mirror of
https://github.com/retro100/dosbox-wii.git
synced 2024-11-17 23:59:15 +01:00
647 lines
22 KiB
C++
647 lines
22 KiB
C++
/*
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* Copyright (C) 2002-2009 The DOSBox Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/* $Id: sdl_gui.cpp,v 1.11 2009/02/25 19:58:11 c2woody Exp $ */
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#if 0
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#include "SDL.h"
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#include "../libs/gui_tk/gui_tk.h"
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#include "dosbox.h"
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#include "keyboard.h"
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#include "video.h"
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#include "render.h"
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#include "mapper.h"
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#include "setup.h"
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#include "control.h"
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#include "shell.h"
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#include <iostream>
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#include <sstream>
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#include <stdexcept>
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#include <algorithm>
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#include <cctype>
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#include <assert.h>
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extern Bit8u int10_font_14[256 * 14];
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extern Program * first_shell;
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extern void MSG_Write(const char *);
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extern void GFX_SetTitle(Bit32s cycles, Bits frameskip, bool paused);
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static int cursor, saved_bpp;
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static int old_unicode;
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static bool mousetoggle, running, shell_idle;
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static SDL_Surface *screenshot, *background;
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/* Prepare screen for UI */
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void UI_Init(void) {
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GUI::Font::addFont("default",new GUI::BitmapFont(int10_font_14,14,10));
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}
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static void getPixel(Bits x, Bits y, int &r, int &g, int &b, int shift)
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{
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if (x >= (Bits)render.src.width) x = (Bits)render.src.width-1;
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if (y >= (Bits)render.src.height) x = (Bits)render.src.height-1;
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if (x < 0) x = 0;
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if (y < 0) y = 0;
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Bit8u* src = (Bit8u *)&scalerSourceCache;
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Bit32u pixel;
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switch (render.scale.inMode) {
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case scalerMode8:
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pixel = *(x+(Bit8u*)(src+y*render.scale.cachePitch));
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r += render.pal.rgb[pixel].red >> shift;
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g += render.pal.rgb[pixel].green >> shift;
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b += render.pal.rgb[pixel].blue >> shift;
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break;
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case scalerMode15:
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pixel = *(x+(Bit16u*)(src+y*render.scale.cachePitch));
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r += (pixel >> (7+shift)) & (0xf8 >> shift);
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g += (pixel >> (2+shift)) & (0xf8 >> shift);
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b += (pixel << (3-shift)) & (0xf8 >> shift);
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break;
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case scalerMode16:
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pixel = *(x+(Bit16u*)(src+y*render.scale.cachePitch));
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r += (pixel >> (8+shift)) & (0xf8 >> shift);
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g += (pixel >> (3+shift)) & (0xfc >> shift);
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b += (pixel << (3-shift)) & (0xf8 >> shift);
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break;
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case scalerMode32:
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pixel = *(x+(Bit32u*)(src+y*render.scale.cachePitch));
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r += (pixel >> (16+shift)) & (0xff >> shift);
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g += (pixel >> (8+shift)) & (0xff >> shift);
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b += (pixel >> shift) & (0xff >> shift);
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break;
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}
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}
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static GUI::ScreenSDL *UI_Startup(GUI::ScreenSDL *screen) {
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GFX_EndUpdate(0);
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GFX_SetTitle(-1,-1,true);
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if(!screen) { //Coming from DOSBox. Clean up the keyboard buffer.
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KEYBOARD_ClrBuffer();//Clear buffer
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}
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GFX_LosingFocus();//Release any keys pressed (buffer gets filled again). (could be in above if, but clearing the mapper input when exiting the mapper is sensible as well
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SDL_Delay(500);
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// Comparable to the code of intro.com, but not the same! (the code of intro.com is called from within a com file)
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shell_idle = first_shell && (DOS_PSP(dos.psp()).GetSegment() == DOS_PSP(dos.psp()).GetParent());
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int w, h;
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bool fs;
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GFX_GetSize(w, h, fs);
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if (w < 512) w = 640;
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if (h < 350) h = 400;
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old_unicode = SDL_EnableUNICODE(1);
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,SDL_DEFAULT_REPEAT_INTERVAL);
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#ifdef HW_RVL
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// This won't work because the Masks are wrong for 16-bit.
