dosbox-wii/src/hardware/vga_gfx.cpp
2021-02-06 16:06:31 +01:00

236 lines
8.4 KiB
C++

/*
* Copyright (C) 2002-2019 The DOSBox Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "dosbox.h"
#include "inout.h"
#include "vga.h"
#define gfx(blah) vga.gfx.blah
static bool index9warned=false;
static void write_p3ce(Bitu port,Bitu val,Bitu iolen) {
gfx(index)=val & 0x0f;
}
static Bitu read_p3ce(Bitu port,Bitu iolen) {
return gfx(index);
}
static void write_p3cf(Bitu port,Bitu val,Bitu iolen) {
switch (gfx(index)) {
case 0: /* Set/Reset Register */
gfx(set_reset)=val & 0x0f;
vga.config.full_set_reset=FillTable[val & 0x0f];
vga.config.full_enable_and_set_reset=vga.config.full_set_reset &
vga.config.full_enable_set_reset;
/*
0 If in Write Mode 0 and bit 0 of 3CEh index 1 is set a write to
display memory will set all the bits in plane 0 of the byte to this
bit, if the corresponding bit is set in the Map Mask Register (3CEh
index 8).
1 Same for plane 1 and bit 1 of 3CEh index 1.
2 Same for plane 2 and bit 2 of 3CEh index 1.
3 Same for plane 3 and bit 3 of 3CEh index 1.
*/
// LOG_DEBUG("Set Reset = %2X",val);
break;
case 1: /* Enable Set/Reset Register */
gfx(enable_set_reset)=val & 0x0f;
vga.config.full_enable_set_reset=FillTable[val & 0x0f];
vga.config.full_not_enable_set_reset=~vga.config.full_enable_set_reset;
vga.config.full_enable_and_set_reset=vga.config.full_set_reset &
vga.config.full_enable_set_reset;
// if (gfx(enable_set_reset)) vga.config.mh_mask|=MH_SETRESET else vga.config.mh_mask&=~MH_SETRESET;
break;
case 2: /* Color Compare Register */
gfx(color_compare)=val & 0x0f;
/*
0-3 In Read Mode 1 each pixel at the address of the byte read is compared
to this color and the corresponding bit in the output set to 1 if
they match, 0 if not. The Color Don't Care Register (3CEh index 7)
can exclude bitplanes from the comparison.
*/
vga.config.color_compare=val & 0xf;
// LOG_DEBUG("Color Compare = %2X",val);
break;
case 3: /* Data Rotate */
gfx(data_rotate)=val;
vga.config.data_rotate=val & 7;
// if (val) vga.config.mh_mask|=MH_ROTATEOP else vga.config.mh_mask&=~MH_ROTATEOP;
vga.config.raster_op=(val>>3) & 3;
/*
0-2 Number of positions to rotate data right before it is written to
display memory. Only active in Write Mode 0.
3-4 In Write Mode 2 this field controls the relation between the data
written from the CPU, the data latched from the previous read and the
data written to display memory:
0: CPU Data is written unmodified
1: CPU data is ANDed with the latched data
2: CPU data is ORed with the latch data.
3: CPU data is XORed with the latched data.
*/
break;
case 4: /* Read Map Select Register */
/* 0-1 number of the plane Read Mode 0 will read from */
gfx(read_map_select)=val & 0x03;
vga.config.read_map_select=val & 0x03;
// LOG_DEBUG("Read Map %2X",val);
break;
case 5: /* Mode Register */
if ((gfx(mode) ^ val) & 0xf0) {
gfx(mode)=val;
VGA_DetermineMode();
} else gfx(mode)=val;
vga.config.write_mode=val & 3;
vga.config.read_mode=(val >> 3) & 1;
// LOG_DEBUG("Write Mode %d Read Mode %d val %d",vga.config.write_mode,vga.config.read_mode,val);
/*
0-1 Write Mode: Controls how data from the CPU is transformed before
being written to display memory:
0: Mode 0 works as a Read-Modify-Write operation.
First a read access loads the data latches of the VGA with the
value in video memory at the addressed location. Then a write
access will provide the destination address and the CPU data
byte. The data written is modified by the function code in the
Data Rotate register (3CEh index 3) as a function of the CPU
data and the latches, then data is rotated as specified by the
same register.
1: Mode 1 is used for video to video transfers.
A read access will load the data latches with the contents of
the addressed byte of video memory. A write access will write
the contents of the latches to the addressed byte. Thus a single
MOVSB instruction can copy all pixels in the source address byte
to the destination address.
