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1303 lines
53 KiB
Plaintext
1303 lines
53 KiB
Plaintext
DOSBox Wii (Port of DOSBox v0.73)
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http://code.google.com/p/dosbox-wii/
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====
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WII:
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====
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Report bugs at: http://code.google.com/p/dosbox-wii/issues/list
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You can also view and download the source code from there.
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To run homebrew applications, such as this one, on your Wii,
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please see http://www.wiibrew.org/wiki/Main_Page
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See the wiki for more information:
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http://www.wiibrew.org/wiki/DOSBox_Wii
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You currently need a USB keyboard to use DOSBox.
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The Wii Remote can be used as a mouse by pointing and using the A
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and B buttons. The Wii Remote, Nunchuk, Classic Controller and
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Gamecube Controller can also be used as a joystick.
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HOME will exit back to the homebrew channel, as will the RESET
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button on the console.
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The C: drive will automatically be mounted to sd:/DOSBox/ if loaded
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from apps/dosbox-wii/. Otherwise, the directory the dol is loaded
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from will be mounted as C, and sd:/DOSBox as D (if present).
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The Z: driver is a virtual drive that is part of DOSBox.
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Other drives can be mounted using the MOUNT command.
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Prefix sd: for an SD card, and usb: for a USB drive.
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The Wii's DVD drive and network folders can't be mounted at this time.
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The configuration is loaded from the directory the dol is located in
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(if present) and sd:/DOSBox/dosbox.conf otherwise
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This file will be created automatically after you start DOSBox.
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Please edit it with a text editor to choose settings appropriate
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for each game.
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=====
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NOTE:
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=====
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While we are hoping that one day DOSBox will run all programs ever
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made for the PC, we are not there yet. At present, DOSBox running
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on a high-end machine will roughly be the equivalent of a 486 PC.
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DOSBox can be configured to run a wide range of DOS games, from
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CGA/Tandy/PCjr classics up to games from the Quake era.
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======
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INDEX:
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======
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1. Quickstart
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2. FAQ
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3. Usage
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4. Internal Programs
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5. Special Keys
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6. Mapper
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7. Keyboard Layout
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8. Serial Multiplayer feature
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9. How to run resource-demanding games
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10. Troubleshooting
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11. The config file
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12. The language file
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13. Building your own version of DOSBox
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14. Special thanks
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15. Contact
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==============
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1. Quickstart:
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==============
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Type INTRO in DOSBox for a quick tour.
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It is essential that you get familiar with the idea of mounting,
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DOSBox does not automatically make any drive (or a part of it)
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accessible to the emulation.
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See the FAQ entry "I've got a Z instead of a C at the prompt" as
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well as the description of the MOUNT command (section 4).
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=======
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2. FAQ:
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=======
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Some Frequently Asked Questions:
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Q: I've got a Z instead of a C at the prompt.
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Q: Do I always have to type these commands? Automation?
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Q: How do I change to fullscreen?
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Q: My CD-ROM doesn't work.
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Q: The game/application can't find its CD-ROM.
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Q: The mouse doesn't work.
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Q: There is no sound.
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Q: The sound stutters or sounds stretched/weird.
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Q: I can't type \ or : in DOSBox.
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Q: The keyboard lags.
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Q: The cursor always moves into one direction!
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Q: The game/application runs much too slow!
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Q: The game/application does not run at all/crashes!
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Q: Can DOSBox harm my computer?
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Q: I would like to change the memory size/cpu speed/ems/soundblaster IRQ.
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Q: What sound hardware does DOSBox presently emulate?
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Q: DOSBox crashes on startup and I'm running arts.
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Q: My Build game(Duke3D/Blood/Shadow Warrior) has problems.
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Q: Great README, but I still don't get it.
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Q: I've got a Z instead of a C at the prompt.
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A: You have to make your directories available as drives in DOSBox by using
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the "mount" command. For example, in Windows "mount C D:\GAMES" will give
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you a C drive in DOSBox which points to your Windows D:\GAMES directory.
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In Linux, "mount c /home/username" will give you a C drive in DOSBox
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which points to /home/username in Linux.
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To change to the drive mounted like above, type "C:". If everything went
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fine, DOSBox will display the prompt "C:\>".
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Q: Do I always have to type these commands? Automation?
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A: In the DOSBox configuration file is an [autoexec] section. The commands
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present there are run when DOSBox starts, so you can use this section
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for the mounting.
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Q: How do I change to fullscreen?
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A: Press alt-enter. Alternatively: Edit the configuration file of DOSBox and
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change the option fullscreen=false to fullscreen=true. If fullscreen looks
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wrong in your opinion: Play with the option fullresolution in the
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configuration file of DOSBox. To get back from fullscreen mode:
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Press alt-enter again.
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Q: My CD-ROM doesn't work.
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A: To mount your CD-ROM in DOSBox you have to specify some additional options
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when mounting the CD-ROM.
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To enable CD-ROM support (includes MSCDEX):
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- mount d f:\ -t cdrom (windows)
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- mount d /media/cdrom -t cdrom (linux)
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In some cases you might want to use a different CD-ROM interface,
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for example if CD audio does not work:
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To enable SDL-support (does not include low-level CD access!):
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- mount d f:\ -t cdrom -usecd 0 -noioctl
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To enable ioctl access using digital audio extraction for CD audio
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(windows-only, useful for Vista):
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- mount d f:\ -t cdrom -ioctl_dx
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To enable ioctl access using MCI for CD audio (windows-only):
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- mount d f:\ -t cdrom -ioctl_mci
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To force ioctl-only access (windows-only):
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- mount d f:\ -t cdrom -ioctl_dio
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To enable low-level aspi-support (win98 with aspi-layer installed):
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- mount d f:\ -t cdrom -aspi
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In the commands: - d driveletter you will get in DOSBox
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- f:\ location of CD-ROM on your PC.
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- 0 The number of the CD-ROM drive, reported by "mount -cd"
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(note that this value is only needed when using SDL
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for CD audio, otherwise it is ignored)
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See also the next question: The game/application can't find its CD-ROM.
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Q: The game/application can't find its CD-ROM.
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A: Be sure to mount the CD-ROM with -t cdrom switch, this will enable the
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MSCDEX interface required by DOS games to interface with CD-ROMs.
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Also try adding the correct label (-label LABEL) to the mount command,
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where LABEL is the CD-label (volume ID) of the CD-ROM.
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Under Windows you can specify -ioctl, -aspi or -noioctl. Look at the
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description of the mount command in Section 4 for their meaning and the
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additional audio-CD related options -ioctl_dx, ioctl_mci, ioctl_dio.
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Try creating a CD-ROM image (preferably CUE/BIN pair) and use the
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DOSBox-internal IMGMOUNT tool to mount the image (the CUE sheet).
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This enables very good low-level CD-ROM support on any operating system.
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Q: The mouse doesn't work.