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screenshot = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 16, GUI::Color::RedMask, GUI::Color::GreenMask, GUI::Color::BlueMask, 0);
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#else
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screenshot = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, GUI::Color::RedMask, GUI::Color::GreenMask, GUI::Color::BlueMask, 0);
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#endif
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// create screenshot for fade effect
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int rs = screenshot->format->Rshift, gs = screenshot->format->Gshift, bs = screenshot->format->Bshift, am = GUI::Color::AlphaMask;
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for (int y = 0; y < h; y++) {
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Bit32u *bg = (Bit32u*)(y*screenshot->pitch + (char*)screenshot->pixels);
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for (int x = 0; x < w; x++) {
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int r = 0, g = 0, b = 0;
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getPixel(x *(int)render.src.width/w, y *(int)render.src.height/h, r, g, b, 0);
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bg[x] = r << rs | g << gs | b << bs;
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}
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}
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#ifdef HW_RVL
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// This won't work because the Masks are wrong for 16-bit.
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background = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 16, GUI::Color::RedMask, GUI::Color::GreenMask, GUI::Color::BlueMask, GUI::Color::AlphaMask);
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#else
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background = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, GUI::Color::RedMask, GUI::Color::GreenMask, GUI::Color::BlueMask, GUI::Color::AlphaMask);
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#endif
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// use a blurred and sepia-toned screenshot as menu background
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for (int y = 0; y < h; y++) {
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Bit32u *bg = (Bit32u*)(y*background->pitch + (char*)background->pixels);
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for (int x = 0; x < w; x++) {
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int r = 0, g = 0, b = 0;
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getPixel(x *(int)render.src.width/w, y *(int)render.src.height/h, r, g, b, 3);
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getPixel((x-1)*(int)render.src.width/w, y *(int)render.src.height/h, r, g, b, 3);
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getPixel(x *(int)render.src.width/w, (y-1)*(int)render.src.height/h, r, g, b, 3);
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getPixel((x-1)*(int)render.src.width/w, (y-1)*(int)render.src.height/h, r, g, b, 3);
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getPixel((x+1)*(int)render.src.width/w, y *(int)render.src.height/h, r, g, b, 3);
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getPixel(x *(int)render.src.width/w, (y+1)*(int)render.src.height/h, r, g, b, 3);
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getPixel((x+1)*(int)render.src.width/w, (y+1)*(int)render.src.height/h, r, g, b, 3);
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getPixel((x-1)*(int)render.src.width/w, (y+1)*(int)render.src.height/h, r, g, b, 3);
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int r1 = (int)((r * 393 + g * 769 + b * 189) / 1351);
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int g1 = (int)((r * 349 + g * 686 + b * 168) / 1203);
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int b1 = (int)((r * 272 + g * 534 + b * 131) / 2140);
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bg[x] = r1 << rs | g1 << gs | b1 << bs | am;
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}
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}
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cursor = SDL_ShowCursor(SDL_QUERY);
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SDL_ShowCursor(SDL_ENABLE);
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mousetoggle = mouselocked;
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if (mouselocked) GFX_CaptureMouse();
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#ifdef HW_RVL
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SDL_Surface* sdlscreen = SDL_SetVideoMode(w, h, 16, SDL_SWSURFACE|(fs?SDL_FULLSCREEN:0));
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#else
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SDL_Surface* sdlscreen = SDL_SetVideoMode(w, h, 32, SDL_SWSURFACE|(fs?SDL_FULLSCREEN:0));
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#endif
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if (sdlscreen == NULL) E_Exit("Could not initialize video mode %ix%ix32 for UI: %s", w, h, SDL_GetError());
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// fade out
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SDL_Event event;
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for (int i = 0xff; i > 0; i -= 0x11) {
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SDL_SetAlpha(screenshot, SDL_SRCALPHA, i);
