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818 lines
29 KiB
Plaintext
818 lines
29 KiB
Plaintext
DOSBox v0.65
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=====
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NOTE:
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=====
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While we are hoping that one day, DOSBox will run all programs
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ever made for the PC, we are not there yet. At present, DOSBox running on a
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high-end machine will roughly be the equivalent of a 486 PC. The 0.60
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release has added support for "protected mode" allowing for more complex and
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recent programs, but note that this support is still in an early stage of
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development and unlike the support for 386 real-mode games (or earlier) hasn't
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been completed yet. Also note that "protected mode" games need substantially
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more resources and may require a much faster processor for you to run them
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properly in DOSBox.
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======
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INDEX:
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======
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1. Quickstart
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2. FAQ
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3. Usage
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4. Internal Programs
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5. Special Keys
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6. Keymapper
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7. System Requirements
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8. To run resource-demanding games
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9. The config file
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10. The language file
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11. Building your own version of DOSBox
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12. Special thanks
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13. Contact
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==============
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1. Quickstart:
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==============
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Type INTRO in DOSBox. That's it.
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=======
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2. FAQ:
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=======
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Some Frequently Asked Questions:
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Q: I've got a Z instead of a C at the prompt.
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Q: My game crashes when using opengl/nb or is much slower.
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Q: My CD-ROM doesn't work.
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Q: The mouse doesn't work.
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Q: The sound stutters or sounds stretched/weird.
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Q: I can't type \ or : in DOSBox.
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Q: The game/application can't find its CD-ROM.
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Q: The game/application runs much too slow!
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Q: I would like to change the memory size/cpu speed/ems/soundblaster IRQ.
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Q: What sound hardware does DOSBox presently emulate?
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Q: DOSBox crashes on startup and I'm running arts
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Q: Great README, but I still don't get it.
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Q: I've got a Z instead of a C at the prompt.
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A: You have to make your directories available as drives in DOSBox by using
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the "mount" command. For example, in Windows "mount C D:\GAMES" will give
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you a C drive in DOSBox which points to your Windows D:\GAMES directory.
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In Linux, "mount c /home/username" will give you a C drive in DOSBox
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which points to /home/username in Linux.
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Q: My game crashes when using opengl/nb or is much slower.
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A: Somehow our opengl code isn't entirely stable on some platforms.
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Use surface instead.
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Q: My CD-ROM doesn't work.
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A: To mount your CD-ROM in DOSBox you have to specify some additional options
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when mounting the CD-ROM.
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To enable the most basic CD-ROM support:
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- mount d f:\ -t cdrom
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To enable low-level SDL-support:
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- mount d f:\ -t cdrom -usecd 0
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To enable low-level ioctl-support(win2k/xp/linux):
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- mount d f:\ -t cdrom -usecd 0 -ioctl
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To enable low-level aspi-support (win98 with aspi-layer installed):
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- mount d f:\ -t cdrom -usecd 0 -apsi
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In the commands: - d driveletter you will get in DOSBox
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- f:\ location of cdrom on your PC.
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- 0 The number of the CD-ROM drive, reported by mount -cd
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See also the question: The game/application can't find its CD-ROM.
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Q: The mouse doesn't work.
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A: Usually, DOSBox detects when a game uses mouse control. When you click on
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the screen it should get locked (confined to the DOSBox window) and work.
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With certain games, the DOSBox mouse detection doesn't work. In that case
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you will have to lock the mouse manually by pressing CTRL-F10.
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Q: The sound stutters or sounds stretched/weird.
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A: You're using too much cpu power to keep DOSBox running at the current speed.
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You can lower the cycles, skip frames or get a faster machine.
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You can also increase the prebuffer in the configfile.
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Q: I can't type \ or : in DOSBox.
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A: This is a known problem. It only occurs if your keyboard layout isn't US.
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Some possible fixes:
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1. Switch your keyboard layout.