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A: Usually, DOSBox detects when a game uses mouse control. When you click on
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the screen it should get locked (confined to the DOSBox window) and work.
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With certain games, the DOSBox mouse detection doesn't work. In that case
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you will have to lock the mouse manually by pressing CTRL-F10.
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Q: There is no sound.
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A: Be sure that the sound is correctly configured in the game. This might be
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done during the installation or with a setup/setsound utility that
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accompanies the game. First see if an autodetection option is provided. If
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there is none try selecting soundblaster or soundblaster16 with the default
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settings being "address=220 irq=7 dma=1". You might also want to select
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midi at address 330 as music device.
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The parameters of the emulated soundcards can be changed in the DOSBox
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configuration file.
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If you still don't get any sound set the core to normal and use some lower
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fixed cycles value (like cycles=2000). Also assure that your host operating
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sound does provide sound.
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In certain cases it might be useful to use a different emulated sound device
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like a soundblaster pro (sbtype=sbpro1 in the DOSBox configuration file) or
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the gravis ultrasound (gus=true).
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Q: The sound stutters or sounds stretched/weird.
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A: You're using too much CPU power to keep DOSBox running at the current speed.
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You can lower the cycles, skip frames, reduce the sampling rate of
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the respective sound device (see the DOSBox configuration file) or
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the mixer device. You can also increase the prebuffer in the configfile.
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If you are using cycles=max or =auto, then make sure that there is no
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background processes interfering! (especially if they access the harddisk)
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Q: I can't type \ or : in DOSBox.
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A: This can happen in various cases, like your host keyboard layout does not
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have a matching DOS layout representation (or it was not correctly detected),
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or the key mapping is wrong.
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Some possible fixes:
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1. Use / instead, or ALT-58 for : and ALT-92 for \.
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2. Change the DOS keyboard layout (see Section 7: Keyboard Layout).
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3. Add the commands you want to execute to the [autoexec]-section
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of the DOSBox configuration file.
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4. Open the DOSBox configuration file and change the usescancodes entry.
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5. Switch the keyboard layout of your operating system.
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Note that if the host layout can not be identified, or keyboardlayout is set
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to none in the DOSBox configuration file, the standard US layout is used.
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In this configuration try the keys around "enter" for the key \ (backslash),
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and for the key : (colon) use shift and the keys between "enter" and "l".
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Q: The keyboard lags.
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A: Lower the priority setting in the DOSBox configuration file, for example
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set "priority=normal,normal". You might also want to try lowering the cycles
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(use a fixed cycle count to start with, like cycles=10000).
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Q: The cursor always moves into one direction!
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A: See if it still happens if you disable the joystick emulation,
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set joysticktype=none in the [joystick] section of your DOSBox
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configuration file. Maybe also try unplugging any joystick/gamepad.
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If you want to use the joystick in the game, try setting timed=false
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and be sure to calibrate the joystick (both in your OS as well as
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in the game or the game's setup program).
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Q: The game/application runs much too slow!
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A: Look at the section "How to run resource-demanding games" for more
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information.
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Q: The game/application does not run at all/crashes!
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A: Look at Section 10: Troubleshooting
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Q: Can DOSBox harm my computer?
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A: DOSBox can not harm your computer more than any other resource demanding
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program. Increasing the cycles does not overclock your real CPU.
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Setting the cycles too high has a negative performance effect on the
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software running inside DOSBox.
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Q: I would like to change the memory size/cpu speed/ems/soundblaster IRQ.
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A: This is possible! Just create a config file: config -writeconf configfile.
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Start your favourite editor and look through the settings. To start DOSBox
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with your new settings: dosbox -conf configfile
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See the description of the config command in Section 4 for more details.
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Q: What sound hardware does DOSBox presently emulate?
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A: DOSBox emulates several legacy sound devices:
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- Internal PC speaker
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This emulation includes both the tone generator and several forms of
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digital sound output through the internal speaker.
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- Creative CMS/Gameblaster
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The is the first card released by Creative Labs(R). The default
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configuration places it on port 0x220. It should be noted that enabling
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this with the Adlib emulation may result in conflicts.
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- Tandy 3 voice
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The emulation of this sound hardware is complete with the exception of
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the noise channel. The noise channel is not very well documented and as
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such is only a best guess as to the sound's accuracy.
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- Tandy DAC
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Emulation of the Tandy DAC utilizes the soundblaster emulation, thus
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be sure the soundblaster is not disabled in the DOSBox configuration
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file. The Tandy DAC is only emulated at the BIOS level.
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- Adlib
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This emulation is almost perfect and includes the Adlib's ability to
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almost play digitized sound.
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- SoundBlaster 16 / SoundBlaster Pro I & II / SoundBlaster I & II
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By default DOSBox provides Soundblaster 16 level 16-bit stereo sound.
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You can select a different SoundBlaster version in the configfile of
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DOSBox (See Internal Commands: CONFIG).
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- Disney Soundsource
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Using the printer port, this sound device outputs digital sound only.
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- Gravis Ultrasound
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The emulation of this hardware is nearly complete, though the MIDI
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capabilities have been left out, since an MPU-401 has been
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emulated in other code.
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- MPU-401
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A MIDI passthrough interface is also emulated. This method of sound
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output will only work when used with a General Midi or MT-32 device.
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Q: DOSBox crashes on startup and I'm running arts.
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A: This isn't really a DOSBox problem, but the solution is to set the
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environment variable SDL_AUDIODRIVER to alsa or oss.
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Q: My Build game(Duke3D/Blood/Shadow Warrior) has problems.
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A: First of all, try to find a port of the game. Those will offer a
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better experience. To fix the graphics problem that occurs in
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DOSBox on higher resolutions. Open the configuration file of
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DOSBox and search for machine=svga_s3. Change svga_s3 to vesa_nolfb
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Q: Great README, but I still don't get it.
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A: A look at "The Newbie's pictorial guide to DOSBox" located at
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http://vogons.zetafleet.com/viewforum.php?f=39 might help you.
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Also try the wiki of DOSBox:
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http://www.dosbox.com/wiki/
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For more questions read the remainder of this README and/or check
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the site/forum:
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http://www.dosbox.com
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=========
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3. Usage:
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=========
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An overview of the command line options you can give to DOSBox.
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Windows Users must open cmd.exe or command.com or edit the shortcut to
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dosbox.exe for this.
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The options are valid for all operating systems unless noted in the option
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description:
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dosbox [name] [-exit] [-c command] [-fullscreen] [-conf congfigfile]
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[-lang languagefile] [-machine machinetype] [-noconsole]
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[-startmapper] [-noautoexec] [-securemode]
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[-scaler scaler | -forcescaler scaler]
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[-version]
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dosbox -version
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dosbox -editconf program
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dosbox -opencaptures program
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dosbox -printconf
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dosbox -eraseconf
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name
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If "name" is a directory it will mount that as the C: drive.
