dosbox-wii/src/gui/render_templates_hq.h
2021-02-06 16:06:31 +01:00

86 lines
2.6 KiB
C

/*
* Copyright (C) 2002-2019 The DOSBox Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/*
* The HQ3x high quality 3x graphics filter.
* Original author Maxim Stepin (see http://www.hiend3d.com/hq3x.html).
* Adapted for DOSBox from ScummVM and HiEnd3D code by Kronuz.
*/
#include <stdlib.h>
#ifndef RENDER_TEMPLATES_HQNX_TABLE_H
#define RENDER_TEMPLATES_HQNX_TABLE_H
static Bit32u *_RGBtoYUV = 0;
static inline bool diffYUV(Bit32u yuv1, Bit32u yuv2)
{
static const Bit32u Ymask = 0x00FF0000;
static const Bit32u Umask = 0x0000FF00;
static const Bit32u Vmask = 0x000000FF;
static const Bit32u trY = 0x00300000;
static const Bit32u trU = 0x00000700;
static const Bit32u trV = 0x00000006;
Bit32u diff;
Bit32u mask;
diff = ((yuv1 & Ymask) - (yuv2 & Ymask));
mask = ((Bit32s)diff) >> 31; // ~1/-1 if value < 0, 0 otherwise
diff = (diff ^ mask) - mask; //-1: ~value + 1; 0: value
if (diff > trY) return true;
diff = ((yuv1 & Umask) - (yuv2 & Umask));
mask = ((Bit32s)diff)>> 31; // ~1/-1 if value < 0, 0 otherwise
diff = (diff ^ mask) - mask; //-1: ~value + 1; 0: value
if (diff > trU) return true;
diff = ((yuv1 & Vmask) - (yuv2 & Vmask));
mask = ((Bit32s)diff) >> 31; // ~1/-1 if value < 0, 0 otherwise
diff = (diff ^ mask) - mask; //-1: ~value + 1; 0: value
if (diff > trV) return true;
return false;
}
#endif
static inline void conc2d(InitLUTs,SBPP)(void)
{
int r, g, b;
int Y, u, v;
_RGBtoYUV = (Bit32u *)malloc(65536 * sizeof(Bit32u));
for (int color = 0; color < 65536; ++color) {
#if SBPP == 32
r = ((color & 0xF800) >> 11) << (8 - 5);
g = ((color & 0x07E0) >> 5) << (8 - 6);
b = ((color & 0x001F) >> 0) << (8 - 5);
#else
r = ((color & redMask) >> redShift) << (8 - redBits);
g = ((color & greenMask) >> greenShift) << (8 - greenBits);
b = ((color & blueMask) >> blueShift) << (8 - blueBits);
#endif
Y = (r + g + b) >> 2;
u = 128 + ((r - b) >> 2);
v = 128 + ((-r + 2 * g - b) >> 3);
_RGBtoYUV[color] = (Y << 16) | (u << 8) | v;
}
}