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SDL_BlitSurface(background, NULL, sdlscreen, NULL);
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SDL_BlitSurface(screenshot, NULL, sdlscreen, NULL);
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SDL_UpdateRect(sdlscreen, 0, 0, 0, 0);
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while (SDL_PollEvent(&event)) {};
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SDL_Delay(40);
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}
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SDL_BlitSurface(background, NULL, sdlscreen, NULL);
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SDL_UpdateRect(sdlscreen, 0, 0, 0, 0);
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if (screen) screen->setSurface(sdlscreen);
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else screen = new GUI::ScreenSDL(sdlscreen);
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saved_bpp = render.src.bpp;
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render.src.bpp = 0;
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running = true;
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return screen;
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}
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/* Restore screen */
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static void UI_Shutdown(GUI::ScreenSDL *screen) {
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SDL_Surface *sdlscreen = screen->getSurface();
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render.src.bpp = saved_bpp;
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// fade in
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SDL_Event event;
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for (int i = 0x00; i < 0xff; i += 0x11) {
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SDL_SetAlpha(screenshot, SDL_SRCALPHA, i);
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SDL_BlitSurface(background, NULL, sdlscreen, NULL);
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SDL_BlitSurface(screenshot, NULL, sdlscreen, NULL);
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SDL_UpdateRect(sdlscreen, 0, 0, 0, 0);
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while (SDL_PollEvent(&event)) {};
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SDL_Delay(40);
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}
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// clean up
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if (mousetoggle) GFX_CaptureMouse();
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SDL_ShowCursor(cursor);
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SDL_FreeSurface(background);
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SDL_FreeSurface(screenshot);
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SDL_FreeSurface(sdlscreen);
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screen->setSurface(NULL);
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GFX_ResetScreen();
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SDL_EnableUNICODE(old_unicode);
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SDL_EnableKeyRepeat(0,0);
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GFX_SetTitle(-1,-1,false);
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}
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/* helper class for command execution */
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class VirtualBatch : public BatchFile {
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protected:
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std::istringstream lines;
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public:
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VirtualBatch(DOS_Shell *host, const std::string& cmds) : BatchFile(host, "CON", ""), lines(cmds) {
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}
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bool ReadLine(char *line) {
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std::string l;
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if (!std::getline(lines,l)) {
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delete this;
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return false;
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}
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strcpy(line,l.c_str());
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return true;
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}
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};
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static void UI_RunCommands(GUI::ScreenSDL *s, const std::string &cmds) {
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DOS_Shell temp;
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temp.call = true;
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UI_Shutdown(s);
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temp.bf = new VirtualBatch(&temp, cmds);
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temp.RunInternal();
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temp.ShowPrompt();
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UI_Startup(s);
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}
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/* stringification and conversion from the c++ FAQ */
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class BadConversion : public std::runtime_error {
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public: BadConversion(const std::string& s) : std::runtime_error(s) { }