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2. Use / instead.
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3. Open dosbox.conf and change usescancodes=false to usescancodes=true.
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4. Add the commands you want to execute to the "configfile".
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5. Start the keymapper (CTRL-F1 or add -startmapper switch to DOSBox).
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6. Use ALT-58 for : and ALT-92 for \.
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7. for \ try the keys around "enter". For ":" try shift and the keys
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between "enter" and "l" (US keyboard layout).
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8. Use keyb.com from FreeDOS (http://projects.freedos.net/keyb/).
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Q: The game/application can't find its CD-ROM.
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A: Be sure to mount the CD-ROM with -t cdrom switch. Also try adding the
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correct label (-label LABEL). To enable more low-level CD-ROM support, add
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the following switch to mount: -usecd #, where # is the number of your
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CD-ROM drive reported by mount -cd. If you run Win32 you can specify -ioctl
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or -aspi. Look at the description elsewhere in this document for their
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meaning.
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Q: The game/application runs much too slow!
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A: Look at the section "To run resource-demanding games" for more information.
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Q: I would like to change the memory size/cpu speed/ems/soundblaster IRQ.
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A: This is possible! Just create a config file: config -writeconf configfile .
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Start your favourite editor and look at all the settings present. To
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start DOSBox with your new settings: dosbox -conf configfile
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Q: What sound hardware does DOSBox presently emulate?
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A: DOSBox emulates several legacy sound devices:
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- Internal PC speaker
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This emulation includes both the tone generator and several forms of
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digital sound output through the internal speaker.
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- Creative CMS/Gameblaster
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The is the first card released by Creative Labs(R). The default
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configuration places it on port 0x220. It should be noted that enabling
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this with the Adlib emulation may result in conflicts.
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- Tandy 3 voice
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The emulation of this sound hardware is complete with the exception of
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the noise channel. The noise channel is not very well documented and as
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such is only a best guess as to the sound's accuracy.
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- Adlib
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Borrowed from MAME, this emulation is almost perfect and includes the
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Adlib's ability to almost play digitized sound.
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- SoundBlaster 16/ SoundBlaster Pro I & II /SoundBlaster I & II
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By default DOSBox provides Soundblaster 16 level 16-bit stereo sound.
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You can select a different SoundBlaster version in the configfile of
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DOSBox (See Internal Commands: CONFIG).
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- Disney Soundsource
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Using the printer port, this sound device outputs digital sound only.
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- Gravis Ultrasound
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The emulation of this hardware is nearly complete, though the MIDI
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capabilities have been left out, since an MPU-401 has been
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emulated in other code.
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- MPU-401
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A MIDI passthrough interface is also emulated. This method of sound
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output will only work when used with a General Midi or MT-32 device.
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Q: DOSBox crashes on startup and I'm running arts.
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A: This isn't really a DOSBox problem, but the solution is to set the
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environment variable SDL_AUDIODRIVER to alsa or oss.
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Q: Great README, but I still don't get it.
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A: While unlikely, this seems to happen. A look at "The Newbie's
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pictorial guide to DOSBox" located at
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http://vogons.zetafleet.com/viewforum.php?f=39 might help you.
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You could also try the wiki of dosbox:
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http://dosbox.sourceforge.net/wiki/
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For more questions read the remainder of this README and/or check
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the site/forum:
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http://dosbox.sourceforge.net
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=========
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3. Usage:
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=========
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An overview of the command line options you can give to DOSBox.
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Windows Users must open cmd.exe or command.com or edit the shortcut to
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DOSBox.exe for this.
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The options are valid for all operating systems unless noted in the option
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description:
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dosbox [name] [-exit] [-c command] [-fullscreen] [-conf congfigfile]
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[-lang languagefile] [-machine machinetype] [-noconsole]
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[-startmapper] [-noautoexec]
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dosbox -version
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name
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If "name" is a directory it will mount that as the C: drive.