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If "name" is an executable it will mount the directory of "name"
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as the C: drive and execute "name".
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-exit
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DOSBox will close itself when the DOS application "name" ends.
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-c command
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Runs the specified command before running "name". Multiple commands
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can be specified. Each command should start with "-c" though.
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A command can be: an Internal Program, a DOS command or an executable
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on a mounted drive.
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-fullscreen
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Starts DOSBox in fullscreen mode.
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-conf configfile
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Start DOSBox with the options specified in "configfile".
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Multiple -conf options may be present.
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See Section 11 for more details.
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-lang languagefile
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Start DOSBox using the language specified in "languagefile".
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-machine machinetype
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Setup DOSBox to emulate a specific type of machine. Valid choices are:
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hercules, cga, pcjr, tandy, svga_s3 (default) as well as the additional
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svga chipsets listed in the help of the DOSBox configuration file.
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svga_s3 enables vesa emulation as well.
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For some special vga effects the machinetype vgaonly can be used,
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note that this disables svga capabilites and might be (considerably)
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slower due to the much higher emulation precision.
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The machinetype affects both the videocard and the available soundcards.
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-noconsole (Windows Only)
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Start DOSBox without showing the console window. Output will
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be redirected to stdout.txt and stderr.txt
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-startmapper
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Enter the keymapper directly on startup. Useful for people with
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keyboard problems.
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-noautoexec
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Skips the [autoexec] section of the loaded configuration file.
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-securemode
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Same as -noautoexec, but adds config.com -securemode at the
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bottom of AUTOEXEC.BAT (which in turn disables any changes to how
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the drives are mounted inside DOSBox).
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-scaler scaler
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Uses the scaler specified by "scaler". See the DOSBox configuration
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file for the available scalers.
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-forcescaler scaler
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Similar to the -scaler parameter, but tries to force usage of
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the specified scaler even if it might not fit.
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-version
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output version information and exit. Useful for frontends.
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-editconf program
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calls program with as first parameter the configuration file.
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You can specify this command more than once. In this case it will
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move to second program if the first one fails to start.
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-opencaptures program
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calls program with as first paramater the location of the captures
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folder.
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-printconf
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prints the location of the default configuration file.
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-eraseconf
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removes the default configuration file.
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Note: If a name/command/configfile/languagefile contains a space, put
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the whole name/command/configfile/languagefile between quotes
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("command or file name"). If you need to use quotes within quotes
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(most likely with -c and mount):
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Windows and OS/2 users can use single quotes inside the double quotes.
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Other people should be able to use escaped double quotes inside the
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double quotes.
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Windows: -c "mount c 'c:\program files\'"
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Linux: -c "mount c \"/tmp/name with space\""
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For example (Windows):
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dosbox c:\atlantis\atlantis.exe -c "MOUNT D C:\SAVES"
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This mounts c:\atlantis as c:\ and runs atlantis.exe.
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Before it does that it would first mount C:\SAVES as the D drive.
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In Windows, you can also drag directories/files onto the DOSBox executable.
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=====================
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4. Internal Programs:
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=====================
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DOSBox supports most of the DOS commands found in command.com.
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To get a list of the internal commands type "HELP" at the prompt.
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In addition, the following commands are available:
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MOUNT "Emulated Drive letter" "Real Drive or Directory"
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[-t type] [-aspi] [-ioctl] [-noioctl] [-usecd number] [-size drivesize]
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[-label drivelabel] [-freesize size_in_mb]
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[-freesize size_in_kb (floppies)]
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MOUNT -cd
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MOUNT -u "Emulated Drive letter"
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Program to mount local directories as drives inside DOSBox.
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"Emulated Drive letter"
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The driveletter inside DOSBox (eg. C).
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"Real Drive letter (usually for CD-ROMs in Windows) or Directory"
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The local directory you want accessible inside DOSBox.
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-t type
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Type of the mounted directory. Supported are: dir (default),
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floppy, cdrom.
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-size drivesize
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Sets the size of the drive, where drivesize is of the form
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"bps,spc,tcl,fcl":
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bps: bytes per sector, by default 512 for regular drives and
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2048 for CD-ROM drives
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spc: sectors per cluster, usually between 1 and 127
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tcl: total clusters, between 1 and 65534
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fcl: total free clusters, between 1 and tcl
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|
-freesize size_in_mb | size_in_kb
|
|
Sets the amount of free space available on a drive in megabytes
|
|
(regular drives) or kilobytes (floppy drives).
|
|
This is a simpler version of -size.
|
|
|
|
-label drivelabel
|
|
Sets the name of the drive to "drivelabel". Needed on some
|
|
systems if the CD-ROM label isn't read correctly (useful when a
|
|
program can't find its CD-ROM). If you don't specify a label and no
|
|
lowlevel support is selected (that is omitting the -usecd # and/or
|
|
-aspi parameters, or specifying -noioctl):
|
|
For Windows: label is extracted from "Real Drive".
|
|
For Linux: label is set to NO_LABEL.
|
|
|
|
If you do specify a label, this label will be kept as long as the drive
|
|
is mounted. It will not be updated !!
|
|
|
|
-aspi
|
|
Forces use of the aspi layer. Only valid if mounting a CD-ROM under
|
|
Windows systems with an ASPI-Layer.
|
|
|
|
-ioctl (automatic selection of the CD audio interface)
|
|
-ioctl_dx (digital audio extraction used for CD audio)
|
|
-ioctl_dio (ioctl calls used for CD audio)
|
|
-ioctl_mci (MCI used for CD audio)
|
|
Forces use of ioctl commands. Only valid if mounting a CD-ROM under
|
|
a Windows OS which support them (Win2000/XP/NT).
|
|
The various choices only differ in the way CD audio is handled,
|
|
preferrably -ioctl_dio is used (lowest workload), but this might not
|
|
work on all systems so -ioctl_dx (or -ioctl_mci) can be used.
|
|
|
|
-noioctl
|
|
Forces use of the SDL CD-ROM layer. Valid on all systems.
|
|
|
|
-usecd number
|
|
Valid on all systems, under windows the -noioctl switch has to be
|
|
present to make use of the -usecd switch.
|
|
Enables to select the drive that should be used by SDL. Use this if
|
|
the wrong or no CD-ROM drive is mounted while using the SDL CD-ROM
|
|
interface. "number" can be found by "MOUNT -cd".
|
|
|
|
-cd
|
|
Displays all CD-ROM drives detected by SDL, and their numbers.
|
|
See the information at the -usecd entry above.
|
|
|
|
-u
|
|
Removes the mount. Doesn't work for Z:\.
|
|
|
|
Note: It's possible to mount a local directory as CD-ROM drive.
|
|
Hardware support is then missing.
|
|
|
|
Basically MOUNT allows you to connect real hardware to DOSBox's emulated PC.
|
|
So MOUNT C C:\GAMES tells DOSBox to use your C:\GAMES directory as drive C:
|
|
in DOSBox. It also allows you to change the drive letter identification
|
|
for programs that demand specific drive letters.