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};
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template<typename T> inline std::string stringify(const T& x, std::ios_base& ( *pf )(std::ios_base&) = NULL) {
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std::ostringstream o;
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if (pf) o << pf;
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if (!(o << x)) throw BadConversion(std::string("stringify(") + typeid(x).name() + ")");
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return o.str();
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}
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template<typename T> inline void convert(const std::string& s, T& x, bool failIfLeftoverChars = true, std::ios_base& ( *pf )(std::ios_base&) = NULL) {
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std::istringstream i(s);
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if (pf) i >> pf;
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char c;
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if (!(i >> x) || (failIfLeftoverChars && i.get(c))) throw BadConversion(s);
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}
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/*****************************************************************************************************************************************/
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/* UI classes */
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class PropertyEditor : public GUI::Window, public GUI::ActionEventSource_Callback {
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protected:
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Section_prop * section;
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Property *prop;
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public:
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PropertyEditor(Window *parent, int x, int y, Section_prop *section, Property *prop) :
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Window(parent, x, y, 240, 30), section(section), prop(prop) { }
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virtual bool prepare(std::string &buffer) = 0;
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void actionExecuted(GUI::ActionEventSource *b, const GUI::String &arg) {
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std::string line;
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if (prepare(line)) {
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if (first_shell) section->ExecuteDestroy(false);
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prop->SetValue(GUI::String(line));
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if (first_shell) section->ExecuteInit(false);
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}
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}
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};
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class PropertyEditorBool : public PropertyEditor {
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GUI::Checkbox *input;
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public:
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PropertyEditorBool(Window *parent, int x, int y, Section_prop *section, Property *prop) :
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PropertyEditor(parent, x, y, section, prop) {
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input = new GUI::Checkbox(this, 0, 3, prop->propname.c_str());
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input->setChecked(static_cast<bool>(prop->GetValue()));
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}
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bool prepare(std::string &buffer) {
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if (input->isChecked() == static_cast<bool>(prop->GetValue())) return false;
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buffer.append(input->isChecked()?"true":"false");
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return true;
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}
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};
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class PropertyEditorString : public PropertyEditor {
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protected:
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GUI::Input *input;
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public:
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PropertyEditorString(Window *parent, int x, int y, Section_prop *section, Property *prop) :
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PropertyEditor(parent, x, y, section, prop) {
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new GUI::Label(this, 0, 5, prop->propname);
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input = new GUI::Input(this, 130, 0, 110);
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std::string temps = prop->GetValue().ToString();
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input->setText(stringify(temps));
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}
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bool prepare(std::string &buffer) {
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std::string temps = prop->GetValue().ToString();
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if (input->getText() == GUI::String(temps)) return false;
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buffer.append(static_cast<const std::string&>(input->getText()));