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If "name" is an executable it will mount the directory of "name"
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as the C: drive and execute "name".
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-exit
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DOSBox will close itself when the DOS application "name" ends.
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-c command
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Runs the specified command before running "name". Multiple commands
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can be specified. Each command should start with "-c", though.
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A command can be: an Internal Program, a DOS command or an executable
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on a mounted drive.
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-fullscreen
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Starts DOSBox in fullscreen mode.
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-conf configfile
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Start DOSBox with the options specified in "configfile".
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See Chapter 9 for more details.
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-lang languagefile
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Start DOSBox using the language specified in "languagefile".
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-noconsole (Windows Only)
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Start DOSBox without showing the console window. Output will
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be redirected to stdout.txt and stderr.txt
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-machine machinetype
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Setup DOSBox to emulate a specific type of machine. Valid choices are:
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hercules, cga, pcjr, tandy, vga (default). The machinetype affects
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both the videocard and the available soundcards.
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-startmapper
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Enter the keymapper directly on startup. Useful for people with
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keyboard problems.
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-noautoexec
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Skips the [autoexec] section of the loaded configuration file.
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-version
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output version information and exit. Useful for frontends.
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Note: If a name/command/configfile/languagefile contains a space, put
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the whole name/command/configfile/languagefile between quotes
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("command or file name").
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For example:
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dosbox c:\atlantis\atlantis.exe -c "MOUNT D C:\SAVES"
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This mounts c:\atlantis as c:\ and runs atlantis.exe.
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Before it does that it would first mount C:\SAVES as the D drive.
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In Windows, you can also drag directories/files onto the DOSBox executable.
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=====================
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4. Internal Programs:
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=====================
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DOSBox supports most of the DOS commands found in command.com.
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In addition, the following commands are available:
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MOUNT "Emulated Drive letter" "Real Drive or Directory"
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[-t type] [-aspi] [-ioctl] [-usecd number] [-size drivesize]
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[-label drivelabel] [-freesize size_in_mb]
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MOUNT -cd
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MOUNT -u "Emulated Drive letter"
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Program to mount local directories as drives inside DOSBox.
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"Emulated Drive letter"
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The driveletter inside dosbox (eg. C).
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"Real Drive letter or Directory"
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The local directory you want to have inside dosbox.
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(Under Win32 usually the same as "Emulated Drive letter".
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For Example: mount c c:\ )
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-t type
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Type of the mounted directory. Supported are: dir (standard),
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floppy, cdrom.
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-size drivesize
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Sets the size of the drive.
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-freesize size_in_mb
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Sets the amount of free space available on a drive in MB's. This
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is a simpler version of -size.
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-label drivelabel
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Sets the name of the drive to "drivelabel". Needed on some
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systems if the cd label isn't read correctly. Useful when a
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program can't find its cdrom. If you don't specify a label and no
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lowlevel support is selected (-usecd # and/or -ioctl/aspi):
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For win32: label is extracted from "Real Drive".
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For Linux: label is set to NO_LABEL.
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If you do specify a label, this label will be kept as long as the drive
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is mounted. It will not be updated !!
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-aspi
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Forces use of the aspi layer. Only valid if mounting a cdrom under
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Windows systems with an ASPI-Layer.
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-ioctl
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Forces use of ioctl commands. Only valid if mounting a cdrom under
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a Windows OS which support them (Win2000/XP/NT).
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-usecd number
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Forces use of SDL cdrom support for drive number.
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Number can be found by -cd. Valid on all systems.
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-cd
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Displays all detected cdrom drives and their numbers. Use with -usecd.
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-u
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Removes the mount. Doesn't work for Z:\.
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Note: It's possible to mount a local directory as cdrom drive.
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Hardware support is then missing.