2: Mode 2 writes a color to all pixels in the addressed byte of
video memory. Bit 0 of the CPU data is written to plane 0 et
cetera. Individual bits can be enabled or disabled through the
Bit Mask register (3CEh index 8).
3: Mode 3 can be used to fill an area with a color and pattern. The
CPU data is rotated according to 3CEh index 3 bits 0-2 and anded
with the Bit Mask Register (3CEh index 8). For each bit in the
result the corresponding pixel is set to the color in the
Set/Reset Register (3CEh index 0 bits 0-3) if the bit is set and
to the contents of the processor latch if the bit is clear.
3 Read Mode
0: Data is read from one of 4 bit planes depending on the Read Map
Select Register (3CEh index 4).
1: Data returned is a comparison between the 8 pixels occupying the
read byte and the color in the Color Compare Register (3CEh
index 2). A bit is set if the color of the corresponding pixel
matches the register.
4 Enables Odd/Even mode if set (See 3C4h index 4 bit 2).
5 Enables CGA style 4 color pixels using even/odd bit pairs if set.
6 Enables 256 color mode if set.
*/
break;
case 6: /* Miscellaneous Register */
if ((gfx(miscellaneous) ^ val) & 0x0c) {
gfx(miscellaneous)=val;
VGA_DetermineMode();
} else gfx(miscellaneous)=val;
VGA_SetupHandlers();
/*
0 Indicates Graphics Mode if set, Alphanumeric mode else.
1 Enables Odd/Even mode if set.
2-3 Memory Mapping:
0: use A000h-BFFFh
1: use A000h-AFFFh VGA Graphics modes
2: use B000h-B7FFh Monochrome modes
3: use B800h-BFFFh CGA modes
*/
break;
case 7: /* Color Don't Care Register */
gfx(color_dont_care)=val & 0x0f;
/*
0 Ignore bit plane 0 in Read mode 1 if clear.
1 Ignore bit plane 1 in Read mode 1 if clear.
2 Ignore bit plane 2 in Read mode 1 if clear.
3 Ignore bit plane 3 in Read mode 1 if clear.
*/
vga.config.color_dont_care=val & 0xf;
// LOG_DEBUG("Color don't care = %2X",val);
break;
case 8: /* Bit Mask Register */
gfx(bit_mask)=val;
vga.config.full_bit_mask=ExpandTable[val];
// LOG_DEBUG("Bit mask %2X",val);
/*
0-7 Each bit if set enables writing to the corresponding bit of a byte in
display memory.
*/
break;
default:
if (svga.write_p3cf) {
svga.write_p3cf(gfx(index), val, iolen);
break;
}
if (gfx(index) == 9 && !index9warned) {
LOG(LOG_VGAMISC,LOG_NORMAL)("VGA:3CF:Write %2X to illegal index 9",val);
index9warned=true;
break;
}
LOG(LOG_VGAMISC,LOG_NORMAL)("VGA:3CF:Write %2X to illegal index %2X",val,gfx(index));
break;
}
}
static Bitu read_p3cf(Bitu port,Bitu iolen) {
switch (gfx(index)) {
case 0: /* Set/Reset Register */
return gfx(set_reset);
case 1: /* Enable Set/Reset Register */
return gfx(enable_set_reset);
case 2: /* Color Compare Register */
return gfx(color_compare);
case 3: /* Data Rotate */
return gfx(data_rotate);
case 4: /* Read Map Select Register */
return gfx(read_map_select);
case 5: /* Mode Register */
return gfx(mode);
case 6: /* Miscellaneous Register */
return gfx(miscellaneous);
case 7: /* Color Don't Care Register */
return gfx(color_dont_care);
case 8: /* Bit Mask Register */
return gfx(bit_mask);
default:
if (svga.read_p3cf)
return svga.read_p3cf(gfx(index), iolen);
LOG(LOG_VGAMISC,LOG_NORMAL)("Reading from illegal index %2X in port %4X",static_cast<Bit32u>(gfx(index)),port);
break;
}
return 0; /* Compiler happy */
}
void VGA_SetupGFX(void) {
if (IS_EGAVGA_ARCH) {
IO_RegisterWriteHandler(0x3ce,write_p3ce,IO_MB);
IO_RegisterWriteHandler(0x3cf,write_p3cf,IO_MB);
if (IS_VGA_ARCH) {
IO_RegisterReadHandler(0x3ce,read_p3ce,IO_MB);
IO_RegisterReadHandler(0x3cf,read_p3cf,IO_MB);
}
}
}