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return true;
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}
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};
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class PropertyEditorFloat : public PropertyEditor {
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protected:
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GUI::Input *input;
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public:
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PropertyEditorFloat(Window *parent, int x, int y, Section_prop *section, Property *prop) :
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PropertyEditor(parent, x, y, section, prop) {
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new GUI::Label(this, 0, 5, prop->propname);
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input = new GUI::Input(this, 130, 0, 50);
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input->setText(stringify((double)prop->GetValue()));
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}
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bool prepare(std::string &buffer) {
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double val;
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convert(input->getText(), val, false);
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if (val == (double)prop->GetValue()) return false;
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buffer.append(stringify(val));
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return true;
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}
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};
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class PropertyEditorHex : public PropertyEditor {
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protected:
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GUI::Input *input;
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public:
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PropertyEditorHex(Window *parent, int x, int y, Section_prop *section, Property *prop) :
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PropertyEditor(parent, x, y, section, prop) {
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new GUI::Label(this, 0, 5, prop->propname);
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input = new GUI::Input(this, 130, 0, 50);
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std::string temps = prop->GetValue().ToString();
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input->setText(temps.c_str());
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}
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bool prepare(std::string &buffer) {
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int val;
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convert(input->getText(), val, false, std::hex);
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if ((Hex)val == prop->GetValue()) return false;
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buffer.append(stringify(val, std::hex));
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return true;
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}
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};
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class PropertyEditorInt : public PropertyEditor {
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protected:
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GUI::Input *input;
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public:
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PropertyEditorInt(Window *parent, int x, int y, Section_prop *section, Property *prop) :
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PropertyEditor(parent, x, y, section, prop) {
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new GUI::Label(this, 0, 5, prop->propname);
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input = new GUI::Input(this, 130, 0, 50);
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//Maybe use ToString() of Value
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input->setText(stringify(static_cast<int>(prop->GetValue())));
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}
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bool prepare(std::string &buffer) {
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int val;
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convert(input->getText(), val, false);
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if (val == static_cast<int>(prop->GetValue())) return false;
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buffer.append(stringify(val));
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return true;
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}
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};
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class HelpWindow : public GUI::MessageBox {
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public:
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HelpWindow(GUI::Screen *parent, int x, int y, Section *section) :
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MessageBox(parent, x, y, 580, "", "") {
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std::string title(section->GetName());
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title.at(0) = std::toupper(title.at(0));
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setTitle("Help for "+title);
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std::string name = section->GetName();