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Basically, MOUNT allows you to connect real hardware to DOSBox's "emulated"
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PC. So MOUNT C C:\GAMES tells DOSBox to use your C:\GAMES directory as drive
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C: in DOSBox. It also allows you to change the drive's letter identification
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for programs that demand specific drive letters.
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For example: Touche: Adventures of The Fifth Musketeer must be run on your C:
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drive. Using DOSBox and its mount command, you can trick the game into
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believing it is on the C drive, while you can still place it where you
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want it. For example, if the game is in D:\TOUCHE, the command MOUNT C D:\
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will allow you to run Touche from the D drive.
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Mounting your entire C drive with MOUNT C C:\ is NOT recommended!
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If you or DOSBox makes a mistake you may loose all your files.
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It's recommended to put all your applications/games in a subdirectory and
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mount that.
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General MOUNT Examples:
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1. To mount c:\DirX as a floppy :
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mount a c:\DirX -t floppy
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2. To mount system cdrom drive E as cdrom drive D in DOSBox:
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mount d e:\ -t cdrom
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3. To mount system cdrom drive at mountpoint /media/cdrom as cdrom drive D
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in dosbox:
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mount d /media/cdrom -t cdrom -usecd 0
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4. To mount a drive with 870 mb free diskspace (simple version):
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mount c d:\ -freesize 870
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5. To mount a drive with 870 mb free diskspace (experts only, full control):
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mount c d:\ -size 4025,127,16513,1700
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6. To mount /home/user/dirY as drive C in DOSBox:
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mount c /home/user/dirY
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MEM
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Program to display the amount of free memory.
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CONFIG [-writeconf] [-writelang] localfile
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CONFIG -set "section property=value"
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CONFIG -get "section property"
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CONFIG can be used to change or query various settings of DOSBox
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during runtime. It can save the current settings and language strings to
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disk. Information about all possible sections and properties can
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be found in section 9 (The Config File).
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-writeconf localfile
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Write the current configuration settings to file. "localfile" is
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located on the local drive, not a mounted drive in DOSBox.
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The configuration file controls various settings of DOSBox:
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the amount of emulated memory, the emulated soundcards and many more
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things. It allows access to AUTOEXEC.BAT as well.
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See section 9 (The Config File) for more information.
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-writelang localfile
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Write the current language settings to file. "localfile" is
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located on the local drive, not a mounted drive in DOSBox.
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The language file controls all visible ouput of the internal commands
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and the internal dos.
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-set "section property=value"
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CONFIG will attempt to set the property to new value. At this moment
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CONFIG can not report whether the command succeeded or not.
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-get "section property"
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The current value of the property is reported and stored in the
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environment variable %CONFIG%. This can be used to store the value
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when using batch files.
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Both "-set" and "-get" work from batch files and can be used to set up your
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own preferences for each game.
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Examples:
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1. To create a configfile in your current directory:
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config -writeconf dosbox.conf
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2. To set the cpu cycles to 10000:
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config -set "cpu cycles=10000"
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3. To turn ems memory emulation off:
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config -set "dos ems=off"
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4. To check which cpu core is being used.
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config -get "cpu core"
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LOADFIX [-size] [program] [program-parameters]
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LOADFIX -f
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Program to reduce the amount of memory available. Useful for old programs
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which don't expect much memory to be free.
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-size
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number of kb to "eat up", default = 64kb
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-f
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frees all previously allocated memory
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Examples:
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1. To start mm2.exe and allocate 64kb memory
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(mm2 will have 64 kb less available) :
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loadfix mm2
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2. To start mm2.exe and allocate 32kb memory :
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loadfix -32 mm2
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3. To free previous allocated memory :
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loadfix -f
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RESCAN
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Make DOSBox reread the directory structure. Useful if you changed something
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on a mounted drive outside of DOSBox. (CTRL - F4 does this as well!)
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MIXER
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Makes DOSBox display its current volume settings.
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Here's how you can change them:
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mixer channel left:right [/NOSHOW] [/LISTMIDI]
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channel
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Can be one of the following: MASTER, DISNEY, SPKR, GUS, SB, FM.