|
|
|
|
For example: Touche: Adventures of The Fifth Musketeer must be run on your C:
|
|
drive. Using DOSBox and its mount command, you can trick the game into
|
|
believing it is on the C drive, while you can still place it where you
|
|
like. For example, if the game is in D:\OLDGAMES\TOUCHE, the command
|
|
MOUNT C D:\OLDGAMES will allow you to run Touche from the D drive.
|
|
|
|
Mounting your entire C drive with MOUNT C C:\ is NOT recommended! The same
|
|
is true for mounting the root of any other drive, except for CD-ROMs (due to
|
|
their read-only nature). Otherwise if you or DOSBox make a mistake you may
|
|
lose all your files.
|
|
It is recommended to put all your applications/games into a subdirectory
|
|
and mount that.
|
|
|
|
General MOUNT Examples:
|
|
1. To mount c:\DirX as a floppy :
|
|
mount a c:\DirX -t floppy
|
|
2. To mount system CD-ROM drive E as CD-ROM drive D in DOSBox:
|
|
mount d e:\ -t cdrom
|
|
3. To mount system CD-ROM drive at mountpoint /media/cdrom as CD-ROM drive D
|
|
in DOSBox:
|
|
mount d /media/cdrom -t cdrom -usecd 0
|
|
4. To mount a drive with ~870 mb free diskspace (simple version):
|
|
mount c d:\ -freesize 870
|
|
5. To mount a drive with ~870 mb free diskspace (experts only, full control):
|
|
mount c d:\ -size 512,127,16513,13500
|
|
6. To mount /home/user/dirY as drive C in DOSBox:
|
|
mount c /home/user/dirY
|
|
7. To mount the directory where DOSBox was started as D in DOSBox:
|
|
mount d .
|
|
(note the . which represents the directory where DOSBox was started)
|
|
|
|
|
|
MEM
|
|
Program to display the amount of free memory.
|
|
|
|
|
|
VER
|
|
VER set major_version [minor_version]
|
|
Display the current DOSBox version and reported DOS version
|
|
(parameterless usage).
|
|
Change the reported DOS version with the "set" parameter,
|
|
for example: "VER set 6 22" to have DOSBox report DOS 6.22
|
|
as version number.
|
|
|
|
|
|
CONFIG -writeconf localfile
|
|
CONFIG -writelang localfile
|
|
CONFIG -securemode
|
|
CONFIG -set "section property=value"
|
|
CONFIG -get "section property"
|
|
|
|
CONFIG can be used to change or query various settings of DOSBox
|
|
during runtime. It can save the current settings and language strings to
|
|
disk. Information about all possible sections and properties can
|
|
be found in Section 11 (The Config File).
|
|
|
|
-writeconf localfile
|
|
Write the current configuration settings to file. "localfile" is
|
|
located on the local drive, not a mounted drive in DOSBox.
|
|
The configuration file controls various settings of DOSBox:
|
|
the amount of emulated memory, the emulated soundcards and many more
|
|
things. It allows access to AUTOEXEC.BAT as well.
|
|
See Section 11 (The Config File) for more information.
|
|
|
|
-writelang localfile
|
|
Write the current language settings to file. "localfile" is
|
|
located on the local drive, not a mounted drive in DOSBox.
|
|
The language file controls all visible output of the internal commands
|
|
and the internal DOS.
|
|
|
|
-securemode
|
|
Switches DOSBox to a more secure mode. In this mode the internal
|
|
commands MOUNT, IMGMOUNT and BOOT won't work. It's not possible either
|
|
to create a new configfile or languagefile in this mode.
|
|
(Warning: you can only undo this mode by restarting DOSBox.)
|
|
|
|
-set "section property=value"
|
|
CONFIG will attempt to set the property to new value. Currently
|
|
CONFIG can not report whether the command succeeded or not.
|
|
|
|
-get "section property"
|
|
The current value of the property is reported and stored in the
|
|
environment variable %CONFIG%. This can be used to store the value
|
|
when using batch files.
|
|
|
|
Both "-set" and "-get" work from batch files and can be used to set up your
|
|
own preferences for each game.
|
|
|
|
Examples:
|
|
1. To create a configfile in your current directory:
|
|
config -writeconf dosbox.conf
|
|
2. To set the cpu cycles to 10000:
|
|
config -set "cpu cycles=10000"
|
|
3. To turn ems memory emulation off:
|
|
config -set "dos ems=off"
|
|
4. To check which cpu core is being used.
|
|
config -get "cpu core"
|
|
|
|
|
|
LOADFIX [-size] [program] [program-parameters]
|
|
LOADFIX -f
|
|
Program to reduce the amount of available conventional memory.
|
|
Useful for old programs which don't expect much memory to be free.
|
|
|
|
-size
|
|
number of kilobytes to "eat up", default = 64kb
|
|
|
|
-f
|
|
frees all previously allocated memory
|
|
|
|
Examples:
|
|
1. To start mm2.exe and allocate 64kb memory
|
|
(mm2 will have 64 kb less available) :
|
|
loadfix mm2
|
|
2. To start mm2.exe and allocate 32kb memory :
|
|
loadfix -32 mm2
|
|
3. To free previous allocated memory :
|
|
loadfix -f
|
|
|
|
|
|
RESCAN
|
|
Make DOSBox reread the directory structure. Useful if you changed something
|
|
on a mounted drive outside of DOSBox. (CTRL - F4 does this as well!)
|
|
|
|
|
|
MIXER
|
|
Makes DOSBox display its current volume settings.
|
|
Here's how you can change them:
|
|
|
|
mixer channel left:right [/NOSHOW] [/LISTMIDI]
|
|
|
|
channel
|
|
Can be one of the following: MASTER, DISNEY, SPKR, GUS, SB, FM [, CDAUDIO].
|
|
CDAUDIO is only available if a CD-ROM interface with volume control is
|
|
enabled (CD image, ioctl_dx).
|
|
|
|
left:right
|
|
The volume levels in percentages. If you put a D in front it will be
|
|
in decibel (Example: mixer gus d-10).
|
|
|
|
/NOSHOW
|
|
Prevents DOSBox from showing the result if you set one
|
|
of the volume levels.
|
|
|
|
/LISTMIDI
|
|
Lists the available midi devices on your PC (Windows). To select a
|
|
device other than the Windows default midi-mapper, add a line
|
|
'midiconfig=id' to the [midi] section in the configuration file,
|
|
where 'id' is the number for the device as listed by LISTMIDI.
|
|
|
|
|
|
IMGMOUNT
|
|
A utility to mount disk images and CD-ROM images in DOSBox.
