dosbox-wii/include/setup.h
2021-02-06 16:06:31 +01:00

352 lines
12 KiB
C++

/*
* Copyright (C) 2002-2019 The DOSBox Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef DOSBOX_SETUP_H
#define DOSBOX_SETUP_H
#ifdef _MSC_VER
#pragma warning ( disable : 4786 )
#pragma warning ( disable : 4290 )
#endif
#ifdef HW_RVL
#include <stdio.h>
#endif
#ifndef CH_LIST
#define CH_LIST
#include <list>
#endif
#ifndef CH_VECTOR
#define CH_VECTOR
#include <vector>
#endif
#ifndef CH_STRING
#define CH_STRING
#include <string>
#endif
#ifndef CH_CSTDIO
#define CH_CSTDIO
#include <stdio.h>
#endif
class Hex {
private:
int _hex;
public:
Hex(int in):_hex(in) { };
Hex():_hex(0) { };
bool operator==(Hex const& other) {return _hex == other._hex;}
operator int () const { return _hex; }
};
class Value {
/*
* Multitype storage container that is aware of the currently stored type in it.
* Value st = "hello";
* Value in = 1;
* st = 12 //Exception
* in = 12 //works
*/
private:
Hex _hex;
bool _bool;
int _int;
std::string* _string;
double _double;
public:
class WrongType { }; // Conversion error class
enum Etype { V_NONE, V_HEX, V_BOOL, V_INT, V_STRING, V_DOUBLE,V_CURRENT} type;
/* Constructors */
Value() :_hex(0), _bool(false),_int(0), _string(0), _double(0), type(V_NONE) { };
Value(Hex in) :_hex(in),_bool(false),_int(0), _string(0), _double(0), type(V_HEX) { };
Value(int in) :_hex(0), _bool(false),_int(in),_string(0), _double(0), type(V_INT) { };
Value(bool in) :_hex(0), _bool(in) ,_int(0), _string(0), _double(0), type(V_BOOL) { };
Value(double in) :_hex(0), _bool(false),_int(0), _string(0), _double(in),type(V_DOUBLE) { };
Value(std::string const& in) :_hex(0), _bool(false),_int(0), _string(new std::string(in)),_double(0), type(V_STRING) { };
Value(char const * const in) :_hex(0), _bool(false),_int(0), _string(new std::string(in)),_double(0), type(V_STRING) { };
Value(Value const& in):_string(0) {plaincopy(in);}
~Value() { destroy();};
Value(std::string const& in,Etype _t) :_hex(0),_bool(false),_int(0),_string(0),_double(0),type(V_NONE) {SetValue(in,_t);}
/* Assigment operators */
Value& operator= (Hex in) { return copy(Value(in));}
Value& operator= (int in) { return copy(Value(in));}
Value& operator= (bool in) { return copy(Value(in));}
Value& operator= (double in) { return copy(Value(in));}
Value& operator= (std::string const& in) { return copy(Value(in));}
Value& operator= (char const * const in) { return copy(Value(in));}
Value& operator= (Value const& in) { return copy(Value(in));}
bool operator== (Value const & other);
operator bool () const;
operator Hex () const;
operator int () const;
operator double () const;
operator char const* () const;
bool SetValue(std::string const& in,Etype _type = V_CURRENT);
std::string ToString() const;
private:
void destroy() throw();
Value& copy(Value const& in);
void plaincopy(Value const& in) throw();
bool set_hex(std::string const& in);
bool set_int(std::string const&in);
bool set_bool(std::string const& in);
void set_string(std::string const& in);
bool set_double(std::string const& in);
};
class Property {
public:
struct Changeable { enum Value {Always, WhenIdle,OnlyAtStart};};
const std::string propname;
Property(std::string const& _propname, Changeable::Value when):propname(_propname),change(when) { }
void Set_values(const char * const * in);
void Set_help(std::string const& str);
char const* Get_help();
virtual bool SetValue(std::string const& str)=0;
Value const& GetValue() const { return value;}
Value const& Get_Default_Value() const { return default_value; }
//CheckValue returns true, if value is in suggested_values;
//Type specific properties are encouraged to override this and check for type
//specific features.