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left:right
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The volume levels in percentages. If you put a D in front it will be
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in deciBell (example mixer gus d-10).
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/NOSHOW
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Prevents DOSBox from showing the result if you set one
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of the volume levels.
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/LISTMIDI
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Lists the available midi devices on your pc (Windows). To select a
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device other than the Windows default midi-mapper, add a line
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'config=id' to the [midi] section in the configuration file, where
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'id' is the number for the device as listed by LISTMIDI.
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IMGMOUNT
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A utility to mount disk images and CD-ROM images in DOSBox.
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IMGMOUNT DRIVE [imagefile] -t [image_type] -fs [image_format]
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-size [sectorsbytesize, sectorsperhead, heads, cylinders]
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imagefile
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Location of the image files to mount in DOSBox. The location is on a
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mounted drive inside DOSBox. CD-ROM images can be mounted
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directly as well. They don't have to be on a mounted drive.
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-t
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The following are valid image types:
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floppy: Specifies a floppy image or images. DOSBox will automatically
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identify the disk geometry ( 360K, 1.2MB, 720K, 1.44MB, etc).
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iso: Specifies a CD-ROM iso image. The geometry is automatic and
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set for this size. This can be an iso or a cue/bin.
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hdd: Specifies a harddrive image. The proper CHS geometry
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must be set for this to work.
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-fs
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The following are valid file system formats:
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iso: Specifies the ISO 9660 CD-ROM format.
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fat: Specifies that the image uses the FAT file system. DOSBox will attempt
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to mount this image as a drive in DOSBox and make the files
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available from inside DOSBox.
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none: DOSBox will make no attempt to read the file system on the disk.
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This is useful if you need to format it or if you want to boot
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the disk using the BOOT command. When using the "none"
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filesystem, you must specify the drive number (2 or 3,
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where 2 = master, 3 = slave) rather than a drive letter.
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For example, to mount a 70MB image as the slave drive device,
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you would type:
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"imgmount 3 d:\test.img -size 512,63,16,142 -fs none"
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(without the quotes) Compare this with a mount to read the
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drive in DOSBox, which would read as:
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"imgmount e: d:\test.img -size 512,63,16,142"
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||
|
||
-size
|
||
The Cylinders, Heads and Sectors specification of the drive.
|
||
Required to mount hard drive images.
|
||
|
||
An example of CD-ROM images:
|
||
1a. mount c /tmp
|
||
1b. imgmount d c:\myiso.iso -t iso
|
||
or (which also works):
|
||
2. imgmount d /tmp/myiso.iso -t iso
|
||
|
||
|
||
BOOT
|
||
Boot will start floppy images or hard disk images independent of the
|
||
operating system emulation offered by DOSBox. This will allow you to play
|
||
booter floppies or boot to other operating systems inside DOSBox.
|
||
|
||
BOOT [diskimg1.img diskimg2.img .. diskimgN.img] [-l driveletter]
|
||
|
||
diskimgN.img
|
||
This can be any number of floppy disk images one wants mounted after
|
||
DOSBox boots the specified drive letter.
|
||
To swap between images, hit CTRL-F4 to change from the current disk
|
||
to the next disk in the list. The list will loop back from the last
|
||
disk image to the beginning.
|
||
|
||
[-l driveletter]
|
||
This parameter allows you to specify the drive to boot from.
|
||
The default is the A drive, the floppy drive. You can also boot
|
||
a hard drive image mounted as master by specifying "-l C"
|
||
without the quotes, or the drive as slave by specifying "-l D"
|
||
|
||
|
||
IPX
|
||
|
||
You need to enable IPX networking in the configuration file of DOSBox.
|
||
|
||
All of the IPX networking is managed through the internal DOSBox program
|
||
IPXNET. For help on the IPX networking from inside DOSBox, type
|
||
"IPXNET HELP" (without quotes) and the program will list the commands
|
||
and relevant documentation.