|
|
|
|
IMGMOUNT DRIVE [imagefile] -t [image_type] -fs [image_format]
|
|
-size [sectorsbytesize, sectorsperhead, heads, cylinders]
|
|
IMGMOUNT DRIVE [imagefile1, .. ,imagefileN] -t iso -fs iso
|
|
|
|
imagefile
|
|
Location of the image file to mount in DOSBox. The location can
|
|
be on a mounted drive inside DOSBox, or on your real disk. It is
|
|
possible to mount CD-ROM images (ISOs or CUE/BIN) as well, if you
|
|
need CD swapping capabilities specify all images in succession
|
|
(see the next entry).
|
|
CUE/BIN pairs are the preferred CD-ROM image type as they can
|
|
store audio tracks compared to ISOs (which are data-only). For
|
|
the CUE/BIN mounting always specify the CUE sheet.
|
|
|
|
imagefile1, .. ,imagefileN
|
|
Location of the image files to mount in DOSBox. Specifying a number
|
|
of image files is only allowed for CD-ROM images. The CD's can be
|
|
swapped with CTRL-F4 at any time. This is required for games which
|
|
use multiple CD-ROMs and require the CD to be switched during the
|
|
gameplay at some point.
|
|
|
|
-t
|
|
The following are valid image types:
|
|
floppy: Specifies a floppy image. DOSBox will automatically identify
|
|
the disk geometry (360K, 1.2MB, 720K, 1.44MB, etc).
|
|
iso: Specifies a CD-ROM iso image. The geometry is automatic and
|
|
set for this size. This can be an iso or a cue/bin pair.
|
|
hdd: Specifies a harddrive image. The proper CHS geometry
|
|
must be set for this to work.
|
|
|
|
-fs
|
|
The following are valid file system formats:
|
|
iso: Specifies the ISO 9660 CD-ROM format.
|
|
fat: Specifies that the image uses the FAT file system. DOSBox will attempt
|
|
to mount this image as a drive in DOSBox and make the files
|
|
available from inside DOSBox.
|
|
none: DOSBox will make no attempt to read the file system on the disk.
|
|
This is useful if you need to format it or if you want to boot
|
|
the disk using the BOOT command. When using the "none"
|
|
filesystem, you must specify the drive number (2 or 3,
|
|
where 2 = master, 3 = slave) rather than a drive letter.
|
|
For example, to mount a 70MB image as the slave drive device,
|
|
you would type (without the quotes):
|
|
"imgmount 3 d:\test.img -size 512,63,16,142 -fs none"
|
|
Compare this with a mount to be able to access the drive
|
|
within DOSBox, which would read as:
|
|
"imgmount e: d:\test.img -size 512,63,16,142"
|
|
|
|
-size
|
|
The Cylinders, Heads and Sectors of the drive.
|
|
Required to mount hard drive images.
|
|
|
|
An example how to mount CD-ROM images:
|
|
1a. mount c /tmp
|
|
1b. imgmount d c:\myiso.iso -t iso
|
|
or (which also works):
|
|
2. imgmount d /tmp/myiso.iso -t iso
|
|
|
|
|
|
BOOT
|
|
Boot will start floppy images or hard disk images independent of the
|
|
operating system emulation offered by DOSBox. This will allow you to
|
|
play booter floppies or boot other operating systems inside DOSBox.
|
|
If the target emulated system is PCjr (machine=pcjr) the boot command
|
|
can be used to load PCjr cartridges (.jrc).
|
|
|
|
BOOT [diskimg1.img diskimg2.img .. diskimgN.img] [-l driveletter]
|
|
BOOT [cart.jrc] (PCjr only)
|
|
|
|
diskimgN.img
|
|
This can be any number of floppy disk images one wants mounted after
|
|
DOSBox boots the specified drive letter.
|
|
To swap between images, hit CTRL-F4 to change from the current disk
|
|
to the next disk in the list. The list will loop back from the last
|
|
disk image to the beginning.
|
|
|
|
[-l driveletter]
|
|
This parameter allows you to specify the drive to boot from.
|
|
The default is the A drive, the floppy drive. You can also boot
|
|
a hard drive image mounted as master by specifying "-l C"
|
|
without the quotes, or the drive as slave by specifying "-l D"
|
|
|
|
cart.jrc (PCjr only)
|
|
When emulation of a PCjr is enabled, cartridges can be loaded with
|
|
the BOOT command. Support is still limited.
|
|
|
|
|
|
IPX
|
|
|
|
You need to enable IPX networking in the configuration file of DOSBox.
|
|
|
|
All of the IPX networking is managed through the internal DOSBox program
|
|
IPXNET. For help on the IPX networking from inside DOSBox, type
|
|
"IPXNET HELP" (without quotes) and the program will list the commands
|
|
and relevant documentation.
|
|
|
|
With regard to actually setting up a network, one system needs to be
|
|
the server. To set this up, type "IPXNET STARTSERVER" (without the quotes)
|
|
in a DOSBox session. The server DOSBox session will automatically add
|
|
itself to the virtual IPX network. For every additional computer that
|
|
should be part of the virtual IPX network, you'll need to type
|
|
"IPXNET CONNECT <computer host name or IP>".
|
|
For example, if your server is at bob.dosbox.com, you would type
|
|
"IPXNET CONNECT bob.dosbox.com" on every non-server system.
|
|
|
|
To play games that need Netbios a file named NETBIOS.EXE from Novell is
|
|
needed. Establish the IPX connection as explained above, then run
|
|
"netbios.exe".
|
|
|
|
The following is an IPXNET command reference:
|
|
|
|
IPXNET CONNECT
|
|
|
|
IPXNET CONNECT opens a connection to an IPX tunnelling server
|
|
running on another DOSBox session. The "address" parameter specifies
|
|
the IP address or host name of the server computer. You can also
|
|
specify the UDP port to use. By default IPXNET uses port 213 - the
|
|
assigned IANA port for IPX tunnelling - for its connection.
|
|
|
|
The syntax for IPXNET CONNECT is:
|
|
IPXNET CONNECT address <port>
|
|
|
|
IPXNET DISCONNECT
|
|
|
|
IPXNET DISCONNECT closes the connection to the IPX tunnelling server.
|
|
|
|
The syntax for IPXNET DISCONNECT is:
|
|
IPXNET DISCONNECT
|
|
|
|
IPXNET STARTSERVER
|
|
|
|
IPXNET STARTSERVER starts an IPX tunnelling server on this DOSBox
|
|
session. By default, the server will accept connections on UDP port
|
|
213, though this can be changed. Once the server is started, DOSBox
|
|
will automatically start a client connection to the IPX tunnelling server.
|
|
|
|
The syntax for IPXNET STARTSERVER is:
|
|
IPXNET STARTSERVER <port>
|
|
|
|
If the server is behind a router, UDP port <port> needs to be forwarded
|
|
to that computer.
|
|
|
|
On Linux/Unix-based systems port numbers smaller than 1023 can only be
|
|
used with root privileges. Use ports greater than 1023 on those systems.