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std::transform(name.begin(), name.end(), name.begin(), (int(*)(int))std::toupper);
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name += "_CONFIGFILE_HELP";
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setText(MSG_Get(name.c_str()));
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}
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};
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class SectionEditor : public GUI::ToplevelWindow {
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Section_prop * section;
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public:
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SectionEditor(GUI::Screen *parent, int x, int y, Section_prop *section) :
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ToplevelWindow(parent, x, y, 510, 300, ""), section(section) {
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std::string title(section->GetName());
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title[0] = std::toupper(title[0]);
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setTitle("Configuration for "+title);
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new GUI::Label(this, 5, 10, "Settings:");
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GUI::Button *b = new GUI::Button(this, 120, 220, "Cancel", 70);
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b->addActionHandler(this);
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b = new GUI::Button(this, 200, 220, "Help", 70);
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b->addActionHandler(this);
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b = new GUI::Button(this, 280, 220, "OK", 70);
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int i = 0;
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Property *prop;
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while ((prop = section->Get_prop(i))) {
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Prop_bool *pbool = dynamic_cast<Prop_bool*>(prop);
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Prop_int *pint = dynamic_cast<Prop_int*>(prop);
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Prop_double *pdouble = dynamic_cast<Prop_double*>(prop);
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Prop_hex *phex = dynamic_cast<Prop_hex*>(prop);
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Prop_string *pstring = dynamic_cast<Prop_string*>(prop);
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PropertyEditor *p;
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if (pbool) p = new PropertyEditorBool(this, 5+250*(i/6), 40+(i%6)*30, section, prop);
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else if (phex) p = new PropertyEditorHex(this, 5+250*(i/6), 40+(i%6)*30, section, prop);
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else if (pint) p = new PropertyEditorInt(this, 5+250*(i/6), 40+(i%6)*30, section, prop);
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else if (pdouble) p = new PropertyEditorFloat(this, 5+250*(i/6), 40+(i%6)*30, section, prop);
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else if (pstring) p = new PropertyEditorString(this, 5+250*(i/6), 40+(i%6)*30, section, prop);
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else { i++; continue; }
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|
b->addActionHandler(p);
|
|
i++;
|
|
}
|
|
b->addActionHandler(this);
|
|
}
|
|
|
|
void actionExecuted(GUI::ActionEventSource *b, const GUI::String &arg) {
|
|
if (arg == "OK" || arg == "Cancel") close();
|
|
else if (arg == "Help") new HelpWindow(static_cast<GUI::Screen*>(parent), getX()-10, getY()-10, section);
|
|
else ToplevelWindow::actionExecuted(b, arg);
|
|
}
|
|
};
|
|
|
|
class AutoexecEditor : public GUI::ToplevelWindow {
|
|
Section_line * section;
|
|
GUI::Input *content;
|
|
public:
|
|
AutoexecEditor(GUI::Screen *parent, int x, int y, Section_line *section) :
|
|
ToplevelWindow(parent, x, y, 450, 300, ""), section(section) {
|
|
std::string title(section->GetName());
|
|
title[0] = std::toupper(title[0]);
|
|
setTitle("Edit "+title);
|
|
new GUI::Label(this, 5, 10, "Content:");
|
|
content = new GUI::Input(this, 5, 30, 420, 185);
|
|
content->setText(section->data);
|
|
if (first_shell) (new GUI::Button(this, 5, 220, "Append History"))->addActionHandler(this);
|
|
if (shell_idle) (new GUI::Button(this, 180, 220, "Execute Now"))->addActionHandler(this);
|
|
(new GUI::Button(this, 290, 220, "Cancel", 70))->addActionHandler(this);
|
|
(new GUI::Button(this, 360, 220, "OK", 70))->addActionHandler(this);
|
|
}
|
|
|
|
void actionExecuted(GUI::ActionEventSource *b, const GUI::String &arg) {
|
|
if (arg == "OK") section->data = *(std::string*)content->getText();
|
|
if (arg == "OK" || arg == "Cancel") close();
|
|
else if (arg == "Append Shell Commands") {
|
|
DOS_Shell *s = static_cast<DOS_Shell *>(first_shell);
|
|
std::list<std::string>::reverse_iterator i = s->l_history.rbegin();
|
|
std::string lines = *(std::string*)content->getText();
|
|
while (i != s->l_history.rend()) {
|
|
lines += "\n";
|
|
lines += *i;
|
|
++i;
|
|
}
|
|
content->setText(lines);
|
|
} else if (arg == "Execute Now") {
|
|
UI_RunCommands(dynamic_cast<GUI::ScreenSDL*>(getScreen()), content->getText());
|
|
} else ToplevelWindow::actionExecuted(b, arg);
|
|
}
|
|
};
|
|
|
|
class SaveDialog : public GUI::ToplevelWindow {
|
|
protected:
|
|
GUI::Input *name;
|
|
public:
|
|
SaveDialog(GUI::Screen *parent, int x, int y, const char *title) :
|
|
ToplevelWindow(parent, x, y, 400, 150, title) {
|
|
new GUI::Label(this, 5, 10, "Enter filename for configuration file:");