|
||
|
||
With regard to actually setting up a network, one system needs to be
|
||
the server. To set this up, type "IPXNET STARTSERVER" (without the quotes)
|
||
in a DOSBox session. The server DOSBox session will
|
||
automatically add itself to the virtual IPX network. For every
|
||
additional computer that should be part of the virtual IPX network,
|
||
you'll need to type "IPXNET CONNECT <computer host name or IP>".
|
||
For example, if your server is at bob.dosbox.com,
|
||
you would type "IPXNET CONNECT bob.dosbox.com" on every non-server system.
|
||
|
||
The following is an IPXNET command reference:
|
||
|
||
IPXNET CONNECT
|
||
|
||
IPXNET CONNECT opens a connection to an IPX tunnelling server
|
||
running on another DOSBox session. The "address" parameter specifies
|
||
the IP address or host name of the server computer. You can also
|
||
specify the UDP port to use. By default IPXNET uses port 213 - the
|
||
assigned IANA port for IPX tunnelling - for its connection.
|
||
|
||
The syntax for IPXNET CONNECT is:
|
||
IPXNET CONNECT address <port>
|
||
|
||
IPXNET DISCONNECT
|
||
|
||
IPXNET DISCONNECT closes the connection to the IPX tunnelling server.
|
||
|
||
The syntax for IPXNET DISCONNECT is:
|
||
IPXNET DISCONNECT
|
||
|
||
IPXNET STARTSERVER
|
||
|
||
IPXNET STARTSERVER starts and IPX tunneling server on this DOSBox
|
||
session. By default, the server will accept connections on UDP port
|
||
213, though this can be changed. Once the server is started, DOSBox
|
||
will automatically start a client connection to the IPX tunnelling server.
|
||
|
||
The syntax for IPXNET STARTSERVER is:
|
||
IPXNET STARTSERVER <port>
|
||
|
||
IPXNET STOPSERVER
|
||
|
||
IPXNET STOPSERVER stops the IPX tunnelling server running on this DOSBox
|
||
session. Care should be taken to ensure that all other connections have
|
||
terminated as well, since stopping the server may cause lockups on other
|
||
machines that are still using the IPX tunnelling server.
|
||
|
||
The syntax for IPXNET STOPSERVER is:
|
||
IPXNET STOPSERVER
|
||
|
||
IPXNET PING
|
||
|
||
IPXNET PING broadcasts a ping request through the IPX tunnelled network.
|
||
In response, all other connected computers will respond to the ping
|
||
and report the time it took to receive and send the ping message.
|
||
|
||
The syntax for IPXNET PING is:
|
||
IPXNET PING
|
||
|
||
IPXNET STATUS
|
||
|
||
IPXNET STATUS reports the current state of this DOSBox session's
|
||
IPX tunnelling network. For a list of all computers connected to the
|
||
network use the IPXNET PING command.
|
||
|
||
The syntax for IPXNET STATUS is:
|
||
IPXNET STATUS
|
||
|
||
For more information use the /? command line switch with the programs.
|
||
|
||
|
||
|
||
|
||
================
|
||
5. Special Keys:
|
||
================
|
||
|
||
ALT-ENTER Switch to full screen and back.
|
||
ALT-PAUSE Pause emulation.
|
||
CTRL-F1 Start the keymapper.
|
||
CTRL-F4 Change between mounted disk-images. Update directory cache for all drives!
|
||
CTRL-ALT-F5 Start/Stop creating a movie of the screen.
|
||
CTRL-F5 Save a screenshot.(png)
|
||
CTRL-F6 Start/Stop recording sound output to a wave file.
|
||
CTRL-ALT-F7 Start/Stop recording of OPL commands.
|
||
CTRL-ALT-F8 Start/Stop the recording of raw MIDI commands.