|
|
|
|
IPXNET STOPSERVER
|
|
|
|
IPXNET STOPSERVER stops the IPX tunnelling server running on this DOSBox
|
|
session. Care should be taken to ensure that all other connections have
|
|
terminated as well, since stopping the server may cause lockups on other
|
|
machines that are still using the IPX tunnelling server.
|
|
|
|
The syntax for IPXNET STOPSERVER is:
|
|
IPXNET STOPSERVER
|
|
|
|
IPXNET PING
|
|
|
|
IPXNET PING broadcasts a ping request through the IPX tunnelled network.
|
|
In response, all other connected computers will respond to the ping
|
|
and report the time it took to receive and send the ping message.
|
|
|
|
The syntax for IPXNET PING is:
|
|
IPXNET PING
|
|
|
|
IPXNET STATUS
|
|
|
|
IPXNET STATUS reports the current state of this DOSBox session's
|
|
IPX tunnelling network. For a list of all computers connected to the
|
|
network use the IPXNET PING command.
|
|
|
|
The syntax for IPXNET STATUS is:
|
|
IPXNET STATUS
|
|
|
|
|
|
KEYB [languagecode [codepage [codepagefile]]]
|
|
Change the keyboard layout. For detailed information about keyboard
|
|
layouts please see Section 7.
|
|
|
|
[languagecode] is a string consisting of two (in special cases more)
|
|
characters, examples are GK (Greece) or IT (Italy). It specifies
|
|
the keyboard layout to be used.
|
|
|
|
[codepage] is the number of the codepage to be used. The keyboard layout
|
|
has to provide support for the specified codepage, otherwise the layout
|
|
loading will fail.
|
|
If no codepage is specified, an appropriate codepage for the requested
|
|
layout is chosen automatically.
|
|
|
|
[codepagefile] can be used to load codepages that are yet not compiled
|
|
into DOSBox. This is only needed when DOSBox does not find the codepage.
|
|
|
|
|
|
Examples:
|
|
1. To load the german keyboard layout (automatically uses codepage 858):
|
|
keyb gr
|
|
2. To load the russian keyboard layout with codepage 866:
|
|
keyb ru 866
|
|
In order to type russian characters press ALT+RIGHT-SHIFT.
|
|
3. To load the french keyboard layout with codepage 850 (where the
|
|
codepage is defined in EGACPI.DAT):
|
|
keyb fr 850 EGACPI.DAT
|
|
4. To load codepage 858 (without a keyboard layout):
|
|
keyb none 858
|
|
This can be used to change the codepage for the FreeDOS keyb2 utility.
|
|
5. To display the current codepage and, if loaded, the keyboard layout:
|
|
keyb
|
|
|
|
|
|
|
|
For more information use the /? command line switch with the programs.
|
|
|
|
|
|
|
|
================
|
|
5. Special Keys:
|
|
================
|
|
|
|
ALT-ENTER Switch to full screen and back.
|
|
ALT-PAUSE Pause emulation (hit ALT-PAUSE again to continue).
|
|
CTRL-F1 Start the keymapper.
|
|
CTRL-F4 Change between mounted disk-images. Update directory cache for all drives!
|
|
CTRL-ALT-F5 Start/Stop creating a movie of the screen. (avi video capturing)
|
|
CTRL-F5 Save a screenshot. (PNG format)
|
|
CTRL-F6 Start/Stop recording sound output to a wave file.
|
|
CTRL-ALT-F7 Start/Stop recording of OPL commands. (DRO format)
|
|
CTRL-ALT-F8 Start/Stop the recording of raw MIDI commands.
|
|
CTRL-F7 Decrease frameskip.
|
|
CTRL-F8 Increase frameskip.
|
|
CTRL-F9 Kill DOSBox.
|
|
CTRL-F10 Capture/Release the mouse.
|
|
CTRL-F11 Slow down emulation (Decrease DOSBox Cycles).
|
|
CTRL-F12 Speed up emulation (Increase DOSBox Cycles).
|
|
ALT-F12 Unlock speed (turbo button).
|
|
|
|
(NOTE: Once you increase your DOSBox cycles beyond your computer's maximum
|
|
capacity, it will produce the same effect as slowing down the emulation.
|
|
This maximum will vary from computer to computer.)
|
|
|
|
|
|
These are the default keybindings. They can be changed in the keymapper
|
|
(see Section 6: Mapper).
|
|
|
|
Saved/recorded files can be found in current_directory/capture
|
|
(this can be changed in the DOSBox configuration file).
|
|
The directory has to exist prior to starting DOSBox, otherwise nothing
|
|
gets saved/recorded !
|
|
|
|
|
|
|
|
==========
|
|
6. Mapper:
|
|
==========
|
|
|
|
When you start the DOSBox mapper (either with CTRL-F1 or -startmapper as
|
|
a command line argument to the DOSBox executable) you are presented with
|
|
a virtual keyboard and a virtual joystick.
|
|
|
|
These virtual devices correspond to the keys and events DOSBox will
|
|
report to the DOS applications. If you click on a button with your mouse,
|
|
you can see in the lower left corner with which event it is associated
|
|
(EVENT) and to what events it is currently bound.
|
|
|
|
Event: EVENT
|
|
BIND: BIND
|
|
Add Del
|
|
mod1 hold Next
|
|
mod2
|
|
mod3
|
|
|
|
|
|
EVENT
|
|
The key or joystick axis/button/hat DOSBox will report to DOS applications.
|
|
BIND
|
|
The key on your real keyboard or the axis/button/hat on your real
|
|
joystick(s) (as reported by SDL) which is connected to the EVENT.
|
|
mod1,2,3
|
|
Modfiers. These are keys you need to have to be pressed while pressing
|
|
BIND. mod1 = CTRL and mod2 = ALT. These are generally only used when you
|
|
want to change the special keys of DOSBox.
|
|
Add
|
|
Add a new BIND to this EVENT. Basically add a key from your keyboard or an
|
|
event from the joystick (button press, axis/hat movement) which will
|
|
produce the EVENT in DOSBox.
|
|
Del
|
|
Delete the BIND to this EVENT. If an EVENT has no BINDS, then it is not
|
|
possible to trigger this event in DOSBox (that is there's no way to type
|
|
the key or use the respective action of the joystick).
|
|
Next
|
|
Go through the list of bindings which map to this EVENT.
|
|
|
|
|
|
Example:
|
|
Q1. You want to have the X on your keyboard to type a Z in DOSBox.
|
|
A. Click on the Z on the keyboard mapper. Click "Add".
|
|
Now press the X key on your keyboard.
|
|
|
|
Q2. If you click "Next" a couple of times, you will notice that the Z on your
|
|
keyboard also produces an Z in DOSBox.
|
|
A. Therefore select the Z again, and click "Next" until you have the Z on
|
|
your keyboard. Now click "Del".
|
|
|
|
Q3. If you try it out in DOSBox, you will notice that pressing X makes ZX
|
|
appear.