virtual bool CheckValue(Value const& in, bool warn);
public:
virtual ~Property(){ }
virtual const std::vector<Value>& GetValues() const;
Value::Etype Get_type(){return default_value.type;}
Changeable::Value getChange() {return change;}
protected:
//Set interval value to in or default if in is invalid. force always sets the value.
//Can be overriden to set a different value if invalid.
virtual bool SetVal(Value const& in, bool forced,bool warn=true) {
if(forced || CheckValue(in,warn)) {
value = in; return true;
} else {
value = default_value; return false;
}
}
Value value;
std::vector<Value> suggested_values;
typedef std::vector<Value>::iterator iter;
Value default_value;
const Changeable::Value change;
};
class Prop_int:public Property {
public:
Prop_int(std::string const& _propname,Changeable::Value when, int _value)
:Property(_propname,when) {
default_value = value = _value;
min = max = -1;
}
Prop_int(std::string const& _propname,Changeable::Value when, int _min,int _max,int _value)
:Property(_propname,when) {
default_value = value = _value;
min = _min;
max = _max;
}
int getMin() { return min;}
int getMax() { return max;}
void SetMinMax(Value const& min,Value const& max) {this->min = min; this->max=max;}
bool SetValue(std::string const& in);
~Prop_int(){ }
virtual bool CheckValue(Value const& in, bool warn);
// Override SetVal, so it takes min,max in account when there are no suggested values
virtual bool SetVal(Value const& in, bool forced,bool warn=true);
private:
Value min,max;
};
class Prop_double:public Property {
public:
Prop_double(std::string const & _propname, Changeable::Value when, double _value)
:Property(_propname,when){
default_value = value = _value;
}
bool SetValue(std::string const& input);
~Prop_double(){ }
};
class Prop_bool:public Property {
public:
Prop_bool(std::string const& _propname, Changeable::Value when, bool _value)
:Property(_propname,when) {
default_value = value = _value;
}
bool SetValue(std::string const& in);
~Prop_bool(){ }
};
class Prop_string:public Property{
public:
Prop_string(std::string const& _propname, Changeable::Value when, char const * const _value)
:Property(_propname,when) {
default_value = value = _value;
}
bool SetValue(std::string const& in);
virtual bool CheckValue(Value const& in, bool warn);
~Prop_string(){ }
};
class Prop_path:public Prop_string{
public:
std::string realpath;
Prop_path(std::string const& _propname, Changeable::Value when, char const * const _value)
:Prop_string(_propname,when,_value) {
default_value = value = _value;
realpath = _value;
}
bool SetValue(std::string const& in);
~Prop_path(){ }
};
class Prop_hex:public Property {
public:
Prop_hex(std::string const& _propname, Changeable::Value when, Hex _value)
:Property(_propname,when) {
default_value = value = _value;
}
bool SetValue(std::string const& in);
~Prop_hex(){ }
};
#define NO_SUCH_PROPERTY "PROP_NOT_EXIST"
class Section {
private:
typedef void (*SectionFunction)(Section*);
/* Wrapper class around startup and shutdown functions. the variable
* canchange indicates it can be called on configuration changes */
struct Function_wrapper {
SectionFunction function;
bool canchange;
Function_wrapper(SectionFunction const _fun,bool _ch){
function=_fun;
canchange=_ch;
}
};
std::list<Function_wrapper> initfunctions;
std::list<Function_wrapper> destroyfunctions;
std::string sectionname;
public:
Section(std::string const& _sectionname):sectionname(_sectionname) { }
void AddInitFunction(SectionFunction func,bool canchange=false);
void AddDestroyFunction(SectionFunction func,bool canchange=false);
void ExecuteInit(bool initall=true);
void ExecuteDestroy(bool destroyall=true);
const char* GetName() const {return sectionname.c_str();}
virtual std::string GetPropValue(std::string const& _property) const =0;