|
||
CTRL-F7 Decrease frameskip.
|
||
CTRL-F8 Increase frameskip.
|
||
CTRL-F9 Kill dosbox.
|
||
CTRL-F10 Capture/Release the mouse.
|
||
CTRL-F11 Slow down emulation (Decrease DOSBox Cycles).
|
||
CTRL-F12 Speed up emulation (Increase DOSBox Cycles).
|
||
ALT-F12 Unlock speed (turbo button).
|
||
|
||
These are the default keybindings. They can be changed in the keymapper.
|
||
|
||
Saved/recorded files can be found in current_directory/capture
|
||
(can be changed in the configfile).
|
||
The directory has to exist prior to starting DOSBox, otherwise nothing
|
||
gets saved/recorded !
|
||
|
||
|
||
NOTE: Once you increase your DOSBox cycles beyond your computer's maximum
|
||
capacity, it will produce the same effect as slowing down the emulation.
|
||
This maximum will vary from computer to computer; there is no standard.
|
||
|
||
|
||
|
||
=============
|
||
6. Keymapper:
|
||
=============
|
||
|
||
When you start the keymapper (either with CTRL-F1 or -startmapper as a
|
||
command line argument to the DOSBox executable) you are presented with
|
||
a virtual keyboard.
|
||
|
||
This virtual keyboard corresponds to the keys DOSBox will report to its
|
||
applications. If you click on a key with your mouse, you can see in the
|
||
lower left corner which key on your keyboard corresponds to it.
|
||
|
||
Event: EVENT
|
||
BIND: BIND
|
||
Add Del
|
||
mod1 hold Next
|
||
mod2
|
||
mod3
|
||
|
||
|
||
EVENT
|
||
The key DOSBox will report to the applications being emulated.
|
||
BIND
|
||
The key on your keyboard (as reported by SDL) which is connected to the
|
||
EVENT.
|
||
mod1,2,3
|
||
Modfiers. These are keys you need to have pressed as well, while pressing
|
||
BIND. mod1 = CTRL and mod2 = ALT. These are generally only used when you
|
||
want to change the special keys of DOSBox.
|
||
Add
|
||
Add a new BIND to this EVENT. Basically add a key from your keyboard which
|
||
will produce the key EVENT in DOSBox.
|
||
Del
|
||
Delete the BIND to this EVENT. If an EVENT has no BINDS, then it's not
|
||
possible to type this key in DOSBox.
|
||
Next
|
||
Go through the list of keys(BINDS) which map to this EVENT.
|
||
|
||
|
||
Example:
|
||
Q1. You want to have the X on your keyboard to type a Z in DOSBox.
|
||
A. Click on the Z on the keyboard mapper. Click "Add".
|
||
Now press the X key on your keyboard.
|
||
|
||
Q2. If you click "Next" a couple of times, you will notice that the Z on your
|
||
keyboard also produces an Z in DOSBox.
|
||
A. Therefore select the Z again, and click "Next" until you have the Z on
|
||
your keyboard. Now click "Del".
|
||
|
||
Q3. If you try it out in DOSBox, you will notice that pressing X makes ZX
|
||
appear.
|
||
A. The X on your keyboard is still mapped to the X as well! Click on
|
||
the X in the keyboard mapper and search with "Next" until you find the
|
||
mapped key X. Click "Del".
|
||
|
||
|
||
If you change the default mapping, you can save your changes by pressing
|
||
"Save". DOSBox will save the mapping to a location specified in the configfile
|
||
(mapperfile=mapper.txt). At startup, DOSBox will load your mapperfile, if it's
|
||
present in the configfile.
|
||
|
||
|
||
|
||
=======================
|
||
7. System requirements:
|
||
=======================
|
||
|
||
Fast machine. My guess would be pentium-2 400+ to get decent emulation
|
||
of games written for an 286 machine.