|
|
A. The X on your keyboard is still mapped to the X as well! Click on
|
|
the X in the keyboard mapper and search with "Next" until you find the
|
|
mapped key X. Click "Del".
|
|
|
|
|
|
Examples about remapping the joystick:
|
|
You have a joystick attached, it is working fine under DOSBox and you
|
|
want to play some keyboard-only game with the joystick (it is assumed
|
|
that the game is controlled by the arrows on the keyboard):
|
|
1. Start the mapper, then click on one of the arrows in the middle
|
|
of the left part of the screen (right above the Mod1/Mod2 buttons).
|
|
EVENT should be key_left. Now click on Add and move your joystick
|
|
in the respective direction, this should add an event to the BIND.
|
|
2. Repeat the above for the missing three directions, additionally
|
|
the buttons of the joystick can be remapped as well (fire/jump).
|
|
3. Click on Save, then on Exit and test it with some game.
|
|
|
|
You want to swap the y-axis of the joystick because some flightsim uses
|
|
the up/down joystick movement in a way you don't like, and it is not
|
|
configurable in the game itself:
|
|
1. Start the mapper and click on Y- in the upper joystick field (this
|
|
is for the first joystick if you have two joysticks attached) or the
|
|
lower joystick field (second joystick or, if you have only one
|
|
joystick attached, the second axes cross).
|
|
EVENT should be jaxis_0_1- (or jaxis_1_1-).
|
|
2. Click on Del to remove the current binding, then click Add and move
|
|
your joystick downwards. A new bind should be created.
|
|
3. Repeat this for Y+, save the layout and finally test it with some game.
|
|
|
|
|
|
|
|
If you change the default mapping, you can save your changes by clicking on
|
|
"Save". DOSBox will save the mapping to a location specified in the configuration
|
|
file (the mapperfile= entry). At startup, DOSBox will load your mapperfile,
|
|
if it is present in the DOSBox configuration file.
|
|
|
|
|
|
|
|
===================
|
|
7. Keyboard Layout:
|
|
===================
|
|
|
|
To switch to a different keyboard layout, either the entry "keyboardlayout"
|
|
in the [dos] section of the DOSBox configuration file can be used, or the
|
|
internal DOSBox program keyb.com. Both accept DOS conforming language codes
|
|
(see below), but only by using keyb.com a custom codepage can be specified.
|
|
|
|
The default keyboardlayout=auto currently works under windows only, the
|
|
layout is chosen according to the OS layout.
|
|
|
|
Layout switching
|
|
DOSBox supports a number of keyboard layouts and codepages by default,
|
|
in this case just the layout identifier needs to be specified (like
|
|
keyboardlayout=sv in the DOSBox configuration file, or using "keyb sv"
|
|
at the DOSBox command prompt).
|
|
|
|
Some keyboard layouts (for example layout GK codepage 869 and layout RU
|
|
codepage 808) have support for dual layouts that can be activated by
|
|
pressing LEFT-ALT+RIGHT-SHIFT and deactivated by LEFT-ALT+LEFT-SHIFT.
|
|
|
|
Supported external files
|
|
The FreeDOS .kl files are supported (FreeDOS keyb2 keyboard layoutfiles) as
|
|
well as the FreeDOS keyboard.sys/keybrd2.sys/keybrd3.sys libraries which
|
|
consist of all available .kl files.
|
|
See http://projects.freedos.net/keyb/ for precompiled keyboard layouts if
|
|
the DOSBox-integrated layouts don't work for some reason, or if updated or
|
|
new layouts become available.
|
|
|
|
Both .CPI (MS-DOS and compatible codepage files) and .CPX (FreeDOS
|
|
UPX-compressed codepage files) can be used. Some codepages are compiled
|
|
into DOSBox, so it is mostly not needed to care about external codepage
|
|
files. If you need a different (or custom) codepage file, copy it into
|
|
the directory of the DOSBox configuration file so it is accessible for
|
|
DOSBox.
|
|
|
|
Additional layouts can be added by copying the corresponding .kl file into
|
|
the directory of the DOSBox configuration file and using the first part of
|
|
the filename as language code.
|
|
Example: For the file UZ.KL (keyboard layout for Uzbekistan) specify
|
|
"keyboardlayout=uz" in the DOSBox configuration file.
|
|
The integration of keyboard layout packages (like keybrd2.sys) works similar.
|
|
|
|
|
|
Note that the keyboard layout allows foreign characters to be entered, but
|
|
there is NO support for them in filenames. Try to avoid them both inside
|
|
DOSBox as well as in files on your host operating system that are accessible
|
|
by DOSBox.
|
|
|
|
|
|
|
|
==============================
|
|
8. Serial Multiplayer feature:
|
|
==============================
|
|
|
|
DOSBox can emulate a serial nullmodem cable over network and internet.
|
|
It can be configured through the [serialports] section in the DOSBox
|
|
configuration file.
|
|
|
|
To create a nullmodem connection, one side needs to act as the server and
|
|
one as the client.
|
|
|
|
The server needs to be set up in the DOSBox configuration file like this:
|
|
serial1=nullmodem
|
|
|
|
The client:
|
|
serial1=nullmodem server:<IP or name of the server>
|
|
|
|
Now start your game and choose nullmodem / serial cable / already connected
|
|
as multiplayer method on COM1. Set the same baudrate on both computers.
|
|
|
|
Furthermore, additional parameters can be specified to control the behavior
|
|
of the nullmodem connection. These are all parameters:
|
|
|
|
* port: - TCP port number. Default: 23
|
|
* rxdelay: - how long (milliseconds) to delay received data if the
|
|
interface is not ready. Increase this value if you encounter
|
|
overrun errors in the DOSBox Status Window. Default: 100
|
|
* txdelay: - how long to gather data before sending a packet. Default: 12
|
|
(reduces Network overhead)
|
|
* server: - This nullmodem will be a client connecting to the specified
|
|
server. (No server argument: be a server.)
|
|
* transparent:1 - Only send the serial data, no RTS/DTR handshake. Use this
|
|
when connecting to anything other than a nullmodem.
|
|
* telnet:1 - Interpret Telnet data from the remote site. Automatically
|
|
sets transparent.
|
|
* usedtr:1 - The connection will not be established until DTR is switched
|
|
on by the DOS program. Useful for modem terminals.
|
|
Automatically sets transparent.
|
|
* inhsocket:1 - Use a socket passed to DOSBox by command line. Automatically
|
|
sets transparent. (Socket Inheritance: It is used for
|
|
playing old DOS door games on new BBS software.)
|
|
|
|
Example: Be a server listening on TCP port 5000.
|
|
serial1=nullmodem server:<IP or name of the server> port:5000 rxdelay:1000
|
|
|
|
|
|
|
|
=======================================
|
|
9. How to run resource-demanding games:
|
|
=======================================
|
|
|
|
DOSBox emulates the CPU, the sound and graphic cards, and other peripherals
|
|
of a PC, all at the same time. The speed of an emulated DOS application
|
|
depends on how many instructions can be emulated, which is adjustable
|
|
(number of cycles).
