 == C7 && C4 != C8) || (C5 == C7 && C4 != C6) ? C7 : C4; \
line2[2] = C5 == C7 ? C5 : C4; \
} else { \
line0[0] = line0[1] = line0[2] = C4; \
line1[0] = line1[1] = line1[2] = C4; \
line2[0] = line2[1] = line2[2] = C4; \
}
#include "render_loops.h"
#undef SCALERNAME
#undef SCALERWIDTH
#undef SCALERHEIGHT
#undef SCALERFUNC
#endif // (SBPP == DBPP) && !defined (CACHEWITHPAL)
#endif // #if RENDER_USE_ADVANCED_SCALERS>2
#undef PSIZE
#undef PTYPE
#undef PMAKE
#undef WC
#undef LC
#undef FC
#undef SC
#undef redMask
#undef greenMask
#undef blueMask
#undef redblueMask
#undef redBits
#undef greenBits
#undef blueBits
#undef redShift
#undef greenShift
#undef blueShift
#undef SRCTYPE