mirror of
https://github.com/retro100/dosbox-wii.git
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99 lines
2.5 KiB
C
99 lines
2.5 KiB
C
/*
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* Copyright (C) 2002-2009 The DOSBox Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef DOSBOX_RENDER_H
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#define DOSBOX_RENDER_H
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// 0: complex scalers off, scaler cache off, some simple scalers off, memory requirements reduced
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// 1: complex scalers off, scaler cache off, all simple scalers on
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// 2: complex scalers off, scaler cache on
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// 3: complex scalers on
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#define RENDER_USE_ADVANCED_SCALERS 3
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#include "../src/gui/render_scalers.h"
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#define RENDER_SKIP_CACHE 16
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//Enable this for scalers to support 0 input for empty lines
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//#define RENDER_NULL_INPUT
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typedef struct {
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struct {
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Bit8u red;
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Bit8u green;
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Bit8u blue;
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Bit8u unused;
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} rgb[256];
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union {
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Bit16u b16[256];
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Bit32u b32[256];
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} lut;
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bool changed;
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Bit8u modified[256];
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Bitu first;
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Bitu last;
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} RenderPal_t;
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typedef struct {
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struct {
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Bitu width, start;
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Bitu height;
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Bitu bpp;
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bool dblw,dblh;
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double ratio;
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float fps;
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} src;
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struct {
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Bitu count;
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Bitu max;
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Bitu index;
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Bit8u hadSkip[RENDER_SKIP_CACHE];
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} frameskip;
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struct {
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Bitu size;
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scalerMode_t inMode;
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scalerMode_t outMode;
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scalerOperation_t op;
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bool clearCache;
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bool forced;
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ScalerLineHandler_t lineHandler;
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ScalerLineHandler_t linePalHandler;
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ScalerComplexHandler_t complexHandler;
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Bitu blocks, lastBlock;
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Bitu outPitch;
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Bit8u *outWrite;
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Bitu cachePitch;
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Bit8u *cacheRead;
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Bitu inHeight, inLine, outLine;
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} scale;
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RenderPal_t pal;
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bool updating;
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bool active;
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bool aspect;
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bool fullFrame;
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} Render_t;
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extern Render_t render;
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extern ScalerLineHandler_t RENDER_DrawLine;
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void RENDER_SetSize(Bitu width,Bitu height,Bitu bpp,float fps,double ratio,bool dblw,bool dblh);
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bool RENDER_StartUpdate(void);
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void RENDER_EndUpdate( );
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void RENDER_SetPal(Bit8u entry,Bit8u red,Bit8u green,Bit8u blue);
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#endif
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