|
|
name = new GUI::Input(this, 5, 30, 350);
|
|
name->setText("dosbox.conf");
|
|
(new GUI::Button(this, 120, 70, "Cancel", 70))->addActionHandler(this);
|
|
(new GUI::Button(this, 210, 70, "OK", 70))->addActionHandler(this);
|
|
}
|
|
|
|
void actionExecuted(GUI::ActionEventSource *b, const GUI::String &arg) {
|
|
if (arg == "OK") control->PrintConfig(name->getText());
|
|
close();
|
|
}
|
|
};
|
|
|
|
class SaveLangDialog : public GUI::ToplevelWindow {
|
|
protected:
|
|
GUI::Input *name;
|
|
public:
|
|
SaveLangDialog(GUI::Screen *parent, int x, int y, const char *title) :
|
|
ToplevelWindow(parent, x, y, 400, 150, title) {
|
|
new GUI::Label(this, 5, 10, "Enter filename for language file:");
|
|
name = new GUI::Input(this, 5, 30, 350);
|
|
name->setText("messages.txt");
|
|
(new GUI::Button(this, 120, 70, "Cancel", 70))->addActionHandler(this);
|
|
(new GUI::Button(this, 210, 70, "OK", 70))->addActionHandler(this);
|
|
}
|
|
|
|
void actionExecuted(GUI::ActionEventSource *b, const GUI::String &arg) {
|
|
if (arg == "OK") MSG_Write(name->getText());
|
|
close();
|
|
}
|
|
};
|
|
|
|
class ConfigurationWindow : public GUI::ToplevelWindow {
|
|
public:
|
|
ConfigurationWindow(GUI::Screen *parent, GUI::Size x, GUI::Size y, GUI::String title) :
|
|
GUI::ToplevelWindow(parent, x, y, 470, 290, title) {
|
|
|
|
(new GUI::Button(this, 180, 215, "Close", 70))->addActionHandler(this);
|
|
|
|
GUI::Menubar *bar = new GUI::Menubar(this, 0, 0, getWidth());
|
|
bar->addMenu("Configuration");
|
|
bar->addItem(0,"Save...");
|
|
bar->addItem(0,"Save Language File...");
|
|
bar->addItem(0,"");
|
|
bar->addItem(0,"Close");
|
|
bar->addMenu("Settings");
|
|
bar->addMenu("Help");
|
|
bar->addItem(2,"Introduction");
|
|
bar->addItem(2,"Getting Started");
|
|
bar->addItem(2,"CD-ROM Support");
|
|
bar->addItem(2,"Special Keys");
|
|
bar->addItem(2,"");
|
|
bar->addItem(2,"About");
|
|
bar->addActionHandler(this);
|
|
|
|
new GUI::Label(this, 10, 30, "Choose a settings group to configure:");
|
|
|
|
Section *sec;
|
|
int i = 0;
|
|
while ((sec = control->GetSection(i))) {
|
|
std::string name = sec->GetName();
|
|
name[0] = std::toupper(name[0]);
|
|
GUI::Button *b = new GUI::Button(this, 12+(i/5)*160, 50+(i%5)*30, name, 100);
|
|
b->addActionHandler(this);
|
|
bar->addItem(1, name);
|
|
i++;
|
|
}
|
|
|
|
if (first_shell) {
|
|
(new GUI::Button(this, 12+(i/5)*160, 50+(i%5)*30, "Keyboard", 100))->addActionHandler(this);
|
|
bar->addItem(1, "");
|
|
bar->addItem(1, "Keyboard");
|
|
}
|
|
}
|
|
|
|
~ConfigurationWindow() { running = false; }
|
|
|
|
void actionExecuted(GUI::ActionEventSource *b, const GUI::String &arg) {
|
|
GUI::String sname = arg;
|
|
sname.at(0) = std::tolower(sname.at(0));
|
|
Section *sec;
|
|
if (arg == "Close" || arg == "Cancel") {
|
|
running = false;
|
|
} else if (arg == "Keyboard") {
|
|
UI_Shutdown(dynamic_cast<GUI::ScreenSDL*>(getScreen()));
|
|
MAPPER_Run(false);
|
|
UI_Startup(dynamic_cast<GUI::ScreenSDL*>(getScreen()));
|
|
} else if (sname == "autoexec") {
|
|
Section_line *section = static_cast<Section_line *>(control->GetSection((const char *)sname));
|
|
new AutoexecEditor(getScreen(), 50, 30, section);
|
|
} else if ((sec = control->GetSection((const char *)sname))) {
|
|
Section_prop *section = static_cast<Section_prop *>(sec);
|
|
new SectionEditor(getScreen(), 50, 30, section);
|
|
} else if (arg == "About") {
|
|
new GUI::MessageBox(getScreen(), 200, 150, 280, "About DOSBox", "\nDOSBox 0.73\nAn emulator for old DOS Games\n\nCopyright 2002-2009\nThe DOSBox Team");
|
|
} else if (arg == "Introduction") {
|
|
new GUI::MessageBox(getScreen(), 20, 50, 600, "Introduction", MSG_Get("PROGRAM_INTRO"));
|
|
} else if (arg == "Getting Started") {
|
|
std::string msg = MSG_Get("PROGRAM_INTRO_MOUNT_START");
|
|
#ifdef WIN32
|
|
msg += MSG_Get("PROGRAM_INTRO_MOUNT_WINDOWS");
|
|
#else
|
|
msg += MSG_Get("PROGRAM_INTRO_MOUNT_OTHER");
|
|
#endif
|
|
msg += MSG_Get("PROGRAM_INTRO_MOUNT_END");
|
|
|
|
new GUI::MessageBox(getScreen(), 20, 50, 600, std::string("Introduction"), msg);
|
|
} else if (arg == "CD-ROM Support") {
|
|
new GUI::MessageBox(getScreen(), 20, 50, 600, "Introduction", MSG_Get("PROGRAM_INTRO_CDROM"));
|
|
} else if (arg == "Special Keys") {
|
|
new GUI::MessageBox(getScreen(), 20, 50, 600, "Introduction", MSG_Get("PROGRAM_INTRO_SPECIAL"));
|
|
} else if (arg == "Save...") {
|
|
new SaveDialog(getScreen(), 90, 100, "Save Configuration...");
|
|
} else if (arg == "Save Language File...") {
|
|
new SaveLangDialog(getScreen(), 90, 100, "Save Language File...");
|
|
} else {
|
|
return ToplevelWindow::actionExecuted(b, arg);
|
|
}
|
|
}
|
|
};
|
|
|
|
/*********************************************************************************************************************/
|
|
/* UI control functions */
|
|
|
|
static void UI_Execute(GUI::ScreenSDL *screen) {
|
|
SDL_Surface *sdlscreen = screen->getSurface();
|
|
new ConfigurationWindow(screen, 30, 30, "DOSBox Configuration");
|
|
|
|
// event loop
|
|
SDL_Event event;
|
|
while (running) {
|
|
while (SDL_PollEvent(&event)) {
|
|
if (!screen->event(event)) {
|
|
if (event.type == SDL_QUIT) running = false;
|
|
}
|
|
}
|
|
//Selecting keyboard will create a new surface.
|
|
sdlscreen = screen->getSurface();
|
|
SDL_BlitSurface(background, NULL, sdlscreen, NULL);
|
|
screen->update(4);
|
|
SDL_UpdateRect(sdlscreen, 0, 0, 0, 0);
|
|
|
|
SDL_Delay(40);
|
|
}
|
|
}
|
|
|
|
void UI_Run(bool pressed) {
|
|
if (pressed) return;
|
|
GUI::ScreenSDL *screen = UI_Startup(NULL);
|
|
UI_Execute(screen);
|
|
UI_Shutdown(screen);
|
|
delete screen;
|
|
}
|
|
#endif
|