|
||
For protected mode games a 1 Ghz machine is recommended - don't expect
|
||
them to run fast, though! Be sure to read the next section on how to speed
|
||
it up somewhat.
|
||
|
||
|
||
|
||
===================================
|
||
8. To run resource-demanding games:
|
||
===================================
|
||
|
||
DOSBox emulates the CPU, the sound and graphic cards, and some other
|
||
stuff, all at the same time. You can overclock DOSBox by using CTRL-F12, but
|
||
you'll be limited by the power of your actual CPU. You can see how much free
|
||
time your true CPU has by looking at the Task Manager in Windows 2000/XP and
|
||
the System Monitor in Windows 95/98/ME. Once 100% of your real CPU time is
|
||
used there is no further way to speed up DOSBox unless you reduce the load
|
||
generated by the non-CPU parts of DOSBox.
|
||
|
||
So:
|
||
|
||
Close every program but DOSBox
|
||
|
||
Overclock DOSBox until 100% of your CPU is used (use the utilities above to
|
||
check)
|
||
|
||
Since VGA emulation is the most demanding part of DOSBox in terms of actual
|
||
CPU usage, we'll start there. Increase the number of frames skipped (in
|
||
increments of one) by pressing CTRL-F8. Your CPU usage should decrease.
|
||
Go back one step and repeat this until the game runs fast enough for you.
|
||
Please note that this is a trade-off: you lose in fluidity of video what you
|
||
gain in speed
|
||
|
||
You can also try to disable the sound through the setup utility of the game
|
||
to reduce load on your CPU further.
|
||
|
||
|
||
|
||
===================
|
||
9. The Config File:
|
||
===================
|
||
|
||
A config file can be generated by CONFIG.COM, which can be found on the
|
||
internal dosbox Z: drive when you start up dosbox. Look in the internal
|
||
programs section of the readme for usage of CONFIG.COM.
|
||
You can edit the generated configfile to customize DOSBox.
|
||
|
||
The file is divided into several sections (the names have [] around it).
|
||
Some sections have options you can set.
|
||
# and % indicate comment-lines.
|
||
The generated configfile contains the current settings. You can alter them and
|
||
start DOSBox with the -conf switch to load the file and use these settings.
|
||
|
||
If no configfile is specified with the -conf switch, DOSBox will look in the
|
||
current directory for dosbox.conf. Then it will look for ~/.dosboxrc (Linux),
|
||
~\dosbox.conf (Win32) or "~/Library/Preferences/DOSBox Preferences" (MACOSX).
|
||
|
||
|
||
|
||
======================
|
||
10. The Language File:
|
||
======================
|
||
|
||
A language file can be generated by CONFIG.COM.
|
||
Read it, and you will hopefully understand how to change it.
|
||
Start DOSBox with the -lang switch to use your new language file.
|
||
Alternatively, you can setup the filename in the config file in the [dosbox]
|
||
section. There's a language= entry that can be changed with the filename.
|
||
|
||
|
||
|
||
========================================
|
||
11. Building your own version of DOSBox:
|
||
========================================
|
||
|
||
Download the source.
|
||
Check the INSTALL in the source distribution.
|
||
|
||
|
||
|
||
===================
|
||
12. Special Thanks:
|
||
===================
|
||
|
||
Vlad R. of the VDMSound project for excellent SoundBlaster info.
|
||
Tatsuyuki Satoh of the Mame Team for making an excellent FM emulator.
|
||
The Bochs and DOSemu projects, which I used for information.
|
||
Freedos for ideas in making my shell.
|
||
Pierre-Yves G<>rardy for hosting the old Beta Board.
|
||
Colin Snover for hosting our forum.
|
||
The Beta Testers.
|
||
|
||
|
||
|
||
============
|
||
13. Contact:
|
||
============
|
||
|
||
See the site:
|
||
http://dosbox.sourceforge.net
|
||
for an email address (The Crew-page).
|