|
|
|
|
CPU Cycles
|
|
By default (cycles=auto) DOSBox tries to detect whether a game needs to
|
|
be run with as many instructions emulated per time interval as possible.
|
|
You can force this behaviour by setting cycles=max in the DOSBox
|
|
configuration file. The DOSBox window will display a line "Cpu Cyles: max"
|
|
at the top then. In this mode you can reduce the amount of cycles on a
|
|
percentage-basis (hit CTRL-F11) or raise it again (CTRL-F12).
|
|
|
|
Sometimes manually setting the number of cycles achieves better results,
|
|
in the DOSBox configuration file specify for example cycles=30000. When
|
|
running some DOS application you can raise the cycles with CTRL-F12 even
|
|
more, but you will be limited by the power of your actual CPU. You can see
|
|
how much free time your real CPU has by looking at the Task Manager in
|
|
Windows 2000/XP and the System Monitor in Windows 95/98/ME. Once 100% of
|
|
your real CPU time is used there is no further way to speed up DOSBox
|
|
unless you reduce the load generated by the non-CPU parts of DOSBox.
|
|
|
|
CPU Cores
|
|
On x86 architectures you can try to force the usage of a dynamically
|
|
recompiling core (set core=dynamic in the DOSBox configuration file).
|
|
This usually gives better results if the auto detection (core=auto) fails.
|
|
It is best accompanied by cycles=max. Note that there might be games
|
|
that work worse with the dynamic core, or do not work at all!
|
|
|
|
Graphics emulation
|
|
VGA emulation is a very demanding part of DOSBox in terms of actual CPU
|
|
usage. Increase the number of frames skipped (in increments of one) by
|
|
pressing CTRL-F8. Your CPU usage should decrease when using a fixed
|
|
cycle setting.
|
|
Go back one step and repeat this until the game runs fast enough for you.
|
|
Please note that this is a trade-off: you lose in fluidity of video what
|
|
you gain in speed.
|
|
|
|
Sound emulation
|
|
You can also try to disable the sound through the setup utility of the game
|
|
to reduce load on your CPU further. Setting nosound=true does NOT disable
|
|
the emulation of sound devices, just the output of sound will be disabled.
|
|
|
|
Also try to close every program but DOSBox to reserve as much resources
|
|
as possible for DOSBox.
|
|
|
|
|
|
Advanced cycles configuration:
|
|
The cycles=auto and cycles=max settings can be parameterized to have
|
|
different startup defaults. The syntax is
|
|
cycles=auto ["realmode default"] ["protected mode default"%]
|
|
[limit "cycle limit"]
|
|
cycles=max ["protected mode default"%] [limit "cycle limit"]
|
|
Example:
|
|
cycles=auto 1000 80% limit 20000
|
|
will use cycles=1000 for real mode games, 80% CPU throttling for
|
|
protected mode games along with a hard cycle limit of 20000
|
|
|
|
|
|
|
|
====================
|
|
10. Troubleshooting:
|
|
====================
|
|
|
|
DOSBox crashes right after starting it:
|
|
- use different values for the output= entry in your DOSBox
|
|
configuration file
|
|
- try to update your graphics card driver and DirectX
|
|
|
|
Running a certain game closes DOSBox, crashes with some message or hangs:
|
|
- see if it works with a default DOSBox installation
|
|
(unmodified configuration file)
|
|
- try it with sound disabled (use the sound configuration
|
|
program that comes with the game, additionally you can
|
|
set sbtype=none and gus=false in the DOSBox configuration file)
|
|
- change some entries of the DOSBox configuration file, especially try:
|
|
core=normal
|
|
fixed cycles (for example cycles=10000)
|
|
ems=false
|
|
xms=false
|
|
or combinations of the above settings,
|
|
similar the machine settings that control the emulated chipset and
|
|
functionality:
|
|
machine=vesa_nolfb
|
|
or
|
|
machine=vgaonly
|
|
- use loadfix before starting the game
|
|
|
|
The game exits to the DOSBox prompt with some error message:
|
|
- read the error message closely and try to locate the error
|
|
- try the hints at the above sections
|
|
- mount differently as some games are picky about the locations,
|
|
for example if you used "mount d d:\oldgames\game" try
|
|
"mount c d:\oldgames\game" and "mount c d:\oldgames"
|
|
- if the game requires a CD-ROM be sure you used "-t cdrom" when
|
|
mounting and try different additional parameters (the ioctl,
|
|
usecd and label switches, see the appropriate section)
|
|
- check the file permissions of the game files (remove read-only
|
|
attributes, add write permissions etc.)
|
|
- try reinstalling the game within DOSBox
|
|
|
|
|
|
|
|
====================
|
|
11. The Config File:
|
|
====================
|
|
|
|
A config file can be generated by CONFIG.COM, which can be found on the
|
|
internal DOSBox Z: drive when you start up DOSBox. Look in the internal
|
|
programs section of the readme for usage of CONFIG.COM.
|
|
You can edit the generated configfile to customize DOSBox.
|
|
|
|
The file is divided into several sections (the names have [] around it).
|
|
Some sections have options you can set.
|
|
# and % indicate comment-lines.
|
|
The DOSBox configuration file contains the current settings. You can
|
|
alter them and start DOSBox with the -conf switch to load the file and
|
|
use these settings.
|
|
|
|
DOSBox will parse configuration files that are specified with -conf. If
|
|
none were specified it will try to load "dosbox.conf" from the local
|
|
directory. If there is none, DOSBox will load the user configuration
|
|
file. This file will be created if it doesn't exist. The file can be
|
|
found in ~/.dosbox (Linux) or "~/Library/Preferences" (MAC OS X).
|
|
Windows users should use the shortcuts in the startmenu to find it.
|
|
|
|
|
|
|
|
|
|
======================
|
|
12. The Language File:
|
|
======================
|
|
|
|
A language file can be generated by CONFIG.COM (CONFIG -writelang langfile).
|
|
Read it, and you will hopefully understand how to change it.
|
|
Start DOSBox with the -lang switch to use your new language file.
|
|
Alternatively, you can setup the filename in the config file in the [dosbox]
|
|
section. There's a language= entry that can be changed with the filename.
|
|
|
|
|
|
|
|
========================================
|
|
13. Building your own version of DOSBox:
|
|
========================================
|
|
|
|
Download the source.
|
|
Check the INSTALL in the source distribution.
|
|
|
|
|
|
|
|
===================
|
|
14. Special thanks:
|
|
===================
|
|
|
|
See the THANKS file.
|
|
|
|
|
|
============
|
|
15. Contact:
|
|
============
|
|
|
|
See the site:
|
|
http://www.dosbox.com
|
|
for an email address (The Crew-page).
|