virtual bool HandleInputline(std::string const& _line)=0;
virtual void PrintData(FILE* outfile) const =0;
virtual ~Section() { /*Children must call executedestroy ! */}
};
class Prop_multival;
class Prop_multival_remain;
class Section_prop:public Section {
private:
std::list<Property*> properties;
typedef std::list<Property*>::iterator it;
typedef std::list<Property*>::const_iterator const_it;
public:
Section_prop(std::string const& _sectionname):Section(_sectionname){}
Prop_int* Add_int(std::string const& _propname, Property::Changeable::Value when, int _value=0);
Prop_string* Add_string(std::string const& _propname, Property::Changeable::Value when, char const * const _value=NULL);
Prop_path* Add_path(std::string const& _propname, Property::Changeable::Value when, char const * const _value=NULL);
Prop_bool* Add_bool(std::string const& _propname, Property::Changeable::Value when, bool _value=false);
Prop_hex* Add_hex(std::string const& _propname, Property::Changeable::Value when, Hex _value=0);
// void Add_double(char const * const _propname, double _value=0.0);
Prop_multival *Add_multi(std::string const& _propname, Property::Changeable::Value when,std::string const& sep);
Prop_multival_remain *Add_multiremain(std::string const& _propname, Property::Changeable::Value when,std::string const& sep);
Property* Get_prop(int index);
int Get_int(std::string const& _propname) const;
const char* Get_string(std::string const& _propname) const;
bool Get_bool(std::string const& _propname) const;
Hex Get_hex(std::string const& _propname) const;
double Get_double(std::string const& _propname) const;
Prop_path* Get_path(std::string const& _propname) const;
Prop_multival* Get_multival(std::string const& _propname) const;
Prop_multival_remain* Get_multivalremain(std::string const& _propname) const;
bool HandleInputline(std::string const& gegevens);
void PrintData(FILE* outfile) const;
virtual std::string GetPropValue(std::string const& _property) const;
//ExecuteDestroy should be here else the destroy functions use destroyed properties
virtual ~Section_prop();
};
class Prop_multival:public Property{
protected:
Section_prop* section;
std::string separator;
void make_default_value();
public:
Prop_multival(std::string const& _propname, Changeable::Value when,std::string const& sep):Property(_propname,when), section(new Section_prop("")),separator(sep) {
default_value = value = "";
}
Section_prop *GetSection() { return section; }
const Section_prop *GetSection() const { return section; }
virtual bool SetValue(std::string const& input);
virtual const std::vector<Value>& GetValues() const;
~Prop_multival() { delete section; }
}; //value bevat totale string. setvalue zet elk van de sub properties en checked die.
class Prop_multival_remain:public Prop_multival{
public:
Prop_multival_remain(std::string const& _propname, Changeable::Value when,std::string const& sep):Prop_multival(_propname,when,sep){ }
virtual bool SetValue(std::string const& input);
};
class Section_line: public Section{
public:
Section_line(std::string const& _sectionname):Section(_sectionname){}
~Section_line(){ExecuteDestroy(true);}
bool HandleInputline(std::string const& gegevens);
void PrintData(FILE* outfile) const;
virtual std::string GetPropValue(std::string const& _property) const;
std::string data;
};
class Module_base {
/* Base for all hardware and software "devices" */
protected:
Section* m_configuration;
public:
Module_base(Section* configuration){m_configuration=configuration;};
// Module_base(Section* configuration, SaveState* state) {};
virtual ~Module_base(){/*LOG_MSG("executed")*/;};//Destructors are required
/* Returns true if succesful.*/
virtual bool Change_Config(Section* /*newconfig*/) {return false;} ;
};
#endif